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PlayStation has canceled two more live-service games, from subsidiaries Bend and Bluepoint, Bloomberg has learned

yurinka

Member
Whats the list of 12 which 6 are out and 6 underdevelopment? How about the cancelled games?
No we don't know if it's still 12 games in 2025. Those numbers are old. Alot has been cancelled and most likely alot has been added to the pipeline.

Gaas games are just as expensive as normal games pre release just that that you have further cash flow down the line and added cost of course as well. Games like genshin impact costs a few hundred millions every year to maintain.

The initial '12 IPs with GaaS' were originally planned to be released before March 2026 (end of Sony FY25). Later Totoki said that they no longer were considering that March 2026 deadline anymore, because were reviewing them and only had half a dozen secured for before that milestone, and the other ones were still going to be reviewed or were already confirmed to not going to make it, so prefered to drop the milestone to give them as much time as needed.

Out of these 12, half of them already are released:
  1. Destiny
  2. MLB
  3. Gran Turismo
  4. Firewall
  5. Helldivers
  6. Concord
Confirmed to be under development:
  1. Convallaria (being a team based MP shooter I assume it's GaaS)
  2. Horizon Online
  3. Marathon
  4. Matter / 'Gummy Bears' being developed in the PS Studios Bungie spinoff
  5. Fairgame$
  6. Ex-Deviation's team new IP being developed in the new and unannounced LA PS Studios office
  7. Bend's new IP if it wasn't their supposedly cancelled -or not greenlighted- project (it's an open world but has MP/GaaS elements)
Unconfirmed / unannounced potential cases that could also be there:
  1. Sony announced like half a dozen deals with top Asian mobile gamedevs/publishers to make mobile games using Sony's IPs to help them grow in Asia, as I remember:
    1. NC Soft
    2. Tencent
    3. Netease
    4. Kadokawa+CyGames 3 ways deal (CyGames for mobile)
    5. Koei Tecmo+Akatsuki 3 ways deal (Akatsuki for mobile)
    6. Didn't mention they'll make 2nd party mobile games for Sony, but signed others deal with MiHoyo and Shift Up, so who knows if may evolve into asking them mobile game in the future
  2. May also have unannounced China/India/MENA Hero Project GaaS games under development already signed or to be signed later
  3. Some other console+PC focused unannounced 2nd party GaaS
 
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StreetsofBeige

Gold Member
Released:
  1. Destiny
  2. MLB
  3. Gran Turismo
  4. Firewall
  5. Helldivers
  6. Concord
Under development:
  1. Convallaria (being a team based MP shooter I assume it's GaaS)
  2. Horizon Online
  3. Marathon
  4. Matter / 'Gummy Bears'
  5. Fairgame$
  6. Ex-Deviation's team new IP
  7. Bend's new IP if it wasn't their project supposedly cancelled (it's an open world but has MP elements)
  8. Sony announced like half a dozen deals with top Asian mobile gamedevs/publishers to make mobile games using Sony's IPs to help them grow in Asia, as I remember:
    1. NC Soft
    2. Tencent
    3. Netease
    4. Kadokawa+CyGames 3 ways deal (CyGames for mobile)
    5. Koei Tecmo+Akatsuki 3 ways deal (Akatsuki for mobile)
    6. Didn't mention they'll make 2nd party mobile games for Sony, but signed others deal with MiHoyo and Shift Up which may evolve on asking them mobile game in the future
  9. May also have unannounced China/India/MENA Hero Project GaaS games under development already signed or to be signed later
That's not the original 12, since right away Bungie games werent included. And Firewall was part of the 12 included in Sony' powerpoint presentation years ago?

Also, what about the cancelled games? You make it sound like they've cancelled zero GAAS games.
 

Fabieter

Member
That's not the original 12, since right away Bungie games werent included. And Firewall was part of the 12 included in Sony' powerpoint presentation years ago?

Also, what about the cancelled games? You make it sound like they've cancelled zero GAAS games.

They cancelled close to 12 at this point. It's a complete shitshow.

London studios game
Last of us online
Ex cod guy game cancelled
Spider-Man mp game cancelled
Bend game
Bluepoint game
horizon online
Twisted metal game

Its alot what we know so far. The number probably goes even higher
 
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yurinka

Member
That's not the original 12, since right away Bungie games werent included. And Firewall was part of the 12 included in Sony' powerpoint presentation years ago?

