Ocean Dweller
Member
from the 1st map in the game and when you transition to the mountains (where it says you should finish everything in the 1st map before proceeding), is the 2nd map considered act 2?
No, its still act 1, it says that because it advances certain events/quests.from the 1st map in the game and when you transition to the mountains (where it says you should finish everything in the 1st map before proceeding), is the 2nd map considered act 2?
ahhaha, no, you have a way to go yet before act 1 is over.from the 1st map in the game and when you transition to the mountains (where it says you should finish everything in the 1st map before proceeding), is the 2nd map considered act 2?
Some reviewers said they hit Level 12 at the middle of Act 3. So i think it's good the way it is you still have some time to enjoy lvl 12.wait wait, the level cap is only 12? I hope leveling up slows down since I am already 5.
It occurs to me that having an entire group of people that relentless hit on you the moment you show them ANY interest and who then get petulant and sulky if you shut them down is EXACTLY the experience women say they have at a game con.
Well played Larian...well played, you almost snuck it past me![]()
I knew about the hot sizing, but totally missed auto sort. That will help.You can increase the size of the hot bar. Also for inventory management, use strength characters or send to camp for heavy stuff. Sell or send things you don’t need. Use auto sort.
Good to know, because right now I feel like a pack rat.As above, also you can stop picking up everything that isn't nailed down after act 1 IMO. Once you've got your initial gear gold becomes far less valuable, I'm about to finish the game with like 14k spare.
I'm definitely not enjoying Act 2 as much as Act 1. I've gone from wanting to play this every waking hour to making excuses not to play.
Not saying it's bad in the grand scheme of things but it's a bit like the starting Baldur's Gate section of BG2 being absolutely amazing then the mid section like the Underdark bit of BG2 being mearly decent in comparison.
I've done what seem to be the two biggest areas so hopefully done soon and can move to the city.
Interesting, first time I've seen this. Everyone I've spoken to has called act 2 the best and I think I agree so far. Then again I intentionally skipped the entire underdark and forge areas in act 1 so my mind might change on this playthrough.
I think some people just don't like the change of pace and atmosphere. From what i heard act 2 is more action oriented and generally more challenging.Interesting, first time I've seen this. Everyone I've spoken to has called act 2 the best and I think I agree so far. Then again I intentionally skipped the entire underdark and forge areas in act 1 so my mind might change on this playthrough.
Act 2 is more challenging.
I think some people just don't like the change of pace and atmosphere. From what i heard act 2 is more action oriented and generally more challenging.
I completely missed Lae'Zel at the beginning of the game. I went back to where she is supposed to be, but now there's just a bunch of dead Tiefling's and shes gone. Does anyone know where she shows up again? I read she's supposed to be by the mountain pass by the Gith patrol, but she's not there either.
I completely missed Lae'Zel at the beginning of the game. I went back to where she is supposed to be, but now there's just a bunch of dead Tiefling's and shes gone. Does anyone know where she shows up again? I read she's supposed to be by the mountain pass by the Gith patrol, but she's not there either.
I liked Act I a lot more than Act II also, but mainly because of the area design. I didn't like how a lot of places were so dark and dreary. But I still powered through just fine, I did stop playing as much in Act III but just because it felt a little overwhelming.I'm definitely not enjoying Act 2 as much as Act 1. I've gone from wanting to play this every waking hour to making excuses not to play.
Not saying it's bad in the grand scheme of things but it's a bit like the starting Baldur's Gate section of BG2 being absolutely amazing then the mid section like the Underdark bit of BG2 being mearly decent in comparison.
I've done what seem to be the two biggest areas so hopefully done soon and can move to the city.
they hired experienced actors for every role and considered them equal in the sense that mo NPC is a 'lesser character'.The voice acting in this game is good. From the main cast to the villains to random NPCs on the street, I haven't encountered ONE flat or poor voice performance. How did Larian do it?
Wtf you talking about? Why would a long rest affect your game at all? It doesn't affect a happening in the world or any quests. You could long rest after every fight if you wanted to.I'm like 13 hours in and i haven't long rested once for fear to fuck up some quests...
I need to know if i can rest with these open quests because my pg costantly ask to sleep and i only have normal attacks left...(the game on normal is pretty easy i must say)
.i still have to free the druid and defeat the goblins, i spoke with the druid healer that tried to poison me, i saved the child from the snake but i have to investigate on the female druid leadee after i found a note about her, i still have to find the devil chick for my party, and i killed the owlbear
What do i risk to fuck up if i sleep? (I HATE this fucking system, at least tell me what quest advance if i sleep instead of letting me guess).
FOMO is real strong but i'm never gonna do a second run, so...
Yeah no, some quests advance if you long rest, unless people in the whole internet or this very topic lied to my faceWtf you talking about? Why would a long rest affect your game at all? It doesn't affect a happening in the world or any quests. You could long rest after every fight if you wanted to.
