Digital Foundry: The Last of Us Part 2 PC Review - We're Disappointed - Analysis + Optimised Settings

Mibu no ookami

Demoted Member® Pro™
The main issue raised in the video is that the game scales very poorly relative to PS hardware. Here's the thing though, most PC players no longer have PS4-tier hardware. The average is 3060-4060 which can run this game at 1080p/60. Most customers don't care that their GPUs from 8 years ago are getting outclassed by a PS4 because they no longer use them. That is the reason the approval rating isn't in the gutter. As I said, if you had the same performance profile but in 2020, people would shit on it and wonder why they can't run a PS4 game on their 1060s.

This, of course, in no way erases the very valid points mentioned in the video.

The disconnect here should give people pause relating to DF's commentary. It won't, but it should.

Not only is the approval not in the gutter, the approval is STELLAR... for a game many on NEOGAF have called awful and terrible.

Not only is this well received technically, but it's been well received as a game itself, proving that many of the people who shit on this game never really played it and/or are a vocal minority.
 
Last edited:
  • Praise the Sun
Reactions: QLQ

Gaiff

SBI’s Resident Gaslighter
The disconnect here should give people pause relating to DF's commentary. It won't, but it should.
Not the first time it happens. Dead Space Remake, Silent Hill 2, and Black Myth Wukong have all been singled out on PC for their poor performance or stutters, yet they all sit at 92-95% on Steam. Hell, Dead Space Remake even made their 2023 list for worst PC ports, yet it got glowing reviews on Steam.

It’s not like it’s imaginary either as there are frequent forum posts talking about the stutters, but it seems the majority of people don’t see them or they’re not bad enough to undermine the experience.

In a way, DF (especially Alex) does make PC gaming seem a lot worse than it is or at least a lot worse than the average consumer perceives it to be. I still think they should continue pointing out technical issues. Until recently, shader comp stutters were largely ignored. Thanks to them in large part, it’s become s focal point.
 
Last edited:

kevboard

Member
The disconnect here should give people pause relating to DF's commentary. It won't, but it should.

Not only is the approval not in the gutter, the approval is STELLAR... for a game many on NEOGAF have called awful and terrible.

Not only is this well received technically, but it's been well received as a game itself, proving that many of the people who shit on this game never really played it and/or are a vocal minority.

yes, the average user has very low standards, we knew this already.

they seemingly are ok that a game made for PS4 runs at PS4 level graphics on a PS5 level GPU. that doesn't mean a tech reviewer should be ok with that.

it's sad that consumers have such extremely low standards... that's my takeaway here.
 

dgrdsv

Member
I've ran the game for half an hour yesterday and yeah the performance you get on what is ~50x (!!!) faster h/w is just really bad.
Hardly surprising though as ND's engine port to PC which was made by Iron Galaxy for Uncharted LoTC was very much broken, never fixed, and they continue using that baseline instead of making a new port.
The game is constantly limited by GPU to CPU requests so much so in fact that dropping from DLSS P to UP doesn't provide any performance change with GPU being at 100% utilization in both modes - this is always a clear sign of a really bad rendering code which wasn't ported from console properly and still does a lot of CPU-GPU interlocks (consoles are UMA which means that such things are "free" there while on PC it is a constant and severe performance killer).

Shader compilation is a weird one. I generally prefer when it is implemented as a background process which doesn't force the player to wait for some 10s of minutes at each driver update - so that's a good thing for this port.
However the way it is done here is a bit weird as the compilation is happening in chunks at some random points during the game and these chunks are actually very aggressive in utilizing the CPU.
So this is less of a constant background process running with low priority and more of a series of high priority processes which spin up at random places during the gameplay.
From what I've seen such compilation bursts seem to eat into my CPU performance (12C 5900X) by some 25-33% so the fps would go from 200 to some 150 or less at these moments.
This isn't how a proper background shader compilation should be implemented IMO as it has a very clear and big effect on game's performance.

Also they still hasn't fixed the engine's built-in sharpening which has been applied pre-upscale since UC launch.
This means that you basically can't use anything below Quality / 1/2 upscale as these modes end up being insanely oversharpened with no way of reducing or removing this filter.
Has been the case with UC, TLOUP1 and now with TLOUP2, and exactly zero fucks have been given by Sony, ND or whoever did the port to fix that over the last 5 years.
 

viveks86

Member
The performance issues aren't that bad. It's relatively stable. The big problem are the hardware requirements relative to the PS4 version. Of course, you won't see as many complaints when the average Steam user probably has a 4060-tier GPU which is just enough for 1080p60. If this had been released 5 years ago when people still rocked 1060s, the game would have gotten eviscerated for poor performance.
The fact is, the game wasn't out on PC 5 years ago, so the hypothetical evisceration is a moot point.

