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[DF] Jedi Survivor update for PS5PRO

bundylove

Member
Honestly i havent tried the psvr2 yet. I bought a ps5 pro last week and im stoked how good the image quality is.. it's crazy. Can't wait too see how the future games will look if the current games looks so good.
Agreed.

Jedi is still an eyesore but all other games look great.
Even silent hill 2 is now highly playable.
Even in quality. Rt reflections are a must in my opinion and rt gi makes a big difference.

Alan wake 2 also looks now miles better then before on the pro. I played it in 40fps mode.

Hogwarts looks fantastic though very confusing to pick the right graphic setting.
Here a 120hz vrr capable tv really makes a difference

Give it a few more months and the pro will shine.

I am telling you. Get the psvr2. Its worth it now.
You can get plenty of games for it on the premium sub.

Gt7
Resi remake 4
Subside
Red matter 2
PAvlov oh how much i love this game

Many but many grear games
 

Unknown?

Member
HNlcNrr.jpeg
Quick! Get out your fps counter to prove why your PC looks more than a small upgrade from a PS4.
 

CrustyBritches

Gold Member
I bought a Pro and about a dozen enhanced games and haven't jumped in yet because I'm waiting for them to patch the patch. Jedi Survivor looks much improved, but still has that PSSR wobble.
 

Gaiff

SBI’s Resident Gaslighter
Digital Foundry:
  • Overall, DLSS is the clear winner
  • This game uses DLSS 3.1 by default, which is 2 years old at this point
  • DLSS4 is less than 2 weeks away, which will increase the gap even further
  • PSSR is still not a a clear upgrade over FSR2 in this game
  • FSR4 is also right around the corner

Platform warriors:

"YEAH! SUCK IT PC GAMERS!!!11"
DF says a lot of things. Based on the footage, I’d choose PSSR because DLSS looks to be smeared with grease. I’m sure it looks cleaner in non-compressed youtube footage on a high-quality display, but there was no clear winner.
 

Topher

Identifies as young
After some impressive upgrades to PS5 Pro games with the implementation of PSSR machine learning-based upscaling, post-launch issues started to emerge and several games we tested exhibited some serious issues. Foremost amongst them was Star Wars Jedi: Survivor, where RT upgrades were marred by foliage strobing so bad, we had no idea how the patch escaped quality control.

Other affected games have since added FSR toggles or reverted to standard upscaling, but Jedi: Survivor is intriguing in that a different approach has been taken. Developer Respawn says it has implemented the latest version of PSSR and having reviewed the latest patch, we can confirm that there are genuine improvements.

Looking at the performance mode first, the pulsing and strobing effects are much, much improved - and mostly gone. The notorious river run, which previously looked pretty disastrous, now presents much more cleanly and there is some suggestion that Respawn has put in additional effort to get this area into shape. While there are improvements, some PSSR issues persist, with a persistent noise on opaque geometry, while bizarrely, an unwanted vignetting effect is now present on the edge of the screen.

A new look at Jedi: Survivor on PS5 Pro - and it has been improved!Watch on YouTube
The improvements are clear, however, and do seem to be down to PSSR and further tweaks from the developer. One route forward for boosting quality would have been to increase resolution, but in our tests, the pixel counts remain much the same and performance is still solid - so there hasn't been a 'brute force' attempt to increase quality in that way.

There are still issues to address, however, tied more closely to PSSR's ongoing evolution. We have to remind ourselves that PSSR is still a first generation product that will evolve and improve over time. The instability, break-up and noise problems stand in stark contrast to the older CNN version of Nvidia DLSS, for example, though in our head-to-head comparisons, PSSR does seem to present more sharply in motion.

We also took a look at the quality mode in the game, which targets 30fps and while the downgrade to frame-rate is obvious, the improvements to resolution make the 4K output from PSSR more convincing - though still some way short of the standard set by DLSS at a similar internal resolution. This mode generally looks fine - with no vignetting problems - though again, there are some issues such as 'black holes' in the ray-traced global illumination. This issue was there in the last patch, but it hasn't been addressed and if anything, seems to present more frequently than it did before.

