• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry, Gran Turismo 7: PS5 Pro Tech Review - Upgraded RT, 120Hz Support, PSVR2 + 8K - The Complete Analysis

Gaiff

SBI’s Resident Gaslighter
W5WtUfQ.png


Jurassic Park Water GIF
 

DanielG165

Member
Forza still unable to do better with a 4090-powered PC than a cross-gen game.
Because Forza Motorsport ‘23 feels like a wholly corporate entry, and not a game that was made with a lot of passion and care put behind it, even with a good amount of updates under its belt. It’s still impressive that it can run at 60 fps with RT on during gameplay, though. But, it gets absolutely demolished by this, and FH5, both cross gen titles, but ones that actually utilize the hardware well, and were efficiently developed.

FM23 is a blunder, and I say that as a longtime FM fan.
 

ByWatterson

Member
Haven't watched video yet but the resolution of the reflections distracts on some cars and seems to cause weird filtering and pop-in costs.

Sharpest image to my eyes is RT off, 60hz, PSSR on.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Nah nah nah I was told there is a PSSR tax that takes away the performance gains. SlimySnake SlimySnake snake did his testing and proved it
I never understood that angle. PSSR's objective is to reconstruct the input resolution and give the appearance of the output resolution. Its performance should be compared to the output, not the input, and it's always faster there. DLSS was described as "free performance", so I'm unsure where this train of thought of PSSR being so costly comes from. Sure, PSSR reconstructing from 1440>4K will have a lower fps than native 1440p, but what it aims to do is deliver 4K-like quality, so it should be compared to that.
 
Last edited:

Vick

Member
TAAU runs at a much higher input resolution. PSSR drops to as low as 1080p. TAAU is pretty much 4K.
Yep, and the difference is noticeable. Not sure what I would do in chase cam, despite some undeniable visual treats granted by RT:

4aouXib.gif


The better IQ would counterbalance things a bit. But I know I would feel surely forced to use PSSR RT when inside the car, because this is truly something.

fubebtS.gif

Gif from B benzy

And man, those matte/rough reflections in the video are nuts! Pre-Rendered looking stuff.

0bs29Zw.png



Edit:

Just realized in chase cam you can have RT without PSSR.. well, that's what I would use.
 
Last edited:

Zathalus

Member
Nah nah nah I was told there is a PSSR tax that takes away the performance gains. SlimySnake SlimySnake snake did his testing and proved it
His testing is correct. Upscaling from the same internal resolution and it seems PSSR is indeed more taxing vs something like TAAU. Ideally it shouldn’t matter as PSSR should provide the superior image quality even if the input resolution is lower. That is not always the case right now as the PSSR+RT image suffers a bit with noise and artefacts. PSSR without RT (performance mode) does provide great IQ though.
 

Gaiff

SBI’s Resident Gaslighter
His testing is correct. Upscaling from the same internal resolution and it seems PSSR is indeed more taxing vs something like TAAU. Ideally it shouldn’t matter as PSSR should provide the superior image quality even if the input resolution is lower. That is not always the case right now as the PSSR+RT image suffers a bit with noise and artefacts. PSSR without RT (performance mode) does provide great IQ though.
TAAU as far as I'm aware is the cheapest and often worst upscaling solution. I tried it in Ragnarok and get a higher fps than with DLSS Q, XeSS, or FSR, so PSSR being more demanding is expected.

What I find baffling with the PSSR discourse is that people act surprised it has a cost and will compare it to the same native input resolution . If PSSR produces an image comparable to native 4K with a 1440p input, who cares that it runs slower than 1440p? What matters is that it runs faster than 4K, y'know, the quality it tries to reproduce.
 
Last edited:

Zathalus

Member
TAAU as far as I'm aware is the cheapest and often worst upscaling solution. I tried it in Ragnarok and get a higher fps than with DLSS Q, XeSS, or FSR, so PSSR being more demanding is expected.

What I find baffling with the PSSR discourse is that people act surprised it has a cost and will compare it to the same native input resolution . If PSSR produces an image comparable to native 4K with a 1440p input, who cares that it runs slower than 1440p? What matters is that it runs faster than 4K, y'know, the quality it tries to reproduce.
I think the concern comes from that the performance increase from the base PS5 to the Pro is a bit on the meagre side. So PSSR being heavier than FSR or TAA cuts into that already smallish performance increase. Combined that with the titles that are using PSSR questionably and the seemingly issues it has with RT and some shade and questions are being thrown at the benefits of the Pro.

All that being said, this is all pretty new to both Sony and AMD so I’m sure the performance overhead and upscaling quality will benefit over time. Once those improvements come and developers have more time with the system, instead of just hasty patches, and I’m sure the Pro will stand on its own.
 
Last edited:

Kangx

Member from Brazile
One thing that John missed is detail resolution and motion clarity resolve.

How does PSSR compare to TAAU with massive resolution differences in RT mode and with PSSR enable on frame rate/resolution mode vs TAAU when RT turned off?

We all know with RT on, the image quality suffered with PSSR enable because of low resolution due to interior RT rendering, but what about without RT when enable PSSR vs TAAU?

Fram rate takes a hit when PSSR enable without RT, and what is the trade off? Does he listed the detail in written article?
 
Last edited:

sachos

Member
PSSR On and RT On cockpit view seems to be the best. The effect it has on the interior view is transforamtive holy shit. If you dont care about cockpit then PSSR Off and RT On seems to be the best.
Amazing work by PD. One thing i did not catch, is RT working in VR mode?

Also props to John's videos, look how easy he makes it to highlight the differences with a simple fast back and forth RT On vs Off. I would have liked a little bit more PSSR comparisons, i was too mesmerized by the RT interior views to even care lol.
 
Last edited:
I think the concern comes from that the performance increase from the base PS5 to the Pro is a bit on the meagre side. So PSSR being heavier than FSR or TAA cuts into that already smallish performance increase. Combined that with the titles that are using PSSR questionably and the seemingly issues it has with RT and some shade and questions are being thrown at the benefits of the Pro.

All that being said, this is all pretty new to both Sony and AMD so I’m sure the performance overhead and upscaling quality will benefit over time. Once those improvements come and developers have more time with the system, instead of just hasty patches, and I’m sure the Pro will stand on its own.
The devs also sometimes add stuff in performance mode on the PRO that wasn’t there in the base performance mode. In those cases the perfomance increase can indeed seem minor without knowing the details.

That isn’t very good if the normal peasant can’t tell the difference.
 

Senua

Gold Member
Looks amazing. The cockpit view with RT looks nuts

"Best ray-traced reflections we've ever seen in a racing game."

Forza still unable to do better than a cross-gen game with a 4090-powered PC .
The mirror RT reflections in FM are shite. They need to release the promised RTGI mode for PC. It's been over a year
 
Last edited:
Top Bottom