Assassin's Creed Shadows 💮|OT|💮 Play Stealthy for Me |づ ╸ . •́ )メ

Kurotri Kurotri haven't read anything under spoilers, but I will when the time comes to do it.

I also haven't played the game for a week now since my last post and I'm like ~49hrs in, haven't got Yasuke and haven't finished Act 1 yet. Why? Well, even though I liked a lot of what I've played during these ~49hrs, but my gut is telling me that they might fix some issues just like they did for SW Outlaws, make the game better and by the time they'll do that, on my end the story will be finished, most of the stuff that needs to be finished as well and I just won't see any benefits from all of the changes and improvements they've made for the game so...

I've made a decision to just stop playing for now while I still like the game a lot and not ruin my enjoyment of it potentially the more I'll be playing the current version. I'll wait for a few major patches to see what they've done and how much has improved, but in the meantime I've plenty of games to play and try, it's not a big deal. I'm willing to just wait for a but and see what's going to happen.

The game is not perfect, I don't like some things about it too and I just can't see how they won't be adressing people's issues and do fuck all about it.
 
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Kurotri Kurotri haven't read anything under spoilers, but I will when the time comes to do it.

I also haven't played the game for a week now since my last post and I'm like ~49hrs in, haven't got Yasuke and haven't finished Act 1 yet. Why? Well, even though I liked a lot of what I've played during these ~49hrs, but my gut is telling me that they might fix some issues just like they did for SW Outlaws, make the game better and by the time they'll do that, on my end the story will be finished, most of the stuff that needs to be finished as well and I just won't see any benefits from all of the changes and improvements they've made for the game so...

I've made a decision to just stop playing for now while I still like the game a lot and not ruin my enjoyment of it potentially the more I'll be playing the current version. I'll wait for a few major patches to see what they've done and how much has improved, but in the meantime I've plenty of games to play and try, it's not a big deal. They might do shit to address some peoples complaints, sure, but I'm willing to just wait for a but and see what's going to happen.

The game is not perfect, I don't like some things about it too and I just can't see how they won't be adressing people's issues and do fuck all about it.


What are some of the issues you're having in the game that makes you wanna wait for a patch?

I finished it a few days back, it was mostly a bug-free and relatively well polished experience for me.

Some things like a lot of copy-paste design for the castle missions but eh, I stopped doing those after a point too.

The general act of traversal, exploration and the assassin gameplay (as Naoe) is pretty damn good.
 
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Kurotri Kurotri haven't read anything under spoilers, but I will when the time comes to do it.

I also haven't played the game for a week now since my last post and I'm like ~49hrs in, haven't got Yasuke and haven't finished Act 1 yet. Why? Well, even though I liked a lot of what I've played during these ~49hrs, but my gut is telling me that they might fix some issues just like they did for SW Outlaws, make the game better and by the time they'll do that, on my end the story will be finished, most of the stuff that needs to be finished as well and I just won't see any benefits from all of the changes and improvements they've made for the game so...

I've made a decision to just stop playing for now while I still like the game a lot and not ruin my enjoyment of it potentially the more I'll be playing the current version. I'll wait for a few major patches to see what they've done and how much has improved, but in the meantime I've plenty of games to play and try, it's not a big deal. I'm willing to just wait for a but and see what's going to happen.

The game is not perfect, I don't like some things about it too and I just can't see how they won't be adressing people's issues and do fuck all about it.
I personally cannot attest as to how and what they fixed with SW Outlaws as I never played it, but I don't think that even in the event of Ubi patching some things, that it'll necessarily lead to a much more satisfying experience to be honest. Some quality of life improvements that I can think of for sure, but atleast for me, they wouldn't make me change my opinion of the game overall as a lot of it has to do with design. As for your playthrough...hmm, I'm not sure how you played through the game so much without even getting to Yasuke, but I think you still have tripple the amount to go before finishing it. :messenger_tears_of_joy: You are probably right in thinking of taking a break for now. It's really really long.
 
What are some of the issues you're having in the game that makes you wanna wait for a patch?

I finished it a few days back, it was mostly a bug-free and relatively well polished experience for me.
Well, the game is just not polished enough when it comes to all of it's combat and stealth systems, there's issues with animations, collision detection, enemies that have to be killed with a hidden blade 3-4 times before they die, some facial animations during story cut-scenes which was clearly not finished or polished enough and all sorts of other small and bigger things... which if I'll list them all here, it will probably take 2-3 times the amount of words Kurotri Kurotri used in his post. Now, I don't expect them to change the whole design of the game which is impossible, but maybe they'll let us unlock the skills faster, rework how skill unlocks work and if you want to go beyond that, there's shrines and stuff you can do... or not. So, that kind of stuff too as another example.

Cuz... truth being told, I don't like to be forced to do something way too much to unlock the fun stuff, especially if it'll get extremely repetitive after a while.

Some things like a lot of copy-paste design for the castle missions but eh, I stopped doing those after a point too.
See, I don't think it's a problem per se... cuz it's 16th century and all of the castles and villages looked the same cuz there's only so much you could do back then and they can't do something which is not true to life and period accurate, you know what I mean? And especially in Japan with its very simple and repetitive architecture at that time when it comes to the outside and the inside of the castles, buildings, homes etc.

