Circana: MH Wilds launch week sales were the largest since BLOPS 6, PC was the lead platform (US market)

Wasn't the game primarily Nintendo for years before World?
That what I was thinking, I don't know where he pulled that it was 'primarily ps" rhetoric from.

I do want to see the split between versions, I'm sure it isn't much to be honest especially the PS5 to PC metrics.
 
In USA (and pretty likely China) yes, but we don't know if it's the case for the rest of the world. Pretty likely not, specially in Japan.
Is this a joke? It's especially true worldwide. but sure there might be two or three countries where it isnt the case.

The USA is definitelly one of the countries with the highest percentage of console players. Which is still less than pc yes
 
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Is this a joke? It's especially true worldwide. but sure there might be two or three countries where it isnt the case.

The USA is definitelly one of the countries with the highest percentage of console players. Which is still less than pc yes
Yeah, that must be a joke on his part.
We have Capcom 2020 leak sales numbers for MH World

PC USA: 1.616mil
PC EU: 1.570 mil
PC Asia: 2.531 mil
PC NonJP Total: 5.717 mil

Sony USA: 2.392 mil
Sony EU: 1.702 mil
Sony Asia: 1.414 mil
Sony NonJP Total: 5.509 mil

USA was the weakest region for PC against PS but now with Wilds we can pretty much confirm that PC version in EU and Asia has obliterated PS5 version in those regions.
 
Yeah, that must be a joke on his part.
We have Capcom 2020 leak sales numbers for MH World

PC USA: 1.616mil
PC EU: 1.570 mil
PC Asia: 2.531 mil
PC NonJP Total: 5.717 mil

Sony USA: 2.392 mil
Sony EU: 1.702 mil
Sony Asia: 1.414 mil
Sony NonJP Total: 5.509 mil

USA was the weakest region for PC against PS but now with Wilds we can pretty much confirm that PC version in EU and Asia has obliterated PS5 version in those regions.
So..when will he grace us with the splits? I don't have blue whatever account to check
 
We know it sold more USA (not knowing by how much), and pretty likely China. In Japan, pretty likely sold more in PS. But we have no idea about the rest of the world.

SIE doesn't need to conteract anything, they have record active userbase, revenue and profit. There's no 'shift', the PS userbase continues growing setting new records.

That's partly due to inflation and raising prices, though. You can't claim they're setting records but then ignore two of the biggest contributing factors. Now that's not me saying they aren't getting new people: 42% of PS5s sold their last FY were new users, most likely Xbox expats and PC gamers making up a bulk of it. I'd also imagine PS4 owners upgrading being most of the remaining 58%.

In any case, SIE counteracting by making PS more competitive be redefining what primary spaces are providing most of the new competition, is not a bad thing and I don't see how that could ever be framed as a negative. It's better to be proactive especially if it means adding more value to the platform ecosystem, than to be reactive when it could be too late.

Everything I'm suggesting adds more reasons to buy a PlayStation, not less. They just can't overpower what should always remain the biggest reasons: incredible exclusive games & access to all the big & small 3P games (or vast majority of them) on the market, in all genres.

And regarding this game, didn't sell a shit on Xbox and has not been released in Nintendo. PS has a very small overlap with PC, so if a game sells well on PC doesn't almost affect to its sales on PS. And well, game sales in PS are spread across several thousands of games and continue growing.

Pc's overlap with PS has increased a lot over the past few years in large part because most Japanese 3P have expanded out to Day 1 parity on Steam, combined with doing less timed exclusive deals with SIE. If you want an example of this in action, just look at Japan. PC tripled its market share in that region the past 4 years while console has stagnated, which really just means PlayStation has declined. And, we know that to be the case looking at physical PS5 software sales combined with the fact digital is less a player in Japan vs. other territories.

I bring all this up to identify potential issues, because I know SIE can address them and thus make PlayStation an even stronger platform than it already is. But if people just pretend these aren't potential issues, then they'll excuse when the issue persists or gets worst (if it gets worst), inviting a decline that never needed to happen in the first place.

Even in the case of one series as is MH would be selling a bit lower than before they wouldn't notice it because their software revenue as a whole keeps growing and setting new records.

That's software revenue as a combination of 1P and the 30% cuts SIE gets from 3P B2P & MTX sales on PlayStation. And it doesn't matter if SIE wouldn't notice drops from MH revenue on their platform due to sales revenue of other titles, IMO. If it came to that, and knowing the sales potential of Monster Hunter going from the past, why wouldn't SIE offer to help uplift the IP in return for something on their end?

