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Digital Foundry: Indiana Jones And The Great Circle - Digital Foundry Tech Review - Xbox Series X|S - HDR Video!

Bernardougf

Member
Single 60 fps mode.

6nA146C.jpeg
 
Lumen was marketed as cheap dynamic GI that can run even on consoles, but it's very expensive. In black myth wukong I only saw 22% relative performance difference between PT and Lumen, so I suspected that less intensive RT GI could run faster than UE5 Lumen while looking better (Lumen has artefacts/noise issues) and this game proves it.
 
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FalconPunch

Gold Member
The more video I watch of this Indy game, the less impressed I am with the graphics. It’s really visually inconsistent. The texture are really lacking. Some parts look amazing and some look like last gen. Some of the buildings give some serious wall guy vibes and some of the other edges are so sharp, it looks like a cardboard cut out. The shadows when outdoors are seriously lacking.

It’s crazy too because some parts like the hair rendering and lighting are really good. Then you have the Jello looking water and that sand effect that John showed? Also the cloth material is really lacking for me. It looks quite last gen. Then the animations are really hit or miss.

I see strong dna of Wolfenstien the new order in this game as it relates to visuals. I’ll need to play it in series X once it’s out. For now though, watching the DF video on my 77 inch Oled, its visuals look off to me in many ways. Like some things are missing. Maybe the pc version will be more complete as it relates to lighting and shadowing but, as for the rest, it’s a serious 🤔🤔🤔
 
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Gaiff

SBI’s Resident Gaslighter
Lumen was marketed as cheap dynamic GI that can run even on consoles, but it's very expensive. I only saw 22% relative performance difference between PT and Lumen, so I suspected that less intensive RT GI could run faster than UE5 Lumen while looking better (Lumen has artefacts/noise issues) and this game proves it.
Cheap because it has a software fallback. Software Lumen is cheap compared to hardware Lumen. It’s still far more expensive than other techniques like probe-based GI, light maps, and all the traditional baking techniques.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
It seems that in that aspect John has been corrected and the game does implement a hair system after all.





Speaking of comparisons between graphics engines with respect to IDtech, it should be known that each Studio uses variants under the same base. They even have their own name:

IDSoftware........ "IDtech"
Arkane............... "Void Engine"
MachineGames.. "Motor"

In other words, each STudio adjusts and modifies features and technology to adapt it to the characteristics of the game itself.



Very nice, will update the summary post too.
 

twilo99

Member
Xbox: "We own id Tech. It can do a flawless 60fps with dense geometry in large open world spaces and full ray traced global illumination, even on Series S."

Halo Studios: "Let's switch to Unreal!"

It makes no sense to me as well but someone here mentioned art direction and maybe physics being a deciding factor for Halo ... could be, but I think it's silly internal "politics"
 

vkbest

Member
Lumen was marketed as cheap dynamic GI that can run even on consoles, but it's very expensive. In black myth wukong I only saw 22% relative performance difference between PT and Lumen, so I suspected that less intensive RT GI could run faster than UE5 Lumen while looking better (Lumen has artefacts/noise issues) and this game proves it.
The problem with UE5 is nanite, the biggest scam ever.
 

DanielG165

Member
Lumen was marketed as cheap dynamic GI that can run even on consoles, but it's very expensive.
It is expensive, even in its software form. In Stalker 2 on Series X, that title pushes the system to what feels like the very limit, and it utilizes software lumen for lighting and reflections (I believe on that second one), and nanite.
 
The problem with UE5 is nanite, the biggest scam ever.
I'm not a fan of lumen, but nanite impressed me a lot in games like Hellblade 2 (even a simple rock on the ground has a lot of detail in this game), Black Myth Wukong, Robocop, or upcoming marvel 1943. There are also extremely impressive tech demos like the Matrix. Do you think similar level of detail can be achieved without nanite and still offer better performance?
 
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GymWolf

Member
Nanite impressed me a lot in games like Hellblade 2 (even a simple rock on the ground has a lot of detail), Black Myth Wukong, Robocop. There are also extremely impressive tech demos like the Matrix. Do you think similar legel of detail can be achieved without nanite and still offer better performance?
Nanite is impressive and quite frankly, the best thing about ue5, you are correct.
 
Nanite is impressive and quite frankly, the best thing about ue5, you are correct.
Nanite looks amazing, but I was also impressed by how fast Nanite can render insanely detailed panoramas. Even my old GTX1080 was able to run UE5 tech demos when I set the lumen quality to the lowest possible level. It wasn't until I increased the lumen quality that the performance dropped to unplayable levels. My current GPU has enough power to run 'lumen GI' at a smooth frame rate, but I can still see annoying noise that reminds me of poorly encoded video.

