I wasn't disagreeing with you either- Dragon's Dogma and the Souls games were brought up- unfortunately no one seems to think these are JRPGs, but instead WRPGs made by Japanese devs.
I've heard similar arguments before. It's completely ridiculous.
WRPGs get to be the modern style everyone wants, but if a Japanese developer does it, it doesn't count as a Japanese RPG? It's a definition designed to marginalize Japanese games by excluding many of the best examples of their work this gen.
Is Zelda, Skyward Sword a WRPG? No. They were doing action RPGs before the west was. Demon's Souls really isn't that far from Zelda.
Anyone who tries to marginalize any RPGs made in Japan in these kinds of discussions is completely wrong in my opinion. Is Mass Effect 3 like Baldur's Gate? Why do people still call it a WRPG? People need to really drop these bad labels.
Is Dragon Age a JRPG since it plays similar to FFXII? Is FFXII a WRPG?
An action-RPG series, made by a single Japanese developer, with unique mechanics and influence from Western mythology/culture? Dragon Slayer, Legend of Heroes, Xanadu, Ys, et al. aren't really JRPGs, confirmed.
If Demon's Souls was influenced by anything, it was Berserk, an anime series.
Most western press and developers who looked at Demon's Souls called the design "insane," because it goes against so many of the casual-focused, data-driven game design techniques western developers have pushed for. "Insane" is code now for being particularly Japanese in the gaming press. Really nothing about it is western influenced beyond being set in a fantasy version of medieval Europe.
The quality of controls is a distinctly Japanese element of gameplay design in action RPGs, and you see the same quality in Dragon's Dogma. Look at Skyrim for instance and how horrible the combat is. Todd Howard doesn't even understand why anyone would ever want to play an RPG in third person, and admitted as much in interviews.
People once again trying to rob Japan of their success stories so they can continue to trash them.