It just loads a small chunk of the next level in the portal … it’s a coding trick .. why waste resources of rendering ..No, dude. lol.
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It just loads a small chunk of the next level in the portal … it’s a coding trick .. why waste resources of rendering ..No, dude. lol.
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oh boy..
You dont need the whole level in memory. just that area.
how about 25+ years as software developer plus this guy who has had over 40 in the gaming industry working on big titles.
Now where is your proof it does that is not from Sony PR vids? .. I too can play that stupid game of prove it..
You do realize that it's the start of the generation. Come on ffsIt's absolutely insane that almost 2.5 years after Cerny revealed all the possibilites of the new SSD in the wired article and another 1.5 years after he made us contemplate mass suicide at the Road to PS5 conference, not a single game seems to be utilizing the fancy I/O and his expensive 5.5 GBps SSD to its limit.
All those fancy demos of Spiderman's fast traversal through Manhattan, those block diagrams showing how game design will change forever, and how we will truly revolutionize gaming has simply not come to pass in the almost 3 years since the PS5 reveal and 1 year since launch. We cant even hope to look ahead because they have shown nothing that seems to be taking advantage of this I/O and SSD combo.
It's extremely disappointing and a gigantic waste of resources. Just make a simple tflops heavy console next time, Cerny. No one gives two shits about your damn SSD dream.
oh boy..
how about 25+ years as software developer plus this guy who has had over 40 in the gaming industry working on big titles.
Now where is your proof it does that is not from Sony PR vids? .. I too can play that stupid game of prove it..
You can look at the Microsoft console. $500 just like the PS5. The difference between the two consoles is a bigger GPU and faster SSD. MS chose to go with a slower SSD put the savings towards a bigger GPU silicon. Sony went the opposite way. They must have thought that the 5.5 GBps SSD would be crucial to give them a performance advantage or design advantage, but clearly we have not seen that advantage yet. unless you count loadings an advantage but I highly doubt anyone would give up 18% better performance for some faster loading.
You really don't know what you're talking about. I quoted a developer above who said it's loading instantly. You guys just like to make absurd claims without any facts.It just loads a small chunk of the next level in the portal … it’s a coding trick .. why waste resources of rendering ..
PR is PR![]()
Doesn’t matter, it’s still a coding trick , it streams in a part of the level … I bet a 1000 mb/ sec Ssd could also do it. It needs to go through a whole game and game rendering pipe , with all kinds of buffers . It streams the rest of the new level when you start going through the portal a bit . It has a culling and streaming systems as all the games out there have …You really don't know what you're talking about. I quoted a developer above who said it's loading instantly. You guys just like to make absurd claims without any facts.
No, but it seems most of you are
This is not proof.
He said the entire level is loaded instantly which means it's not stored in memory. If you're going to show me proof, then don't show me a video of someone who did NOT work in the game.
Horizon and GT started dev in 2017.It feels like you are blaming Sony's SSDs for both Covid shit and the entire industry's decision to keep selling games on last gen hardware.
Doesn’t matter, it’s still a coding trick , it streams in a part of the level … I bet a 1000 mb/ sec Ssd could also do it.
Sure guy. Continue your sad console war for the whole thread. Your life need a sense after all.No, but it seems most of you are![]()
A more powerful console would have just resulted in slightly higher resolution for PS5 games. Metro Exodus has around 20% higher resolution on the Xbox, but even I struggle to notice that difference when switching between them.It's absolutely insane that almost 2.5 years after Cerny revealed all the possibilites of the new SSD in the wired article and another 1.5 years after he made us contemplate mass suicide at the Road to PS5 conference, not a single game seems to be utilizing the fancy I/O and his expensive 5.5 GBps SSD to its limit.
All those fancy demos of Spiderman's fast traversal through Manhattan, those block diagrams showing how game design will change forever, and how we will truly revolutionize gaming has simply not come to pass in the almost 3 years since the PS5 reveal and 1 year since launch. We cant even hope to look ahead because they have shown nothing that seems to be taking advantage of this I/O and SSD combo.
It's extremely disappointing and a gigantic waste of resources. Just make a simple tflops heavy console next time, Cerny. No one gives two shits about your damn SSD dream.
Now you're saying he's lying. lol.what else is he going to say when there is a whole marketing campaign around it?![]()
No one is ignoring it. The entire point is that if the I/O was enough as these tests suggest then why go with a 5.5 GBps SSD instead of a slower 3.2 GBps ssd that can do the same thing with the help of the I/O.Is everyone ignoring the fact that John clearly mentions at the end that one of the reasons why the slow SSD is doing so well is probably because of the PS5 I/O and the dedicated decompression chips that speed up the whole process anyway no matter where the game data is being read from?!? Yes, this would apply to the Xbox Series X as well to some extent.
