RavageX
Member
Cyberpunk did suck (IMO) as far as what was promised and what was released. Its Mass Effect Andromeda level to me.Suddenly the Witcher 3 and Cyberpunk are bad games...
Cyberpunk did suck (IMO) as far as what was promised and what was released. Its Mass Effect Andromeda level to me.Suddenly the Witcher 3 and Cyberpunk are bad games...
Cyberpunk did suck (IMO) as far as what was promised and what was released. Its Mass Effect Andromeda level to me.
The Witcher 3 was always a great game. Putting Cyberpunk with it literally makes no sense and they are not in the same ballpark. The game was mocked for years...where were you?Suddenly the Witcher 3 and Cyberpunk are bad games...
This technology was invented so that people's eyes would suffer during the game, so everything is normal.To be honest I just wish they'd fix the HDR.
See above post#252The Witcher 3 was always a great game. Putting Cyberpunk with it literally makes no sense and they are not in the same ballpark. The game was mocked for years...where were you?
The game has problems that simple updates don't fix...and that's okay. People seem to forget everything that team promised us before release it seems.See above post#252
I mean sure. You're entirely correct on what was promised and what was delivered.The game has problems that simple updates don't fix...and that's okay. People seem to forget everything that team promised us before release it seems.
The Witcher 3 was much more ahead of its time when it released than Cyberpunk. Those two were never on the same ballpark.
This reminds me on all the hype surrounding Man's Sky updates and how the game barely looks like the released game. Game is still crap no matter what.
I'm talking about promises vs what was delivered here even after updates.
I mean sure. You're entirely correct on what was promised and what was delivered.
However I'm looking at it as a product from today.
I've no idea how it runs on consoles but it is now a complete package that runs very well on PC.
Preference on what you prefer to play withstanding.
I'm not a huge fan of Cyberpunk myself but if someone were to ask then I would recommend it. It's a complete game that has entertainment value.
As you say. It's the same deal with No Man's Sky. It was a complete mess on release and didn't deliver on what was promised.
However as far as I can see (not having played it). It has exceeded what it had originally promised
The above poster compared it to ME Andromeda which is ludicrous.
Also I'm fairly certain the Witcher 3 had issues on release too? Bad frame rates and pop-ins.
But again the quality of released products is a different argument altogether. I'm sure that you, I and others will agree that it's not fucking good.
The above poster compared it to ME Andromeda which is ludicrous.
Also I'm fairly certain the Witcher 3 had issues on release too? Bad frame rates and pop-ins.
But again the quality of released products is a different argument altogether. I'm sure that you, I and others will agree that it's not fucking good.
This is why Sony needs to move and pay devs a fee to get their best games ported. Also, this shows why so many people like PC gaming better, you are not at the mercy of devs patching their games when you get a new GPU.
I think you're vastly overestimating the cost vs reward here. I don't think there's any data to support millions will be lost over not continuing to patch a 4 year old game for a console a small fraction of players will have and an even smaller fraction will have their decision (of those who haven't purchased yet) made based on "Did they make a patch for this specific PlayStation?"
I'm assuming a Pro patch will also make the game look and run better on a PS6. So whatever the cost, will help the game sell better for the next 5 years. How is that a bad decision?
DLC on disk is only for Xbox from what I remember. CDPR didn’t want to release a new SKU.Not joking, I was meditating buying the physical edition with the DLC on disc if a Pro patch releases. I guess not now.
Shhhh stop stating facts, that's too much sense for this thread!!I only played the game on PS5 after the 2.0 version came out (and then the expansion on 2.1) and I loved it. It ran fine for me.
Was a mess on all platforms. The game had (and still has) major issues at its core. Issues that people love to wave their hand at and ignore.TBF Cyberpunk was a mess on consoles upon release.
How did they wash their hands? Cyberpunk got several patches and an expansion.Nah, Andromeda pretty much did the same thing. Promised content never appeared and the game never came close to the original promise. AND it sucked.
Im not even talking about the difference of Cyberpunk on console and PC. Overall it is not the game the company claimed it would be, pretty patches or not.
I didn't have that issue with Witcher 3.
No mans sky for comparison no where near delivered what was promised at the beginning, but they fixed that tenfold. Do I like the game? No, doesn't seem to be for me, but I can acknowledge the effort.
