A better example of visual detail would be Horizon Forbidden West, a lot of grass and foliage and your targets roam between them.
He is not talking about IQ.![]()
Horizon Forbidden West on PS5 Pro easily has the best image quality (clarity) of any game on any console. It's not even fucking close.
Impossible. Cs 1.6 will always have more clarity than cs 2. More details, more distractions, less clarity.Both.
Games like Doom do both without issue.Impossible. Cs 1.6 will always have more clarity than cs 2. More details, more distractions, less clarity.
To answer op's question, depends on the game. For doom, I prefer the gritty realistic look. But for an online fps, I much prefer valorant's slick simple look to something like cod.
I don't think resolution is really what we're discussing here. It's the ability for the eye to read the environment quickly and with relative ease. Obviously both types benefit from good resolution and frame rates.
Nah bro. This question is even more important when discussing boobs.As long as the boobs are big, either way is fine.
My old eyes don't really see detail in motion, so I prefer clarity.
Gotta use that 4k power to show ever dimple of the areola through clothingAs long as the boobs are big, either way is fine.
Resolution doesn't need to be high for clarity. Dreamcast was the most crisp an clean display but 480.Ok. Typically when we talk about clarity it is terms of resolution, but I think I follow what you are talking about with the examples provided. Still think I'm on team clarity, for the most part.
Resolution doesn't need to be high for clarity. Dreamcast was the most crisp an clean display but 480.
Unless, I'm also missing the point. Lol
Doom is not readable like valorant is.Games like Doom do both without issue.
Same with Helldivers 2, etc..
I feel like people who lament about too much details or cluttering would definitely find a seat in that famous communist convention where people wispering was enough to make some people brain to overload...
How do you people work in real life situations where something is too cluttered with stuff and details?
For such high-speed gameplay in Doom, I can read things pretty fast with color usage, particle effects, etc..Doom is not readable like valorant is.
To quote the communist video "that would be a point of privilege".How fun do you think it is looking for a clit hidden in a massive bush?
I could never have imagined a videogame graphics conversation segue into communism. Bravo!I feel like people who lament about too much details or cluttering would definitely find a seat in that famous communist convention where people wispering was enough to make some people brain to overload...
Make it too easy to add a ton of stupid effects, and you get UE5 games. No art/visual direction from the devs. They simply check every effect they can.which is why I hate UE5
That's basically what the real world is - it's detailed, and VERY noisy - so clarity suffers.how can you have visual detail without visual clarity?
See above - especially pursuing photorealism, high detailed images will be noisy, and not at all clear.
On my defense, it was really a socialist conventionI could never have imagined a videogame graphics conversation segue into communism. Bravo!
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On my defense, it was really a socialist convention![]()
Am I just getting old or does anyone else generally prefer visual clarity over high detail in their games? The only time I make an exception for the latter is when the gameplay pace is slow (Resident Evil, Splinter Cell). Does NeoGAF prefer clarity or detail? I genuinely think Doom The Dark Ages would be a better game if it was more readable.
TEAM VISUAL CLARITY:
TEAM VISUAL DETAIL: