- 'Triumphant return for Machine Games'
- Latest fork of ID Tech 7 called 'Motor'
- RTGI targeting 60fps on consoles
- All cut-scenes are rendered in real time
- Largely excellent character models, captures look of the actors wonderfully but has a bit of uncanny valley for the opening recreation of Raiders.
- Some drops on camera cuts and some animations run at 30fps when the world around is 60fps
- Water tech praised, uses geometric mesh like last few Wolf games but in better quality
- Game offers 2 aspect ratio options.
- However there are no Performance or Quality options, only a single 60fps mode
- Traditional 16 : 9 and Ultra Wide. Ultra Wide is John's preferred method
- Options to toggle motion blur, chromatic aberration, grain. sharpness etc
-Troy Baker's Indy voice likeness praised in direct comparison to original movie
- General digital acting praised across the board
- Hair rendering also praised in a 'realistic, clean, manner'
- Does not use strand hair, uses traditional cards but can often be mistaken for strands
- Update: Confirmed to be using strand hairs, not card. (John on twitter)
- RTGI is used very effectively with no light bleeding and noise.
- Compared to Epic's Lumen, it's very clean without needing ray reconstruction
- RT is only for GI, reflections are SSR only.
- Series X uses dynamic scaling to 1800p with 'very clean' image quality
- Series S uses RTGI as well with dynamic resolution to 1080p scaling
- Both consoles use Variable Rate Shading which looks fine on SX but Series S's lower resolution makes it stand out
- Series S has a smaller install size, it omits the 45~GB texture pack found on SX
- RT is present but reduced in quality along with shadow quality and cascades
- Texture quality is also often muddy in comparison
- Series X has low shadow cascades as well but Series S stands out more
- Vast maps compared to large Hitman zones, not an open world game.
- Game play is locked 60FPS in DF's testing with RTGI
- Cut-scenes dropping single frames on camera cuts aside, the performance is 'perfect'.
- Zero loading during game, everything is seamless from start to end
- Pacing praised, Riddick comparisons made
- Environmental enemy and combat animations also praised
- Stealth AI is 'good' but very video-gamey, with large grey zones in their vision
- Multiple options on how to tackle areas
- Some minor visual glitches and animations like enemies hanging off edges noted
- DF praise audio quality, reverb and SFX.
Wrap-Up
- 'Manages to perfectly capture the essence of Indiana Jones'
- 'One of the best licensed games I've played' - John
- The Great Circle outdoes every Indy game (since Fate of Atlantis)
- PC video coming soon, some differences already noted like SX RTGI being lower than lowest on PC