satterfield said:
You're missing the point of Microsoft purchasing Rare.
not really, i was more not addressing it. i've talked to shane kim and heard him say "RARE MAY SUCK NOW BUT OMG XBOX 2", too. it makes sense that if you can't hire talent, you buy something that appears to be it to the untrained eye. if xbox 2 is designed to appeal to a wider audience, buying rare may prove to have been a very good move, although it was so prohibitively expensive i have trouble accepting even that.
if i wanted them to be making hella awesome xbox 2 games, i wouldn't let them put more staff onto kameo. i'd have them use those people to make ... hella awesome xbox 2 games!
satterfield said:
Rare wasn't purchased on the idea that it would sell two million copies of Kameo, Conker, and Grabbed by the Ghoulies.
yeah, and they sure as fuck aren't -- i don't think i ever thought or implied that -- so why spend so much money on pumping up these mediocre games trying to bring them up to a certain standard? just release shitty kameo as a shitty game; it'll bomb just as hard but cost way less to do it. it seems to me that microsoft is ignoring your entire argument, really. after all, ken lobb and ed fries honestly thought GBTG was a great game.
satterfield said:
Is Kameo going to bomb? Probably. Will that have anything to do with its quality? Probably not.
never said it would have anything to do with its eventual quality. then again, i am unconvinced kameo has much going for it either, even after seeing the latest build. at least they took out those incredibly painful baby-monster-capturing bits. jesus.