Also, what about the cancelled games? You make it sound like they've cancelled zero GAAS games.
Before including Bungie they mentioned 10 or 'over 10'. It was after acquiring Bungie when they started to talk about 12. It's normal to don't greenlight, to delay or to cancel games.

So pretty likely, in order to have 10+/12 GaaS released by the milestone, they prepared dozens of pitches, knowing most of which weren't going to be greenlighted so never reached production (cases of Twisted Metal or Spider-Man MP), so they weren't cancelled because there wasn't any production to cancel, were just some powerpoints and prototypes.

And they greenlighted way over a dozen of them, knowing some would get cancelled (cases of TLOU Online or London's new IP) or delayed or even rebooted (maybe the case Deviation's games if it's being rebooted in the ex-Deviations team) missing the original March 2026 milestone.

They cancelled close to 12 at this point. It's a complete shitshow.
No.

London studios game
Last of us online
Ex cod guy game cancelled
Spider-Man mp game cancelled
Bend game
Bluepoint game
horizon online
Twisted metal game
They never hadt have part of the staff required to lead a AAA game, and specifically don't have people to dedicated GaaS roles, so never have been leading any AAA game and even lesss a GaaS title:
  • Bluepoint
Rumor of supposed cancellation debunked:
  • Horizon Online
Rebooted/replaced by another one from part of the same team but in a new studio now owned by Sony:
  • Deviation (the 'ex-cod guy')
Not greenlighted (so there wasn't anything to cancel):
  • Spider-Man MP
  • Twisted Metal
Cancelled:
  • London
  • TLOU Online
  • Bend new IP (To be confirmed, we don't know if it's the announced new IP or another project they could be starting or trying to be greenlighted)
 
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StreetsofBeige

Gold Member
Before including Bungie they mentioned 10 or 'over 10'. It was after acquiring Bungie when they started to talk about 12. It's normal to don't greenlight, to delay or to cancel games.

So pretty likely, in order to have 10+/12 GaaS released by the milestone, they prepared dozens of pitches, knowing most of which weren't going to be greenlighted so never reached production (cases of Twisted Metal or Spider-Man MP), so they weren't cancelled because there wasn't any production to cancel, were just some powerpoints and prototypes.

And they greenlighted way over a dozen of them, knowing some would get cancelled (cases of TLOU Online or London's new IP) or delayed or even rebooted (maybe the case Deviation's games if it's being rebooted in the ex-Deviations team) missing the original March 2026 milestone.


No.
Not sure why you write your posts in such a way to protect Sony by overcompensating the cancelled games by stating games beyond the original 10 (or 12). A lot of the games you wrote had nothing to do with the GAAS games Sony stated 3 years ago.

All I was asking was clarification of cancelled games as your interpretation of 12 are 6 released and 6 WIP, with no cancelled games.
 

Fabieter

Member
Before including Bungie they mentioned 10 or 'over 10'. It was after acquiring Bungie when they started to talk about 12. It's normal to don't greenlight, to delay or to cancel games.

No that's not true they mentioned 12 games a year before they finalised the bungie buyout. It's insane how you defend that incompetence from hulst.

Can't wait for Sony to moneyhat more games because they mismanaged to many projects this generation.
 

yurinka

Member
Not sure why you write your posts in such a way to protect Sony by overcompensating the cancelled games by stating games beyond the original 10 (or 12). A lot of the games you wrote had nothing to do with the GAAS games Sony stated 3 years ago.

All I was asking was clarification of cancelled games as your interpretation of 12 are 6 released and 6 WIP, with no cancelled games.
No that's not true they mentioned 12 games a year before they finalised the bungie buyout. It's insane how you defend that incompetence from hulst.

Can't wait for Sony to moneyhat more games because they mismanaged to many projects this generation.

I don't protect anything, I share the factual data we know. If you think I'm wrong, post some receipts.

All the games I posted are GaaS games. Sony said they planned to release by the end of FY25 (March 2025) GaaS titles of 10/10+ IPs. Later specified 12 GaaS. Later said that aren't planning to release all of them before March 2026.

They never shared a complete list of the specific games that were going to release. I listed above the games we know they released, they have under developement, the ones we know they didn't greenlight and the ones they got cancelled or rebooting.

They know that some projects don't get greenlighted, others get delayed and others get cancelled, so obviously if aim to release 12 by a certain date they start to work in way more because know only a portion of them will make the cut.

