Digital Foundry: The Last of Us Part 2 PC Review - We're Disappointed - Analysis + Optimised Settings

Vick

Member
This is not a GOWR or HFW situation where the PS5 version looks markedly superior. It looks 95% the same in this case.
Nah, this is probably just as fucking bad..

ND custom occlusion can get completely fucked on PC. Here a still from Nick video for reference (handrail and stairs themselves).

4CD1sHS.png


On top of other things mentioned in the video, but more importantly (for OCD fucks like me) the probably hundred others missed as usual.

I get these ports are complicated in nature, but you either do them 100% right (and then go above) or you don't at all.
What are these cheap-ass embarrassing Sony broken PC releases accomplishing exactly, other than making the publisher and developers look bad and showing repeatedly how little interest there is?

It's tiresome at this point. Only good reason to have these games on PC should be to get them improved, not to make a few bucks serving uncooked trash to uninformed customers.. which is some of these cases are unaware they're literally playing stuff looking often worse than on PS4 half a decade ago.
 

Gaiff

SBI’s Resident Gaslighter
Nah, this is probably just as fucking bad..

ND custom occlusion can get completely fucked on PC. Here a still from Nick video for reference (handrail and stairs themselves).

4CD1sHS.png


On top of other things mentioned in the video, but more importantly (for OCD fucks like me) the probably hundred others missed as usual.

I get these ports are complicated in nature, but you either do them 100% right (and then go above) or you don't at all.
What are these cheap-ass embarrassing Sony broken PC releases accomplishing exactly, other than making the publisher and developers look bad and showing repeatedly how little interest there is?

It's tiresome at this point. Only good reason to have these games on PC should be to get them improved, not to make a few bucks serving uncooked trash to uninformed customers.. which is some of these cases are unaware they're literally playing stuff looking often worse than on PS4 half a decade ago.
So, still a bunch of visual bugs. Oh well, hope they aren’t too frequent and don’t hurt the experience.
 

Stuart360

Member
Interestingly one of the benchmarkers i watch is very impressed with this port (especially compared to the state the orig game launch on PC) -



I have noticed this before where Alex will be scathing about a PC port, while some benchmarkers (and often myself) feel the ports are actually solid.

I think Alex just has really high expectations when it comes to PC (rightly so i suppose when talking high end PC hardware).

EDIT. Also here is the 5090 getting way more performance at native 4k, max settings, and no DLSS.



I swear Alex's PC is bugged at times lol.
 
Last edited:

Vick

Member
So, still a bunch of visual bugs. Oh well, hope they aren’t too frequent and don’t hurt the experience.
Indeed, but Nick mentioning some of these "lighting/shadows/occlusion discrepancies" "missing radial bloom effect" being ingrained in the port kind of tells me all I need to know, given the history.

Most of this game "experience" is moody exploration of manually crafted (maniacally) naturally/indirectly lit environments, most of the time hiding either danger or resources/environmental storytelling in shadows.. not a single game that I can of which would be more impacted by this sort of thing. Crawling in shadows or wondering whether or not checking the gloomy attic in the house near the pool is quite literally Part II wireframe.
 
Last edited:

rm082e

Member
In the big open area when you get to Seattle, I am getting some freezes. The video just stops for a few seconds, but the game hasn't crashed. I just sit for a second and it goes back to normal. Hasn't been an issue during combat - only when exploring the big area.
 
I agree that there's overhead, but those numbers are insane. An RTX 3060 incapable of doubling base PS4 performance when it isn't that far from a PS5 is a whole other level of overhead. It's like we're back in the late 90s.
Yea remember the 1060 was double PS4 performance in PC games. This port is a perfect display of incompetent software engineering, Naughty Dog makes Warhorse studios look like a technologically advanced alien civilization. Nixxes supposedly came in late and only worked on the direct storage implementation so I wouldn't blame them.

