I just won't ever understand what people see in them.
People tend not to bring up the gameplay, because it's usually pretty bad - Heavenly Sword was a shallow abomination of an action game that lasted 5 hours none of which were remotely entertaining. Fucking God of War has like a billion times more depth than Heavenly Sword, and God of War isn't even deep. Input lag issues. Framerate drops. Just a messy game all around.
Then Enslaved game, which had one of the worst stories I've experienced in a videogame this generation (dat gender stereotype, dat fucking ending), as well as just atrocious action combat gameplay with input lag so severe the game for me was a sluggish unenjoyable mess (especially when you add in the frequent frame rate drops; another holdover from Heavenly Sword). It was relatively pretty, but from the do-nothing platforming to the GOD WHY IS THE CAMERA ACTING LIKE THIS moments to the walk-and-snore combat system, it is a truly awful package.
Does one even need to go over how bad Kung Fu Chaos was? 'Cause if any of the games above were bad, this one was just unspeakably terrible.
And now we're here. I heavily suspect any parts of DmC that had any fun at all were a result of Capcom holding their hand through the process; but again it's a game that tries to live up to one standard, and fails to meet it. Devil May Cry 4 still has the infinitely superior combat system, the storyline is still as bad as any of the other games in the series (so, pointless to hire them for that 'talent') and the sales cratered and did nothing. So, what was the point of this exercise? Hire a mediocre dev who doesn't care what the fan thinks, get this result.
With all that said, Tameem is totally on the money about designing games for yourself. You just have to know however when what you want to make is bad... sometimes people don't have that talent. It's what separates bad devs from good ones.