ElzarTheBam
Member
WINTER PATCHNOTES PATCH HIGHLIGHTS
The Winter patch contains a lot of improvements and fixes to the game. Lets start with some highlights of the bigger changes and features!
SOLDIER TRAVERSAL AND COLLISION
Significant improvements have been made to how the soldier traverses the world. Walking over small objects, inclines and lips is now handled gracefully by the engine it really has to be played to feel the immense difference this makes!
NETCODE IMPROVEMENTS
Major improvements have been made to the Battlefield 4 network layer.
Improved long range network updates by adding a cone to the High Frequency Update
Network prioritization and filtering has been improved, now prioritizes health/damage, enemy players and vehicles above all. The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot
Vehicles now use a larger (front) hemi-sphere shape for collision improvements
Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for better target acquisition at a distance Vehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone
Required bandwidth close to cut in half Players with less stellar network connections should get a significant improvement, now able to use the High Frequency Update.
NEW QUICKMATCH FEATURES
New player gating New players can now quickmatch into special servers until reaching rank 10, giving them a chance to learn playing Battlefield 4 against other new players.
Ranked Preset support Players now have the added option to Quickmatch into Ranked servers as an addition to the Official preset available in the past.
Premium Playlists Three new playlists are added catering to various playstyles and including maps from all expansions and base game combined.
New Premium playlists have been added: The Battlefield, Close Quarters and Large Scale Battles focuses on three distinct type of game modes and map combinations to create the best possible experience. (OP's notes- YES YES YES)
SQUAD OBLITERATION
We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. In this mode the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size balanced and perfected for competitive play. Squad Obliteration has been extensively tested with the competitive community on the Community Test Environment (http://cte.battlelog.com) to be as balanced as possible.
Squad Obliteration/Obliteration differences
No vehicles, No parachute spawns
Secondary base spawns are made available
First team to destroy two out of three bases wins the round
Bomb carrier position is only known to the enemy team if spotted
COMMUNITY TESTING: BULLET COLLISION PROJECT Thanks to a project run by the community on the CTE (http://cte.battlelog.com) weve been able to address many issues with bullet collision (you can see through an opening, but not shoot through it).
A BIG thanks to all players involved in finding and confirming these changes!
FULL PATCHNOTES Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise.
GENERAL IMPROVEMENTS
Added Squad Obliteration game mode
Added support for New player servers (rank 10 and down)
Added support for matchmaking into ranked servers (in addition to standard official)
Various anti-cheat improvements implemented
In combat system now temporarily disables squad spawning when squad mate is in combat
In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
In combat system now temporarily disables First Aid Kit healing based on damage taken
Decouple vehicle aiming from turning option added
Added Mastery Dog tags for several weapons that were previously missing
Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'.
Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
PC - Several AMD Mantle optimizations
PC - Various graphical performance improvements
PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
Xbox One Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
All consoles - Fixed an issue where it was not possible to join a rented server that had a password set.
AUDIO
Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds.
Fixed an issue where EOR music would not play in CTF
PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM ART
Updated the shading for many of the Dog tag country flags to make them more accurate Animation: Cleaned up fast side to side movement of the character in third person.
Fixed an issue where tracers would incorrectly show up on bullet impacts USER
INTERFACE
Fixed an issue where the soldier camouflage selected would change to default between rounds
Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
Dog tags will now display stats both in game and in menus
Several hit indicator and crosshair improvements
Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health. Updated HUD Logic for several weapons so that they show "overheat" messages correctly
Tweaked Jet HUDs to be more clear
Improved scout helicopter crosshairs
All consoles - Removed an incorrect reference to parachute in the customization screen
Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates.
Deploy screen - Improved squad mate selection when in vehicles.
VEHICLES
All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)
WEAPONS
Animation updates for m412 and sw30
Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
Fixed an audio bug where the FAC boat cannons would loop indefinitely
Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle.
Removed small animation played when going into sprint for any weapons that have a fore grip Adjusted QBZ95 fore grip position in first person.
Fix for RPK74 bolt cycle during fire animation
Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improve PS3/Xbox360 look as well
PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle.
X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly MAPS HANGAR 21
PS3/PS4 Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar.
Fixed a sound bug that would cause the titan engine audio to become distorted
Fixed various smaller sound issues
HAMMERHEAD
Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.
PROPAGANDA
Propaganda - Fixed several collision issues based on community feedback
PEARL MARKET
Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings.
Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base.
LUMPHINI GARDEN
Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches.
Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
Fixed an issue with an indestructible window in the house at the center of the map
Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
Xbox One - Various issues collision near the valves and between them after the levolution event
SUNKEN DRAGON
Fixed several collision issues based on community feedback ROGUE
TRANSMISSION
Made collision conform closer to render mesh for destroyed track pieces. moved collision volume in the level to accommodate the new changes to the adjusted object collision
Fixed several collision issues based on community feedback
ZAVOD 311
Fixed several collision issues based on community feedback
METRO 2014
Fixed an issue where users where able to get C4 kills through the roof.
Fixed several collision issues based on community feedback
FLOOD ZONE
Fixed several collision issues based on community feedback
HAINAN RESORT
Fixed several collision issues based on community feedback
OPERATION LOCKER
Fixed several collision issues based on community feedback
SIEGE OF SHANGHAI
Improved collision issues on several skyscrapers
DAWNBREAKER
Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
Fixed several collision issues based on community feedback
LOST ISLAND
Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird
GULF OF OMAN
Lights now no longer stay intact once building is destroyed
THE DEPICTION OF ANY WEAPON OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER.
Patch size is apparently 1.13 gigs on the PC, unknown on the consoles atm.