Btw this isn't mismanagement, it's how game development always worked in all big companies.

Tbh it doesn't make sense that they would count a yearly release. And why would they count destiny when they acquired bungie like a year after they mentioned those 12 gaas games the first time.
They count them because they are GaaS they have, and they said that wanted to have GaaS of a dozen IPs in the market by March 2026.
 
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StreetsofBeige

Gold Member
I don't protect anything, I share the factual data we know. If you think I'm wrong, post some receipts.

All the games I posted are GaaS games. Sony said they planned to release by the end of FY25 (March 2025) GaaS titles of 10/10+ IPs. Later specified 12 GaaS. Later said that aren't planning to release all of them before March 2026.

They never shared a complete list of the specific games that were going to release. I listed above the games we know they released, they have under developement, the ones we know they didn't greenlight and the ones they got cancelled or rebooting.

They know that some projects don't get greenlighted, others get delayed and others get cancelled, so obviously if aim to release 12 by a certain date they start to work in way more because know only a portion of them will make the cut.

Btw this isn't mismanagement, it's how game development always worked in all big companies.


They count them because they are GaaS they have, and they said that wanted to have GaaS of a dozen IPs in the market by March 2026.
You have a weird way of counting the 10-12 GAAS games announced 3 years ago.

You cherry pick only the ones that release, are WIP or are Bungie games still around, while trying to ignore all the cancelled games as if none of them were part of the original ones from that powerpoint slide they had.

On one hand you claim they never shared a complete list of those games. I agree. And everyone else would too. Yet, your methodology purposely ignores the cancelled games.

If that's the case I can do the same thing. It's MLB, GT7, Concord, Fairgames, and 7 cancelled games which Fabieter listed. Bungie games werent included yet as the deal wasnt final.

If you can do skewed methodology, then all of us can too.
 
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yurinka

Member
Interesting since a not greenlit games changed devs like one time before it got canned. I think you just downplay their pure incompetence at this point.
This is what a rumor said. But got debunked by the news we got from Twisted Metal getting canned (later confirmed), which said it was in very early stages, not even greenlighted.

The rumor said it was moved to Firesprite several years before, and that before that it was being developed at Lucid. If that would be true and would be the same project, then it would have been greenlighted and far into production. So the cancelled game wasn't the one in the rumor.

You have a weird way of counting the 10-12 GAAS games announced 3 years ago.

You cherry pick only the ones that release, are WIP or are Bungie games still around, while trying to ignore all the cancelled games as if none of them were part of the original ones from that powerpoint slide they had.

On one hand you claim they never shared a complete list of those games. I agree. And everyone else would too. Yet, your methodology purposely ignores the cancelled games.

If that's the case I can do the same thing. It's MLB, GT7, Concord, Fairgames, and 7 cancelled games which Fabieter listed. Bungie games werent included yet as the deal wasnt final.

If you can do skewed methodology, then all of us can too.
I don't cherry pick anything, you guys asked for the 12 ones, so I listed the ones they already published ones or that we know are under development. Which are over 12 and are the ones who pretty likely will end being these dozen IPs with GaaS.

And later asked for the cancelled and not greenlighed ones, and also specified them. And as I said, there aren't 7 cancelled games.

As I also said, Sony did talk about '10' or 'over 10' before they signed (not completing) the acquisition. After they signed (not completed) the acquisition they always said 12 instead of 10 or >10.

In any case, it's just a plan, and plans evolve over time. In the same way they said that got rid of the March 2026 milestone, instead of 12 they may end being 14 or 11 or something like that.
 
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Fabieter

Member
This is what a rumor said. But got debunked by the news we got from Twisted Metal getting canned (later confirmed), which said it was in very early stages, not even greenlighted.

The rumor said it was moved to Firesprite several years before, and that before that it was being developed at Lucid. If that would be true and would be the same project, then it would have been greenlighted and far into production. So the cancelled game wasn't the one in the rumor.

Can you show receipts that Twisted metal and Spider-Man wasn't even in development?

But I don't care if you think Sony wasting this much money is fine and won't hurt their bottom line, that's fine. To each their own for me this is by far the worst generation from sony
 

StreetsofBeige

Gold Member
Can you show receipts that Twisted metal and Spider-Man wasn't even in development?