I honestly can't think of a way to make it less repetitive while at the same time to be period accurate, that is if we're not talking about making the game 2-3 times smaller when it comes to it's open world - which is the real issue here.

The general act of traversal, exploration and the assassin gameplay (as Naoe) is pretty damn good.
It's the best since AC3, but with a bit less freedom as well and much less automation which I like, cuz you're doing all this stuff by making it happen, not by just holding one button for a minute and watch it happen. There's issues here too which I hope they'll fix to make traversal and acrobatics much more fluid.

As for your playthrough...hmm, I'm not sure how you played through the game so much without even getting to Yasuke, but I think you still have tripple the amount to go before finishing it. :messenger_tears_of_joy:
I'm taking it slow... partly cuz I don't care about Yasuke at all, he shouldn't be in the game and I will be seeing his goddamn face in every side quest when I unlock him cuz he has no business being there at all, I just want to be alone with Naoe cuz it's her game, it was designed for her and aroung her.

If you... don't mind me asking... How many Ubisoft's open world games have you played (and probably finished) before Shadows was released?
 
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Just finished act two and Naoe starts yammering about all these different foods. These are clearly lines meant to be said at different times when encountering food or something, but she just spews them all out at one time.

This game is getting buggier the further I go. No doubt about it.
 
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If you... don't mind me asking? How many Ubisoft's open world games have you played (and probably finished) before Shadows was released?
I have played and finished every single Assassin's Creed game since the original in 2007, Far Cry 3 to 6 as well as all the Watch Dogs games. I've also dabbled in The Division a little but it wasn't for me.
Just finished act two and Naoe starts yammering about all these different foods. These are clearly lines meant to be said at different times when encountering food or something, but she just spews them all out at one time.

This game is getting buggier the further I go. No doubt about it.
Same thing happened to me. Also, apparently the noise ball thing that is supposed to attract enemies is bugged and doesn't work. The game released like 2 weeks ago and it's still not fixed..
 
Just finished act two and Naoe starts yammering about all these different foods. These are clearly lines meant to be said at different times when encountering food or something, but she just spews them all out at one time.

This game is getting buggier the further I go. No doubt about it.

It starts lacking polish in overall presentation too the further you get.

First act was a banger with a lot of good cutscenes and events, but once you reach act 2 all cutscenes revert back to the typical static two shot dialogue that already looked goofy in Witcher 3.
 
I have played and finished every single Assassin's Creed game since the original in 2007, Far Cry 3 to 6 as well as all the Watch Dogs games. I've also dabbled in The Division a little but it wasn't for me.
That's the problem right here. Like, I'm not saying that their open world design is good if you haven't played a lot (if not all, like you) of their games, but man, I haven't played AC game since Origins, said FU to all FC games after amazing Blood Dragon, tried FC6 and got bored after 20+ hrs. So, I think we're seeing extreme case of Ubisoft's open world fatigue in your case, cuz I'm not feeling it after playing for ~49hrs more like and as I said - I'll be waiting for patches, fixes and improvements and have better experience after. Again, they won't change the whole design of the game, but they can fix and improve other things for the better, so I'll be waiting for that moment.

This crap with not being able to switch weapons is annoying the shit out of me
It boggles my mind that we can't use katana to assassinate people from above, there's just no excuse for this. Like, what if want to go loud with Naoe and look cool af while doing it? Shit, man.
 
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This crap with not being able to switch weapons is annoying the shit out of me

I know it's not a solution but saving and reloading that save fixes it for a while.

But yeah that should have been fixed in the first patch.
 
Just finished act two and Naoe starts yammering about all these different foods. These are clearly lines meant to be said at different times when encountering food or something, but she just spews them all out at one time.

This game is getting buggier the further I go. No doubt about it.

English or Japanese Dub?
 
I have played and finished every single Assassin's Creed game since the original in 2007, Far Cry 3 to 6 as well as all the Watch Dogs games. I've also dabbled in The Division a little but it wasn't for me.

Same thing happened to me. Also, apparently the noise ball thing that is supposed to attract enemies is bugged and doesn't work. The game released like 2 weeks ago and it's still not fixed..

It works sometimes for me, but not all the time. I stopped trying to use it. I'm at the point where I just want to knock out the remaining trophies and finish the game. Might be different if the combat was good, but it isn't. Worst AC combat ever, imo. Probably should have focused on fewer weapons. All these skill trees for all these weapons is just absurd.

It starts lacking polish in overall presentation too the further you get.

First act was a banger with a lot of good cutscenes and events, but once you reach act 2 all cutscenes revert back to the typical static two shot dialogue that already looked goofy in Witcher 3.

Yeah, started great, but it is unraveling. Too far in to just quit but I'm ready to be done.

English or Japanese Dub?

English

I know it's not a solution but saving and reloading that save fixes it for a while.

But yeah that should have been fixed in the first patch.

Not for me. The problem occurs immediately when loading up a new game.
 