CDPR, Warhorse studios, Valve, iD software, hell even multiple Ubisoft studios make Naughty Dogs DX12 efforts look like a joke. I don't understand how the inexperienced and underfunded Lies of P team make an excellent PC port using the issue ridden engine that is UE4. Lies of P has no shader comp issues, no traversal stutters, runs on a potato PC. Yet big boy naughty dog can barely figure out how to read DX12 documentation without having an aneurysm.
 

Clear

CliffyB's Cock Holster
I get these ports are complicated in nature, but you either do them 100% right (and then go above) or you don't at all.

NO.

You do the best job you can in the time you have, and hope to have it come out as well as possible.
Same as any other project, just with less money and timescale to work with than most.

Accommodating even a subset of the variability in the PC space qualifies as going "above and beyond" when its a whole layer of bullshit that the original devs didn't have to deal with in many instances.

Sorry but PC isn't the centre of the universe. Its a secondary market.
 

SKYF@ll

Member
I happened to have some PS5 (base) screenshots of the same scene as yours, so I'll post them here for comparison.

PS5 Performance Mode (1440p/60fps) *Compressed due to data size issues


4k/DLAA Transformer model/max settings
54428648961_f44c24ef06_o.png


PS5 Performance Mode (1440p/60fps)
wF7EpYs5_o.png


I haven't tried the PS5 Pro version yet.
PS5 Pro ver.(Pro Mode 60fps : 1440p to 4K PSSR)
cdLeDo3k_o.png
 

simpatico

Member
Only good reason to have these games on PC should be to get them improved,
What about so people can play them without buying a PS5 and signing up for Sony's monthly tribute? Because here I am, a happy player, who knows nothing of the custom occlusion difference underneath the banister in that scene.
 
Last edited:

AFBT88

Member
Nah, this is probably just as fucking bad..

ND custom occlusion can get completely fucked on PC. Here a still from Nick video for reference (handrail and stairs themselves).

4CD1sHS.png


On top of other things mentioned in the video, but more importantly (for OCD fucks like me) the probably hundred others missed as usual.

I get these ports are complicated in nature, but you either do them 100% right (and then go above) or you don't at all.
What are these cheap-ass embarrassing Sony broken PC releases accomplishing exactly, other than making the publisher and developers look bad and showing repeatedly how little interest there is?

It's tiresome at this point. Only good reason to have these games on PC should be to get them improved, not to make a few bucks serving uncooked trash to uninformed customers.. which is some of these cases are unaware they're literally playing stuff looking often worse than on PS4 half a decade ago.
I know where you're coming from and i see almost all these little bugs in first party Sony ports, but trust me most of them if not all get fixed with future updates. I swear to god they fixed more than 20 graphic bugs in Uncharted Collection that were present at launch. So ultimately, almost always we end up with a superior version that is backward compatible with future systems and eventually in a few years even a low end PC can brute force through heavier ports. So while not ideal, there's a ton of good coming out of porting these games to PC.

And about the Part II i think it's better than alot of other sony games in terms of bugs (other than the bloom and blood which are very evident) there's not a lot missing and the better LoD, SSR, IQ and higher FPS more than make up for those shortcomings. I personally cant go back to PS5 version.
 
Last edited:

simpatico

Member
The only real problem with their reporting this time is the title. Game runs fine for actual playing. The only place I can see it falling short is trying to extrapolate PS performance to PC hardware. Measured in a vacuum, I think the performance is very good for what it looks like. DF is so far down the graphics obsessed rabbit hole that actual game enjoyment is a tiny afterthought.
 

Lysandros

Member
The only real problem with their reporting this time is the title. Game runs fine for actual playing. The only place I can see it falling short is trying to extrapolate PS performance to PC hardware. Measured in a vacuum, I think the performance is very good for what it looks like. DF is so far down the graphics obsessed rabbit hole that actual game enjoyment is a tiny afterthought.
According to the great PC lord's decree, PS5 (as an example) has only the right to perform as well as RTX 2070 S/R5 3600. When Sony's system dares to cross that sacred line the Dictator's wrath becomes immeasurable.
 