But I don't care if you think Sony wasting this much money is fine and won't hurt their bottom line, that's fine. To each their own for me this is by far the worst generation from sony
I think it just kills Yurinka when people bring up Sony's cancelled projects. Like it's a personal embarrassment.

It's hilarious how he tries to avoid bringing up cancelled games as part of the 12, when everyone knows (including him even stating it afterwards) that LOU Online is one of the GAAS, cancelled, and still didn't have the heart to be part of his 12.

Give him credit for defending the fort. I dont think even James Sawyer would do this. He's a sony fan which everyone knows, but for pretty blunt things like this even he'd agree.
 

yurinka

Member
Can you show receipts that Twisted metal and Spider-Man wasn't even in development?

But I don't care if you think Sony wasting this much money is fine and won't hurt their bottom line, that's fine. To each their own for me this is by far the worst generation from sony
The Twisted Metal news from the article that mentioned they canned it said it was in very early stages and wasn't greenlighted (not greenlighted isn't the same than cancelling a game). The news later got confirmed by Firesprite devs.

Regarding the Spider-Man MP, in the leaked Insomniac files we saw its pitch document and a concept/prototype video. And we saw like half a dozen different Insomniac roadmap slides with the games they had under development or were pitching, and none of them included any Spider-Man GaaS.
229XGJM.jpeg

83vSaBf.jpeg

csm_Insomniac-roadmap-extended_423a70de31.jpg

The most similar one was in a Wolverine pitch, titled 'multiplayer ambitions remain' (hinting at being rejected before) which included 'Spider-Man 2 Online' (planned for 2024, a year after Spider-Man 2) and 'Wolverine Online' (planned for 2026, a year after the back then planned for 2025 Wolverine release). In both cases could be just MP modes added post-launch for these games.

Insomniac-roadmap-mp.png


Other roadmap one mentioned Spider-Man 3 featuring MP instead of the other two games.
37626927288985324e610c38a99a45df2b38710c.jpeg

e343b75ada661c8ec467f40f7f3d4c0f.jpg

But none of the roadmaps mentioned a standalone Spider-Man GaaS game. Meaning, it wasn't greenlightesd or the (rejected) concept was to add it as a MP extension of Spider-Man 2 or 3 instead of as a standalone GaaS game.

Regarding all these roadmaps with conflicting data, every milestone dates normally get reviewed, negotiated and updated, and when new pitches are made they also provide additional roadmaps with their proposal that also gets negotiated, reviewed and updated multiple times before getting greenlighted.

MdpLlfL.png

1D0e2GY.png

insomniac-games-repartition-des-forces.jpg


There were more roadmaps, I remember one that I can't find now, that listed Venom for 2027 instead of 2025.
 
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Fabieter

Member
I think it just kills Yurinka when people bring up Sony's cancelled projects. Like it's a personal embarrassment.

It's hilarious how he tries to avoid bringing up cancelled games as part of the 12, when everyone knows (including him even stating it afterwards) that LOU Online is one of the GAAS, cancelled, and still didn't have the heart to be part of his 12.

Give him credit for defending the fort. I dont think even James Sawyer would do this. He's a sony fan which everyone knows, but for pretty blunt things like this even he'd agree.

Yea i used to be enthusiastic about Sony too but they are getting less exciting year by year it's insane.
 

StreetsofBeige

Gold Member
Yea i used to be enthusiastic about Sony too but they are getting less exciting year by year it's insane.
I havent been excited for PS since I had my PS2. When 360 came out, third party games seemed better and the initial batch of year one PS3 games were junk. The PS3 cost wasnt an issue though it cost $100s more the a Pro model 360 since it had a BR drive which made it awesome value and I had to go out and buy my own BR drive years later anyway. Missed out on some cool MP like KZ and Resistance (played MAG and KZ3 at a buddy's place and they were fine, but no Gears or 60 fps COD). When PS4 came out and it seemed like they gunned all their big budget to SP games you can beat over a weekend, forget it.
 
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I havent been excited for PS since I had my PS2. When 360 came out, third party games seemed better and the initial batch of year one PS3 games were junk. The PS3 cost wasnt an issue though it cost $100s more the a Pro model 360 since it had a BR drive which made it awesome value and I had to go out and buy my own BR drive years later anyway. Missed out on some cool MP like KZ and Resistance (played MAG and KZ3 at a buddy's place and they were fine, but no Gears or 60 fps COD). When PS4 came out and it seemed like they gunned all their big budget to SP games you can beat over a weekend, forget it.
PS5 is even worse in that regard... it seems like they hate their own MP these days.