Perhaps that was their goal from the start. To not push for hardware optimization, but simply port the game in a "good enough" condition to the current mainstream hardware. If no actual users have complaints, then all the "issues" are merely academic and irrelevant. DF can cry all they want, but mostly no on is actually affected, so no one really cares. Not what I hoped for this game, but it seems that's the most we can expect from their porting strategy. That they aren't a broken mess. And the game looks gorgeous anyway, so... it's all much ado about nothing.
 

Mibu no ookami

Demoted Member® Pro™
Not the first time it happens. Dead Space Remake, Silent Hill 2, and Black Myth Wukong have all been singled out on PC for their poor performance or stutters, yet they all sit at 92-95% on Steam. Hell, Dead Space Remake even made their 2023 list for worst PC ports, yet it got glowing reviews on Steam.

It’s not like it’s imaginary either as there are frequent forum posts talking about the stutters, but it seems the majority of people don’t see them or they’re not bad enough to undermine the experience.

In a way, DF (especially Alex) does make PC gaming seem a lot worse than it is or at least a lot worse than the average consumer perceives it to be. I still think they should continue pointing out technical issues. Until recently, shader comp stutters were largely ignored. Thanks to them in large part, it’s become s focal point.

I think BMW is an outlier, but you finding MORE examples of DF being out of touch with reality kind of doesn't help their case here.

One of the most delusional and in my estimation, corrupt influencers (they mostly all are) on the market.
 

Gaiff

SBI’s Resident Gaslighter
The fact is, the game wasn't out on PC 5 years ago, so the hypothetical evisceration is a moot point.

Perhaps that was their goal from the start. To not push for hardware optimization, but simply port the game in a "good enough" condition to the current mainstream hardware. If no actual users have complaints, then all the "issues" are merely academic and irrelevant. DF can cry all they want, but mostly no on is actually affected, so no one really cares. Not what I hoped for this game, but it seems that's the most we can expect from their porting strategy. That they aren't a broken mess. And the game looks gorgeous anyway, so... it's all much ado about nothing.
Yeah, pretty much. They no doubt look at the average PC user’s set up and go with this. Most people game on 3060s at 1080p60. Just make sure the game can run at medium settings and 60fps on that specific card. Sure, the ones on 1060s won’t run this game properly, but they’re now a minority, so who cares?

Besides, people on legacy GPUs expect every major release to be compromised on their cards and have made peace with having to game at 30fps.

That’s what it boils down to in my opinion. Very little to do with "coding to the metal". Simply performance profiles/optimization priorities.
 
Last edited:

kevboard

Member
I think BMW is an outlier, but you finding MORE examples of DF being out of touch with reality kind of doesn't help their case here.

One of the most delusional and in my estimation, corrupt influencers (they mostly all are) on the market.

so let me get this 100% straight here.

you say that Digital Foundry pointing out and talking negatively about the fact that a game like Dead Space has LITERALLY stutters that are unavoidable and happen every few seconds is "delusional" and "corrupt"

have you taken hard drugs before writing this?
or are your standards just so far in the shitter that you think this is an ok state for a game to be in?
 
Last edited:

Mibu no ookami

Demoted Member® Pro™
so let me get this 100% straight here.

you say that Digital Foundry pointing out and talking negatively about the fact that a game like Dead Space has LITERALLY stutters that are unavoidable and happen every few seconds is "delusional" and "corrupt"

have you taken hard drugs before writing this?
or are your standards just so far in the shitter that you think this is an ok state for a game to be in?


Have you taken hard drugs while reading what people write. I never said they were corrupt or delusional for any specific game.

Their coverage of games leans positively based on companies that give them more access. This isn’t a secret. That’s corruption.

They’re delusional because their critique of games not in motion and zoomed in have little bearing on real life experiences.

Never did I say stutter or frame time issues weren’t legitimate complaints.
 

kevboard

Member
Have you taken hard drugs while reading what people write. I never said they were corrupt or delusional for any specific game.