I mean, they've done that with Capcom in the past for quite smaller IP like Street Fighter :/

But again, we don't have absolutely anything that indicates that it would be selling less in PS than before since we don't have PS phisical+digital numbers for worldwide or country specific numbers. We only know that worldwide combining all platforms it's the fastest selling Capcom game ever.

Right, and I'm not saying for sure it's selling most on PC, either. I don't really want to say that, but I have to consider there's a possibility that it is. If Steam is leading the sales in US, a market where consoles are fairly entrenched, then it makes things much more difficult to believe it isn't leading sales in markets like South Korea, China, Germany etc.

You know, places where PC gaming is even more entrenched compared to console? By all means, we could be in for surprises once more data comes in, but probability is favoring PC/Steam as lead sales platform for Wilds in most markets. Heck, potentially in Japan too; I know you might be thinking that PS5 leads with physical + digital, but that depends on digital taking up much more of the sales than it typically does, and doing enough to make up for the physical drop between World and Wilds.

There's a chance of that being the case, but it's also more likely at this point, that Wilds could've sold about as much if not more on PC in Japan than on PS5, even combining physical + digital. I wouldn't be saying that at all if Wilds was also on PS4, though. Heck, if Wilds was also on PS4 then PS would easily be the lead platform in almost all markets outside of perhaps China.

Which also should show, that even if Wilds has sold most on PC, I don't think it's by some overwhelming amount. We're probably talking 5% - 10% over PS5 at most. But hey, we'll see.
 
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Yeah, that must be a joke on his part.
We have Capcom 2020 leak sales numbers for MH World

PC USA: 1.616mil
PC EU: 1.570 mil
PC Asia: 2.531 mil
PC NonJP Total: 5.717 mil

Sony USA: 2.392 mil
Sony EU: 1.702 mil
Sony Asia: 1.414 mil
Sony NonJP Total: 5.509 mil

USA was the weakest region for PC against PS but now with Wilds we can pretty much confirm that PC version in EU and Asia has obliterated PS5 version in those regions.
And there are entire regions where it's even worse because consoles simply dont exist or are too expensive. And some are pretty big markets too like brazil, russia etc.
 
The whole "Japan will save PS5" splits is so overstated. It's not China, folks. When this game sells 20 million copies, which is most likely will, whatever percentage of the 6 million Japanese console users who buy it won't move the needle.

The best part is all the people pretending like the US is PC centric when it comes to gaming, when they've been far behind the rest of the world for decades. This is a console first country, so if it's losing here, it's losing worldwide.
Pc version is Shrödingers port. Simultaneously best and worst.
It well really depends on your hardware and what you are willing to mess with to get it perfected. Fresh install is dogshit for like 80% of PC users. Replace the DirectStorage files, download REframework (or SpecialK) to fix the frame times and install RenoDX to fix the horrendous HDR and it goes from being a trash port to best version. The game not only runs better, but is significantly prettier. It's an ugly ass game and needs all the help it can get. The ability to fix stuff like that is why people prefer PC.

All of the above is also why people like consoles. Your average person doesn't want to deal with that stuff, even if it has a huge payoff. A lot people just want to hit that console button, kick back, and game.
 
That's partly due to inflation and raising prices, though. You can't claim they're setting records but then ignore two of the biggest contributing factors. Now that's not me saying they aren't getting new people: 42% of PS5s sold their last FY were new users, most likely Xbox expats and PC gamers making up a bulk of it. I'd also imagine PS4 owners upgrading being most of the remaining 58%.
This generation they generated more profit than all the previous generations combined, it isn't just inflation.

And they are getting more users than the ones Xbox lost this generation.

Pc's overlap with PS has increased a lot over the past few years in large part because most Japanese 3P have expanded out to Day 1 parity on Steam, combined with doing less timed exclusive deals with SIE. If you want an example of this in action, just look at Japan. PC tripled its market share in that region the past 4 years while console has stagnated, which really just means PlayStation has declined. And, we know that to be the case looking at physical PS5 software sales combined with the fact digital is less a player in Japan vs. other territories.
PC is a bigger market and grew more than PlayStation, but this isn't affecting PlayStation because as I said they have little overlap and PlayStation has been growing this generation, both worldwide and in Japan.