They simply washed their hands of Cyberpunk, probably because they knew they couldnt deliver. Especially after shitting the bed at release like that. Celebrity dlc doesnt change anything.
I played and finished the game, and consider it to be a huge disappointment outside of graphics, and that doesn't make a game good.
Will it really, though. As seen in this thread, most people complaining already bought the game. They already updated the game for PS5. What would be the need to update a 4 year old game yet again just because Sony released a mid-gen refresh of a Pro variant?
The argument being used is "Other games are getting a pro patch" and yet they're all Sony 1st parties, GaaS or games that came out between 2022-24. CyberPunk launched in 2020. From what I can find on the list of games getting a pro patch, no largely single player game is getting a pro patch that is 4+ years old unless they're still in active development (No Mans Sky, for example).
The potential for new sales and DLC sales are more than enough for them to use some resources. Games are remastered years later for sales. This would be cheap and profitable. Oh wellThe bolded is the biggest reason. I was hoping that with the DLC, it was still in active development. It's clear they've moved on from it in all respects.
Even funnier with Ubisoft giving a patch to Syndicate.
This is why CDPR should keep supporting it for future consoles, but I guess their Nvidia collap is more importantAre people just ignoring that 2077 was a massive financial and critical success over time? Washing their hands of 2077? What?
Cyberpunk 2077 has surpassed 25 million units sold, outpacing The Witcher 3: Wild Hunt, CD Projekt Red has announced. Speaking during the CD Projekt Red Investor Day presentation, president and CEO Adam Kiciński announced the new figure, which is up five million from September 2022.
Cyberpunk 2077 Surpasses 25 Million Units Sold, Outpacing The Witcher 3 - IGN
Cyberpunk 2077 has surpassed 25 million units sold, outpacing The Witcher 3: Wild Hunt, CD Projekt Red has announced.www.ign.com
Exactly my point.It's still PS4 native app. CP got PS5 native app patch years ago.
How did they wash their hands? Cyberpunk got several patches and an expansion.
Game just wasn't a commercial success like Witcher 3.
This is why CDPR should keep supporting it for future consoles, but I guess their Nvidia collap is more important
They simply washed their hands of Cyberpunk, probably because they knew they couldnt deliver
And yet, scope creep is real. It’s hard to blame them for reining in ambitious ideas that would either result in an extended development time, massive budget overages, or that simply aren’t technologically feasible on the platforms where they expect to sell the greatest numbers. Nobody wants to go back to the days of console ports that are completely different to the PC version, or console ports that were handled by a different team, if it can be avoided.The plan was for more than just one expansion, plus a lot of other content to bring it closer to the original idea. If they had went the direction of the No Man's Sky devs, the so-called redemption of the product might have been praise-worthy.
But, that isn't what happened.
I am not talking sales, lots of things have high numbers that shouldn't. I am talking about completion of a product.
What are you talking about .. they spent year(s) on the game to get it to a good state on consoles, including a free next-gen upgrade.
Washing hands would be if they just cut and run from it.
The extra time they dedicated into fixing the game probably ate into whatever timeframe they might have had for any other expansions, and they have other projects to work on as well.
And yet, scope creep is real. It’s hard to blame them for reining in ambitious ideas that would either result in an extended development time, massive budget overages, or that simply aren’t technologically feasible on the platforms where they expect to sell the greatest numbers. Nobody wants to go back to the days of console ports that are completely different to the PC version, or console ports that were handled by a different team, if it can be avoided.
And it’s not like we’re actually entitled to anything at all. They made claims and “promises”, during development like every other developer, but ultimately there’s no guarantee that you’re going to get every feature that they tested or mentioned in interviews while the game was still deep in development. We look at the end product and then make a choice to buy it or not. We’re not owed shit and we vote with our wallets.
It was a cross gen game that was in development well before the Series or PS5 consoles hit the market and it needed to scale down to the PS4 and Xbox One. They absolutely cut stuff that would have made it a much more compelling game, but that doesn’t make the end product a bad experience.
The potential for new sales and DLC sales are more than enough for them to use some resources. Games are remastered years later for sales. This would be cheap and profitable. Oh well
The reason they cut it down to one expansion is they delayed everything and all their devs that were planned for the expansions to be all hands on deck to fix the game from a disastrous state. The opportunity cost of completing those other expansions changed significantly when they would no longer have those expansions done by the time other huge projects were supposed to receive those devs. The original plan changed.The plan was for more than just one expansion, plus a lot of other content to bring it closer to the original idea. If they had went the direction of the No Man's Sky devs, the so-called redemption of the product might have been praise-worthy.
