DrUckmann is essentially a next-gen Kojima

Saber

Newd Member
Comparing Cuckman with Kojima exemplifies exactly what is wrong with this generation.
And I reafirm what some people said here, you don't need to like his games. But the guy is the pinacle of gaming, bringing new ideas people wouldn't even come closer to it.
The other one is a pretentious fart smeller that think his work is in some artistic level when in reality it's a just a tool to push his social ideas. It's no wonder this guy was so much deep in his own asshole with LoU franchise(which btw the first one wasn't even on him) and only now is doing something "new". He can only come up with something new decades later, and it's not even new.
 

ViperZombie

Member
office space no GIF
 

Clear

CliffyB's Cock Holster
There's nothing especially distinctive about Druckmann's work. He's good on cinematic naturalism, and puts some of his personal views and politics into his games, but really beyond that... Has ND's gameplay changed materially since Amy Hennig was the creative lead?

Hell no!

And this isn't a slight against Druckmann, its just pointing out that ND's "house style" has been around for the best part of 20 years. Its gotten slicker and more refined but if you can't see how much of Uncharted's DNA is in TLOU2... Its high-quality "product", but in terms of actual design its extremely conservative.

Kojima's work though is entirely distinctive in every conceivable aspect, and filled with his idiosyncratic touches.

As I've said before, Kojima is a genuine anomaly. There literally is noone like him in the industry, and most likely once he's gone there'll be nobody like him after.
Its not just that his approach to game design is so individualistic, its that as a producer he has consistently put out such polished and refined games thanks to the talent and budgets he is able to marshal, tied all together with the marketing and self-promotional savvy of a P.T. Barnum.
 

Terenty

Member
There's no one like Kojima and his body of work.

Even a one trick pony Miyazaki (I played and beat Bloodborne, Sekiro, Elden Ring, and every Souls game except for 2) can't compare. Even he succumbed to modern day design sensibilities with Elden Ring unlike Kojima who fucking went and made a delivery simulator instead of churning out MGS-likes for the rest of his life.

The man deserves mad respect
 
Let's be honest, none of Druckman's games have the cool music that Kojima's games have had.

This piece in 1990 blows away anything musical in Druckman's games.

 

KenaiPhoenix

Neo Member
This has to be bait, there is no way someone can even try to do this comparison:

- Liked or not, Kojima revolutionized the game in the 90s and the mid 2000s. The story and the way players had to face challenges like the code on Metal Gear 2: Solid Snake on the MSX, the fight against Phsyco Mantis on the Metal Gear Solid 1 or the fight ot The Sorrow on Metal Gear Solid 3: Snake Eater. And there are a lot of features that went WAY beyond the "Kojima wanted to make a movie"

- Druckmann only made 1 good game, thats it. Lets not pretend that TLoU 2 was anything amazing or good and Uncharted 4 is only kind of good because of the satisfactory ending. And thats pretty much all he did, the rest are just remastered of games that never even need it. Kojima has a lot of more games under his belt.
 
kojima wins

What exactly TLOU did to elevate story telling in video games other than having lot of money for graphics and voice acting?
cutscenes in tlou2 had an overall presentation that felt pretty unprecedented for the time. so... yup, lots of money for graphics and voice acting... but it also felt comfortable in its own skin, and didnt constantly remind you youre playing a video game.
it was confident in its tone and presentation, characters were believable, and the world felt grounded. just has this... cohesion.
that might sound trivial, but you really dont get that in video games.

gameplay didnt reach the technical levels of the trailer, but it was very fluid and polished.
a bit one-dimensional and nothing really special, but polished enough that it didnt feel miles away from the cutscenes.

beat it, liked it, dont want to play it again.
 

Roberts

Member
Eh, both think they are making art-house games but in fact just steal ideas from better writers and filmmakers. At least Kojima does it with a rather silly but personal touch.
 

CityHunter1981

An Absolute Desaster
I like none of them.

Druckmamm seems to think too highly of himself. I am sure he believes he has done a lot for the game industry, if in fact he didn’t. Under his leadership some great games were created, but I wouldn’t call them genre defining or anything.

While it is clear that Kojima did had a huge impact on the video game industry, I don’t like the way he is teasing people at every opportunity. Like literally before each big event he would put a photo on X, which is clearly showing him preparing for something or writing he is in the middle of cutting a trailer only to not show up at all. He knows exactly what he is doing there.
 