I bring all this up to identify potential issues, because I know SIE can address them and thus make PlayStation an even stronger platform than it already is. But if people just pretend these aren't potential issues, then they'll excuse when the issue persists or gets worst (if it gets worst), inviting a decline that never needed to happen in the first place.
PS is growing its userbase and generating more revenue and profit than ever. Their first party games basically doubled their revenue this gemeration.

There's a chance of that being the case, but it's also more likely at this point, that Wilds could've sold about as much if not more on PC in Japan than on PS5, even combining physical + digital. I wouldn't be saying that at all if Wilds was also on PS4, though. Heck, if Wilds was also on PS4 then PS would easily be the lead platform in almost all markets outside of perhaps China.
We know most of PS game sales are made digitally, and that for this game Japan isn't among its best selling countries for PC. So pretty likely sold way more on PS than in PC for Japan.

If released in PS4 would have sold more units but it didn't.
 
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I have no clue how PC was the lead platform for this.... That game is running so badly on PC, I see no reason for someone to buy that version, like zero.

Until Capcom gets a dedicated team in there to work out those issues, a lot of their PC versions will continue to be hit or miss.
Lmao.... even a shitty PC version of a Capcom game is still better than their console versions.

The game is simultaneously best on PC and worst depending on your setup. PS5 version sucks.. Pro version is passable, I suppose.
 
You don't say??
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I have no clue how PC was the lead platform for this.... That game is running so badly on PC, I see no reason for someone to buy that version, like zero.
I bought it because it runs and looks better on my PC (and I can tweak it around or modify files) than it does on a PS5 and I've got more control options and ultrawide screen.
 
U.S. isn't the only western market in which PC was the leading version, sales-wise, for Monster Hunter Wilds.

Monster Hunter was never niche in Japan. It was a huge success there from literally the OG PS2 game which sold a million plus back when you had to buy the network adapter thing to attach to the back of a PS2
The Monster Hunter games on PS2 were successful releases but never reached the million threshold, in fact the first MH for a TV console to reach that milestone was MH3 tri for Wii.
The franchise blow out and became a huge success in Japan starting from the PSP releases.
 
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Is this a joke? It's especially true worldwide. but sure there might be two or three countries where it isnt the case.

The USA is definitelly one of the countries with the highest percentage of console players. Which is still less than pc yes

I don't think he's joking.
 
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This generation they generated more profit than all the previous generations combined, it isn't just inflation.

I mentioned something else besides inflation: higher MSRP prices.

So between inflation, higher MSRP prices for hardware/peripherals/games, more game releases in general, more monetization options (B2P software, MTX, subscriptions) and the market itself being larger than most older generations...of course revenue & profit would be higher now vs. the past.

And they are getting more users than the ones Xbox lost this generation.

That's debatable, because some of those Xbox players are choosing to go to PC. Also even if were true, there is still a large segment of players still on PS4, hence why PS5 still hasn't surpassed PS4 when launch-aligned.

Maybe that will change later this year; fact is, it hasn't happened yet.

PC is a bigger market and grew more than PlayStation, but this isn't affecting PlayStation because as I said they have little overlap and PlayStation has been growing this generation, both worldwide and in Japan.

Uh, buddy? Japan is a market where the growth of PC HAS been hurting PlayStation. We can see that clearly in physical software sales, which have collapsed for PS5 in that region compared to PS4. The PC market tripled in 4 years in Japan from ~ 5% to 15.3%, while during the same time period the console market held at ~ 20%.

So it's a simple game of math here: if Nintendo is part of the console market and has held steady with Switch, and Xbox as part of the console market has done only about as well or potentially even worst than XBO last gen, where is some non-significant portion of PC's growth coming from? The answer is simple: PlayStation. Some portion of Japanese PlayStation owners have began migrating to PC this generation, either as a second platform or as their new main platform, or even ditching PS completely for PC.

It is not the only factor for PC's growth in that market, but it's a component for sure. And better to acknowledge that actually exists (so SIE can make efforts to more effectively compete with it, which will result in better things for PlayStation console owners as a whole) than pretend it doesn't, as that could invite complacency which leads to some very bad consequences.

We know most of PS game sales are made digitally, and that for this game Japan isn't among its best selling countries for PC. So pretty likely sold way more on PS than in PC for Japan.

And we know this...how, exactly? Have Capcom come forward with new sales data I'm not aware of? Considering the situation, I'd personally hold to belief that if Wilds sold better on PS than PC (Steam), it's probably within a 5-10% range at best.