Their coverage of games leans positively based on companies that give them more access. This isn’t a secret. That’s corruption.

They’re delusional because their critique of games not in motion and zoomed in have little bearing on real life experiences.

Never did I say stutter or frame time issues weren’t legitimate complaints.

which company specifically? I wonder which one you mean here, because I have seen them criticise basically all of them in similar ways.

and why should anyone care what idiots with terrible standards have to say about a game? you are talking about people who say shit like "runs fine on my PC" in a game that has constant extreme shader stutters.

if some idiot on Steam says that it's fine to have literal PS4 level graphics, something a GTX1070 should already almost quadruple, then that's just an idiot on Steam.
so if they are out of touch with that demographic of fucking idiots that don't care that they get GTX1060 levels of performance on an RTX4060, then good... because fuck those idiots and let DF stay out of touch with them.
they are the main reason the ports are this shit in the first place.

without DF constantly banging on and on about shader compilation stutters, who knows if Epic ever made steps towards fixing the issue in their dogshit engine.
 
Last edited:

Wolzard

Member
That secret sauce! 🤣

The way we write the code is very close to the hardware. It's very specific to PlayStation hardware. So the code will work on this one graphics card and this one CPU. It relies on the bus speed between the two being a certain amount and the amount of memory being fixed.

Another one to add in is memory. On the console, [it’s] one pool of memory. On PC that is much more separated, and transfers between those are quite slow.
And so you really need to think about some parts of the code and how those approach memory management, sometimes quite differently. And the more an engine has been tailor-made to fit to those appendages of the PlayStation, the more you really have to untangle that and do things differently.
I think it’s fair to add that the engine doesn't build on PC. Sometimes people say a PlayStation is just like a PC. Well, the hardware, in a way, is, but the operating system and the APIs, the programming the code talks to is completely different.

So, in a way you don’t need to touch all the assets, but you do need to touch every part of the code that talks to something that's platform-specific. And that's an awful lot that needs to be rewritten, then tested against all the assets that already exist and all the game flows and some things will break.

When you start, you can't even compile it, right? Nothing works. In that sense, you build it from scratch. But of course, as you do that, you make it work and suddenly all the levels are there because all the levels feed into the same code.

But maybe all the levels don't have textures, so you add an extra layer on top of that. Stage by stage, this whole game comes back together – just in a very different way than Naughty Dog built it. They would build it – not literally – but level by level, you make pieces of content

We make all the pieces of code that we think it will take, and then from [the] bottom up it all sort of comes back into existence on a different platform.

 
  • Like
Reactions: Det

analog_future

Resident Crybaby
Not the first time it happens. Dead Space Remake, Silent Hill 2, and Black Myth Wukong have all been singled out on PC for their poor performance or stutters, yet they all sit at 92-95% on Steam. Hell, Dead Space Remake even made their 2023 list for worst PC ports, yet it got glowing reviews on Steam.

It’s not like it’s imaginary either as there are frequent forum posts talking about the stutters, but it seems the majority of people don’t see them or they’re not bad enough to undermine the experience.

In a way, DF (especially Alex) does make PC gaming seem a lot worse than it is or at least a lot worse than the average consumer perceives it to be. I still think they should continue pointing out technical issues. Until recently, shader comp stutters were largely ignored. Thanks to them in large part, it’s become s focal point.

I can't lie, I've played several games considered to be "disasters" on PC and had totally fine experiences with them, outside of a couple cases. Of course, having a super high-end PC helps mask a lot of problems, but still.


There's definitely some truth to the idea that platforms like Digital Foundry do more harm to the gaming industry than good.
 

Wolzard

Member
Alex should consider testing on at least one AMD GPU just to check if the issues are the same. I realize that most Sony games perform better on AMD GPUs, perhaps because Playstation consoles use AMD GPUs, some low-level optimizations must take advantage of something from the architecture.

Vu8GieF.png
 

yamaci17

Gold Member
Alex should consider testing on at least one AMD GPU just to check if the issues are the same. I realize that most Sony games perform better on AMD GPUs, perhaps because Playstation consoles use AMD GPUs, some low-level optimizations must take advantage of something from the architecture.