Ultimately, there's the sense of general improvement - especially in the performance mode - and that's good news. Jedi: Survivor is in reasonable shape overall now, even if we aren't seeing the kind of night and day improvement over FSR 2 upscaling we were hoping for from PSSR when upscaling from lower pixel counts. This is clearly an ongoing project for Sony and we wonder how much the recently announced Amythest collaboration between PlayStation and AMD will yield benefits. We saw FSR 4 at CES 2025 and we were genuinely impressed with the Radeon team's 'AI Research Project'.

Beyond Jedi: Survivor, we've seen a number of games address their own PSSR problems by either reverting to other upscaling solutions (the Silent Hill 2 remake went back to Epic's TSR for its performance mode) or offering the ability to choose between FSR and PSSR, as seen in Alan Wake 2, Avatar and Star Wars Outlaws. Will these - and other affected games - update with the latest version of PSSR? We'll report back if they do.


Bottom line: genuine improvements.
 
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gerth666

Member
In the side by side PSSR looked much better and cleaner to me while they kept commenting it was worse, but what do I know. I also disagree with the whole Alex "I don't have to comment on image quality with DLSS these days". Plenty of games I've played recently have mediocre DLSS implementations, often much worse than stuff we've seen with PSSR. I was playing Uncharted 4 and DLSS even on quality looked awful, same for Forza where even DLAA was ghastly. I disabled it on both and I'm playing at native. As someone that uses both DLSS and PSSR, I'd say they are very comparable in terms of the actual gaming experience and most differences are superficial unless you stand completely still and zoom in. No Ai solution is absolutely perferct and they can all exhibit issues, both major and minor trading blows in games.

Lastly, the whole "PSSR is comparable to FSR2" angle is absolutely bollocks. FSR completely breaks apart in motion, a pretty important aspect of playing games. It's not even in the same ballpark with PSSR. In Jedi survivor for example with exaggerated animations and fast movement the FSR issues were too obvious on the base PS5 version (where I finished it) and I have no idea why they don't mention it here.
You clearly don't play games in pause mode, zooming 400% into the screen.
In all seriousness the pssr version clearly looks better than fsr I don't know what they're saying
 

bundylove

Member
Honestly i havent tried the psvr2 yet. I bought a ps5 pro last week and im stoked how good the image quality is.. it's crazy. Can't wait too see how the future games will look if the current games looks so good.
Do not miss out on it.

This is the first game that just floored me.
Native 120hz and full 4k clean image. Zero screen door effect. Its so immersive.



Psvr 2 just like the pro is only getting better.

And this is why i stay with playstatiion. They still try to offer the full palette of gaming experience. Either trough flat screen or vr or portable with the ps portable.
 
Jedi1.gif




jedi2.gif


(this one's a static scene)



jedi3.gif




jedi4.gif




jedi5.gif



they feel DLSS is 'CLEARLY' better here :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

and it's weird? to see PSSR looking sharp in motion?

I thought that was the whole point of AI upscaler LOL









A.gif



This newer version of PSSR appears slightly sharper than the old model,

and no, this is not just some added sharpen filter, just look at the texture details on stone walls.

A sharpen filter does not magically create details.





4.gif




5.gif



these are vs the regular PS5 FSR2

then again DF's not sure if this is an upgrade :messenger_tears_of_joy:
 
Lastly, the whole "PSSR is comparable to FSR2" angle is absolutely bollocks. FSR completely breaks apart in motion, a pretty important aspect of playing games. It's not even in the same ballpark with PSSR. In Jedi survivor for example with exaggerated animations and fast movement the FSR issues were too obvious on the base PS5 version (where I finished it) and I have no idea why they don't mention it here.
Its because these jackasses dont actually play the game. I beat this game 3x and like you say, FSR is not even in the same ballpark.
 

Killer8

Member
PSSR really seems to struggle with shadowed foliage for some reason. This game, Silent Hill 2 and even Rise of the Ronin all exhibit the same behaviour. It's good that it can be fixed but it seems too late now for some of the games I listed.
 

Bojji

Member
PSSR is more unstable. DLSS is way too blurry. That’s to be expected when upscaling from 900p. Way too low a base resolution.

