July 12 (Bloomberg) -- Sales of Sony Corp.'s first handheld game player, the PlayStation Portable, may be hampered by a lack of new games from Sega Corp. and four other Japanese software makers when the console goes on sale in Japan before yearend.
``We don't know if we'll meet Sony's schedule,'' said Sega spokesman Hirofumi Otsuki in Tokyo. ``PlayStation Portable details still seem to be in development.'' Sony has yet to provide all the details needed to write a new game, Otsuki said.
Sony, which gets two-thirds of its annual profit from its games business, is betting the PlayStation Portable will help restore earnings growth by taking some of Nintendo Co.'s 95 percent share of the $4 billion handheld games market. Still, Japan's four biggest independent gamemakers, Konami Corp., Capcom Co., Square Enix Co. and Koei Co., said they won't offer new games for the device.
``Sony is cutting it very fine,'' said Amir Anvarzadeh, director of Japanese equity sales with KBC Financial Products based in London. ``I don't think game developers are generally very happy with the way Sony has approached PSP.''
The company's profit from operations minus production and administrative costs at its games division fell 40 percent to 67.6 billion yen ($620 million) during the year ended March 31, out of a total profit of 98.9 billion yen in that period.
Sony shares gained 20 yen, or 0.5 percent, to 4,020 yen in Tokyo Stock Exchange trading. They have risen 3.3 percent in the last 12 months, lagging the 18.7 percent increase in the Nikkei 225 Stock Average.
Development Kits
Sony has yet to send the final development kits for PlayStation Portable to any of its outside game publishers, said Yoshiko Furusawa, a spokeswoman with Sony Computer Entertainment in Tokyo. Sony had already sent the final kits to publishers for its best-selling PlayStation 2 home video-game console at a similar stage before its debut in March 2000, Furusawa said.
Konami, Japan's biggest independent games maker, has said it will release three repackaged games for the PlayStation Portable, including a version of ``Frogger,'' which was first released in 1981.
Redwood City, California-based Electronic Arts has said it will have at least four games ready for the PlayStation Portable's debut, including ``NBA Street'' and ``Tiger Woods PGA Tour.''
Sega had planned one new game for the year-end debut, code- named ``Project S,'' said Otsuki. The company is now unsure of being able to meet the deadline, he said.
Capcom, Japan's third largest independent gamemaker by sales, plans three games including one based on the ``Vampire Chronicles,'' while Koei plans a game based on ``Dynasty Warriors,'' according to the companies.
Square Enix
Square Enix, Japan's biggest maker of role-playing games including ``Final Fantasy,'' which has sold more than 60 million copies worldwide, isn't planning any games for the Sony product, said Michihiro Sasaki, general manager of the Tokyo-based company's corporate planning department.
``We are going to wait and see,'' said Sasaki. ``We don't know what kind of console it will be.''
Sony already delayed PlayStation Portable's U.S. debut from the end of this year until March 2005. The company may delay the Japan debut too, analysts said.
``Sony's main market is the U.S. anyway,'' said Masaru Ohnishi, a games industry analyst with JP Morgan Securities Asia in Tokyo. ``They may not feel too much of a sense of urgency, although their image will be hurt.''
Sony says its schedule has not changed.
`No Change'
``We are aiming to launch the PlayStation portable in Japan by the end of the year,'' said Sony's Furukawa. ``That hasn't changed.'' Sony has also delayed the introduction of its PSX combined games console and DVD recorder, because it may not meet U.S. consumer tastes, Dick Komiyama, head of Sony's electronics unit said in an interview last week.
The PlayStation Portable will let users play games, music and videos and may cost between $250 and $400, analysts and investors said.
http://quote.bloomberg.com/apps/news?pid=10000101&sid=agkKFD5Q9dbk&refer=japan
Weren't games once supposed to make or break a platform? 250$-400$? The former is steep, the latter is insane. Ah we'll see.