Dampf

Member
The game looks really bad compared to TLOU Remake. I wish they would have remaked it as well. Doesn't feel great to come back to this after playing the graphics porn that was TLOU Part 1.
 

rofif

Can’t Git Gud
What about so people can play them without buying a PS5 and signing up for Sony's monthly tribute? Because here I am, a happy player, who knows nothing of the custom occlusion difference underneath the banister in that scene.
You don’t have to sign to anything to play tlou2.
You could’ve gotten ps4 slim for 150$ and ply this masterpiece like 5 years ago. Alongside many games that are still not on pc. Makes nonsense not to do so and stay in your bubble
 

Gaiff

SBI’s Resident Gaslighter
What's the consensus on the PC vs PS5 Pro version?
It’s 99.9% the same game with a few visual bugs on PC. You probably need something close to a 4070 Ti to match the Pro’s performance.

Honestly, Sony exclusives are usually so damn good on PS5 that you’re not missing out by just playing on a regular PS5.
 
Last edited:

analog_future

Resident Crybaby
What's the consensus on the PC vs PS5 Pro version?

PC Advantages: PC version has better shadows, the option for better IQ/upscaling/anti-aliasing (with DLSS4/DLAA), and the ability to run at 120+fps.

PC Disadvantages: PC version is more demanding than it should be and requires a beefy PC, and the PC version has a few bugs (like some flickering blood puddles and some other issues here and there).


Few more of my shots on PC (because I'm obsessed with taking screenshots of this game):

54432090459_7fe2b915d0_o.png


54431035992_2247275b27_o.png


54431888671_7425664a0a_o.png
 
Last edited:

yamaci17

Gold Member
It’s 99.9% the same game with a few visual bugs on PC. You probably need something close to a 4070 Ti to match the Pro’s performance.
I think 4k dlss 4 performance would probably look better than 4k pssr quality


so I guess I cannot match a ps5 pro's actual performance at the same internal resolution but I can get similar or maybe better image quality at similar performance so that's cool

I'd probably play this at 1440p/dlss quality, seems to run great there. I already know that dlss 3 looks much better than their TAA, I've made direct comparisons in tlou part 1. 1440p dlss 3 quality in motion looked better than their native 1440p taa in that game. and I imagine difference would be bigger with DLSS 4. so 1440p dlss 4 performance should still look better than native 1440p TAA on PS5. it gets 80-90 FPS at 1440p dlss 3 quality so 1440p dlss 4 performance should be around 100-110 FPS. base PS5 also runs up to 80-90 FPS unlocked so there's that.

btw game runs great with stable frametimes in this benchmark. I wonder what is going on?
 
Last edited:

Mibu no ookami

Demoted Member® Pro™
I'm getting really tired of all of Alex's constant complaining. This is by all means a competent port, yet goes on relentlessly bashes it and says it's disappointing. What?

ok3t9fK.png

Seems like he really jumped the shark this time. People seem quite satisfied with this port, so the hyperbole of calling it "disappointing" comes across as a massive stretch.

Alex doesn't like that Sony generally is just using PC as an ATM and porting 5 year old games and not giving the game 2025 bells and whistles or getting it to run on low end hardware that scales up performance wise. He desperately wants PC games that scale beyond console and gets upset when they don't.

What he doesn't realize is that he looks like the boy who cried wolf and got caught with his hand in the cookie jar with this one. DF is losing their credibility even with its defenders at this point, leaving them questioning where the disconnect is. That's where it starts. When you have to defend clear disconnects and the more that happens, the more clear it becomes that what you're defending isn't what you think it is.
 

Mibu no ookami

Demoted Member® Pro™
I'll add that if you read the comments in the video, it's clear as day what Alex is fostering here and it's night and day compared to Steam reviews. The difference between the steam reviews and the people commenting on the DF video? One set of people are actually buying and playing the game... but the tone is pretty consistent within these comments, it's all platform warring about how this should perform better on hardware that is technically superior to PS4 and the butthurt around low end hardware not outperforming ps4 and mid tier hardware performing below PS5 and needing high end hardware to even match PS5 Pro.

