ElBoxyBrown
Banned
Overwatch so far has been a huge clutch for me in baiting enemies successfully. I can handle reinforcements as long as I can use overwatch to keep enemies at bay and control the battlefield.
Honestly I've been using Overwatch less and less as the game goes on.
Are you getting powerful weapons? Better health? etc. that make overwatch less useful?
Haha, man those fucing worms in the graveyard. They gave me so much trouble during the boss (who summons enemies too). There were just no end to them and they totally slowed me down. Thank god they can't spawn on stairs.
Anyway, I'm seriously getting more and more impressed by this game's maps.
Did you pay attention to the ground? They only spawn on the patches of dirt, they don't spawn on any of the cement tiles either.
The next Mission's maps are personally one of my favorites. You'll get some interesting use out of Scarecrow there.
That is true but the sad thing is that I disapprove Baldwin's involvement so much that I don't want him in a sequel where he might get rehired to voice the same character.I imagine with doing voice acting for a game, the actors got a set amount of money when they finished recording the lines, regardless of how many copies the game does or does not sell...
So, you're really not supporting Adam Baldwin at all when you buy this. This isn't like an Orson Scott Card novel where he more or less gets paid based on copies sold after the money goes through his publisher, Adam is just one of many people involved with this game.
I guess if S.T.E.A.M. does well enough though they might re-hire him for downloadable content, if Henry gets into Smash, etc., but maybe they'll reconsider seeing the stir he's made around the net. Truth be told I think Henry has a good voice, but it's generic enough they could probably get another dude to do it easily.
Played through the demo and was already frustrated with the long waits during enemy turns. Why didn't they include a 'press A to fast forward' option like in Fire Emblem? :/
I've tested the "press select" thing. It has no effect. I saw several others post their results showing no speedup outside a one second margin of error.
It's like repeatedly pressing an elevator or a crosswalk button... It doesn't do anything but maybe it makes the user feel better.
Yes, but with the retail physical copy.
I honestly think the game's code is handling it as fast as it can. Don't look for an update to change things. I feel it is fine the way it is.
Still don't have a full copy of the game, but I've been running tests on the demo to figure out how adaptive the AI is. As far as I can tell, the AI is perfectly capable of ignoring an obvious trap (half wounded bait) in favor of attacking the ambushers. And it can make this realization in the middle of its turn; I've noticed enemy units that move but not attack before switching to another unit, only to attack after they've discovered targets.
Of course, I don't know how it's working in the game proper, but It's interesting so far.
Yeah, speaking of missing, I once had an A.I. Grenade Prowler take the same shot at me 3 times in a row and miss all 3 times... You'd think there'd be some code like:The A.I. is different for each enemy-type, and I've yet to figure out how they all work...sometimes they seem really smart (too smart!), other times they seem to be a bit dumb and miss an obvious character. But I'm sort of impressed with the A.I. and it feels challenging without being totally unfair, usually. The worse offender are the supposedly blind aliens which seem to hit you like three times when you're near them, I've yet to figure out how exactly they respond to sound as the game claims.
if (previous_shot == missed) {
readjust_aim();
}
Speaking of boilers, kind of cool how they'll keep what you equipped on them in cutscenes.
OK, loving this game but 4-2 has me stymied.
I've found 4 of the frozen victims, and I've scoured the map but I can't find the last two. What am I missing? There are no walkthroughs as far as I can see.
Any help would be appreciated.
I found those my first time, but the one I was missing was actuallyCheck behind the buildings in the corners of the map.
You'll want at least one character with some sort of mobility, to take advantage of all the verticality. I did it with the default team, except I took out Randolph Carter and replaced him with Lion (so in other words, it was Lion + Califia + Tiger Lily + newcomer)MONUMENT VALLEY. 0.o
Damn, I've hit "a wall". Been at it for an hour, wasted too checkpoints, and haven't even defeated the first Boss of it. I'm at the slope, and he keeps sending out those exploding dudes at me---at first I was using the Pumpkin Bombs to block the way, and that worked for a bit, but then they climbed over the sides. Any recommendations for that level in terms of team? I was using Fox, Califia, and Scarecrow---maybe I need to just go full power and use Queequeg and Lion there for their bonuses.
The character you get in that level has a very unique gimmick though that really changes up things, and I love the theme they went with them as well.
I beat it with help from another site...
Tom is the V.I.P. there. Have him climb around the top while using Fox and Califia to clear the exploding dudes, his punch gun can wreck the Boss.
Now I got to figure out 12-1...hmm...
Riposte said:12-1 was a doozy. Really frustrating.
Just picked it up last night, should be installed when I get home. My only concern is finding enough time to dedicate to playing it.
Is the Phoenix Rifle aka the Chicken Gun supposed to be some sort of gag weapon?
I've used it on tiger lily and it's not terribly helpful outside of trying to snipe for those drones at steamgate bridge, key word being "try".
Who did you use?
Even though I just got Dorothy, I tested her out and...well, I don't get Toto gun, it's got terrible range.
I'm thinking of going with Califia, Queequeg, Lion, and Scarecrow. Give the three big guys the HP Regen Tank so they can just brute force the artillery fire, Califia will get the Medi-Carbine to heal and attack enemies from afar, Queequeg and Lion's skills will help and have them provide support with the Shuriken and Shot Gun, and Scarecrow stunning foes and sniping them with the Crossbow. Judging by the layout, it seems Scarecrow might be useful to block enemies coming at me like I did in the second Library level.
And you are right, I've found it very addictive. Thank god it came out after midterms. I'm in the same boat with Monster Hunter also; I need to finish this game (and then do a lot of leisure multiplayer) or my friends who play MH will get mad at me for not catching up lol.
slaughters queens if you stack the right bonuses. It's a really easy mission once you get rid of them.Fox
What novel is The Fox from? Google isn't really helping me out here
What novel is The Fox from? Google isn't really helping me out here
Correct me if I'm wrong - When an alien has a question mark over their head, does that mean they are in overwatch? Trying to see what tells that.
Should I use Randolph then to take advantage of his Crit Hit+ bonus?
I do believe I'm on the final mission (final ground one anyway). Is this the point where reviewers rage quit? Looking forward to it.
Yeah. Also his lure shuts down the offense of their minions pretty dominantly, as I was describing before. It's quite the power combo.
Warrior's Spirit + Arcane Lore + Ninja Boiler is pretty sick.
I saw this image from 4chan, probably bullshit, but I thought it was interesting enough (since you were talking about Zoro):