Scrawnton

Member
Naughty Dog fanboys are delusional, and I barely like Kojima games.

They make great games but if Naughty Dog as a whole never existed, let alone druckman, the game industry would be exactly the same as it is today. They don't do anything profound or impactful.
 
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Hudo

Member
Let's be honest, none of Druckman's games have the cool music that Kojima's games have had.

This piece in 1990 blows away anything musical in Druckman's games.


You are right, but the comparison is also a bit unfair: Konami were certainly in the top 3 when it comes to video game music in the 80s and 90s. Naughty Dog had some neat songs in some games here and there, sure. But that's about it. I mean, Michiru Yamane alone BTFOs all of Naughty Dogs OSTs.
 

RJMacready73

Simps for Amouranth
Never been able to get past the 5hr mark of a Kojima game but i'll replay the shit out of Druchmann's games, both are incredible artists but i much prefer ND's output, Kojima's stories don't make any sense and are far to esoteric for my liking
 

RJMacready73

Simps for Amouranth
Naughty Dog fanboys are delusional, and I barely like Kojima games.

They make great games but if Naughty Dog as a whole never existed, let alone druckman, the game industry would be exactly the same as it is today. They don't do anything profound or impactful.
Awkward The Last Of Us GIF by PlayStation
 

Scrawnton

Member
I'll concede if you can give me exact examples of how they pioneered anything regarding the industry and game development and how it pushed the medium forward. Just giving you a heads up, I'm not counting their "highly detailed animations via motion capping" because that to me does nothing to advance gaming.
 

Kvally

Member
They both:

- Lead an avant-garde gaming studio.

- Make cinematic art-house games that end up being incredibly influential.

- Push what games can do in terms of narrative/storytelling.

- Are controversial, and never boring.

- Have strong Hollywood ties.

- Have incredible taste in music and movies.

- Have stage presence (no homo).

- Self-insert themselves in their games.

- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).

Blew my mind once I realized this.

John Candy Lol GIF
 

RJMacready73

Simps for Amouranth
I'll concede if you can give me exact examples of how they pioneered anything regarding the industry and game development and how it pushed the medium forward. Just giving you a heads up, I'm not counting their "highly detailed animations via motion capping" because that to me does nothing to advance gaming.
Stop It No Way GIF by Naughty Dog
 

SkylineRKR

Member
You can't compare the 2.

Kojima had directed different games over 3 decades. He isn't just about MGS, he also did Snatcher, Policenauts, Zone of the Enders, Death Stranding and the legendary PT demo. He doesn't stick to one genre, though MGS was obviously his most recurring. He also doesn't bow to snowflakes. He uses attractive female designs, and controversial scenes. He's also in love with his own bad writing.

Druckmann, but even Naughty Dog as a whole, is less experimental than Hideo Kojima. Cuckmann so far (co)-directed UC4 and 2 Last of Us games, who are in fact very similar experiences with one being very bleak and the other more light hearted. Those games are revered (though i'd wager UC4 is the worst UC game), but its not what I would call Lifetime Achievement Award worthy yet. Maybe if he creates another 10 or so good games.

kojima wins


cutscenes in tlou2 had an overall presentation that felt pretty unprecedented for the time. so... yup, lots of money for graphics and voice acting... but it also felt comfortable in its own skin, and didnt constantly remind you youre playing a video game.
it was confident in its tone and presentation, characters were believable, and the world felt grounded. just has this... cohesion.
that might sound trivial, but you really dont get that in video games.

gameplay didnt reach the technical levels of the trailer, but it was very fluid and polished.
a bit one-dimensional and nothing really special, but polished enough that it didnt feel miles away from the cutscenes.

beat it, liked it, dont want to play it again.

Here is where I am. I think TLOU2 is a brilliant game, from a set piece, graphical, cinematic standpoint. It also offers a lot of customization to the experience with enemy AI, ammo drops etc. More games should follow these choices. But like UC and TLOU1, I beat it once. I never saw much reasons to try them again.

With Kojima games however, there is so much to find. You can hold up all enemies in MGS2 and collect all dog tags. Go for a Stealth no K/D run in pretty much any game. In MGS1 do some crazy things like the psycho mantis second controller, dual shock and memorycard scan. Set your audio to Mono and call Campbell during the Hind D fight. Let wolves piss on you to make them friendlies. Or what about The End in 3, kill him after his first cutscene lol. There is too many in all games. So much creativity in there. I kept coming back to each of them, well except V.
 
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