Draugoth
Gold Member
00:00 Introduction
02:24 PS5/Xbox Series X|S Graphics Comparison
09:33 Xbox Series X|S Frame-Rate Test
10:48 PS5 Frame-Rate Test
12:16 Switch Graphics Comparison
15:03 Switch Frame-Rate Test
16:21 Verdict
- All consoles include cross-play
Resolution:
- PS5 DRS 1080p to 1215p
- Series X DRS 1512p to 2160p
- Series S ; DRS to 1080p with minor drops
- Visual features are a match across the three
Effects:
- PS5 has a slightly higher geometry draw distance, followed by SX then SS
- SX has shadows equivalent to PC's high, PS5 is between High and Epic and can look sharper
- However PS5 shadows are more aliased with SX looking more diffused in areas
- In some cases PS5's approach is better, in others SX's
- PS5 has more aliasing on depth of field effects
- PS5 / SX have 4K UI, Series S has 1080p UI
Performance:
- SX has locked 60 FPS with one-off camera judder related drops
- SS is similarly locked and has less one-off camera judder drops
- PS5 is often between 45 to 55 FPS, non-VRR displays will notice big lurches
Switch:
- Docked: 360p to 720p DRS
- Effects and texture resolution are lowered to accommodate
- DoF, volumetric shaft, player self-shadowing is disabled
- Visual presentation takes a drastic hit compared to other consoles
- However it retains all physics, SSR etc.
- Portable: Visuals matched with Docked
- Same DRS window but runs closer to lower more often
- 30 FPS target with frame-pacing issues
- Auto-save stutters are longer compared to other consoles
- Can drop to 20s in stress combat areas
- Between PS5 and SX, DF recommends playing the Xbox version
- On Switch, playing on portable is preferred over Docked
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