• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

"Customers do not want online games" - Iwata

Status
Not open for further replies.

cja

Member
SolidSnakex said:
"GT4 will sell because of the offline mode of course."

But Minna no Golf Online had an offline multiplayer also and it didn't help it sell any.
'cause it required a hard drive and like PGR2 the marketing heavily emphasised online play.

"But, CD failed as an add-on during the 16-bit days and online has, commercially, failed as an add-on this generation."

The point is though that everyone knew CD's formats were the future of gaming, yet Nintendo ignored it because they believe people follow them no matter what they do. Now they're making the same mistake (and yes it is a mistake) with online gaming to believe that people will just wait for them to finnaly make the move on it.
Your future of gaming seems predicated upon whatever Sony decide to do. There was great uncertainty on whether CD was a viable option after the failure of all the 16-bit CD add-ons. In a way the Saturn's failure can be put down to the media format, it heightened costs for a games maker that then had to be passed on to the end consumer ($399 launch). While CD tech is cheap and cheerful now when Nintendo had to choose media formats they knew Sony had a key advantage, they'd created the CD and CD-ROM standards with Philips!

I think they'll recieve the same reception that they got when they finnaly realised they were wrong with the CD formats, and isn't a very warm one. They're already losing consumers right now because other manufacturer are offering more, and Nintendo continues to offer less.
They aren't offering less, just something different in connectivity. As above with the case of CD they don't like to incorporate technology where they have a built-in disadvantage. They are offering a technology that plays to their strengths, hooking a console up with a portable gaming system.
 
cja said:
There was great uncertainty on whether CD was a viable option after the failure of all the 16-bit CD add-ons.

er, no there wasn't! it seemed pretty bloody obvious that the future of gaming would be coming on shiny plastic discs.
 

jedimike

Member
Littleberu said:
2 screens, with two processor, that's the innovation. 2 screens, one being able to show GBA, and the other 3D graphics. 2 screens, one being a touch screen, the other being a normal backlit screen.

That's innovation.

Maybe innovative wasn't the most correct terminology... "cutting edge" would probably fit better.
 
"Your future of gaming seems predicated upon whatever Sony decide to do. "

Not really, it just seems like they're doing what Nintendo says they want to do, taking the industry and moving it forward. So in that sense, yes it is predicted upon what they want. They also have MS pushing it forward too with Live.

"They aren't offering less, just something different in connectivity."

As a whole of what the system is capable of, yes they're offering less. And connectivity isn't a good alternative when most developers and consumers don't care about it. Nintendo wants to talk about something people don't care about, that's it right there.

"As above with the case of CD they don't like to incorporate technology where they have a built-in disadvantage."

Not even when the advantage will be much more rewarding in the long run?

"They are offering a technology that plays to their strengths, hooking a console up with a portable gaming system."

And being dominated in the process. Doesn't seem like a good idea to me.
 
Status
Not open for further replies.
Top Bottom