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That's the problem right here. Like, I'm not saying that their open world design is good if you haven't played a lot (if not all, like you) of their games, but man, I haven't played AC game since Origins, said FU to all FC games after amazing Blood Dragon, trying FC6 and got bored after 20+ hrs. So, I think we're seeing extreme case of Ubisoft's open world fatigue in your case, cuz I'm not feeling it after playing for ~49hrs more like and as I said - I'll be waiting for patches, fixes and improvements and have better experience after. Again, they won't change the whole design of the game, but they can fix and improve other things for the better, so I'll be waiting for that moment.
That sure plays a part in it, but the last RPG game was Valhalla, and that was like 5 years ago. I also greatly enjoyed Mirage, which came out 3 years after Valhalla. If they cannot bring things up to par after half a decade..I don't know. I think it's less Ubi fatigue and more... AC RPG fatigue? Outside of Odyssey I have not *really* enjoyed these games too much to be honest. It's why I'm still curious for that AC Hexe game that's about witch hunts and stuff as that seems closer to the classic design and is not an RPG.
 
It boggles my mind that we can't use katana to assassinate people from above, there's just no excuse for this. Like, what if want to go loud with Naoe and look cool af while doing it? Shit, man.

It's just dumb as fuck that they lock the double assassination behind the tanto. You need to have it equipped or else the double assassination won't work even with the skill unlocked. Why on earth would they do that when you can stab people just as well with the katana and the Kusarigama. Hell, just use a kunai.

It's stupid videogame logic.

There are some bizarre design decisions in this game for sure.
 
That sure plays a part in it, but the last RPG game was Valhalla, and that was like 5 years ago. I also greatly enjoyed Mirage, which came out 3 years after Valhalla. If they cannot bring things up to par after half a decade..I don't know. I think it's less Ubi fatigue and more... AC RPG fatigue? Outside of Odyssey I have not *really* enjoyed these games too much to be honest. It's why I'm still curious for that AC Hexe game that's about witch hunts and stuff as that seems closer to the classic design and is not an RPG.
Stars pointing at it being a smaller more focused game like Mirage was. Don't quote on that, I just heard some things, which cannot be 100% verified.

It's just dumb as fuck that they lock the double assassination behind the tanto.
I... sort of... get why they did it, cuz it's more apropriate for the stealth gameplay, but it must not be auto equiped after, that's fucked up. Why the fuck can't we use katana and kill enemies from above and use the loud approach though? I don't get it.

You need to have it equipped or else the double assassination won't work even with the skill unlocked. Why on earth would they do that when you can stab people just as well with the katana and the Kusarigama. Hell, just use a kunai.
But you can't! Like, imagine using Kusarigama while standing above the enemy, you throw it so that it spirals around the neck, then you jump and flip in the air like a badass from the top, decapitating the enemy in complete silence, land on the ground and quickly roll for the bushes. Or use the loud aproach with the katana, jump from above, thrust the katata all the way in to the neck part of the body, then jump flip forward while pulling the katana out out the body and watch a fountain of blood behind you and scare enemies around.

Why THE FUCK are we limited to only hidden blade or hidden blade with tanto when it comes to assassinations from above or while running? It's just... fuckin' bad, man. And I get it, Naoe is a shinobi and all about stealth, but you can also play her loud and she's great at that as well if you have the skill. The fact that only Yasuke have various dicapitations, rivers and fountans of blood is fuckin' grose and not right, cuz he's not even the main character ffs.
 
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I have now more than 50 hours in the game and I am starting to feel disappointed, mostly because the narrative is non-existent, the story start strong but then you do main missions and there is no excitement coming from the cutscenes or dialogues. GOT was much stronger and kept more engaged throughout the whole story. It doesn't help either the fact that the side content is very weak, there are no interesting characters saying anything meaningful or telling interesting stories. Every character interaction here is pretty bland. Its funny because I have actually enjoyed more Yasuke's back history, seems like developers put more effort to write him

I love the gameplay tho, the combat is tight, the stealth is at his best and I enjoy very much the movement and navigating though the world, castle infiltration never gets old but man, the narrative is just so so bland. I read someone here saying that after act 1 the game goes downhill and I am gonna have to agree on this unfortunately.

If you are going to make such a big game with so many hours of gameplay but the story missions are not compelling or interesting its hard to maintain interest as a whole and this is what's been happening to me lately. The game relies heavily in just pure gameplay and it doesn't offer anything remotely interesting besides it. It doesn't help either the fact that you are just killing random targets without any sort of background, introduction or explanation. It's pretty weird because killing targets in older games felt more unique and special

I still think Ubisoft has a lot of potential to do great games but they need to hire better writers and make more interesting stories and characters. Story and characters used to be a big part of what made Assassins Creed great and all that is gone now.
 
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The graphics on PC at the highest settings is insane. Easily the best looking game at the moment.

I wonder if GOY will match or beat this when it releases on PC inevitably.
 
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I have now more than 50 hours in the game and I am starting to feel disappointed, mostly because the narrative is non-existent, the story start strong but then you do main missions and there is no excitement coming from the cutscenes or dialogues. GOT was much stronger and kept more engaged throughout the whole story.