NONE OF THAT SHIT MATTERS< THIS IS WARIs everyone ignoring the fact that John clearly mentions at the end that one of the reasons why the slow SSD is doing so well is probably because of the PS5 I/O and the dedicated decompression chips that speed up the whole process anyway no matter where the game data is being read from?!? Yes, this would apply to the Xbox Series X as well to some extent.
It's absolutely insane that almost 2.5 years after Cerny revealed all the possibilites of the new SSD in the wired article and another 1.5 years after he made us contemplate mass suicide at the Road to PS5 conference, not a single game seems to be utilizing the fancy I/O and his expensive 5.5 GBps SSD to its limit.
All those fancy demos of Spiderman's fast traversal through Manhattan, those block diagrams showing how game design will change forever, and how we will truly revolutionize gaming has simply not come to pass in the almost 3 years since the PS5 reveal and 1 year since launch. We cant even hope to look ahead because they have shown nothing that seems to be taking advantage of this I/O and SSD combo.
It's extremely disappointing and a gigantic waste of resources. Just make a simple tflops heavy console next time, Cerny. No one gives two shits about your damn SSD dream.
I think it's quite early to say if such SSD speed is useless. We are still in the cross-gen fase. Let's see what happens when games start to push the boundaries beyond the past generation.No one is ignoring it. The entire point is that if the I/O was enough as these tests suggest then why go with a 5.5 GBps SSD instead of a slower 3.2 GBps ssd that can do the same thing with the help of the I/O.
They had no problems going with a slower RAM bandwidth. Shouldve gone with a slower SSD and faster ram bandwidth or bigger SSD.
Thats he is loading stuff really fast … that’s what he says .. he doesn’t tell you he loaded the whole level … why would they even do that .. it’s a complete waste of resources , but anyway believe what you want.You didn't work on a game and you're trying to tell me what's going on after I quoted an actual developer of the game.
lol.
You don't have a clue of what you talking about. Faster data more data on the screen. It's not absolutely a waste.Thats he is loading stuff really fast … that’s what he says .. he doesn’t tell you he loaded the whole level … why would they even do that .. it’s a complete waste of resources , but anyway believe what you want.
You heard it here first folks! Asset streaming is a trick!It just loads a small chunk of the next level in the portal … it’s a coding trick .. why waste resources of rendering ..
asset streaming is the very definition of a trick.*
You heard it here first folks! Asset streaming is a trick!
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No one is ignoring it. The entire point is that if the I/O was enough as these tests suggest then why go with a 5.5 GBps SSD instead of a slower 3.2 GBps ssd that can do the same thing with the help of the I/O.
They had no problems going with a slower RAM bandwidth. Shouldve gone with a slower SSD and faster ram bandwidth or bigger SSD.
Always the internal drive if and when that game comes outSo basically you are making a massive assumption that what Insomniac achieved with R&C on PS5 is all that will ever be achieved. We will see no more benefit to this drive's speed over one nearly half as fast throughout the entire generation.
I guess that's the case for graphics and performance then as well, huh?
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Higher resolution or better framerate. Right now, their last two games have framerate issues forcing you to play in performance mode. Deathloop stays around the 50 FPS mark in Quality mode in NX Gamer and DF tests while users are reporting framedrops in Kena as well. Lets assume its like Deathloop and hovers around 50 fps. 20% of 50 is 10 fps and you get a 60 fps framerate.A more powerful console would have just resulted in slightly higher resolution for PS5 games. Metro Exodus has around 20% higher resolution on the Xbox, but even I struggle to notice that difference when switching between them.
I suppose they could have enabled all 40 CUs and used 16Gbps RAM modules, but that would have been significantly more cost for 10% more performance at best. I assume Sony didn't think it was worth loosing billions of dollars over.
Yeah I seen how much better games run on series X thanks to the MS approach.Higher resolution or better framerate. Right now, their last two games have framerate issues forcing you to play in performance mode. Deathloop stays around the 50 FPS mark in Quality mode in NX Gamer and DF tests while users are reporting framedrops in Kena as well. Lets assume its like Deathloop and hovers around 50 fps. 20% of 50 is 10 fps and you get a 60 fps framerate.
Id rather take that than some game way down the line that may or may not max out the 5.5 GBps SSD.
MS was able to offer a 52 CU GPU with 560 GBps of RAM bandwidth. They did it by cutting costs on the SSD side. They arent losing billions and neither would Sony had they gone with that configuration.
It aged just fineThis didn't age very well
Bingo, but don’t tell them here , a 2400 mb/s drive sustained would probably be even fine … only loading times would be longer when Not ingame. That’s what we are seeing sometimes , even now.SSDs speed degrades over time so it's doubtful Sony ever designs a game that requires the full bandwidth of the internal SSD.
I guess I am basing this off of the game in the title of the thread. We do have a next gen only game literally designed around the SSD that isnt even coming close to maxing it out.I think it's quite early to say if such SSD speed is useless. We are still in the cross-gen fase. Let's see what happens when games start to push the boundaries beyond the past generation.