Vu8GieF.png

6800xt can match 3080 in most games
it is much slower than 3080 here
 

Gaiff

SBI’s Resident Gaslighter
Alex should consider testing on at least one AMD GPU just to check if the issues are the same. I realize that most Sony games perform better on AMD GPUs, perhaps because Playstation consoles use AMD GPUs, some low-level optimizations must take advantage of something from the architecture.

Vu8GieF.png
AMD seems…worse?
 

daninthemix

Member
After finishing the game I think I have a thorough understanding of Neil Druckmann.

The man loves torture porn and DEI. I mean, he is really passionate about both.
 

Gaiff

SBI’s Resident Gaslighter
Can match 3080 10GB, not the 12GB.

4K.png




9070XT close to 5080?
9070 close to 5070Ti?

All AMD GPUs are better than their competitors at the same level.
No.

3080>6800 XT
3090>6900 XT
4080>7900 XTX

9070 XT is also running better than the 7900 XTX according to the chart you posted. Only RDNA4 is doing well. RDNA3 is mostly losing to their NVIDIA counterparts.
 

YeulEmeralda

Linux User
The disconnect here should give people pause relating to DF's commentary. It won't, but it should.

Not only is the approval not in the gutter, the approval is STELLAR... for a game many on NEOGAF have called awful and terrible.

Not only is this well received technically, but it's been well received as a game itself, proving that many of the people who shit on this game never really played it and/or are a vocal minority.
season 5 episode 20 GIF
 

Wolzard

Member
No.

3080>6800 XT
3090>6900 XT
4080>7900 XTX

9070 XT is also running better than the 7900 XTX according to the chart you posted. Only RDNA4 is doing well. RDNA3 is mostly losing to their NVIDIA counterparts.

The 3080 12GB was always better than the 6800XT or even the 6900XT, it was practically the same as the 3080 Ti, so much so that it was a bad idea to buy the Ti.
Same thing as the 3090, it had no competition.
Now the 4080 and 7900 XTX are practically tied, and normally the 4080 is faster.

The game is leaning more towards AMD GPUs and this happens in basically every Sony game.
 

viveks86

Member
There's definitely some truth to the idea that platforms like Digital Foundry do more harm to the gaming industry than good.
Harm to the gaming industry? Who lost a job because of DF's videos/articles? What impact did they single handedly have on game sales? The fact that the steam reviews are good for this game in spite of their review is proof that they have no major influence beyond a few of us nerds discussing it in forums. At best, they have some reach with devs, so actual flaws they point out get attention. But that's about it. Some DF critics here are blowing the impact of their (alleged) bias wayyy out of proportion.
 
Last edited:

rofif

Can’t Git Gud
Watching bits of gameplay on twitch... man... nobody makes games like this and with this attention to details.
Animations, subtle detail, graphics.. everything. It's insanity hog good this is.
I will be replaying it for sure. on the pro since the only time I finished it was on ps4... on 1080p lcd monitor on release.
now? 4k, 60fps+, hdr, dualsense, 3d audio. Man this will be amazing. I've not replayed this game since because it's a bit too long and too sad.
I do replay uncharted 4 each year and it's icnredible.

One thing - playing this game as a streamers, with your tits out, cat ears, chatting with thousands of people... it ain't no way.
You gotta immerse yourself. Get into it and let the game make you hate it and then redeem it.
 

rm082e

Member
One thing - playing this game as a streamers, with your tits out, cat ears, chatting with thousands of people... it ain't no way.
You gotta immerse yourself. Get into it and let the game make you hate it and then redeem it.

I concur. I just wanted to check performance yesterday. I only planned to play 5-10 minutes, but as soon as I heard that guitar I was like "Shit...here we go."
 

rofif

Can’t Git Gud
I never played this game because of the drama surrounding it at the time and I just hated what happened to Joel.

Is it worth playing through it?
are you kidding me?
Hearing rumors about the story of the game is nothing. Even if you had it spoiled (we all had).
It plays incredible and you gotta judge the game yourself.
It's cutscene heavy of course so know that
 

Bojji

Member
I never played this game because of the drama surrounding it at the time and I just hated what happened to Joel.

Is it worth playing through it?

I didn't like some parts of the story but I think it's a great experience overall. Totally worth playing, even for gameplay alone.
 

simpatico

Member
3 hours in and I still haven't dipped into the 70fps range. What the hell is Digital Foundry talking about? This game will run perfectly for the vast majority of PC gamers.