Im reaching 90h and I can't disagree. I play this game mainly for its world and weather effects, simply as a sightseeing sim.

After act 1 the Story falls apart, because they don't string together, it's just random hunts. Unlike you, I don't find the combat to be tight, it doesn't really flow well, you can make it flow in a way, but the game itself should manage that and in that case GoT is definitely better. The castles also suck after a time, they literally copy pasted it all over th map.

All in all it's better than valhalla as a package, but that isn't saying much.
I still have fun playing it, also still working on the hideout lol.
 
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Gonzito Gonzito do you remember the tea party scene when you needed to choose which woman to accuse? What the fuck was that after you did it? It's just an instant teleportation to the outside during the different time of day (!!!), she's running from you instantly and.... WTF, man? Like, there's no dialogue between Naoe and whoever you decided to accuse, just straight up instant teleport to the street. What, the hell, WAS THAT?

I think they needed at least half a year if not more to polish the game and make everything right, so I'll just give them that time and won't be playing more until they'll finish what they started.
 
Might be an age fing mate, you need to put ur bins on
cosplay costume GIF
 
I have now more than 50 hours in the game and I am starting to feel disappointed, mostly because the narrative is non-existent, the story start strong but then you do main missions and there is no excitement coming from the cutscenes or dialogues. GOT was much stronger and kept more engaged throughout the whole story. It doesn't help either the fact that the side content is very weak, there are no interesting characters saying anything meaningful or telling interesting stories. Every character interaction here is pretty bland. Its funny because I have actually enjoyed more Yasuke's back history, seems like developers put more effort to write him

I love the gameplay tho, the combat is tight, the stealth is at his best and I enjoy very much the movement and navigating though the world, castle infiltration never gets old but man, the narrative is just so so bland. I read someone here saying that after act 1 the game goes downhill and I am gonna have to agree on this unfortunately.

If you are going to make such a big game with so many hours of gameplay but the story missions are not compelling or interesting its hard to maintain interest as a whole and this is what's been happening to me lately. The game relies heavily in just pure gameplay and it doesn't offer anything remotely interesting besides it. It doesn't help either the fact that you are just killing random targets without any sort of background, introduction or explanation. It's pretty weird because killing targets in older games felt more unique and special

I still think Ubisoft has a lot of potential to do great games but they need to hire better writers and make more interesting stories and characters. Story and characters used to be a big part of what made Assassins Creed great and all that is gone now.
Am I even scraping the surface of the game? I think I have to mainline the story but who know which missions are those.... it doesn't state clearly.
I got yasuke
Killed like 2 more main targets and did few missions....
 
Am I even scraping the surface of the game? I think I have to mainline the story but who know which missions are those.... it doesn't state clearly.
I got yasuke
Killed like 2 more main targets and did few missions....

You are in my opinion at the point where the game's quality in terms of plot progression and narrative, goes down to the drain. I don't want of course to influence you but this is my opinion, the middle part of the game is the worst part. I havent reached the end yet but only a fucking miracle would lift the narrative back at this point
 
I think I have to mainline the story but who know which missions are those.... it doesn't state clearly.
I guess I'm just repeating this over and over now, the missions that advance the story are the ones that pulse on the objectives board, the game tells you this and if you missed it you can read it back in the codex, like everything else it tells you.
 
Im reaching 90h and I can't disagree. I play this game mainly for its world and weather effects, simply as a sightseeing sim.

After act 1 the Story falls apart, because they don't string together, it's just random hunts. Unlike you, I don't find the combat to be tight, it doesn't really flow well, you can make it flow in a way, but the game itself should manage that and in that case GoT is definitely better. The castles also suck after a time, they literally copy pasted it all over th map.

All in all it's better than valhalla as a package, but that isn't saying much.
I still have fun playing it, also still working on the hideout lol.

You know, Valhalla had his flaws, but in terms of story, dialogues and character exposition, the game did quite a good job in my opinion. Some characters grew on me, I liked going back to my hideout in that game and talk to the villagers and hear their stories and thoughts throughout the whole campaign. in Shadows when I go to the hideout, I have no one to talk to, the place is basically lifeless . And I remember as well, enjoying many side quests from Valhalla and Oddysey. They were well written and were fun to make just because they had some creativity in them even tho they were simple in nature. In Shadows the more interesting sidequest I have done is to kill 100 bandits. Its so weird that Ubisoft Quebec went from Oddysey to this, its a huge downgrade in writing and world immersion as a result
 
And I remember as well, enjoying many side quests from Valhalla
Valhalla doesn't actually have side quests, not like odyssey or origins at least; there's only the main story and the "world events", which are all very short but they were all unique, unlike the actual side quests from the previous games which tended to repeat.
 
Valhalla doesn't actually have side quests, not like odyssey or origins at least; there's only the main story and the "world events", which are all very short but they were all unique, unlike the actual side quests from the previous games which tended to repeat.

True, but these word events were interesting and I can still remember many of them because I liked them. This is what I miss in Shadows, random events like that
 
The world events were indeed very good because they made the world feel more alive; shadows does have random things happening, but they aren't as elaborate and they tend to repeat, so they aren't very interesting and only serve for getting intel.
 