Bingo he says. My God.Bingo, but don’t tell them here , a 2400 mb/s drive sustained would probably be even fine … only loading times would be longer when Not ingame. That’s what we are seeing sometimes , even now.
No bingo , god has nothing to do with this threadBingo he says. My God.
Games are still tied to the old HDD concept in terms of DATA stream. It's not like developers already know how to push so much data because the tech it's available. Quite early to say if it's useless. Let's see in a couple of years. Have such massive stream data speed it's far from useless especially in a close hardware. Could be very useful when hardware limits will coming. Developers use often data stream to turn around the hardware limits on console if I'm not wrongI guess I am basing this off of the game in the title of the thread. We do have a next gen only game literally designed around the SSD that isnt even coming close to maxing it out.
We also have several next gen only games like Deathloop, Demon Souls, Returnal that dont seem to be doing much of anything with the SSD. Returnal is literally 1080p base resolution, and uses TAA and checkerboarding to create a 4k buffer. Deathloop struggles to run at 60 fps in quality mode, and Demon Souls left out ray traced shadows at the last minute. Who is to say that more ram bandwidth and a more powerful GPU would not have been a better choice for those games that are not really maxing out the SSD?
If you had watched the video, you would have picked up that they didn't downplay anything.How nice of DF to join Verge in trying to downplay the IO and discount what the engineers say.
Looking forward to the PC PS5 comparison.
So basically it means there’s more room for improvement for future games.
I distinctly remember Insomniac devs telling them that they had a problem with SSD speed. Not with it not being not fast enough but that their game engine couldn’t fully utilize the speed. I dunno if he’s telling the truth but the results shown here seems to confirm it a little.
edit: yeah, they really did say that the engine couldn’t keep up with the SSD speed. Here is the interview.
Clueless troll folk.Thats he is loading stuff really fast … that’s what he says .. he doesn’t tell you he loaded the whole level … why would they even do that .. it’s a complete waste of resources , but anyway believe what you want.
Horizon and GT started dev in 2017.
GOW Ragnorak started dev in 2018.
Coronavirus wasnt a thing until March 2020. The games were already well into production at that point.
I guess people saw a different article then I did.If you had watched the video, you would have picked up that they didn't downplay anything.
You think Sony would spend a lot of money for fast ssd if it was just a marketing stunt ?
Sony manufacturing SSD now? What was the point to invest on it if it's useless in terms of hardware performance?
It's absolutely insane that almost 2.5 years after Cerny revealed all the possibilites of the new SSD in the wired article and another 1.5 years after he made us contemplate mass suicide at the Road to PS5 conference, not a single game seems to be utilizing the fancy I/O and his expensive 5.5 GBps SSD to its limit.
All those fancy demos of Spiderman's fast traversal through Manhattan, those block diagrams showing how game design will change forever, and how we will truly revolutionize gaming has simply not come to pass in the almost 3 years since the PS5 reveal and 1 year since launch. We cant even hope to look ahead because they have shown nothing that seems to be taking advantage of this I/O and SSD combo.
It's extremely disappointing and a gigantic waste of resources. Just make a simple tflops heavy console next time, Cerny. No one gives two shits about your damn SSD dream.
Higher resolution or better framerate. Right now, their last two games have framerate issues forcing you to play in performance mode. Deathloop stays around the 50 FPS mark in Quality mode in NX Gamer and DF tests while users are reporting framedrops in Kena as well. Lets assume its like Deathloop and hovers around 50 fps. 20% of 50 is 10 fps and you get a 60 fps framerate.
Id rather take that than some game way down the line that may or may not max out the 5.5 GBps SSD.
MS was able to offer a 52 CU GPU with 560 GBps of RAM bandwidth. They did it by cutting costs on the SSD side. They arent losing billions and neither would Sony had they gone with that configuration.
SSDs speed degrades over time so it's doubtful Sony ever designs a game that requires the full bandwidth of the internal SSD.
I guess people saw a different article then I did.
I saw where games TODAY work with slower SSDs.
I didnt see any downplaying or discounting what Sony said nor did I see them say these slower SSDs will always work with any future game.
But people read what they want to see
Leading up to the console release I was wondering the same things about why Sony designed their console with such high SSD performance. Its SSD has 200GB less storage than a standard drive and the I/O came at the direct cost of die space on the APU which was already smaller than the competition's. Both R&D and die space are expensive and Sony is in this to make profit so it makes no sense why they would be spending extra money to implement a frivolous feature. I don't think they would do it for a negligible faster loading time over an off the shelf 3.2 GBps SSD.No one is ignoring it. The entire point is that if the I/O was enough as these tests suggest then why go with a 5.5 GBps SSD instead of a slower 3.2 GBps ssd that can do the same thing with the help of the I/O.
They had no problems going with a slower RAM bandwidth. Shouldve gone with a slower SSD and faster ram bandwidth or bigger SSD.