speedpop said:One thing I've noticed after going through a semi-DQ music listening over the past few days, almost all of the dungeon music in every Dragon Quest is not irritating in the least. In fact the music makes you want to search every nook and cranny, in other words the sound itself is promoting you to explore.
I really like that touch that Sugiyama does. It's as if he knows that the last thing players want to hear is loud thrashy music to try and force you into the mood of high anticipation and anxiety that other RPGs may try and do. Instead the dungeon music has that air of "what's around the corner..?" description.
Something that sets Sugiyama's work on Dragon Quest apart from others is that he actually plays the games while/before he scores them. This is actually why he couldn't score Dragon Quest Swords alone - because he couldn't play it very well (due to the action). Most RPG composers don't do this, and that's why I think Sugiyama's stuff fits the Dragon Quest games so well.