This is what I miss in Shadows, random events like that
But there's random events in the game. I remember at least a dozen of them and the story behind them was different even. Like, you meet some person who's in trouble, try to help them and give money, but they'll throw it at you by saying that they don't need your help cuz you can't understand what's happening or whatever. Then you meet some lady who randomly asks you a question about something related to the region or some shit and depending on what you said, you'll get a different outcome. There's plenty of stuff like this in the game, maybe you just got past them or somethin'....
 
But there's random events in the game. I remember at least a dozen of them and the story behind them was different even. Like, you meet some person who's in trouble, try to help them and give money, but they'll throw it at you by saying that they don't need your help cuz you can't understand what's happening or whatever. Then you meet some lady who randomly asks you a question about something related to the region or some shit and depending on what you said, you'll get a different outcome. There's plenty of stuff like this in the game, maybe you just got past them or somethin'....
I can't agree with lifeless hideout part as well
I've seen plenty of interactions with companion NPCs, and I also keep getting random dialogues with them every time I visit there. gennojo and yaya often argue over something for example
these companion NPCs also do chores, visit rooms you place, clean stables and so on. I think hideout is fine, I don't remember much from valhalla although I completed it 100%
I also liked companion NPC side quests overall. although act 2 is all over the place, their side quests are fine I think
 
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Dear lord, Ubisoft is an absolute MASTER at "1 step forward, 2 steps back". I have finished the game, there's still some content I didn't get to but I did most things, 92 hours now. Can easily go over 100 if I do the rest.
This game started out as bad, the first 10 hours were a slog. Then it got good as you got more into the flow of how the game functions. And then it lost me in the last 30- 40 hours again because its issues came more and more into the limelight as you continue playing.
If I were to give it a score at the end, I'd give it a 6. This might sound low to some of you in this thread as it seems that most here actually like the game, but I have written an entire *novel* to explain my thought process, so if you are bored out of your mind, you know what to do.

The TLDR is basically: Too many negatives outweigh the positives especially the longer you play the game, and turning the franchise into a RPG was a mistake. A huge, huge mistake. I have put my thoughts in spoilers because the post is ridiculously long (seriously), but I was feeling bored and wanted to vent a little and have lots of freetime today and well, GAF is perfect for that. Anyway.

Let me start with the positives:

- Naoe. She is by far the best assassin protagonist in terms of gameplay and toolset, as she actually has everything you'd want from a small asian ninja girl. Deadly in stealth, she's got the Hidden Blade, Kunai (best weapon in the game not gonna lie), can go prone and the world itself seems to be designed around her. Going prone in the shadows, destroying light sources to your advantage and picking off enemies one by one made me think back to the Batman Arkham games where you could absolutely terrorize goons as Batman.

- *Fantastic* looking world. Ubisoft's artists knocked it out of the park here and so did the tech team. It looks like a true next-gen game, with all the beautiful weather effects and everything constantly moving. I had to stop and and just look around many times, just to take it all in. When it's daylight and the game is in fall season, you can see all those beautiful red leaves falling onto the water which is just pure art. You got, alongside all of that, amazing sound design. Riding around with my horse as it rains, you can hear it all so well. It's almost feels like some ASMR type shit when you hear the raindrops on the roofs when you are strolling around a village, or when you hear it inside a castle.

- All sorts of customizations. Don't like the minigames? You can just set it to simple or automatic. Want guaranteed assassinations? Just turn it on. Wanna know where to go? Turn on the pathfinder. They've thought of many things.
- Relatively good PC port. In conjunction with the Special K mod I was able to play with around 50-60 fps at high settings and Ray Tracing options at medium with my 6700 XT and i5 12400F.

- The RPG aspects are the best here as it did make me feel like I was getting stronger the more I did things. I purposefully did not turn guaranteed assassinations on, and arriving at that point where I could assassinate anybody with Naoe felt good, especially when you are able to further customize her strength with perks.

- On expert difficutly, you need to actually pay attention when stealthing. And if you find yourself in a combat situation and you are playing as Naoe, chances are higher that you will get killed in like 2 hits.

- I don't think there's ever been an AC game where actual honest to god assassinations were this much in focus. Virtually every quest you do is built around you assassinating somebody. None of that weird shit we had in the previous trilogy. Remember that one time you had a mission in Odyssey where you cucked an old man by sleeping with his wife and he was fine with it because hes pen0r had problems? Yeah, that's gone now.

And now...the negatives. My god:

- Up there I talked about how Naoe is the best assassin, gameplay-wise. Now if only the actual game mechanics worked. The more I played the more frustrated I became. How many times did I throw a Kunai at somebody, while the healthbar of said enemy was 100 % highlighted, only for Naoe...to just completely miss somehow, remove only a fourth of health and have the entire garrison be alerted to my presence? How many times did I press the assassinate button only for her start a normal attack? How many times did I use one of those yellow special skills only for her to hit the air? I've lost count. This game has some weird problems where actual game mechanics only work when they want to. Don't even get me started on that bullshit rope swinging mechanic where it's somehow never enough for her to just jump far enough, only to fall down. Jesus.

