GaryD said:Just wondering, I have played a couple of FF games and it shits me to no end that I have to keep all the characters levelled up for when the game splits into groups. Do the DQ games have this also? I am interested in trying a GB one on my DS if I can find it to buy (I assume there are no native DS versions yet?).
Aeana said:You'll never have this problem in any DQ games, although DQ7 has a few times when party members leave and you get a new one who hasn't learned anything.But it's the only one.
GaryD said:Great, so which games are playable on DS? There is only 1 Gameboy game isn't there?
speedpop said:I just got the Zenithian Sword blessed by the Dragon God in DQIV, but I've got a few other things to do up before I jump down into the depths.
One thing I haven't been able to do up is the Immigrant Town. That fello Hoffman talks to me and nothing happens since he's all by himself in the area where the town is supposed to be built I think - any advice? I'll go through the JP release thread and see if I can gain any info.
vagabondarts said:Show of hands... how many people played the first Dragon Warrior on the NES because it came with their subscription to Nintendo Power in the 80's?
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Mejilan said:That's insane! And I thought Vaccuum/Rockthrow/SageStone where already game-breaking enough! :lol
vagabondarts said:Show of hands... how many people played the first Dragon Warrior on the NES because it came with their subscription to Nintendo Power in the 80's?
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djtiesto said:Maxed out my character to level 30 in DW1 GBC yesterday and took down the Dragonlord (err... DracoLord). Now onto DW2 this afternoon. Gonna finally beat this game after 17 years.
firex said:.orb fetch quest near the end
Mejilan said:Lamia is awesome. Awesome is Ramia.
Quick DQVII question. Is my final party going to be Hero/Gabo/Aira/Maribel, or is Melvin going to show is punk face again at some point?
Aeana said:At a certain point, you can choose your party makeup out of Gabo/Aira/Maribel/Melvin.
Mejilan said:Cool, thanks. Is it a one-time choice, or from that point on, you can actively swap characters out?
speedpop said:Ok a few complaints.
Did the NTSC version of DQVIII ever have a "Now Loading" section during certain parts? Cause I am sure it didn't yet it does in the PAL version.
WTF @ BUTTON LAYOUT!!??!?! Cause I'm so used to the way DQIV on the DS plays, it took about an hour to get it proper, and even now I am still doing a few mistakes.
speedpop said:Ok a few complaints.
Did the NTSC version of DQVIII ever have a "Now Loading" section during certain parts? Cause I am sure it didn't yet it does in the PAL version.
I know, but it felt really tacked on compared to how it was actually significant to DQ3's plot, and it kind of artifically lengthened the game to me. They could've just stuck with the DQ3 homage revealed in the ending and I would've been happy.Aeana said:But that was homage to DQ3. :\
djtiesto said:Been playing a bit more of DW2GBC... I made it past the part that I got stuck at in the NES version some 15 years ago... the tower where you need to equip the Cape to fly to the other side... I never had any idea of where you got the Cape, and after wandering around for like an hour, I managed to find some nondescript bridge that took me through a coastal route to another whole tower. Part of what's annoying about DW2 is that the game hasn't been doing a great job of telling you where to go, not to mention the world is absolutely massive... I also had trouble finding the prince at the beginning of the game. So yeah, now I'm in the town of Lianport, I had to save as soon as I got there, I am gonna resume during lunchtime.
There are other aspects that many have complained as feeling dated, although most of these exist for a reason. For example, save points are rare -- in most games, you only come across them by visiting churches or castles, and you can't save on the overworld map. They never recharge your health either -- you'll need to visit an inn for that. Got a dead party member? You'll still need to head back the church and pay a fee -- items that resurrect fallen players usually aren't found in later in the games, if they exist at all. But as aggravating as these are, they exist for a reason -- namely, they add an element of tension that's missing from most modern RPGs. Yuji Horii has been described as a big gambler; Dragon Quest is filled with casino mini-games, and it's no coincidence that winning a battle feels a lot like winning a jackpot, especially with the slot machine-esque victory noise. Without the crutches of save points, wandering into deep caverns feels more and more like a gamble, as you're slowly getting weaker with each step, becoming drained of health and magic and curative items. Do you call it a day and head back to town to gear up? Or do you hedge your bets and try to make it all the way to the end? In the end, exploring is a lot more involving when death is on the line.
birdchili said:huge history of dragon quest article posted today at gamasutra: http://www.gamasutra.com/view/feature/3520/the_history_of_dragon_quest.php
overview of the series, plus spoilery summaries of stories and gameplay elements for each main game and short blurbs on spinoffs: