DrUckmann is essentially a next-gen Kojima

Durin

Member
- Make cinematic art-house games that end up being incredibly influential.
Being half-serious, what have they really influenced beyond pushing production values and the mini-trend of sad dad games?


Kojima can at least say he ushered in many core cinematic storytelling elements in the late 90s when that was just starting in games, helping form stealth as a game genre, and each Metal Gear game usually offering innovation to core game mechanics (Ex. Octo-camo).

Naughty Dog games on the other hand I've always associated since PS3 as a studio that is more influenced by others for both storytelling (The Road in the Last of Us) and gameplay (delaying Uncharted 1 to incorporate systems and controls from Gears of War). I think they're better at refining and packaging ideas from others, than influencing others because they created something wholly groundbreaking or unique.
 

LectureMaster

Has Man Musk
9ohxs4.jpg
 

NomenNescio

Dual Sense Edger and Blower
Being half-serious, what have they really influenced beyond pushing production values and the mini-trend of sad dad games?


Kojima can at least say he ushered in many core cinematic storytelling elements in the late 90s when that was just starting in games, helping form stealth as a game genre, and each Metal Gear game usually offering innovation to core game mechanics (Ex. Octo-camo).

Naughty Dog games on the other hand I've always associated since PS3 as a studio that is more influenced by others for both storytelling (The Road in the Last of Us) and gameplay (delaying Uncharted 1 to incorporate systems and controls from Gears of War). I think they're better at refining and packaging ideas from others, than influencing others because they created something wholly groundbreaking or unique.
Uncharted 2 made a huge impact in the industry. It was a leap forward in terms of achieving something closer to a "playable movie".

TLOU meant a generational leap in showcasing mature storytelling in games, all blended with insane production values and excellent core gameplay. The writing, acting, and overall portrayal of characters in TLOU was something never seen before in the industry. Part II achieved the same thing again seven years later.
 
One gets high on their own farts because it amuses his self.
The other gets high on their own farts for inspiration.

I'll let you decide which Is which.
 
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Represent.

Represent(ative) of bad opinions
Only people with Cuckmann Derangement Syndrome could try to argue that Abby’s PGA Tour 2020 is more talked about than games like Fortnite.

This is nice bait but OP overstepped the mark when he said Cuckmann has stage presence and a great taste in music and film. One step further and he would have been talking about the tender veins running through his throbbing member.
Fortnite is one of those endless GAAS TRASH games that gets a new update every 5 minutes.

Fortnite stays in the conversation with constant updates, while TLOU 2, a single-player game with no new story content, is still talked about almost daily—that’s the more impressive feat. The mere mention of DruckGodd's name is enough to send your type into a spiraling frenzy here - Lets see fortnite do that
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Banjo64

cumsessed
Fortnite is one of those endless GAAS TRASH games that gets a new update every 5 minutes.

Fortnite stays in the conversation with constant updates, while TLOU 2, a single-player game with no new story content, is still talked about almost daily—that’s the more impressive feat. The mere mention of DruckGodd's name is enough to send your type into a spiraling frenzy here - Lets see fortnite do that
sabu.png
People talk about TLoU 2 because it is a generational fumble, just like they still talk about Concord and will be for decades to come.
 

Killer8

Member
Uncharted 2 made a huge impact in the industry. It was a leap forward in terms of achieving something closer to a "playable movie".

It was very well received and sold a lot, but huge impact? It just felt like a more polished and better looking Uncharted 1, like going from Gears 1 to Gears 2. The main improvement was having multiplayer, which isn't an Earth shattering concept for a cover shooter game. Xbox 360 bros had already been balls deep in Gears for years by that point.

And on the subject of Uncharted 1: it gets so much hate when it's literally the same game with slightly more jank and some annoying bits like the jet ski level and the weird monsters twist near the end. People like act like U1 was a 6/10 and U2 was a 10/10 based on how its talked about today, when that couldn't have been further from reality in 2007. It was one of the only reasons to own a PS3 that year long with Ratchet & Clank.
 

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People talk about TLoU 2 because it is a generational fumble, just like they still talk about Concord and will be for decades to come.
nobody talks about concord for the game itself, just the spectacle of the floppage. and not even anymore, the conversation is dead, less than a year.
 

NomenNescio

Dual Sense Edger and Blower
Silent Hill 2 did that back in PS2 days and in my opinion it told MUCH better story than TLOU.
Silent Hill 2 is incredible. It's in my opinion the best horror piece ever in any medium.

What is great about TLOU is not the story per se, but the way they told that story (narrative), along with the acting, animations, soundtrack, etc. It was a technical tour de force.
 

Banjo64

cumsessed
nobody talks about concord for the game itself, just the spectacle of the floppage. and not even anymore, the conversation is dead, less than a year.
everyone likes to laugh at concord just like they like to laugh at abby getting bummed.
 
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Durin

Member
Uncharted 2 made a huge impact in the industry. It was a leap forward in terms of achieving something closer to a "playable movie".

TLOU meant a generational leap in showcasing mature storytelling in games, all blended with insane production values and excellent core gameplay. The writing, acting, and overall portrayal of characters in TLOU was something never seen before in the industry. Part II achieved the same thing again seven years later.

