Lot of console players in here blissfully unaware of how even a doubling of fps from 30 to 60 can cause knock-on bugs down the road. Some are completely impossible to find unless you play every single mission in the game and thoroughly test the fuck out of it, but could be seriously problematic. For instance, GTA IV on the Xbox (and PC) at 60 fps breaks a sequence in the final mission where you have to climb into a moving helicopter. The increase in framerate throws off the assurance and makes it nigh impossible to complete. You see these videos and think ah hah it's really that simple! But the truth is, it isn't, and every single Rockstar game that I've tested on PC has had some flaws show themselves when you unlock that 30 fps limiter. Sony can't just go and do that on their own without Rockstar thoroughly play testing the game and making sure nothing erroneous occurs by cause of fps unlock. I can personally confirm there are at least visual issues with RDR2 at 60 fps on PC, one being broken train smoke in cutscenes: