Agent X
Member
Some people here have made some really good points. Here's a few of the better quotes that I'd like to address:
Oh, how true! You just have to love the eager Nintendo fanboy anticipation whenever even the slightest smidgen of a rumor of online gaming support is announced.
Agreed. You've described one of the best arguments that could be used to support online gaming. As others have stated, it's great to have multiplayer contests where everyone is in the same room, but this isn't always convenient. Online gaming helps fill that gap for when you want to share some gaming with your friends over a distance.
The next quote also addresses this.
Exactly. I don't always like to play against strangers online. With some games I don't mind it as much, but other types of games are usually better off played with people you know. Just find one or more pals who like the same types of games you do, and arrange to play with them and only them. Most of the newer online games allow you to do this very easily. Worrying about strangers potentially ruining the experience is a poor excuse indeed--unless you have no friends.
Excellent point.
To expand on what you said, it's about developing new ideas and taking risks with them because you believe that this is something the consumer will find desirable. Most consumers don't necessarily write letters to their favorite video game company demanding a specific game experience--they just want something new and exciting. I doubt many people were asking for headset microphones, cameras, or dance pads just five years ago--but look at where we are now, and the possibilities that these peripherals can bring!
Many of the options you named were considered risky at one time--but Nintendo offered them anyway. It's sad to see that current-day Nintendo has been reduced to not only taking comparatively fewer risks, but even going so far as to downplay the significance of online gaming, which many people have vocally expressed their desire to have on the GameCube! After all, in the year 2000, IGN had this article, in which Nintendo fans told them what really thought of the prospects of online gaming:
http://cube.ign.com/articles/085/085165p1.html
Just for grins, there's also this article from about that same time, in which a high-ranking Nintendo executive clearly supported the concept of online gaming on the GameCube.
http://cube.ign.com/articles/083/083894p1.html
As I've said before, I feel they've only taken the "anti-online gaming" position in recent years as a "public face" because they've lagged so far behind Sony and Microsoft in garnering online gaming support. They feel they have to downplay the significance of online gaming as a whole in an attempt to bolster their standing in their fans' eyes. To the rest of the world, the "sour grapes" fable applies nicely here.
Hellraizah said:Iwata : "We don't see online as being an important factor for gamers"
Nintendo fans : "Right, screw online, make better multiplayer and connectivity titles"
Obscure european mag : "We have the details on Nintendo's online network...."
Nintendo fans : "Best day of my life, bring on all these online titles, can't wait for F-Zero online or Super Smash Brothers"
Oh, how true! You just have to love the eager Nintendo fanboy anticipation whenever even the slightest smidgen of a rumor of online gaming support is announced.
Tellaerin said:And just because you have the luxury of inviting a bunch of friends over at a moment's notice whenever the urge to play a multiplayer game strikes doesn't mean that everybody else does. Some of us (particularly older gamers like myself) have families, jobs, and other responsibilities that impose constraints on our free time. When your friends have similar time issues, it becomes harder and harder to schedule these social gaming get-togethers. Hooking up with people online is a more than acceptable alternative--there's no travelling involved, no having to straighten up the house ahead of time if you're hosting, no dirty looks from the wife because you want to go hang out with the guys again, no 'keep it down, you'll wake the baby'. You can squeeze in a few hours of gaming with your pals online without leaving the house, and BS with them via voice chat the entire time. Sure, it's not quite as good as being there in the flesh, but it's a helluva lot more convenient.
That's what being 'adult' really means to a gamer, and Nintendo is turning a blind eye to it.
Agreed. You've described one of the best arguments that could be used to support online gaming. As others have stated, it's great to have multiplayer contests where everyone is in the same room, but this isn't always convenient. Online gaming helps fill that gap for when you want to share some gaming with your friends over a distance.
The next quote also addresses this.
Kiriku said:Please, god, please, stop this about "I might have to play against UNKNOWN PEOPLE online OMG OMG OMGZ!!"
Well, bloody hell, just find your friends online and play with them!
Exactly. I don't always like to play against strangers online. With some games I don't mind it as much, but other types of games are usually better off played with people you know. Just find one or more pals who like the same types of games you do, and arrange to play with them and only them. Most of the newer online games allow you to do this very easily. Worrying about strangers potentially ruining the experience is a poor excuse indeed--unless you have no friends.
MightyHedgehog said:Were consumers 'begging' for connectivity? Were they asking for light-gun games? Were they asking for LAN play? Were people 'begging' for a stylus and touch-screen support? No. It's about exploring options and giving these options to consumers. The way Nintendo treats online play is not much of an option.
Excellent point.
To expand on what you said, it's about developing new ideas and taking risks with them because you believe that this is something the consumer will find desirable. Most consumers don't necessarily write letters to their favorite video game company demanding a specific game experience--they just want something new and exciting. I doubt many people were asking for headset microphones, cameras, or dance pads just five years ago--but look at where we are now, and the possibilities that these peripherals can bring!
Many of the options you named were considered risky at one time--but Nintendo offered them anyway. It's sad to see that current-day Nintendo has been reduced to not only taking comparatively fewer risks, but even going so far as to downplay the significance of online gaming, which many people have vocally expressed their desire to have on the GameCube! After all, in the year 2000, IGN had this article, in which Nintendo fans told them what really thought of the prospects of online gaming:
http://cube.ign.com/articles/085/085165p1.html
Just for grins, there's also this article from about that same time, in which a high-ranking Nintendo executive clearly supported the concept of online gaming on the GameCube.
http://cube.ign.com/articles/083/083894p1.html
"Dolphin will combine Nintendo's world-class design and beloved franchise characters with the expansion of the world of gaming by an online network," said Genyo Takeda, Nintendo's corporate director and general manager of integrated research and development.
While Nintendo isn't yet providing specifics, it also announced plans for broadband connectivity. "Conexant's modem technology will connect Dolphin users to both the Internet and other gamers, creating a rich and dynamic entertainment experience," Takeda said. "We are also excited about working with Conexant to bring broadband connectivity to our powerful new gaming platform."
As I've said before, I feel they've only taken the "anti-online gaming" position in recent years as a "public face" because they've lagged so far behind Sony and Microsoft in garnering online gaming support. They feel they have to downplay the significance of online gaming as a whole in an attempt to bolster their standing in their fans' eyes. To the rest of the world, the "sour grapes" fable applies nicely here.