Manmademan
Member
That's the main reason I bought it, I saw the potential and I had to nurture it.
It does have a ton of potential- but also a lot of flaws. Fortunately they're easily correctable.
The world is simply too big to not have any kind of fast travel. there are legitimate reasons for limiting it, given the day/night cycle- but having to do the same run between the same towns for every sidequest gets REALLY old.
The enemy diversity and challenge level is seriously lacking- you'll be fighting the same wolves, harpies, goblins and bandits a thousand times over. LITERALLY the same ones. I don't know how many times I wiped out the same damn bandit pack while heading north of the city. It doesn't really improve until the postgame- again, the game really needs some balance here and additional enemy types.
The relationship system is hilariously broken, and makes the climax of the game extremely confusing. Half the time the dragon will "kidnap" someone you barely interacted with, and "force" you to make a "heart wrenching" decision. Other gamers have run into 8 year olds as their love interest, complete with extremely uncomfortable fireside embrace. Fix this shit capcom, that's inexcusable.
for a high profile title like that, it's certainly a bit of an eyesore. Not "nier" bad- but nothing that's going to turn heads. Again, there are legitimate reasons for this (DD can have a TON of NPCs in combat at once compared to the souls games) but visually it could use some polish.
but under all that, it was a solid game and probably my surprise of the year. I'll be looking forward to the expansion.