But, that isn't what happened.
I am not talking sales, lots of things have high numbers that shouldn't. I am talking about completion of a product.
Let me add that I'm not saying everyone should agree with me. MY expectations were that they would deliver what was originally planned(road-mapped and all that BS) only for them to cut and say, "Welp, this is it.". I wouldn't say I'm easily disappointed, but that did it for me.
The potential for new sales and DLC sales are more than enough for them to use some resources. Games are remastered years later for sales. This would be cheap and profitable. Oh well
Did you finish the game after the 2.0 patch?Nah, Andromeda pretty much did the same thing. Promised content never appeared and the game never came close to the original promise. AND it sucked.
Im not even talking about the difference of Cyberpunk on console and PC. Overall it is not the game the company claimed it would be, pretty patches or not.
I didn't have that issue with Witcher 3.
No mans sky for comparison no where near delivered what was promised at the beginning, but they fixed that tenfold. Do I like the game? No, doesn't seem to be for me, but I can acknowledge the effort.
They simply washed their hands of Cyberpunk, probably because they knew they couldnt deliver. Especially after shitting the bed at release like that. Celebrity dlc doesnt change anything.
I played and finished the game, and consider it to be a huge disappointment outside of graphics, and that doesn't make a game good.
Remember at one time they were worshipped as "developers of the people."Whenever they're required to do anything that doesn't have Nvidia's funding keeping them in the black, they expose their true nature of being a bunch of lazy motherfuckers, as it shows by the state Cyberpunk was at launch and, honestly, even today.
Their implementation of FSR3 framegen is downright malicious complianceRemember at one time they were worshipped as "developers of the people."
Good times, then.
It’s been on my list for a long time. There are so many games to play nowadays. When it stumbled out of the gate and fell flat on its face, it dropped to the bottom of the list. It’s also a commitment to put so many hours into a game like that for me now. Once Phantom Liberty released and everyone said the game is now where it should have been at launch I looked at it again, but it still wasn’t a high priority for the other reasons stated above. Now that I have a PS5 Pro, I’m taking the same approach as I did with the PS4 Pro. If your game doesn’t have Pro support, I take it off my list until it does. It’s no different than if you were to buy a 4090 but can’t utilize it with certain games because developers say it’s not a priority. PC players would be more upset than console players.
TBF Cyberpunk was a mess on consoles upon release.
However the end product could not be categorised as a "bad game".
It's been completely overhauled with a great deal of content added.
Some posters on here are showing very distressing signs of sour grapes.
"Well now I'm not going to buy it"
If you wanted to play it then you would have already. It's been five years.
If you're just looking to fill up on or justify your new expensive machine....
Then you have other issues.
It’s been on my list for a long time. There are so many games to play nowadays. When it stumbled out of the gate and fell flat on its face, it dropped to the bottom of the list. It’s also a commitment to put so many hours into a game like that for me now. Once Phantom Liberty released and everyone said the game is now where it should have been at launch I looked at it again, but it still wasn’t a high priority for the other reasons stated above. Now that I have a PS5 Pro, I’m taking the same approach as I did with the PS4 Pro. If your game doesn’t have Pro support, I take it off my list until it does. It’s no different than if you were to buy a 4090 but can’t utilize it with certain games because developer say it’s not a priority. PC players would be more upset than console players.
You are not getting RT reflections on this game using a console. I can't even run RT on my 7900XT. The game still looks incredible.Yeah but they never gave us a good version of this game on console that's the problem
No RT reflections and FSR2 makes this game look like a big of a mess in both modes. Whenever it rains it looks pretty awful. There's a lot of ghosting etc.
Given how terrible the console launch was and how much better the PC version is I find it incredibly disappointing that they're "done" with Cyberpunk on console. It's not even like them to have this attitude with their games.
Fuck them
10 copies. The other thread is saying 1. You're the thread-master. Why don't you do a poll and see how many people would buy the game and or DLC if they release a PS5 Pro patch.Maybe the ROI isn't there. Like they don't think it is worth the effort creating the patch for an additional 10 copies
30 million CP2077 8 million Phantom Liberty