While I do think that Kojima is very much up his own ass, he, at the very least, goes all in with his shtick of doing weird and obtuse things with his writing and gameplay. And he's pretty good at that, imho. His games are, at the very least, interesting.
So far, Druckmann has directed The Last of Us Part 1, which is a good game. But it didn't do anything interesting. It combined concepts (Walking Dead, zombie apocalypse setting) and gameplay (A slower-paced Uncharted) that was already present (and polished!) in a solid way. And that can already be enough to make something good. And then he forgot how to write and direct while making Last of Us Part II. That game was not only amateurishly executed from a writing and story-telling point of view, it was also less interesting as a video game. I particularly found the encounter design, both in how the enemies act and react and how the levels/environments are designed as combat spaces, significantly worse than in Part 1. I also found the gimmick he was attempting with Part II, the presentation and utilization of gore to generate "shock", pretty on the nose and actually stupid. Again, they also did this far better in Part I.