If the quest is time sensitive, it should give you some indication. Like if you trigger the Grove attack you will be told they are attacking within a day. If you rescue the Druid and then leave him there, the quest can advance when you long rest. But I have never seen a quest advance "by itself". It's always triggered by some action you are doing. There is a time sensitive rescue quest, but the quest can only fail after you discover the person you are supposed to be rescuing. Any other way would penalise players for exploring.Yeah no, some quests advance if you long rest, unless people in the whole internet or this very topic lied to my face
But just to keep you updated:
In order to prevent players from overusing Long Rests to recover their resources between every fight, Baldur's Gate 3 applies some special limitations to the system.
Firstly, players can only perform a full Long Rest at the Camp if they have 40 Camp Supplies. Otherwise, they'll perform a Partial Long Rest, which only restores half the party's hit points and spell slots. All food and drink items in the party's inventory count toward Camp Supplies, with each individual item having a different value. The most valuable item in terms of Camp Supplies is the Supply Kit, which contains 40 Camp Supplies on its own, enough for a single Long Rest.
Alternatively, players can choose to Long Rest at an inn later in Baldur's Gate 3's story. This will avoid using Camp Supplies but will cost gold instead. Wherever they choose to rest, players should also be aware that some quests and events have time-sensitive elements. Long Resting too often may fail objectives or cause certain events to advance.
But how do you know what triggers what? like how do i know if talking with a specific person triggers something? does the journal entries clearly say when there is a time limit?If the quest is time sensitive, it should give you some indication. Like if you trigger the Grove attack you will be told they are attacking within a day. If you rescue the Druid and then leave him there, the quest can advance when you long rest. But I have never seen a quest advance "by itself". It's always triggered by some action you are doing. There is a time sensitive rescue quest, but the quest can only fail after you discover the person you are supposed to be rescuing. Any other way would penalise players for exploring.
But how do you know what triggers what? like how do i know if talking with a specific person triggers something? does the journal entries clearly say when there is a time limit?
I'm in the middle of this druid ritual, how i do i know if i triggered the start of the quest and it is now time sensitive? does saving the child from the snake put things in motions? does convincing those 3 devil characters to stay here to defend the base trigger the assault to the base if i sleep? how do i know when it is safe to sleep?
do i need to receive a clear message from the game or what?
Yeah no, some quests advance if you long rest, unless people in the whole internet or this very topic lied to my face
But just to keep you updated:
In order to prevent players from overusing Long Rests to recover their resources between every fight, Baldur's Gate 3 applies some special limitations to the system.
Firstly, players can only perform a full Long Rest at the Camp if they have 40 Camp Supplies. Otherwise, they'll perform a Partial Long Rest, which only restores half the party's hit points and spell slots. All food and drink items in the party's inventory count toward Camp Supplies, with each individual item having a different value. The most valuable item in terms of Camp Supplies is the Supply Kit, which contains 40 Camp Supplies on its own, enough for a single Long Rest.
Alternatively, players can choose to Long Rest at an inn later in Baldur's Gate 3's story. This will avoid using Camp Supplies but will cost gold instead. Wherever they choose to rest, players should also be aware that some quests and events have time-sensitive elements. Long Resting too often may fail objectives or cause certain events to advance.
Right now i have a quest where a ritual is about to be completed and i should stop it, how do i know if the game complete the ritual and fuck up a big quest if i long rest? it really feel like a time sensitive quest... i'm ok with random failures from bad dice rolls, not to have a fucked up quest because of that.
It's not about seeing everything, but mostly about not fucking up quest that i already started, i'm ok if i miss entire areas but i would be mad if a quest complete itself because i fucking sleep.You're going to fuck up your save much worse if you don't start long resting. You're stacking up critical events that happens when you long rest in the background, the system exists to guide you into doing it because you're significantly weaker unrested.
The game is telling you to drop your FOMO and OCD, you cannot physically see all the content in one run because of the way things branch out. It's not Fallout 3.
The general rule of thumb is, if you walk into an area and a thing is happening, do the thing before you long rest and it won't advance. That's not always the case with longer events like the druid grove ritual where I think it takes numerous rests without you interacting with the grove for it to move on alone.
What you mean yeah no? You're bumbling around on act one scared to have a single long rest. I've practically finished the game.
The only thing that are time sensitive are quests that are in the same act. If you leave the act it won't let you go back. The game gives plenty of warnings.
The only thing that progresses in long rests are character interactions, romances etc and your main character personal quest depending on your origin.
If you need to rest 10 times I can tell you not a single quest Will fail. The only thing that might be time sensitive in the game is maybe the globin camp attacking the grove. And even if it is, you would need well over 20 rests.
So what if some random sidebquest fails ? You can't do everything in one okay through
It's not about seeing everything, but mostly about not fucking up quest that i already started, i'm ok if i miss entire areas but i would be mad if a quest complete itself because i fucking sleep.
None of the things you listed would logically trigger an attack. The game isn't trying to "trick" you by making everything advance after some random event. You will know when the attack is going to happen.But how do you know what triggers what? like how do i know if talking with a specific person triggers something? does the journal entries clearly say when there is a time limit?
