I feel like all of the HMG's need reworked for PVP, you get way too much ammo for how easy it is to kill with them.
nerf everything.
Finally got raid pieces with int and disc and because most melees arent one shots having a lower cooldown on them is basically pointlessWait how did you get rid of it?
And why is strength useless in PVP?
mhmm, a simple ammo reduction would go a long way in diminishing their dominance (except for the guy who somehow spawns with heavy ammo).
speaking of ammo, they need to reduce the amount of special ammo crates on the maps. sometimes you'll find two crates within sliding distance of one another, or placed very closely to heavy ammo crates.
nerf everything.
I know I'm gimping myself, but I usually just run Hezen's, 3 rockets without reloading is so great in certain situations.
The original intention for Atheon was that it forced your entire group to understand and perform all roles - the roles that the Raid itself prepared you for.
The version shipped with a bug in behavior logic that we're fixing. The fix will restore Atheon to his intended behavior.
You've been watching too much walking dead, I shall not kill you.Marvel, kill me please. You're the only one who can. Please end it. Just tell me to look at the pretty flowers when we are out on patrol. Make it quick.
Sometimes it's really hard to destroy an oracle during the templar part as the relic holder too, I assume because the oracles arent auto-targettable like the regular mobs that spawn there.
The original intention for Atheon was that it forced your entire group to understand and perform all roles - the roles that the Raid itself prepared you for.
The version shipped with a bug in behavior logic that we're fixing. The fix will restore Atheon to his intended behavior.
The portal to the left isn't Mars? Guess I've been mistaken this whole time.They are all portals to Venus, that's where the raid is. I think you mean the future timegate.
I remember, I think we played together. I know it's tough but this is what I was talking about: https://www.youtube.com/watch?v=vV6AgPgentgThe one defending the conflux needs his ass covered by the hobgoblins coming out of the portal, I did that role and held off the Praetorians coming down the stairs fine, it was my ass being sniped from behind which was the problem, I say there needs to be 2 in the center.
glad to see raid bugs are looking at. please do get to audio glitches as soon as possible!
anyone mind providing some context though? what behavior bug is being refereneced here?
I'm alternating between disconnect and Zebra, was hoping to run the Vault on an alt tonightWell at least the error changed; it went from the disconnected from Bungie servers to zebra.
Dammit, Marvel! Winter is coming! I thought you always paid your debt!You've been watching too much walking dead, I shall not kill you.
You're gonna turn like rest of us and like it!
basically. pace of the game needs to come down by around 5-8% IMO.
3 rockets is definitely comfortable. if it had homing projectiles and a higher RoF, I'd use it for PvP too.
Right now you need 2-3 good players to beat atheon, after patch you will need 6. No scrubs allowed.Huh. Interesting.
I think I kind of like the new way better, It will definitely be harder.
I use the hell out of my throwing knives, so I enjoy strength.Finally got raid pieces with int and disc and because most melees arent one shots having a lower cooldown on them is basically pointless
glad to see raid bugs are looking at. please do get to audio glitches as soon as possible!
anyone mind providing some context though? what behavior bug is being refereneced here?
Do you think that'd be a good reason for people to replay the raid? That it's going to be harder, so they can't use the tricks they used to use?
I think that some of it is just making sure that there's this one way for us to talk about this where it feels like we're making something harder, but in the case of making fixes to the raid, they have the side effect of making the encounter harder, but they also make the encounter meet the stated goal for a given encounter.
So to talk loosely about the final encounter for the raid, in the encounter, our goal was to have an encounter where each player in your raid needed to be able to do each job from the entire raid. So, to allow players to have some freedom over choosing or selecting who's going to do what job, while that's strategically interesting, and it's led to a bunch of really cool strategies, it actually doesn't align with the goal for the encounter. So that is an example of a case where we would make a change.
Okay, so you're talking about the fact that three people can get farther away from Atheon and always get teleported.
Yeah.
Throwing knives and scorch are the 2 that are almost useful. Stats still dont actually reduce cooldowns that much and having more supers and grenades still usually beats strength regardless of what your preference may be.I use the hell out of my throwing knives, so I enjoy strength.
Right now you need 2-3 good players to beat atheon, after patch you will need 6. No scrubs allowed.
The "bug" is the fact we know who is going to be teleported. They want it to be random.
I just got connected. Back up for everybody?
The "bug" is the fact we know who is going to be teleported. They want it to be random.
Legit lol![]()
well the rest of the game is random as hell so why not
The "bug" is the fact we know who is going to be teleported. They want it to be random.
I just got connected. Back up for everybody?
I just got connected. Back up for everybody?
Will this fix also address things like;
- Audio stops working at random in VoG
- Oracle spawn audio not always playing out
- Portals in Atheon fight crapping out
- Atheons attack dealing AoE damage into the relics protection bubble
- Only 2 players getting teleported by Atheon
Please say yes
Edit: Also actual end screen would be nice additionNow it just feels so rushed and unfinished because game just leaves you into the raid, hanging around.
Do it.
Well now you have to