Durin
Member
Being half-serious, what have they really influenced beyond pushing production values and the mini-trend of sad dad games?- Make cinematic art-house games that end up being incredibly influential.
Kojima can at least say he ushered in many core cinematic storytelling elements in the late 90s when that was just starting in games, helping form stealth as a game genre, and each Metal Gear game usually offering innovation to core game mechanics (Ex. Octo-camo).
Naughty Dog games on the other hand I've always associated since PS3 as a studio that is more influenced by others for both storytelling (The Road in the Last of Us) and gameplay (delaying Uncharted 1 to incorporate systems and controls from Gears of War). I think they're better at refining and packaging ideas from others, than influencing others because they created something wholly groundbreaking or unique.