"Sony is doing this intentionally to sell more consoles" is a popular refrain within the comment section. "Sony shouldn't be allowed to release games publicly on steam."

Meanwhile, on Steam - 88% positive
 

Clear

CliffyB's Cock Holster
I'll add that if you read the comments in the video, it's clear as day what Alex is fostering here and it's night and day compared to Steam reviews. The difference between the steam reviews and the people commenting on the DF video? One set of people are actually buying and playing the game... but the tone is pretty consistent within these comments, it's all platform warring about how this should perform better on hardware that is technically superior to PS4 and the butthurt around low end hardware not outperforming ps4 and mid tier hardware performing below PS5 and needing high end hardware to even match PS5 Pro.

"Sony is doing this intentionally to sell more consoles" is a popular refrain within the comment section. "Sony shouldn't be allowed to release games publicly on steam."

Meanwhile, on Steam - 88% positive


The whole "this is a PS4 port" is wholly and obviously disingenuous.

Here's an unshakeable fact: Why would Sony work from the PS4 build when there are far more recent PS5/PS5Pro builds that have more commonality with the needs of the PC version. You know, hooks for ML upscaling, higher frame-rates, VRR etc?

They wouldn't.

Oh and of course given the PC engine is likely ported from the TLOU Part 1 REMAKE which was PS5 exclusive... So objectively, what are the odds?

This being the case, as I mentioned in another post the data layout of the game is going to be utilizing the less linearized format of the PS5 version as that is designed to be run from a SSD, and not a 2.5" laptop drive, the latter actually being prohibited by the PS5 hardware!

This again matters because its major pipelining change that will create unique stress-points; e.g, data check-in/out of VRAM on PC. Which in conjunction with the need for shader compilation at run-time are significant impacting factors on PC.

Bottom line its indefensible for a supposed "expert" to omit this.
 
Last edited:

simpatico

Member
You don’t have to sign to anything to play tlou2.
You could’ve gotten ps4 slim for 150$ and ply this masterpiece like 5 years ago. Alongside many games that are still not on pc. Makes nonsense not to do so and stay in your bubble
With PC available, investing in software that has a ticking expiration date just doesn’t make sense. I’ve got a PS4 in the house and a TLOU2 disc. Once we got a good indication that it was coming to PC I just decided to wait. I played RDR2 and GoW 2018 on that PS4 before we knew they were coming soon to PC. If Sony wasn’t putting first party stuff on Steam at an increasingly quickly timeline, I would have likely played it on that PS4. I just want to play the games. I only support PC on the terms of infinite backwards compatibility. It’s actually beyond that because you get to roll your own remasters. If Sony stopped making consoles tomorrow and just released on Steam it would be a win all gamers. From a preservation standpoint if nothing else. Think about those MGS4, Lair and Heavenly Sword discs. Just rotting away.
 

dgrdsv

Member
Not the first time it happens. Dead Space Remake, Silent Hill 2, and Black Myth Wukong have all been singled out on PC for their poor performance or stutters, yet they all sit at 92-95% on Steam. Hell, Dead Space Remake even made their 2023 list for worst PC ports, yet it got glowing reviews on Steam.

It’s not like it’s imaginary either as there are frequent forum posts talking about the stutters, but it seems the majority of people don’t see them or they’re not bad enough to undermine the experience.

