Thebonehead
Gold Member
You're mistaken.
This is actually Grossberger from the movie Stir Crazy.
It's an understandable error. He's lost a tiny bit of weight since his Hollywood days.
Aye you sure he's not King Kong Bundy
You're mistaken.
This is actually Grossberger from the movie Stir Crazy.
It's an understandable error. He's lost a tiny bit of weight since his Hollywood days.
You're mistaken.
This is actually Grossberger from the movie Stir Crazy.
It's an understandable error. He's lost a tiny bit of weight since his Hollywood days.
It absolutely would, make it run Cyberpunk with Path Tracing at higher resolution and watch it drop considerably more than 20fps compared to the barebones Console version.The assumption, Vick, is that a 5090 wouldn't be running the game as low as 20fps lower than the PS5 Pro tho.
lolA Pro console should run the games at least as good as the base consoles, if not better, with expected visual enhancements.
Performance Now with increased base resolution (1440p), better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality.
All on top of the tree shading, absolute lol at minor differences/hard to see. From the same users it would most likely be a complete generational difference if we were talking 5090 vs PS5 Pro.
Didn't a later patch (the same one that included 120fps mode only in XSX at first) fix that in XSX without framerate penalty??.I thought PS5 has always had better tree shading than Series with Dying Light 2?
Edit:
No idea, I only remember those early videos (DF/VG).Didn't a later patch (the same one that included 120fps mode only in XSX at first) fix that in XSX without framerate penalty??.
In fact I seem to remember it being specifically specified in that patch. I'll look into it to be sure.
You guys are too much!
Oliver does great work and that's all that should matter.
I'm all for taking the piss out of people, but I prefer it when its banter and they can defend themselves. This DF attitude on GAF is too much. We would be lost without them.
It absolutely would, make it run Cyberpunk with Path Tracing at higher resolution and watch it drop considerably more than 20fps compared to the barebones Console version
As long as it's locked 60fps with all these enhancements who the heck would prefer the visually compromised version for 15fps higher frames at 120hz?
For me and I'm sure many others. Performance mode has always been about hitting 60fps. The Pro's focus was always on hitting that 60fps, whilst getting quality like fidelity. And from all the accounts I've seen, people are loving the DL2 Pro patch.The point of performance mode is better... performance. They have other modes to increase graphics quality end thanks to what they changed now it runs worse than series X. 500$ console from 2020.
Shame we don't have standard PS5 comparison.
Edit: you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
Yeah, should start listening to Bojji instead when it comes to PS5 Pro.you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
To obviously convey how different visual settings/heavier tech impacts performance regardless of hardware???
Why bring in path tracing, a notoriously expensive thing, DL2 isn't using any kind of RT in its performance mode, the RT is restricted to the 30fps mode.
Fair enough I guess.Possibly people who want to play in the 120fps mode ? The mode is there for a reason.
If you want to stick to 60fps, there's also a 1440p/60fps Balanced mode on PS5/SX as well, that brings up the resolution considerably (1080p > 1440p) on those consoles.
Difference is still there in this latest video, so no.Didn't a later patch (the same one that included 120fps mode only in XSX at first) fix that in XSX without framerate penalty??.
In fact I seem to remember it being specifically specified in that patch. Or It was on one mode? ...I'll look into it to be sure.
I'll look, I'm not sure either. But I think DL2 received a 120fps patch months before the PS5 version and it finally ran the game at a higher resolution and framerate than Sony's console.No idea, I only remember those early videos (DF/VG).
For me and I'm sure many others. Performance mode has always been about hitting 60fps. The Pro's focus was always on hitting that 60fps, whilst getting quality like fidelity. And from all the accounts I've seen, people are loving the DL2 Pro patch.
But its image quality is better on its performance mode too.You have balanced mode for that: 60fps with best possible quality.
Performance shouldn't be worse than on weaker console...
And ripping the piss out of the way someone looks is well out of bounds for me.You guys are too much!
Oliver does great work and that's all that should matter.
I'm all for taking the piss out of people, but I prefer it when its banter and they can defend themselves. This DF attitude on GAF is too much. We would be lost without them.
But its image quality is better on its performance mode too.
Let me put it another way. I have an XSX and a PS5 Pro. I know I'll have the better experience on PS5 Pro. And be honest with yourself. If you had a PC version with the two modes: PS5 pro mode and XSX mode, which would you choose?
I'm sure everyone would be able to feel the difference between 80fps and 90fps, more than they would notice higher resolution, shaded trees, better contact shadows, global illumination, screen space reflections, spot shadows, sub surface scattering quality and fog quality in the same mode.But its image quality is better on its performance mode too.
Let me put it another way. I have an XSX and a PS5 Pro. I know I'll have the better experience on PS5 Pro. And be honest with yourself. If you had a PC version with the two modes: PS5 pro mode and XSX mode, which would you choose?
I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?It absolutely would, make it run Cyberpunk with Path Tracing at higher resolution and watch it drop considerably more than 20fps compared to the barebones Console version.
In DL2 we are talking higher resolution, better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality, on top of this already present trees difference:
And we're acting surprised Performance isn't the same?