For example black myth wukong looks great when I dont move the camera, but as soon I start moving the camera there's noticeable noise (especially around characters). At first I thought that maybe DLSS or FG is creating that noise, but nothing changed even when I turned off DLSS settings. Right now I'm playing Casting of Frank Stone, and although the graphics in this game look amazing, the noise ruins the experience.

I really hope that Epic will realise that there are better alternatives to their lumen GI. Indiana Jones or Metro Exodus both have dynamic GI that doesn't destroy performance and image quality.
 
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salva

Member
Man IDTech just runs 60fps perfectly... And looks great!
It's mind boggling with all the tech under Microsoft's studios, such as IDTech, they chose UE5 for the future if Halo 🤦‍♂️
 

GloveSlap

Member
Looks really good for 60 fps. I just have to decide whether to play on Series X or 3070. I have doubts that 3070 will be much better, but who knows.
 

Darsxx82

Member
Man IDTech just runs 60fps perfectly... And looks great!
It's mind boggling with all the tech under Microsoft's studios, such as IDTech, they chose UE5 for the future if Halo 🤦‍♂️
In that case they should have offered Halo to Machine Games or IDSoftware..... :pie_hugging

343 with IDtech gives me the same little confidence as 343 with UE5. In the latter case, at least you avoid the problem of the difficulty of hiring qualified people or training them.
 

Mister Wolf

Member
Nanite looks amazing, but I was also impressed by how fast Nanite can render insanely detailed panoramas. Even my old GTX1080 was able to run UE5 tech demos when I set the lumen quality to the lowest possible level. It wasn't until I increased the lumen quality that the performance dropped to unplayable levels. My current GPU has enough power to run 'lumen GI' at a smooth frame rate, but I can still see annoying noise that reminds me of poorly encoded video.

For example black myth wukong looks great when I dont move the camera, but as soon I start moving the camera there's noticeable noise (especially around characters). At first I thought that maybe DLSS or FG is creating that noise, but nothing changed even when I turned off DLSS settings. Right now I'm playing Casting of Frank Stone, and although the graphics in this game look amazing, the noise ruins the experience.

I really hope that Epic will realise that there are better alternatives to their lumen GI. Indiana Jones or Metro Exodus both have dynamic GI that doesn't destroy performance and image quality.

They'll just optimize it to make it more performant. Likely already have. Isn't the UE5 used for Stalker 2 very old?
 
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They'll just optimize it to make it more performant. Likely already have. Isn't the UE5 used for Stalker 2 very old?
Yes, STALKER 2 uses the old Unreal Engine 5.1. I tested Matrix Tech Demo 5.1 vs 5.3 and there was a big improvement in performance and stuttering between 5.1 and 5.3, but the stuttering was still annoying. Lumen GI noise was also there whether I was using software lumen or hardware lumen. IDK how many years it will take Epic to finally fix the problems with this engine.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
I didn’t really have a lot of interest in this game before, but seeing this video makes me want to binge the first three movies and then play this.
 

Thebonehead

Gold Member
Oh well - Got suckered into buyinng the early access so downloading the latest nvidia driver and saw a couple of interesting things there.

Forza RTGI - Didn't realise that was happening - Haven't played this one at all - Think thats more Turk1993 Turk1993 Senua Senua ?

Space Marine 2 now supports FG

TjEM9hX.jpeg
 

ZehDon

Member
Xbox: "We own id Tech. It can do a flawless 60fps with dense geometry in large open world spaces and full ray traced global illumination, even on Series S."

Halo Studios: "Let's switch to Unreal!"
Their switch to Unreal Engine is less about the technology that Unreal offers, and more about them being able to hire contractors without needing to train them on their in-house engine before they're productive. Swapping to Id Tech doesn't solve that problem, even if it gets them off of BLAM!.
 

RJMacready73

Simps for Amouranth
I'm not a fan of lumen, but nanite impressed me a lot in games like Hellblade 2 (even a simple rock on the ground has a lot of detail in this game), Black Myth Wukong, Robocop, or upcoming marvel 1943. There are also extremely impressive tech demos like the Matrix. Do you think similar level of detail can be achieved without nanite and still offer better performance?
I'm still waiting for Sony/Epic to release that first UE5 Tomb Raider demo, to date that's been the best visuals I've seen period along with the newer Lights demo, ffs guys just release it and let us have our 5mins wandering around going Ooooo & Aaaaahh before installing
 

Gonzito

Gold Member
Just a heads up. I have tried the game on PC gamepass and DLSS is busted, it causes flickering, particularly in shadows and some assets in the environment. TAA native is the best option for now
 
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