But their "leaps" are due to production values, and I would include the actor performances with motion capture as part of that. I haven't seen a litany of games take/rip off story ideas or gameplay systems from them, just things they did with production values.

The "playable movie" thing was literally AAA gaming in a nutshell at the start and throughout the HD era of the 360/PS3, as you had games like Gears before them doing it, CoD 4 in the same year they released Uncharted 1, Mass Effect series, Batman Arkham games, Red Dead Redemption, Heavy Rain, etc. The whole gen was big companies trying to do grown-up stories, Naughty Dog just had top-tier production.
 

Danjin44

The nicest person on this forum
Silent Hill 2 is incredible. It's in my opinion the best horror piece ever in any medium.

What is great about TLOU is not the story per se, but the way they told that story (narrative), along with the acting, animations, soundtrack, etc. It was a technical tour de force.
It told its story like your typical Hollywood movie would. Meanwhile other creators like Yoko Taro, Fumito Ueda and Ken Levine used video games as medium to tell their stories that only video games can.
 

BennyBlanco

aka IMurRIVAL69
What is arthouse about Druckmanns output? Zombie games?

Kojimbo makes unique games and has been since the fuckin PC Engine. Even if you don’t love his output you have to respect that he has been doing this for an incredibly long time and is more relevant than ever after all this time. He keeps you on your toes. His first big budget game after leaving Konami is an utterly bizarre (and great) package delivery game with hollywood actors. Who could’ve guessed.

I won’t call Druckmann a hack. I like TLOU 1. But they are not nearly on the same level.
 

NomenNescio

Dual Sense Edger and Blower
It told its story like your typical Hollywood movie would.
I disagree. The TLOU TV show pretty much confirmed to me that such story could only be told in this medium without losing impact. The show is a total watered down version of the story.
 

Aenima

Member
Lol. Kojima created a marketing campaign (P.T.) that became more influencial to the videogames industry than anything Cuckmann ever created. Pretending that they are both at the same level is nothing short than delusional.

NaughtyDog was already making cinematic storytelling games at the helm of Amy Henning, Cuckmann only shined when the 1st TLOU came out, and even that was a co-directed game with Bruce Straley. Something special that Cuckmann could not resist destroying in the sequel.

I actually had Cuckmann in very high regard, he is a good cutscene director, and the directing work in the 1st TLOU was top tier. Unfortunatly he is a male feminist that simps for tourists like the Parasite Sarkeesian, and cant stop shoving feminazi agendas in anything he touches. I have zero interest in anything Cuckmann is working on, and while im not the biggest Kojima simp, i love the man for making triple A indie games without care for chasing any trends. And thats why ill be there to buy and play Death Stranding 2 day 1, while Naughtydog hasent showed me anything to be excited about yet this gen.
 
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Danjin44

The nicest person on this forum
I disagree. The TLOU TV show pretty much confirmed to me that such story could only be told in this medium without losing impact. The show is a total watered down version of the story.
What exactly TLOU did to elevate story telling in video games other than having lot of money for graphics and voice acting?

Games like Bioshock it used our gaming habit to follow orders in order give us that twist which was fucking brilliant......it was great story moment that can only be done in video games and no where else.
 
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Memati187

Member
Saying Kojima sucks is pretty rude.
I didn't say that, I said even though I don't like kojima, you can't compare a pretentious moron to a guy like him. One guy brought you universally loved franchises, the other one destroyed a franchise he was only a part of after getting rid of colleagues.
 
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DavidGzz

Gold Member
Kojima makes good games, Shitman doesn't... that's the difference

A highlight reel of TLOU2 and Death Stranding would show the complete opposite. You guys may not like how the story played out, but nothing touches TLOU2 when it comes to moment to moment combat. The animations and playability are second to none.
 

Arsic

Loves his juicy stink trail scent
Explain how instead of just blindly glazing. Both of you
I will give one example and not waste my time any further.

Has DrUckmann ever coming up with a moment as monumental and making use of technology at the time like the psycho mantis fight in MGS1?

Fuck no. Making a cinematic game with pretty graphics isn’t even in the same tier as Kojima.
 

Represent.

Represent(ative) of bad opinions
I will give one example and not waste my time any further.

Has DrUckmann ever coming up with a moment as monumental and making use of technology at the time like the psycho mantis fight in MGS1?

Fuck no. Making a cinematic game with pretty graphics isn’t even in the same tier as Kojima.
Uncharted 2 changed the way set pieces are designed in gaming

The Last of Us changed the way stories are looked at in gaming

You act like druckmanns done nothing
 
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SHAKEZ

Member
I can't wait for Druk's next game, he has nothing else to ride on this time besides his onw name.
Let's see how he fares without millions of fans already invested in a franchise.
 
ahahahahahhaaaaa

Kojima has games dating back 40 years that are great even still today. Neil has a couple of “modern games” that are already mostly forgotten outside of memes and don’t have anyone eager to replay them. I say that as someone who loved LoU2. Great game, but one I don’t ever need to play again.

What’s this nonsense of Druckman elevating storytelling in games? Uncharted wasn’t Druckman alone and it wasn’t any different than what Gears of War and other games were already doing/already did. Last of Us presented a more mature story but again, nothing new about it.
 
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