- Notice how I keep talking about Naoe? Now I don't know about you guys, but I absolutely cannot stand Yasuke. Don't misunderstand, this doesn't have anything to do with the character itself, but more so about Ubisoft's *insistince* to have double protagonists. Why is he here? Why do we have a slow moving tank in an Assassin's Creed game who's only positive is that he's good in combat and absolutely nothing else? While Naoe checks all the boxes an AC protag should have, Yasuke checks 0. He can't climb shit, he's slow as hell to move, trying stealth with him is just making it unreasonably harder, the list goes on. The world itself rejects him. You cannot go to viewpoints with him. There are locations within a map where certain stealth paths are made obvious by the devs, such as a small opening at the back of a house. Guess what. Yasuke is too fucking fat to get through there. I'm asking once again, why is he here? It was frustrating every time I went to a location on the map that I had marked, only to find out it's a Knowledge Point for Yasuke. Or when you clear a castle and it takes you ages, carefully stealthing around with Naoe and making sure the alarmbells don't ring and your reward for that is...a helmet for Yasuke. A character that I don't like playing. Cool!

- The outright REMOVAL of game mechanics. This one made my scratch my head one too many times. Why the FUCK would you remove torches?? When it's nighttime you can't see shit. In the RPG games prior you could just whip out a torch and that's that. Why is it gone?? Another thing that upset me is how they removed the manual changing of day and night cycles. You see, the devs have decided to have certain missions be locked behind very specific conditions, such as "you can only do this during winter" or "do this when it's nighttime". Why can't you just let me do the mission? Let me play? I now have to wait around 30 minutes goofing of somewhere else instead of just doing the mission that I wanted to do. You also can't change the seasons as much as you'd like, and winter is a season that barely happened in my playthrough. Maybe like 5 times? So when there's a mission that only takes place in winter..well. Get fucked. Just..why?

- It doesn't stop there. The biggest sin in this is that they removed the ability to climb rocks. You see, when it comes to the RPG games, they seem to specifically go for settings where we don't have urban jungles like Baghdad or Paris, instead they opt for settings with lots of landmass and with a lot of natural landscape in general. It's a balance act, because within those settings, you only have smaller towns and villages. The Origins devs understood that and decided to have the player be able to climb anything and everything because limiting it only to those small villages would be desastrous, as 90% of the map is just natural landscapes. Guess what, Feudal Japan is the same but the geniuses at Quebec decided to remove this feature for virtually no reason whatsover. The games does NOT like you going off the beaten path and trying to reach your destination through a shortcut through the mountains, nuh uh mister. All those trees will stop you. You will collide with trees, bushes and rocks and Naoe won't be able to climb, so you'll just slide down constantly, making for a very frustrating experience going from point A to B.

- Another thing they removed which completely destroys stealth are enemies that can climb. In all previous AC games enemies could climb just like you did and find you out. In this game, that is gone. For a game that pushes stealth so much this is an insane design failure. Get spotted? Climb a roof and wait a minute. The guards will stop looking for you eventually. Isn't that great?

- As I was playing Naoe for like 90% of my playtime, it means that I use stealth a lot. What really got on my nerves at some point is that they seem to fill a lot of places CHOKFUL of enemies. There have been moments where I thought, is it really necessary to put (what felt like) 500 guards in there? I got exhausted doing castles and temples more often than not, and playing Yasuke was a no-go because I like playing as him and the combat even less.

- While beautiful, the world is still the same static old design that you've known for over a decade now. Nothing but emptiness aside from the millions of ? marks that you can work through. Work is a good word, because that's how it will feel like. Doesn't matter if you take a break inbetween gaming sessions or not, it's the classic Ubisoft checklist design. I honestly think they should have grown past this by now, even if it's Ubisoft.

- This is a big one for me and the main reason why I went back and forth with the game and ultimately why I see the game in a negative light. Bloat. Bloat in all the most creative and awful ways. The game, down to its core, down to every mechanic you can think of, is expertly designed in a way for you to *waste time*. Fighting can take long even if you play as Yasuke. Synching a viewpoint can take long because now you have to move your stick around every single fucking time you want to reveal parts of the map. Finishing a castle can take ages as you are trying to sniff out where those goddamn Samurai Daisho are.

-Minigames (which absolutely fucking suck btw) and Shrines making up what feels like 90% of those pesky question mark locations. But! You can never know because there might be a quest there, so you jump on your horse and ride and ride and ride since, you know, shortcuts through the mountains are not allowed!

- When they said they reduced the map size to Origins levels I was happy to hear that. Valhalla is an absolute monster that took me 120 hours to finish (excluding the DLCS!!), meanwhile Origins and Odyssey took me 55 to 65 hours each. This game is atleast twice as long as it should be, just like Valhalla was. They did not take this feedback into account at all.

