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Digital Foundry: Stellar Blade - PS5 Pro Review - One Of The Best Upgrades We've Seen

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Skifi28

Member

FrankWza

Gold Member
Crazy to have an action game with this level of performance look this good. There has always been a trade off. Especially when it's as open as this game is.
 

Fbh

Member
Well look at that: A game that focused on tech that consoles can actually handle at 60fps and ran at decent modern resolutions on base Ps5 sees a big boost on ps5 Pro offering fantastic image quality running at a nice 70-80fps.
But nah, let's make more 540p games with ray traced water reflections!!!!.
 
Well look at that: A game that focused on tech that consoles can actually handle at 60fps and ran at decent modern resolutions on base Ps5 sees a big boost on ps5 Pro offering fantastic image quality running at a nice 70-80fps.
But nah, let's make more 540p games with ray traced water reflections!!!!.
PSSR looks to do really well if the input resolution is high enough (say >1440p).

However, the problem lies if devs have to lower resolution to 1080p or lower, to make headroom for newer tech like full RT, Nanite etc. Then it becomes a tricky balancing act it seems.
 

Tqaulity

Member
Wow a positive impression of the PRO? What's going on here?

Seriously, Stellar is an awesome game that I played a tiny bit of on the base PS5 but just felt that the performance and IQ never quite came together to deliver on it's potential. I could see the promise but it wasn't clicking. Now, playing this game on the Pro is just sublime. Between the improved IQ and framerate, it looks so much better while feeling so much fluid. Definitely one of the best PS5 PRO updates to date. And PSSR looks wonderful here. Great temporal stability, AA, and clarity. Makes you wonder why all PSSR integrations can't look this good :pie_thinking:
 

Nankatsu

Member
I'm sure they spent too much time looking at those tiddies and some issues weren't spotted.

It would happen to me to.
 
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Bernardougf

Member
James Sawyer Ford James Sawyer Ford

Another hit-piece. :messenger_smirking:

On topic, games with no or less RT seem to fair well with PSSR.

Imho RT was trully a mistake for this gen.. the hardware is simply not there on AMD side yet... the devs are not doing properly old gen techniques, only trusting in the RT, so you are left with bad looking perfomance modes with no RT or slow-ass fps quality modes... Sony first party are still able to take more advantage for some RT, but thats it. The tradeoff so far has not been worth it imho. Games without full blown RT are looking and performing better if you are not playing in a 4080/4090 at least. And now you have pssr fucking up RT games.
 

TGO

Hype Train conductor. Works harder than it steams.
Imho RT was trully a mistake for this gen.. the hardware is simply not there on AMD side yet... the devs are not doing properly old gen techniques, only trusting in the RT, so you are left with bad looking perfomance modes with no RT or slow-ass fps quality modes... Sony first party are still able to take more advantage for some RT, but thats it. The tradeoff so far has not been worth it imho. Games without full blown RT are looking and performing better if you are not playing in a 4080/4090 at least. And now you have pssr fucking up RT games.
The Callisto Protocol has good RT and is a demanding game.
You're using poor implementation in other games as a defacto for the PS5 Pro.
The hardware is clearly capable even in demanding games.
 

Topher

Identifies as young
Yea it looks really good on PS5 Pro, hopefully other devs fix their shit because there is no excuse.

Exactly. As John says in the video Shift Up is showing "how it should be done". Shift Up didn't get some magical PS5 Pro with fairy dust enhanced PSSR. So I think it is clear that the technology is not to blame. If we are going to point towards poorly implemented games on Pro then fingers needs to be directly squared on the devs.

Personally seeing stuff like this makes me even more excited to see what is coming for the Pro the next couple of years.
 
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