In a way, DF (especially Alex) does make PC gaming seem a lot worse than it is or at least a lot worse than the average consumer perceives it to be. I still think they should continue pointing out technical issues. Until recently, shader comp stutters were largely ignored. Thanks to them in large part, it’s become s focal point.
So I was musing on that some time ago and arrived to a conclusion that DF's overfocusing on "locked 60" is what doesn't jive well with me as this is 100% a console derived performance quality metric in my opinion which has very little value or meaning for PC players.
Most PC gamers don't target a "locked fps", they either play with Gsync/VRR or allow the fps to fluctuate in a fairly wide margin with the help of adaptive sync or without vsync at all.
Which in turn means that some fairly significant quantity of "stuttering" is always present in your typical PC gameplay and is thus considered "normal".
Then you'd have to consider that for many PC gamers 60 fps hasn't actually been the target for years now, 100+ is what people generally want to see on their 120Hz+ monitors.
Even more so it is in fact a lot harder to notice minor frametime judder when using the mouse to control the camera as it hides such issues very well because it doesn't have a constant speed/acceleration panning you get on a gamepad's sticks. The difference can be rather striking in some scenarios where what you perceive as stutters on a gamepad become completely invisible on a mouse.
Thus DF's insistence on "locked framerate" kinda goes against how most PC gamers tend to play their games which makes their judgement on how some game "can't lock to 60" basically irrelevant as most people won't be pursuing such lock anyway.
I myself always prefer an unlocked 80-160 fps presentation to a locked 60 or even 80. For me the value of having a game running at a constant low framerate just isn't there, I'll happily trade that for the ability to see some healthy half of gameplay at 120 fps instead.

So the focus on fighting stuttering has become a bit of a wrong one for DF/Alex I'd say.
Shader compilation must be implemented properly and that's a good fight.
Everything aside from that is highly title and environment specific though.
Take the DS Remake example you've given - does it stutter on game world sector loading? Yeah. Does it matter anywhere else but in a "locked 60" scenario? Eh, not really. The game will stutter inside the variable framerate and these stutters will effectively be hidden by that and by the fact that you don't really see them that apparently when controlling the game with the mouse.

I was able to fix excessive sharpening in Uncharted 4 by replacing the in-game DLSS DLL's (with DLL Swapper) and overriding the DLSS settings (Transformer J preset) in nvinspector. Without replacing DLL files there was strong sharpening filter during movement even when I forced transforer J preset.
UC had both engine's built-in sharpening - which you can't disable AFAIR - and DLSS sharpening on top of that (which when combined produced some really really awful IQ).
DLSS sharpening was removed in v2.51 so any DLSS DLL post that won't have it - but the engine's built-in sharpening which they are using with their TAA is still present there and you can't turn it off. At least as far as I remember. This is 100% the case with TLOUP1 and now 2.

This is by all means a competent port
Eh, depends on what you consider "competent".
Worth remembering that it is a PS4 game launched in 2020.
The way it runs on PC and the issues the port has now in 2025 are certainly disappointing to see.
 
Last edited:

kevboard

Member
I'm getting really tired of all of Alex's constant complaining. This is by all means a competent port, yet goes on relentlessly bashes it and says it's disappointing. What?

ok3t9fK.png

a port that needs 5x the GPU power and 3x the CPU power to run PS4 quality at 60fps is now considered a competent port...

either DF derangement syndrom is hitting hard, or standards are hitting a new all-time low.
 
Last edited:

rofif

Can’t Git Gud
With PC available, investing in software that has a ticking expiration date just doesn’t make sense. I’ve got a PS4 in the house and a TLOU2 disc. Once we got a good indication that it was coming to PC I just decided to wait. I played RDR2 and GoW 2018 on that PS4 before we knew they were coming soon to PC. If Sony wasn’t putting first party stuff on Steam at an increasingly quickly timeline, I would have likely played it on that PS4. I just want to play the games. I only support PC on the terms of infinite backwards compatibility. It’s actually beyond that because you get to roll your own remasters. If Sony stopped making consoles tomorrow and just released on Steam it would be a win all gamers. From a preservation standpoint if nothing else. Think about those MGS4, Lair and Heavenly Sword discs. Just rotting away.
Ticking expiration date? the disc single player game? what....
You could've played the game when it was new and even more impressive even if 1080p30fps but you decided to wait 5 years for no reason... to play it in higher resolution.
Are you sure you remember why you are playing video games?