- Combat. Something where I say it doesn't matter who you play as. I can honestly say this might be worst combat system I've ever come across in recent memory, especially from a AAA production. It's a complete mess. It feels janky as shit, absolutely unsatisfying to finally kill someone as you flail around like a retard because your enemies constantly hop back and dodge your input in the most acrobatic fashion that would make an athlete at the Olympics blush. Then you get frustrated and want to use a special skill to finally kill that dumbass that's been blocking you and guess what, you hit the air :)

- Abysmal, absolute dogshit writing. By *far* the worst of any modern game and within the franchise. Ubisoft have not understood or forgotten that the narrative used to be one of the pillars of this franchise. You have taken this series and you have exploded it into a huge "RPG" open world game with side quests and different ways to tackle them. You are still trying to emulate The Witcher 3 from over a decade ago, but In order for these quests to be fun and memorable, you need good writing. I have 0 connection to any quest or characters when I don't care about them. The characters in this game are so incredibly shallow and one-note that I just cannot take them seriously. This of course extends to the main story and the protagonists as well. Completely forgettable and just very artificial feeling dialogue between any and all characters you meet. This extends to *all* sorts of issues. Because it also hurts these real, larger than life characters. Oda Nobunaga, Aketchi Mitsuhide, Tokugawa Ieyasu. And here I am skipping the dialogue because it's so boring. Way to go!

- One other factor why the story might suck so much might lie in the fact that they purposefully design the game in a way where you can tackle any character on your assassination board whenever you want. Since that is the case, the story and characters do not undergo a believable change. You don't feel like you have come to that specific moment where the game gets more and more serious now because you've reached a pivotal moment. This would explain why after killing that one guy the credits suddenly started rolling and I was flabbergasted as to why that happened. I expected more narrative beats and some twists and turns, but all of a sudden I had beaten the game. The "ending" doesn't even feel like an ending, it's more of a "welp we ran out of targets, that's it folks!". Absolutely horrible way to structure and write your narrative this way. And don't even mention the modern day story, it might as well not exist and what it does do is just another shallow way of writing "hurr don't believe everything you see mane the gubbernment spies on u". Very much creatively bankcrupt.

- Did I talk about the parkour yet? I mean it is kind of to be expected that it sucks since the setting simply does not allow for devs to build a sprawling urban city and design it in such a smart way that has you parkour all over the rooftops and structures that even Mirage managed to do, but it's so bad here that I basically spent 90% (atleast) of my time just walking. Kinda reminded me of AC3 where they punished you for trying to parkour by putting guards with rifles on every building. Jesus christ..

- Nah we still ain't done. Besides the unbelievably bad writing we have another medal to award, this time to the soundtrack. Now I don't know if it's because the composers simply sucked or if this is on Ubi, but this is BY FAR the absolute WORST soundtrack in the entire almost 20 year old franchise. The Flight and Teke::Teke really produced some garbage that either don't fit with the setting at all (you can hear some real bad shit during certain cutscenes where Yasuke is in the focus) or are just so unbelievably creatively bankcrupt that I'm shocked Ubisoft signed off on this. Now credit where credit is due, 2 or 3 ambient tracks that play when you are in the open world are actually pretty great, but they fucked up immensely everywhere else, especially combat and escape tracks. Just listen to what Ilan Eshkeri and Shigeru Umebayashi composed for Ghost of Tsushima and compare it to this boring shit. Give me some drums and I can just about do the same thing. I'm not gonna talk about the trap hip hop bullshit that they surprisingly didn't remove from the game because everyone already knows about it. They also really like to spam this track in all sorts of variations and I've grown super tired of it.

- Cutscenes are still stiff and cringy because they use AI. They've done this since Odyssey and while they have improved at this, it still and always will look and feel corny.

- Lingering identity problems. This is my last complaint (for now..) as these are just the ones that stood out to me and I might have forgotten some. Anyway, ever since Origins these RPG games have sufferend an identity crisis because they are constantly trying to emulate Witcher 3 for some odd reason while completely forsaking the pillars of what AC is supposed to be. And one of the most damning issues was the complete retconning of "ancient" assassins and in turn removing the classic Assassin Brotherhood and the Knights Templars. Instead, we got those lame ass "Hidden Ones" and "Order of the Ancients" feeling like knock-off versions instead of the real deal. One might say they are the same just with different names, but I just simply cannot agree. They feel like losely based off-shoots to me. Origins introduced this dumb shit, Odyssey was so far back in time that it basically had none of this and Valhalla was just a Viking fantasy at the end of they day where the protagnist outright refuses to join the assassins. Mirage was the closest we had to proper Assassins and Templars, but all of these issues were kinda excused and sweeped under the rug for one simple reason: The time period is just too far back in the past. You'd think with Shadows, a game that takes place around Ezio's time I believe, would finally give us a proper Assassin ass Brotherhood fighting against THE Templar Knights. I think you can guess where this is going. We have another case of losely (and shittily) written freedom vs control groups. It's a huge irony since Naoe has literally everything, the robes, the hidden blade, the hood, yet she really is just some random ninja girl. Assassins and Templars are only mentioned in passing. I just don't understand why they insist on going down this route. It makes no sense whatsoever. The last time we had those 2 actual organiszations duking it out was in Unity 11 years ago. Christ.

