Nintendo and Connectivity, Nintendo saw this as a opportunity to broaden their GC userbase, add some exclusives for those that own GBA/SP and in turn they may purchase the GC console. Or vice versus, they increase they're handheld market share. This is just to give some gamers the incentive to one of their consoles. There really at this moment any way to know how many gamers are actually using connectivity.
Nintendo and Online gaming, it took Sony nearly two years to go online. Online gaming didn't become an issue until MS came on the market. MS, the wealthiest software company in the world for the PC market, who has their on networking software technology. The PC market has many years of history in online gaming, MS having been prevy to a bird eye view of this section of PC gaming, saw it as some what as a trump card or that one thing they can say their competitors don't have. Sony, even though they have a lead in hardware userbase, still feared MS as a competitor. So inorder to not be outdone, Sony decides its time to release they're network adapter and (harddrive) which was recently brought to the US market. MS believing online to be their advantage spends several billions dollars on this venture although loved by the hardcore gamer not immediately accepted by the casual gamer. Sony online community outpaces MS, due to having a larger userbase and a larger number of hardcore gamers. But, the numbers are a drop in the bucket compared to their respective userbases.
Nintendo on the other hand has decided to stay away from the online gaming scene, releasing a broadband/narrowband modem on the market for those who choose to venture into the new gameplay mode(Third Party). Nintendo has a history of researching technology that will benefit themselves and the gaming market. There has been many interviews done by President of Nintendo Satoru Iwata, suggesting that their goal is to introduce technology that would allow gamers the abillity to play online at no cost to them or Nintendo. No one knows if Nintendo has already aquired this technology yet or if its feasible. Then the question comes to mind, what if Nintendo succeeds at bringing this technology?
I've been wondering why online gaming hasn't taken off the way many expected, DSL, and Cable highspeed internet connection cost has lowered but the number of online gamers hasn't increased with the high rate increase of high speed connections in homes. Then this obvious thing came to mind, there is no console kiosk that I know of that have a online demo. The main draw to gaming is the pick up an play aspect, to sooth the consumer curiosity Nintendo, Sony, and MS positioined gaming kiosk around the world to give gamers and none-gamers across the world the chance to experience gaming for the first time or the chance to play a demo of the latest game.
If Nintendo succeeds they will have online gaming positioned right at the gamer finger tips, pick up and play online gaming. If your curious about online gaming, just turn on your Revolution(game disc inserted obviously), go to online mode set up your free account. You pick your username and create a password, you could choose to host or join a server. When your console does a search for a server it searchs one for one domain name, all the consoles would have this domain name but have different mac adressess illiminating any confusion. With a built-in storage device and server software design for online gaming, a pre-installed GUI and features such as a friends list, rankings, etc. Updates to the GUI and features are done by connecting to Nintendo servers, the same servers used for thier websites and media file downloads.
I'm bored guys so I'm just running with it, whatever that comes to mind I'm typing and going over it to make it readable.
The imagination is a great thing.