I'm in the middle of this druid ritual, how i do i know if i triggered the start of the quest and it is now time sensitive? does saving the child from the snake put things in motions? does convincing those 3 devil characters to stay here to defend the base trigger the assault to the base if i sleep? all the characters in the base speak like the attack is imminent, how do i know when it is safe to sleep?
do i need to receive a clear message from the game or what?
wait wait, the level cap is only 12? I hope leveling up slows down since I am already 5.
I remember seeing that >closing larian launcher after starting the game (or skipping it altogether). >setting the game's process priority to high. Can help with performance.There are already some places/fights in act 2 that run quite bad and fps drops in the 40s. I was running at 1440p native with DLAA and dropped to DLSS quality and I'm not seeing much improvement so it's probably CPU related. I know an 11600 is not the best CPU around these days, but I was still hoping it would be enough. Doesn't bode well for what will happen later in the city...
If you're talking about the guy at Waukeen's Rest...If the quest is time sensitive, it should give you some indication. Like if you trigger the Grove attack you will be told they are attacking within a day. If you rescue the Druid and then leave him there, the quest can advance when you long rest. But I have never seen a quest advance "by itself". It's always triggered by some action you are doing. There is a time sensitive rescue quest, but the quest can only fail after you discover the person you are supposed to be rescuing. Any other way would penalise players for exploring.
X / square button, apparently. I tried it briefly with a controller but it was like turning on kiddie mode. Massive text and chunky icons everywhere. Direct control of character movement was quite good though.P.s. how do you check an enemy detailed stats during combat with a controller? is it a skill to use or just a combination of buttons?
I think they shouldn't even be afraid of failing quests. Its in the nature of this game for things to sometimes go well and sometimes fail, i myself barely even look at the questlog. I think people just got too used with the checklist mentality most games come with these days, where everything is a task that must be completed x or y way.People with anxiety over the long rest advancing quests should keep in mind that it advances anything that is in immediate danger once you trigger the event. Someone being attacked, someone dying or trapped, someone running off to face X encounter.
I haven’t failed a quest yet due to long rests because the emergency nature of the problem makes sense.
Yup. I fucked up one quest but I'm not mad about it. Games have conditioned me to not care about emergencies.... "Please you need to save the world OMG we are about to die... but first can you collect 3 berries for me on the other side of the planet?"People with anxiety over the long rest advancing quests should keep in mind that it advances anything that is in immediate danger once you trigger the event. Someone being attacked, someone dying or trapped, someone running off to face X encounter.
I haven’t failed a quest yet due to long rests because the emergency nature of the problem makes sense.
I went from 100+ fps in Act I to ~40fps in Act III. All settings maxed, DLSS balanced, 1440p, 3080 and (I think) either a 5600 or 5800 AMD CPU. I can never remember my CPU because it rarely comes into play for game performance.So...how is performance in Act 3, everyone?
I had constant 60fps in first two, but even in just Rivington, where there are tons of NPCs on the screen, I am getting some insane, annoying as fuck to the point of gamebreaking, stuttering. On 5800X3D and 3080Ti. GPU is of course almost idle, this is purely CPU problem. But fuck, I would think 3D ryzen should be able to handle this. It runs worse than Witcher 3 RT in Novigrad, hell it runs MUCH worse than Cyberpunk with RT.
I went from 100+ fps in Act I to ~40fps in Act III. All settings maxed, DLSS balanced, 1440p, 3080 and (I think) either a 5600 or 5800 AMD CPU. I can never remember my CPU because it rarely comes into play for game performance.
I read on the subreddit changing the process priority to high in the task manager seems to have helped a lot of people. Can any of you try this and see how it works?So...how is performance in Act 3, everyone?
I had constant 60fps in first two, but even in just Rivington, where there are tons of NPCs on the screen, I am getting some insane, annoying as fuck to the point of gamebreaking, stuttering. On 5800X3D and 3080Ti. GPU is of course almost idle, this is purely CPU problem. But fuck, I would think 3D ryzen should be able to handle this. It runs worse than Witcher 3 RT in Novigrad, hell it runs MUCH worse than Cyberpunk with RT.
I did that via registry even before I entered Act 3, still stutters like motherfucker.I read on the subreddit changing the process priority to high in the task manager seems to have helped a lot of people. Can any of you try this and see how it works?
No, I was talking about the Grymforge quest. I guess Waukeen's Rest is kind of an edge case since you can miss what is happening. Also there are quests that advance the story without you realising like not being able to continue with Karlach's quest in Act 1 due to the Grove events making the NPC you need leave.If you're talking about the guy at Waukeen's Rest...
I failed that quest without even knowing it existed, by just passing in front of the inn when going toward the Githyanki patrol. Then when I finally decided to go see what was happening there, it was already burned down, with the guy dead (goodbye Spellsparkler) and the chest destroyed (goodbye Hamarhraft). I never even entered Waukeen's Rest proper, much less talked with anyone there, or got any warning as to what was going on; just long resting after getting close was apparently enough to trigger the burning.
Yeah, she was at the Gith patrol, she was dead, but after I took out the patrol I was able to rez her. Finally got her in my party.Try the monastery teleporter point further in the same area as the Gith patrol.