Yeah all in all this was not very great, atleast for a fan from 2007 onwards. You might not agree with any of this and laugh about what I'm about to say, but I genuinuly 100% enjoyed Mirage *much* more than this one. While it doesn't offer the stealth mechanics on the level of what Naoe can do, atleast we had a single protagonist with a story written around him (though it wasn't well written either), a beautiful urban city in Baghdad where parkour DID work (much better here anyway) and traversal wasn't a bitch, and stealth and assassinations were still very much in focus and combat atleast was serviceable. It also really took me back to how classic AC1 and AC2 felt with its shorter length and simple yet fun progression by getting cooler armor as you rank up from a novice to a master assassin. Kinda how it felt with Ezio back then gaining the armor of Altair. Wasn't filled to the brim with bloat either, and no stupid trees and bushes that you constantly collided with. And yes, a much better soundtrack.
100% agree with you.

The game is shallow as hell and I can't believe that it got such a good reception. I guess it is mainly due to the graphics. Actually I am very angry that I fell into the hype because it does not evolve the formula at all and has all the usual faults from standard Ubi slop.

I think that past the honeymoon period, the word of mouth will be terrible. This is simply not a good game.
 
Combat has started to get really boring for me outside of stealth so i've just put it down to story difficulty whilst keeping the stealth difficulty high. Weird mix but better than having to bore myself through these fights.
 
After playing 40 hours as Naoe I just tried storming a castle as Yasuke for the first time. Man that was a miserable experience.

- No eagle vision
- he's slow as shit
- he hits like a truck so the combat is no challenge whatsoever
- his moveset is terrible
- it's literally "crash through door - fight some enemies in a combat arena - crash through some doors - enter next combat arena"
- someone rung the alarm bell and immediately some ultra high level guardians (wtf even are those) spawned in who absolutely bodied me
- I tried climbing a building to escape and Yasuke literally speaks to himself and says something like "Naoe probably could climb this". Man fuck off

What the hell is the point? Reloaded a save, switched to Naoe.
 
After playing 40 hours as Naoe I just tried storming a castle as Yasuke for the first time. Man that was a miserable experience.

I wouldn't say I found playing as him "miserable", but your bullet point list is accurate. The problem with him is he's a brute in a game world designed for an assassin, so the moment you swap to him you cut yourself out of a good 75% (or more) of the game's mechanics. He was fun to occasionally run around with and HULK SMASH through some castles but I only did that rarely, either when I needed a quick break from the stealth gameplay loop (I'd usually go wreck someplace to gather the clan crest) or when the game forced me to.

I avoided running into those Guardians by always having a bow on hand to shoot down those bells.

Hard to pick a favorite season.
For me, it's no contest: Autumn. Especially getting up on synchronization points in the more hilly areas like Kii where you are just surrounded by fall foliage. The leaves blowing by, the sound of fallen leaves underfoot. Just *chef's kiss*.
 
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I have now more than 50 hours in the game and I am starting to feel disappointed, mostly because the narrative is non-existent, the story start strong but then you do main missions and there is no excitement coming from the cutscenes or dialogues. GOT was much stronger and kept more engaged throughout the whole story. It doesn't help either the fact that the side content is very weak, there are no interesting characters saying anything meaningful or telling interesting stories. Every character interaction here is pretty bland. Its funny because I have actually enjoyed more Yasuke's back history, seems like developers put more effort to write him

I love the gameplay tho, the combat is tight, the stealth is at his best and I enjoy very much the movement and navigating though the world, castle infiltration never gets old but man, the narrative is just so so bland. I read someone here saying that after act 1 the game goes downhill and I am gonna have to agree on this unfortunately.

If you are going to make such a big game with so many hours of gameplay but the story missions are not compelling or interesting its hard to maintain interest as a whole and this is what's been happening to me lately. The game relies heavily in just pure gameplay and it doesn't offer anything remotely interesting besides it. It doesn't help either the fact that you are just killing random targets without any sort of background, introduction or explanation. It's pretty weird because killing targets in older games felt more unique and special

I still think Ubisoft has a lot of potential to do great games but they need to hire better writers and make more interesting stories and characters. Story and characters used to be a big part of what made Assassins Creed great and all that is gone now.

Damn you played 50 hours only to find all this out at that point?

Some of you guys are playing this game way too long to be disappointed lol. I think you actually enjoyed it tbh.
 
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You can feel some underlying issues, there a lot of simple and wooden animations, which hint at a rushed development. I assume this is connected to the delays. Many quests starts with a simple conversation that unlocks large networks of assasinations across the map. It lacks story developments, it feels barren.

The world is brilliant, so the exploration is great, but when you interact with the story, it feels like it is underdeveloped.
 
Damn you played 50 hours only to find all this out at that point?

Some of you guys are playing this game way too long to be disappointed lol. I think you actually enjoyed it tbh.

My friend this is a silly question

Think about it, are human feelings a straight line? Or do they change depending of many factors?

I give you a practical example, when you watch a tv show for example, do you feel the same feelings in every single episode from the beginning till the end?

Ay ay papi
 
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