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Dragon Age Veilguard director and Queerosexual Gendermancer Corinne Busche gone from BioWare

DonkeyPunchJr

World’s Biggest Weeb

Hard to believe I'm writing these words, but here it goes: It's time for me to say goodbye. Today is my last day at BioWare and EA.

After so much contemplation, I've decided to pursue a new challenge and a new project, doing what I love most—making RPGs. It wasn't an easy decision, as I mean it when I say I love BioWare, the Dragon Age team, and what we've all accomplished together. My time with all of you has been the highlight of my career.

I want to offer my personal thanks to each of you. For your trust, your companionship, and for the many ways in which you've inspired me and helped me grow. I'll be eagerly waiting to see what great experiences you create next, and as a fan, I'll be rooting for you!

If I can leave you with any advice, it is this: We all know making games is hard. It's part of why we do it. But making games is also about the people and the reliance we have on one another. So take the time to celebrate the wins and lift each other up. The challenge and the work will always be there, but the moments we have with each other are precious and few.

Let's stay in touch!

Corinne

Also rumors that BioWare Edmonton is next on EA’s chopping block.

A follow-up email from my source within EA adds serious fuel to this ongoing fire. According to the source, BioWare Edmonton—the studio’s flagship location—is now rumored to be on the chopping block next by EA. The studio opened this 3-story office just 5 years ago and it's already on the way out, by the looks of it. The closure is allegedly set to be announced around February 2025, just before Electronic Arts’ quarterly Town Hall meeting. The timing couldn’t be worse, as EA will now undoubtedly use this as an opportunity to discuss their fiscal performance and future plans. The closure of BioWare Edmonton would mark the end of an era and send shockwaves through the gaming community.

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Firestartah

Member
I'm not sure I believe the Bioware Edmonton part, isnt that the main studio? whats left, Austin? to handle the next Mass Effect, for which there is an upcoming series from Amazon. I would take this with a huge grain of salt.
 

LectureMaster

Gold Member

DonkeyPunchJr

World’s Biggest Weeb
Now my man Donkey, you need to make a hard decision, possibly the decision that will shape the gaming industry for the coming decade: Which talent you gonna hire for Sony's newly opened LA studio?

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Oh my god how can I pick just one. I guess I’m going with Professor because Concord bombing was maybe the funniest thing I’ve ever seen in the gaming industry. But all the Taash nonbinary shit was comedy gold as well.

I want them both, and I want Sony to build them a new headquarters and give them a $400M+ budget. The possibilities are endless.
 

Crayon

Member
She? It's a guy.

If I met that person on the street, I'd call them "she" and be none the wiser. Considering the before pic, it couldn't have been that easy. I could say "He" earned the "She".

I wouldn't be surprised if she thought she was entitled to cross the common sense lines, but even then, I'm going to insult her based on being a self-important dumb shit or something like that.
 

laynelane

Member
If I can leave you with any advice, it is this: We all know making games is hard. It's part of why we do it. But making games is also about the people and the reliance we have on one another. So take the time to celebrate the wins and lift each other up. The challenge and the work will always be there, but the moments we have with each other are precious and few.

I really believe this person is incapable of understanding that there's more to making games than the dev team. After all, it was very obvious from Veilguard that those pesky fans and customers weren't a consideration at all.
 
Too bad it had to take the next Mass Effect with it, but I'm still hoping that portion of the rumor isnt true.
Sadly these terrible choices are going to have consequences we have to live with for years, including potential death or shelving (temporary or not) of beloved IPs due to the nature of game design taking quite some time. But we can definitely hope for the best.
 
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