And these mgs4, lair and heavenly sword discs are perfectly fine and playable. As impressive as the day these games came out if you can look at it this way.
Plenty of people still use ps3 consoles. And if you want to play those games, you can spend like 50$ for a ps3 and do it.
But since ps4, every console will probably be backwards compatible
 
Last edited:

Aaron07088

Neo Member
I think 4k dlss 4 performance would probably look better than 4k pssr quality


so I guess I cannot match a ps5 pro's actual performance at the same internal resolution but I can get similar or maybe better image quality at similar performance so that's cool

I'd probably play this at 1440p/dlss quality, seems to run great there. I already know that dlss 3 looks much better than their TAA, I've made direct comparisons in tlou part 1. 1440p dlss 3 quality in motion looked better than their native 1440p taa in that game. and I imagine difference would be bigger with DLSS 4. so 1440p dlss 4 performance should still look better than native 1440p TAA on PS5. it gets 80-90 FPS at 1440p dlss 3 quality so 1440p dlss 4 performance should be around 100-110 FPS. base PS5 also runs up to 80-90 FPS unlocked so there's that.

btw game runs great with stable frametimes in this benchmark. I wonder what is going on?

you wont get always 60fps 1440p dlss quality with ps5 settings. Some scene will run 50-55 fps. Ofc its not a huge problem but thats it. Ps5 using very high LOD settings and its pretty demanding on pc side. But without V.High LOD i think 3060ti 3070 will be fine with 1440p dlss quality
 

yamaci17

Gold Member
you wont get always 60fps 1440p dlss quality with ps5 settings. Some scene will run 50-55 fps. Ofc its not a huge problem but thats it. Ps5 using very high LOD settings and its pretty demanding on pc side. But without V.High LOD i think 3060ti 3070 will be fine with 1440p dlss quality
thanks then it should be fine enough for me

I've completed this game 2 times on ps4 and 1 time on ps5 (thanks to my friend who gave his ps4 and ps5 for a while). I just couldn't get used to vsync lag so I had to play with aim assist on PS4. I usually don't use aim assist in games on PC. I still wanted the challenge so I completed it with hard and survivor difficulties.

I was hyped for ps5 remaster, thinking that 60 FPS should give me enough responsiveness to disable aim assist but turns out I wasn't able to get used to vsync lag at 60 fps either. ps5 doesn't support freesync premium so all I had was vsync 30, 40 and 60 FPS modes.

on PC I'm able to play with aim assist disabled at 40-50 FPS usually. so I'm looking forward to play tlou part 2 it on PC again with aim assist disabled on grounded difficulty
 
Last edited:

Aaron07088

Neo Member
thanks then it should be fine enough for me

I've completed this game 2 times on ps4 and 1 time on ps5 (thanks to my friend who gave his ps4 and ps5 for a while). I just couldn't get used to vsync lag so I had to play with aim assist on PS4. I usually don't use aim assist in games on PC. I still wanted the challenge so I completed it with hard and survivor difficulties.

I was hyped for ps5 remaster, thinking that 60 FPS should give me enough responsiveness to disable aim assist but turns out I wasn't able to get used to vsync lag at 60 fps either. ps5 doesn't support freesync premium so all I had was vsync 30, 40 and 60 FPS modes.

on PC I'm able to play with aim assist disabled at 40-50 FPS usually. so I'm looking forward to play tlou part 2 it on PC again with aim assist disabled on grounded difficulty
In your post video if vram is a not huge problem 4k high settings dlss performance also good options on pc but i dont know about the vram system in this game
 

Hensen Juang

Neo Member
I'm sorry to say the notion that just because a game was designed for a certain piece of hardware all games built for that system should show an identical degree of uplift when transplanted onto PC is moronic.

For real man, holy shit.

Except they didn't code to the metal.

SJwJmGw.jpeg


source:

GNM and GNMX are still APIs. As mentioned before, DX12 is also a (relatively), low-level API, at least compared to DX11, but obviously not like GNM/X. Closer to the metal, sure, but there's still a degree of abstraction.

Putting GNM and GNMX in the same sentence, interchangeably, it's really... something. I envy the level of confidence.

