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DF - Detroit Become Human PC - Native 4K vs Checkerboard Rendering on PS4 Pro - Image Quality Analysis

Fake

Member


Image reconstruction techniques take a lower resolution image and use information from prior frames to improve quality. We've seen immense results from DLSS 2.0 and some forms of temporal supersampling, but what about checkerboarding? Here, we use Detroit Become Human on PC, running at native resolution to see how 4K rendering looks compared to PS4 Pro's checkerboard 2160p.
 
Native 4k is probably good for marketing but I would prefer devs use techniques like this so we get more 60fps titles next gen.

Or, event better, have two modes like Demons Souls.
 
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