For example, they remastered UC4/TLL, but the MP got cut.

Why? The servers are still online for the PS4 version and the code is compatible with every x86-64 machine (PS4, PS5, PC).

It doesn't make any fucking sense.

If I had it my way, I would reinstate Uncharted & Killzone MP and I would even release those games (just the MP, not SP) on XBOX -> more players, bigger player pool, better matchmaking, more IP/brand recognition.

I have no idea why Sony fans defend the current failed GaaS strategy, even though they don't play MP games themselves.

I mean, would you ask a vegan to tell you how to properly cook a steak? :messenger_tears_of_joy:
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
You've been around enough to know they never went "all GAAS". Going "mostly GAAS" makes sense because PlayStation saw the market was mostly GAAS (revenue wise). The GAAS market went from 0% on PlayStation in 2013 to around 50% by 2018. That 5 year explosion means it would be a fireable offense for them not to aggressively pursue it. This is the kind of stuff all people, not on gaming twitter/forums, understands as common sense.

Yeah of course not "All GAAS", but mostly GAAS was also a clear bad move for many reasons.

- Sony wasn't set up to go mostly GAAS
- Things change in the industry fast. Trying to move a cruise ship takes time. DON'T RUSH THE PROCESS!
- Sony was GREAT at making certain types of games. That was abandoned too much. Especially for something that's new to them.
 

Men_in_Boxes

Snake Oil Salesman
Yeah of course not "All GAAS", but mostly GAAS was also a clear bad move for many reasons.

- Sony wasn't set up to go mostly GAAS
PlayStation never would have learned as fast if they only dipped their toes into GAAS. GAAS success is considerable more important than the GDS people like to admit.
- Things change in the industry fast. Trying to move a cruise ship takes time. DON'T RUSH THE PROCESS!
They started the GAAS initiative in 2018. I wouldn't call their efforts rushed by any means. They made some bad bets for sure, but that happens when you throw yourself into the pool.
- Sony was GREAT at making certain types of games. That was abandoned too much. Especially for something that's new to them.
They only cut their weaker SP teams because the gamble on GAAS made too much sense. Bend, Pixel Opus, Evolution, Japan Studio, London Studio all had a history of making low earning SP games. All their teams and studios who made successful games in the past continued making the same type of games. Continuing on the path of SP as young people overwhelmingly prefer GAAS is death. This had to be done.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
PlayStation never would have learned as fast if they only dipped their toes into GAAS. GAAS success is considerable more important than the GDS people like to admit.

They started the GAAS initiative in 2018. I wouldn't call their efforts rushed by any means. They made some bad bets for sure, but that happens when you throw yourself into the pool.

They only cut their weaker SP teams because the gamble on GAAS made too much sense. Bend, Pixel Opus, Evolution, Japan Studio, London Studio all had a history of making low earning SP games. All their teams and studios who made successful games in the past continued making the same type of games. Continuing on the path of SP as young people overwhelmingly prefer GAAS is death. This had to be done.

So you think it was good that Sony had to lose at least a billion dollars to figure this out now?
 
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Men_in_Boxes

Snake Oil Salesman
So you think it was good that Sony had to lose at least a billion dollars to figure this out now?
I think GAAS is the invention of gunpowder and that companies that can't figure it out will die off. Spending /wasting / using a billion dollars now will mean very little in 10 years when PlayStation has a bunch of GAAS hits churning out billions of dollars of profits every year.

This is an existential crisis that PlayStation knows it has to solve. They're solving it. Short term thinkers always despise long term strategies.
 


Rich don't even have words for this disaster.

Everyone is in shock about this. None of us had any clue or the tiniest hint that Bluepoint Studios, of all people, was working on a GAAS God of War game.

Seriously, was Sony really that freaked out by a gawd-damn multiplayer shooter game becoming exclusive to Xbox that cause them to order the majority of their studios to make a GAAS title?
 
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Everyone is in shock about this. None of us had any clue or the tiniest hint that Bluepoint Studios, of all people, was working on a GAAS God of War game.

Seriously, was Sony really that freaked out by a gawd-damn multiplayer shooter game becoming exclusive to Xbox that cause them to order the majority of their studios to make a GAAS title?
Sony just needed to reboot Killzone to counter CoD.

With gameplay refinements and 60-120 fps modes.
 
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