I'm getting really tired of all of Alex's constant complaining. This is by all means a competent port, yet goes on relentlessly bashes it and says it's disappointing. What?

ok3t9fK.png

Constantly makes evaluations in a vacuum, twists and shapes narratives based on his strong personal biases, talks like he deals with pc hardware since, I don't know, 7 years at best. "dEvS sHoULd hAvE aDDEd RTGI wHILe kEePiNg 4K res and 60fps (on a ColecoVision)". Fundamentally a poser.
 

Gaiff

SBI’s Resident Gaslighter
For real man, holy shit.



SJwJmGw.jpeg


source:



Putting GNM and GNMX in the same sentence, interchangeably, it's really... something. I envy the level of confidence.



Constantly makes evaluations in a vacuum, twists and shapes narratives based on his strong personal biases, talks like he deals with pc hardware since, I don't know, 7 years at best. "dEvS sHoULd hAvE aDDEd RTGI wHILe kEePiNg 4K res and 60fps (on a ColecoVision)". Fundamentally a poser.
Yes, and where does it say that he coded to the metal? Hint: he didn't. He said they are as low-level as they can, pretty much confirming it isn't to the metal, else he'd have said so. Nice attempt, but you fail.

I put GNM/GNMX in the same sentence because I don't know how they were used, so I covered both even though GNMX is a higher level.
 
Last edited:

Hensen Juang

Neo Member
Yes, and where does it say that he coded to the metal? Hint: he didn't. He said they are as low-level as they can, pretty much confirming it isn't to the metal, else he'd have said so. Nice attempt, but you fail.
What kind of difference do you think it makes in the context of this conversation? What do you think "coding to the metal" means when we talk about console hardware? You can't even differentiate the APIs. Nice attempt at what, at making things clear?

I put GNM/GNMX in the same sentence because I don't know how they were used, so I covered both even though GNMX is a higher level.

It's okay man.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
What kind of difference do you think it makes in the context of this conversation? What do you think "coding to the metal" means when we talk about console hardware? You can't even differentiate the APIs. Nice attempt at what, at making things clear?
No, stop this nonsense with your "context". Coding to the metal isn't some fast and loose definition. It's very clearly defined and you can't change it. You tried to flex by posting something that actually proved my point. Coding to the metal was already done on consoles in the past. It's no longer the case. MIPS is an assembly language that was used in the past. They coded to the metal all the way up to the PS2 at the very least, not sure about the PS3.
 

Det

Member
Yes, and where does it say that he coded to the metal? Hint: he didn't. He said they are as low-level as they can, pretty much confirming it isn't to the metal, else he'd have said so. Nice attempt, but you fail.

I put GNM/GNMX in the same sentence because I don't know how they were used, so I covered both even though GNMX is a higher level.

Wow, now we have to discuss what the level of programming is for metal. If it's 99% then it doesn't count because it's not 100%

Gaming PC is no longer a priority for Nvidia and AMD, now AI is the priority and the waste, the leftovers, what is useless, they will launch as a GPU for PC
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Oh boy. Like I said, it's okay.
You're barking up the wrong tree. I have acknowledged several times that the console should perform better given similarly specced hardware and made a whole thread detailing the challenges faced with PC ports, including the fact that consoles are closer to the metal than PC.

https://www.neogaf.com/threads/miss...w-ghost-of-tsushima-was-ported-to-pc.1680349/

My beef was when people kept repeating "to the metal" when it's factually incorrect.
 

Hensen Juang

Neo Member
You're barking up the wrong tree. I have acknowledged several times that the console should perform better given similarly specced hardware and made a whole thread detailing the challenges faced with PC ports, including the fact that consoles are closer to the metal than PC.

https://www.neogaf.com/threads/miss...w-ghost-of-tsushima-was-ported-to-pc.1680349/

My beef was when people kept repeating "to the metal" when it's factually incorrect.
You're being too aggressive. It's fine.
 
Top Bottom