7800x3D
6750xt
1080p
High settings (very high textures)
Absolutely no upscaling
80-110fps
10.5 GB vRAM usage at 1080p (RIP to 5060 buyers)

Haven't tried setting anything besides textures to very high, but unless there's one setting that's just a killer, I reckon it will still be well above 60fps. The thing that we can't fix is the writing. Holy shit this feels like it was written by an entirely different team. I just played TLOU1 for the first time last autumn, and what a difference there is. If anything, it's much worse than I was led to believe. I just thought the only bad part was the Joel thing. But within the first 30 minutes Druck is exploring teenage lesbian conversion and weed-bro culture. I'm basically rooting for the fungi at this point. Unbearable dialog between Ellie and the broad she's trying to eat out. Gameplay is swell though. Graphics awesome.
 
Last edited:

rm082e

Member
I never played this game because of the drama surrounding it at the time and I just hated what happened to Joel.

Is it worth playing through it?

I didn't play either of them when they were new. I only came to them last summer on PS5 when a friend of mine lobbied me really hard to give them a try. I had bounced off the first game in the past because I don't like forced stealth in games. I didn't give it enough time to get going. I also missed all of the drama back when Part 2 came out because I wasn't online much, so I went into both games blind.

I played them back to back and honestly, they're now in my all time top favorites list. I bought both games on PC just to have an excuse to play them again and to vote with my wallet.

I found out after the fact people were up in arms over Part 2, and I still just don't get it at all. I don't get the complaints. For me, it's an amazing story with amazing writing and acting. These games are the first time a game has really hit the highs of storytelling that I get from a great dramatic series or movie. And they also manage to be really fun to play. I'll be thinking about these games decades from now. I'm still really impressed Naughty Dog and Sony were able to defy traditional sequel tropes.

So FWIW, if you like single-player action games, I can't recommend them highly enough.
 

viveks86

Member
I never played this game because of the drama surrounding it at the time and I just hated what happened to Joel.

Is it worth playing through it?
Do it. You will either love it or hate it. What's the worst that could happen? 20 hours wasted on it instead of doom-scrolling instagram (or whatever kids use these days)? It's worth a try. Come here and rant about it if you need to and we will welcome you with open arms and closed minds.
 
3 hours in and I still haven't dipped into the 70fps range. What the hell is Digital Foundry talking about? This game will run perfectly for the vast majority of PC gamers.

7800x3D

6750xt
1080p
High settings (very high textures)
Absolutely no upscaling
80-110fps
10.5 GB vRAM usage at 1080p (RIP to 5060 buyers)

Haven't tried setting anything besides textures to very high, but unless there's one setting that's just a killer, I reckon it will still be well above 60fps. The thing that we can't fix is the writing. Holy shit this feels like it was written by an entirely different team. I just played TLOU1 for the first time last autumn, and what a difference there is. If anything, it's much worse than I was led to believe. I just thought the only bad part was the Joel thing. But within the first 30 minutes Druck is exploring teenage lesbian conversion and weed-bro culture. I'm basically rooting for the fungi at this point. Unbearable dialog between Ellie and the broad she's trying to eat out. Gameplay is swell though. Graphics awesome.
LOL. You get about the same framerate on PS5 with a CPU 3 times less powerful, a 5700 and at 1440p. This is why Alex is so mad.
 

QLQ

Neo Member
yes, the average user has very low standards, we knew this already.

they seemingly are ok that a game made for PS4 runs at PS4 level graphics on a PS5 level GPU. that doesn't mean a tech reviewer should be ok with that.

it's sad that consumers have such extremely low standards... that's my takeaway here.

Right on point. That's why they chose a PC to game on.
 

simpatico

Member
LOL. You get about the same framerate on PS5 with a CPU 3 times less powerful, a 5700 and at 1440p. This is why Alex is so mad.
Smooth game fun🤷‍♂️ The title would make people think it actually doesn’t run well for actual playing of the game. Certainly not sticking up for any of the parties responsible for this thing. I just watched 8 minutes of teenage lesbian pillow talk w/ armpit hair flexing. But it runs smooth as shit.
 

AFBT88

Member
LOL. You get about the same framerate on PS5 with a CPU 3 times less powerful, a 5700 and at 1440p. This is why Alex is so mad.