Game also has no sharpening slider with DLSS while sharpening is provided with PSSR.

PSSR looks sharper and clearer in motion

Why does DF care so much about stability at rest when you aren’t moving?
PSSR was sharper in motion, that was easy to see in the video, something DF was loath to admit.

There is more aliasing and unstability on PSSR side.
 
I played Uncharted 4 on PC, and it looked terrible with DLSS. Easily one of the worst implementations of the tech.
It was extremely blurry, even after changing the dll.
DLSS image quality in Uncharted 4 is on the softer side, but extremely blurry? If that's extremely blurry than what about image quality in typical PS5 game?


u4-2024-12-07-21-19-10-436.jpg



DLSSQuality

u4-2025-01-19-00-33-46-495.jpg


Native TAA

u4-2025-01-19-00-34-00-396.jpg
 
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Bojji

Member
Jedi1.gif




jedi2.gif


(this one's a static scene)



jedi3.gif




jedi4.gif




jedi5.gif



they feel DLSS is 'CLEARLY' better here :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

and it's weird? to see PSSR looking sharp in motion?

I thought that was the whole point of AI upscaler LOL









A.gif



This newer version of PSSR appears slightly sharper than the old model,

and no, this is not just some added sharpen filter, just look at the texture details on stone walls.

A sharpen filter does not magically create details.





4.gif




5.gif



these are vs the regular PS5 FSR2

then again DF's not sure if this is an upgrade :messenger_tears_of_joy:

Sharpening the picture is not the point of ML solutions, you could have that even with FSR1. CLEANER picture is, and PSSR fails to deliver that, picture is much better than in P9 version but still full of image instability (film grain like noise).

Game also has no sharpening options on PC, it probably has zero DLSS sharpness while PSSR clearly has some sharpening pass applied.

What is the most funny is that game is on patch 10 and still full of bugs...
 
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winjer

Member
Jedi1.gif




jedi2.gif


(this one's a static scene)



jedi3.gif




jedi4.gif




jedi5.gif



they feel DLSS is 'CLEARLY' better here :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

and it's weird? to see PSSR looking sharp in motion?

I thought that was the whole point of AI upscaler LOL









A.gif



This newer version of PSSR appears slightly sharper than the old model,

and no, this is not just some added sharpen filter, just look at the texture details on stone walls.

A sharpen filter does not magically create details.





4.gif




5.gif



these are vs the regular PS5 FSR2

then again DF's not sure if this is an upgrade :messenger_tears_of_joy:

Impressive that PSSR already looks noticeably better than DLSS in some of those comparisons.
 

James Sawyer Ford

Gold Member
Jedi1.gif




jedi2.gif


(this one's a static scene)



jedi3.gif




jedi4.gif




jedi5.gif



they feel DLSS is 'CLEARLY' better here :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

and it's weird? to see PSSR looking sharp in motion?

I thought that was the whole point of AI upscaler LOL









A.gif



This newer version of PSSR appears slightly sharper than the old model,

and no, this is not just some added sharpen filter, just look at the texture details on stone walls.

A sharpen filter does not magically create details.





4.gif




5.gif



these are vs the regular PS5 FSR2

then again DF's not sure if this is an upgrade :messenger_tears_of_joy:

Yep.

DF has some terrible takes. It's almost like they're afraid to give PSSR too much credit and that DLSS, being first, must therefore be better. But it's not in practice in this case. I'm not going to sit still on a screen and care that PSSR is slightly more unstable but yet in motion has far better clarity and apparent resolution.
 
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If it was just a filter, you'd see a sharper image both standing still and in motion. But that was not the case in the video footage of Jedi Survivor.
Except that there are post-processed sharpening filters (like AMD CAS) that can be applied only to moving frames and adjust their intensity depending on the speed, so far all that has been seen of PSSR indicates sharpening by post-processing (in some cases with over sharpening like in TLOUS).
 
PSSR was sharper in motion, that was easy to see in the video, something DF was loath to admit.
Indeed. And how can they say that with a straight face?

Overall DLSS is a clear winner
Who is playing the game in stills? DLSS is a blurry mess in comparison. Very noticeable in almost all the scenes.

NZxR5hZ.jpeg
 
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