The inverse is also true, IMO. Realistically, I don't think either platform is going to command a huge lead in Wild's sales totals for Japan. But that's a bit of a huge downgrade to say WRT PlayStation because in prior generations, we could absolutely, confidently say it'd take a commanding lead in the sales ratio for games like Wilds.

We can't say that anymore just off assumption, and that probably just speaks to the growth of PC gaming in the territory over the years.

If released in PS4 would have sold more units but it didn't.

Yes it would've, that part I can agree with. But like you said, it didn't, so little point in playing a hypothetical here.
 
Shocking. Exactly what I said last week, Monster Hunter stopped being a primarily PS game the minute Worlds launched on PC.

what-the-hell-what-are-you-talking-about.gif


Since when it was a "primary PS game"?

Portable PS systems needed it survive in Japan and that didn't happen for the Vita, back in the PS2 days no one in the west cared about it, it took many years to leave Nintendo systems and land on the PS4

Is this some forced "muh system wars" BS with PC vs PS5 you trying to push? 😂
 
I mentioned something else besides inflation: higher MSRP prices.

So between inflation, higher MSRP prices for hardware/peripherals/games, more game releases in general, more monetization options (B2P software, MTX, subscriptions) and the market itself being larger than most older generations...of course revenue & profit would be higher now vs. the past.
The increase of MSRP prices hasn't as big as the inflation. And even less than how the AAA budgets increased.

That's debatable, because some of those Xbox players are choosing to go to PC. Also even if were true, there is still a large segment of players still on PS4, hence why PS5 still hasn't surpassed PS4 when launch-aligned.

Maybe that will change later this year; fact is, it hasn't happened yet.
I see little debate looking at the numbers.

MS said XBO sold 58M and Series sold so far 26M. So the maximum PS5 could have stolen them until now would be a theorical maximum of 58-26=32M (won't happen that max, some would migrate later to XB and not all migrated to PS).

PS5 sold 75%, and around 40%-45% (mixture of recent quarter and leaked Insomniac numbers of early years) being new to PSN users, then we have around 30-33.75M new users. But obviously not all come from MS and part of the ones who leave XB already had a PSN account.

We also saw that PS had an important growth in China, where there's basically no Xbox.

Uh, buddy? Japan is a market where the growth of PC HAS been hurting PlayStation.
PC didn't hurt PlayStation, PS5 is only 60K units behind PS4 in Japan and must be due to the price difference consoles had at this point, top IPs still crossgen and the shortages period.

We can see that clearly in physical software sales,
So it's a simple game of math here: if Nintendo is part of the console market and has held steady with Switch, and Xbox as part of the console market has done only about as well or potentially even worst than XBO last gen,
No.

Japan always has been more pro-handheld market, and this generation got the handheld monopoly plus merged their home and portable business.

Game sales are migrating from physical to digital and game revenue is migrating from game sales to addons worldwide, not only in Japan. Even more if adding subscriptions on top, physical sales represent only a tiny portion of PS game revenue.

That change is happening way faster in PS than in Switch worldwide.
where is some non-significant portion of PC's growth coming from?
From the biggest gaming market in Japan, and the one that worldwide brings more new users to gaming: mobile

The answer is simple: PlayStation.
No, PS5 is only 60K behind of PS4 and pretty likely is because of the price difference and because many top IPs are still in PS4.

It is not the only factor for PC's growth in that market, but it's a component for sure. And better to acknowledge that actually exists (so SIE can make efforts to more effectively compete with it, which will result in better things for PlayStation console owners as a whole) than pretend it doesn't, as that could invite complacency which leads to some very bad consequences.
PC is helping to grow SIE's business, it isn't shrinking it. SIE's console business continues growing, and in case of their first party games PC did help them to approximatedly double their first party game revenue in 5 years or so.

And we know this...how, exactly? Have Capcom come forward with new sales data I'm not aware of? Considering the situation, I'd personally hold to belief that if Wilds sold better on PS than PC (Steam), it's probably within a 5-10% range at best.
We know the percentage of PS game sales that are digital because Sony reports them every quarter in their fiscal reports.

We can also guess in which countries a Steam game is more popular because of the hours of its CCU peak and because of the percent of reviews in each language. This is how webs like Gamalytics make their estimates.

It's also a game with way more tradition in PS than in PC.

Yes it would've, that part I can agree with. But like you said, it didn't, so little point in playing a hypothetical here.
Yes, without having complete and specific numbers we can only make personal guesses.

Since when it was a "primarily PS game"?
Since the moment it's the platform where the series debuted, where has more games, where has sold the most and where had more exclusives.
 
