JackFrost2012
Banned
Stop smiling, you two.
It's creeping me out. 
efralope said:I hope your game goes well Pana![]()
Ported, conversion, whatever you want to call it Atomic Planet rebuilt these games on new hardware. Simple as that. Indeed I remember the reason they gave for the first delay from March was Capcom USA demanded they add the original slowdown back in that they removed. If they went through enough codework to remove the additional soundtracks from the GC version, would it really have been that hard to add in some more animation cycles, an artwork gallery and two hidden bosses to MM8?dark10x said:They were NOT built from scratch.
Required extra features? First I've heard of that... required by whom exactly? Why would extra content be only required for half the collection also? Where are you getting this?dark10x said:Why were they the easy route you ask?
Simple. Extra features were a requirement for release. Porting from NES would have required work done to add those features. Emulation would have been impossible as well.
So... they took the "easy" route by porting better versions of MM1-6 with additional features but with MM8 the "easy" route is the opposite? Let's not forget the Saturn version itself was a port of the PSX original... I'm not so sure the two codebases would've been that different as to make adding the extra Saturn content unrealistic.dark10x said:They did NOT build the PSX games, though. Those were already made and they simply ported them over. That was the easiest route they could have taken if they wanted all of those features.
Panajev2001a said:Hey, it was a PSOne to GBA port cut some slack, I know the guy behind it.
Well slowdown is definitely the lesser of two evils, but that save bug is simply inexcusable. Both Capcom and Atomic Planet should be ashamed for letting that slip by, especially as the game had already seen healthy delays... Atomic Planet's track record just seems like botched ports so far to me. They don't deserve much slack.ninge said:You try porting a 320meg 65000 colour game from the much more powerful psone to an 8meg 256 colours over 4 layers for all backgronds + 256 colour for all sprites less powerful GBA with all features intact and minimal slowdown and then we'll talk![]()
Well, there's also other small problems like multiplayer being out of synch and whatnot. And yes, I've already dealt with Capcom USA and gotten a new cart.ninge said:The save bug apparently only effects certain carts - i'd suggest you try and get a replacement if there is a problem with yours
Here's an idea, rather than deal in vague terms and hypothetical excuses, if you feel I'm failing to grasp whatever point you're laying out try to be more clear. I'm only misunderstanding what you've failed to communcate. Seems more to me your flimsy arguments just aren't holding.dark10x said:You are just completely mis-understanding everything I've said. -_-
Why even bother?
Edit - Regardless of which crazy direction you were running off in, you don't even play console games do you? Why on earth should it even matter?
SFA3 maybe, it included all the extra content from the PS1/SS/DC releases plus additional fighters. Rayman Advance was a fairly decent port also (of a Jaguar/PS1/SS/PC level game). KOFEX2 too was an excellect translation of the Neo Geo KOF2000 (PS1 usually struggled with Neo ports). Final Fantasy I+II should be on par with the PSX version visually (though it's a WSC level game in the first place).ninge said:I can't think of a single other psone game that has been ported to GBA so succesfully!
Here's an idea, rather than deal in vague terms and hypothetical excuses, if you feel I'm failing to grasp whatever point you're laying out try to be more clear.
playing with soundtrack compression on simple 8bit ports.
You've also got to bear in mind that the arcade and psx versions ran at 320*240 resolution and the GBA is only 240*160 - that's a hell of a lot of working right there just to make everything fit on the screen!