As long as it's locked 60fps with all these enhancements who the heck would prefer the visually compromised version for 15fps higher frames at 120hz?
lol
Guess they could simply enable an "Ultra Performance Mode" or something running at 120fps with same Series X settings and resolution. That nobody on the planet would use.
I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison
- Balanced - Upscaled 4K at 60 FPS. Now with increased base resolution (1512p), improved Global Illumination, Screen Space Reflections and Sub Surface Scattering Quality.
- Resolution - Native 4K at 30 FPS. Now with better Contact Shadows, Global Illumination, Screen Space Reflections and Sub Surface Scattering Quality.
- Performance - Upscaled 4K with VRR, up to 120 FPS. Now with increased base resolution (1440p), better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality.
- Quality - Upscaled 4K at 30 FPS with Ray Tracing. Now with increased base resolution (1440p), better Contact Shadows, Global Illumination and Sub Surface Scattering Quality.
And that's what they did.I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison
I think it's a great device, though kinda niche atm.I think this convinced me, I'm going to get a Portal now.
These are the 4 modes post update, all of them seem to have some visual improvements going by the text blurb at least.
The base game on PS5/SX also has 3 modes IIRC (unless they patched a 4th one recently), Resolution, Performance and Balanced.
Balanced is the easy choice as it's a good resolution and the 60fps is mostly stable.
Okay I didn't realise.And that's what they did.
Except now the unlocked frame rate mode on Pro has many additional visual/technical advantages over base consoles in the same mode.
Depends on your target. Obviously performance mode was nowhere close 120fps so they sacrificed a few extra frames while almost doubling resolution plus additional effects and still staying above 60, which seems to be their main target for performance mode and not 120 which the console wasn't reaching anyway. To me it sounds great as the current performance mode is better than the previous balance one.A Pro console should run the games at least as good as the base consoles, if not better, with expected visual enhancements.
Why to appease some pointless forum platform warring? Thankfully they're better focused than that. And know most are going to appreciate the uptick in fidelity. I think its great they're keeping a focus on fidelity too.Pro should run same settings as Xbox with higher frame rate do this is the mode I would choose out of those - the missing performance mode.
Why to appease some pointless forum platform warring? Thankfully they're better focused than that. And know most are going to appreciate the uptick in fidelity. I think its great they're keeping a focus on fidelity too.
Nah, the whole idea of the pro is that you get fidelity mode at 60 fps. since the game is already running at 60 fps on the base ps5, it makes sense to increase the graphics settings.The point of performance mode is better... performance. They have other modes to increase graphics quality end thanks to what they changed now it runs worse than series X. 500$ console from 2020.
Shame we don't have standard PS5 comparison.
Edit: you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
My understanding was that the balanced mode can occasionally drop below 60fps and does really require VRR for consistency. The Performance mode is going to be locked all the time in all scenarios, whilst providing improved fidelity. Anyway, I'll leave you to die on your hill. For DL2, I think the devs have done it correctly. I just wish they'd have added HDR.They already have mode for that. Performance mode should be aiming for the highest frame rate.
Now to get the best performance on consoles you need series x.
Nah, the whole idea of the pro is that you get fidelity mode at 60 fps. since the game is already running at 60 fps on the base ps5, it makes sense to increase the graphics settings.
very few people have vrr tvs so it honestly doesnt even matter that it is losing to the xbox in the 120 fps mode. as long as the 60 fps mode is solid with these new graphics settings, what the pro is offering is more inline with cerny's marketing pitch.
Why to appease some pointless forum platform warring? Thankfully they're better focused than that. And know most are going to appreciate the uptick in fidelity. I think its great they're keeping a focus on fidelity too.
And ripping the piss out of the way someone looks is well out of bounds for me.
Oliver is one of the best ones on DF
Also, If that were the premise and any fps above 70fps with VRR doesn't matter, in the same situation the Studio could also be required to improve other aspects and graphic details in XSX because it has 15-20fps of space and the native resolution is similar (1404p XSX vs 1440p PS5Pro) .Game has four modes (2x 30fps, one 60fps and one 60fps+) so they clearly didn't listen to Cerny at all.
The weird thing though is after spending considerable time with DL2 on Pro, it doesn't look much better with all that RT at least not in Balanced mode ...the iq is very nice but compared to PC with RT gi? NopeI thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison
It's just that seeing people start to ridicule physical and other personal aspects is a regrettable and reprehensible point.You guys are too much!
Oliver does great work and that's all that should matter.
I'm all for taking the piss out of people, but I prefer it when its banter and they can defend themselves. This DF attitude on GAF is too much. We would be lost without them.
Never seen such an incompetent group of fuck ups as Bloober with this Pro patch...Wtf is happening with that SH2 patch... they went back to TSR but the GI looks much worse now in performance mode, there is almost no shading... also how come its running basically at the same Perf of the base PS5 when they are almost the same resolution and both using TSR, were is the ~30-45% GPU boost at???
There is more going on here than meets the eye i think.
Wtf is happening with that SH2 patch... they went back to TSR but the GI looks much worse now in performance mode, there is almost no shading... also how come its running basically at the same Perf of the base PS5 when they are almost the same resolution and both using TSR, were is the ~30-45% GPU boost at???
There is more going on here than meets the eye i think.