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what-the-hell-what-are-you-talking-about.gif


Since when it was a "primary PS game"?

Portable PS systems needed it survive in Japan and that didn't happen for the Vita, back in the PS2 days no one in the west cared about it, it took many years to leave Nintendo systems and land on the PS4

Is this some forced "muh system wars" BS with PC vs PS5 you trying to push? 😂
How about you read the fucking thread? I already explained this two weeks ago, try and keep up.

The 8 million sales thread for this game multiple people said we were delusional for thinking it sold most on PC and that the series was closely related to Playstation.
 
The game is simultaneously best on PC and worst depending on your setup. PS5 version sucks.. Pro version is passable, I suppose.
I find it fascinating how divided reactions to the technical quality of these platform specific versions of the game are. I haven't played the PC version, yet, but I played MHW on both a base PS5 and the Pro. For some reason I think the base PS5 produces a better looking image than my Pro, but that might only be down to the Pro rendering on a 77 inch OLED while the PS5 is connected to a 42 inch OLED. Just out of curiosity I'm gonna purchase a PC licence, too, lol.
 
what-the-hell-what-are-you-talking-about.gif


Since when it was a "primary PS game"?

Portable PS systems needed it survive in Japan and that didn't happen for the Vita, back in the PS2 days no one in the west cared about it, it took many years to leave Nintendo systems and land on the PS4

Is this some forced "muh system wars" BS with PC vs PS5 you trying to push? 😂

Some weirdos is trying to claim ownership to the series for Playstation, despite that the series haven't been even timed exclusive there for years. Let them be, because that's pretty much meaningless.
 
A lot of salty green rats masquerading as PC people lately.
The game doing well and it's "hur hur, PS losing".
That's what the marching orders were after they were told to give up on Xbox

What's hilarious is that MS doesn't see a dime from the PC version of MH. Windows is free for consumer PC's these days, and the game is on Steam so it's Valve making money there
 
How about you read the fucking thread? I already explained this two weeks ago, try and keep up.
Idgaf what you explained two weeks ago, you're claiming there is a perceived "ownership" of this series that belongs to PlayStation

Sure, the game released back in the PS2 days but other than that, there is nothing else, it's like claiming ownership of Resident Evil, it doesn't make sense

You want a sales war for some reason, it's like we're trading Xbox fanboys with PCMR ones vs PS fanboys instead of being happy the game is selling well, but whatever...
 
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Idgaf what you explained two weeks ago, you're claiming there is a perceived "ownership" of this series that belongs to PlayStation

Sure, the game released back in the PS2 days but other than that, there is nothing else, it's like claiming ownership of Resident Evil, it doesn't make sense

You want a sales war for some reason, it's like we're trading Xbox fanboys with PCMR ones vs PS fanboys instead of being happy the game is selling well, but whatever...
Never happened, you're inventing things in your head.
 
Never happened, you're inventing things in your head.

Eh…your post didn't say it was a continuation of a different discussion so that's why it comes across as you making that assertion. You had to explain that to me as well. You should probably edit that post because it isn't clear.
 
Eh…your post didn't say it was a continuation of a different discussion so that's why it comes across as you making that assertion. You had to explain that to me as well. You should probably edit that post because it isn't clear.
It's perfectly clear if you read the thread. But this clown went back to attack me about a two week old post that he didn't even understand. And then he doubled down after I explained the situation, so no, I won't go back and edit two week old posts for someone who can't bother reading, or even listening.

What he claims I said never happened, and it's been explained to him. He even says it himself, he "doesn't give a fuck" what's true, he just wants to peddle his bullshit.
 
It's perfectly clear if you read the thread. But this clown went back to attack me about a two week old post that he didn't even understand. And then he doubled down after I explained the situation, so no, I won't go back and edit two week old posts for someone who can't bother reading, or even listening.

What he claims I said never happened, and it's been explained to him. He even says it himself, he "doesn't give a fuck" what's true, he just wants to peddle his bullshit.

I'm not talking about his reply. I'm just trying to explain why you are getting replies about this in general. There is context in your post that is missing. But fine…leave it.

Shocking. Exactly what I said last week, Monster Hunter stopped being a primarily PS game the minute Worlds launched on PC.
 
Lmao.... even a shitty PC version of a Capcom game is still better than their console versions.

The game is simultaneously best on PC and worst depending on your setup. PS5 version sucks.. Pro version is passable, I suppose.
Of course that's the case
 
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