Based on my experience he's 99% GPU bound. While the game is CPU demanding, 7800x3d won't bottleneck 6750xt in this game. Hell i have a 14600K and my RTX 4080s hit's 99% almost all the time while averaging 90-120fps. Still this game is a good 30-40% heavier on the GPU than it has any right to be. I don't care if the baked lighting looks very good or not, this game doesn't do anything crazy to demand this type of HW to run good. The only good thing about this game perfromance is that my frametime is very stable and using DLSS transformer model at balanced makes the heavy GPU load a nothing burger since it performs like 30% better while looking much better than my PS5 ever did at 1440p. So at the end of the day im playing the game at better settings with better IQ than my PS5 while getting between 50-100% better performance.
 
Also they still hasn't fixed the engine's built-in sharpening which has been applied pre-upscale since UC launch.
This means that you basically can't use anything below Quality / 1/2 upscale as these modes end up being insanely oversharpened with no way of reducing or removing this filter.
Has been the case with UC, TLOUP1 and now with TLOUP2, and exactly zero fucks have been given by Sony, ND or whoever did the port to fix that over the last 5 years.
I was able to fix excessive sharpening in Uncharted 4 by replacing the in-game DLSS DLL's (with DLL Swapper) and overriding the DLSS settings (Transformer J preset) in nvinspector. Without replacing DLL files there was strong sharpening filter during movement even when I forced transforer J preset.

As for TLOU2, in-game TAA looks softer, but it's not oversharpened, because the blurry TAA counterbalances that sharpening.
 

analog_future

Resident Crybaby
Harm to the gaming industry? Who lost a job because of DF's videos/articles? What impact did they single handedly have on game sales? The fact that the steam reviews are good for this game in spite of their review is proof that they have no major influence beyond a few of us nerds discussing it in forums. At best, they have some reach with devs, so actual flaws they point out get attention. But that's about it. Some DF critics here are blowing the impact of their (alleged) bias wayyy out of proportion.

I should clarify that I mean it's caused harm to the rhetoric around gaming in general.

Console warriors arguing endlessly because one console renders at 1864p and the other renders at 1912p, as if anyone in a million fucking years would notice.

PC warriors claiming upscaling technologies like DLSS 3 are "unusable" because DF shared a 500x zoomed in capture of 50 pixels where there was some ghosting on a random NPC a half a mile away

Hardcore gamers boycotting a game because they perceive a puddle to be less reflective in a random screenshot

People calling a game "unplayable" because there's a microstutter here and there when you enter a new room or area


etc.. etc..


There was a time when we just played games, and when there was a truly shitty port/experience we would know about it, but with all the other ticky tacky nitpicky bullshit we'd just go on with our lives and enjoy the games despite their imperfections.


I'm not saying DF is bad or that they have bad intentions, but it's just the unintended side-effect that this type of over the top, OCD style analysis can cause.
 
Last edited:

viveks86

Member
There was a time when we just played games,
Unless you mean before the internet, this feels a bit like looking at the past with rose tinted glasses. There have always been forums and websites that did these zoom in comparisons and catered to the OCD folk. Remember Lens of Truth? They were a thing since the PS2 days. It’s just a niche sub-genre of gaming discussions that has existed forever. It’s not a big deal really and barely makes a splash in the mainstream. I think a lot of frustration comes from DF almost having a monopoly on the space (yes, NXGamer tries, but he is more a hobbyist than a pro). If there were a few more to counter balance, people would just go to whoever they find more agreeable.

And yes, nitpicking in general is unhealthy, but that encompasses most gaming discussions anyway. If it’s not graphics, it’s gameplay nitpicking, or story nitpicking or character design or politics. It’s the very nature of the beast
 
Last edited:

NomenNescio

Dual Sense Edger and Blower
Watching bits of gameplay on twitch... man... nobody makes games like this and with this attention to details.
Animations, subtle detail, graphics.. everything. It's insanity hog good this is.
I will be replaying it for sure. on the pro since the only time I finished it was on ps4... on 1080p lcd monitor on release.
now? 4k, 60fps+, hdr, dualsense, 3d audio. Man this will be amazing. I've not replayed this game since because it's a bit too long and too sad.
I do replay uncharted 4 each year and it's icnredible.

One thing - playing this game as a streamers, with your tits out, cat ears, chatting with thousands of people... it ain't no way.
You gotta immerse yourself. Get into it and let the game make you hate it and then redeem it.
5 years and still nothing comes close. Part II is the greatest game of all time.
 
Top Bottom