Ending console exclusivity is the road this is ultimately ending up at for them. Internally, Nadella and other execs have been questioning why they haven't gone this route a long time ago, and this is before the absolute collapse of their HW sales this year.
Ending exclusivity yields them a host of benefits, not the least of which is getting regulators off their backs for future acquisitions. You just have to measure the loss of revenue you'd get from users abandoning the HW platform, to the potential revenue you can make by selling on all platforms, not to mention even your lost users are just as lucky to keep using your software anywhere else.
No, but I have done work as a contractor for many pubs, Zenimax included, even after their acquisition.
I know the benefits for Microsoft in shifting to being a full 3P as it would, as you said, help get regulators off their back (at least in theory; I actually think it wouldn't help too much because there are other concern points for the market in terms of consolidation that will come into the picture). But I'm more interested in what Sony's benefits would be in that scenario.
Even if, for example, regulators by some chance ease up on Microsoft buying publishers if they went full 3P, would Sony (or Nintendo for that matter, or Apple and Google considering the likelihood MS will be able to establish a storefront on their mobile devices and bypass Apple & Google's own stores or giving them a 30% cut) feel comfortable with a singular entity consolidating so much of the 3P publisher market? I just don't think that concern, or the legit issues with that type of consolidation, suddenly disappear just because Microsoft step away from being a platform holder and focus more on being a full 3P publisher themselves.
I mean, they now know without a doubt that playing the traditional console business model tactics isn't going to work, so producing a unit that needs mass market adoption doesn't need to happen if your SW can still make money on other platforms, so my prediction is that the next Xbox HW release will likely be very high end on the price tag, with very limited production. I also don't think they are going to enter an annual or semi-annual production model for their units. I expect HW demand will slide even further once titles are routinely releasing elsewhere, but like I said, it'll be greatly offset by the revenue from other platforms
Xbox has never really been concerned with 'growing their profit margins' - they regularly and famously don't make profit and have lost money on this outing for a very long time. Releasing software on other platforms isn't necessarily a high-margin endeavor, but the revenue it does generate does make it make sense. We're talking about a HW generation (XSS/X) where they were still selling units at a loss at full MSRP in year 3 - Sony was selling PS5s at a profit starting in year 2.
I don't imagine a situation where they maintain the current Xbox business model as is. The console isn't selling. Retailers are doing everything in their power in MS' strongest market to absolutely clear out stock or MS risks having to honor stock buybacks. They don't even have any big titles in the pipe on the scale of Starfield to even hope for a console sales rebound.
Currently I'm picturing a hardware future for Xbox where they might try making it as much like a PC as possible but find some way to "gimp" Windows where it isn't as open to run alternative storefronts on it. Or, they do just let that happen (particularly since they themselves will be able to likely have storefronts on Apple & Google devices) and the cost of the gaming hardware goes up to reflect it. So say for example whatever specs a PS6 has, Microsoft refreshes their higher-end (mid-high end?) PC gaming device to roughly be on that level spec-wise, but it's going to run close to $900 or $1000. That's to make up for the fact it can basically run some edition of Windows, run alternative gaming storefronts upfront, run all the productivity software Windows PCs run, etc.
And you're still getting hardware that gaming-wise is at or above comparable NUCs/mini-PCs from other vendors, you're still getting something with a console-style form factor & footprint (but open to RAM expansions and maybe CPU upgrades & smaller form factor GPU expansions), controller, storage, a gaming UI by default basically an extension of what Xbox systems already do today, and so forth.
Putting all the fanboy stuff aside, genuinely I feel that's probably the best path for Xbox hardware going forward. To me it just makes too much sense. And maybe that is where Microsoft are going to take it but have to ease and ween their most diehard Xbox fanatics into that reality.
For MS, the cost of mantaining all these huge amounts of AAA studios is too high to lock them in a single platform as would be PC, even more if the owner of the store with most of the market share is someone else. And would make even sense to lock them in a way smaller platform as is Xbox.
The bigger their costs are, the more revenue they need to have a healthy business. The installbase of their console has pretty low growth potential, so their only options are to raise prices, to bet more on GaaS and to expand to more platforms, mainly mobile and PC but also indirectly (via acquired 3P companies) rival consoles.
The case of Sony is pretty different: their own console is more important for them because it's their main product and the market leader. For MS, their main platform is PC because of their involvement on Windows, Office etc. And now anything related to servers because Azure is very important to MS too. In the near future, IA too.
Well, basically accurate read, but I've seen others saying that going fully 3P would lead to a consolidation of the internal studios because with no platform of their own to stand upon, they face increased competition from 3P on other, healthier platforms. I feel that part is definitely true.
So in that being true, part of the costs issue gets naturally resolved because, naturally, MS have to cull the amount of content being produced since their operations are leaner. Like someone else said, for a game like Forza Motorsport without Xbox as a device whatsoever, it's either the quality has to get better or that branch of the IP gets pruned. With Xbox as gaming hardware but more as a PC than a console, there is probably more justification for Forza Motorsport to exist as long as competing sims like Gran Turismo continue to not prioritize PC (and at least with the traditional releases, they shouldn't, because the console market for PS should be more than enough and leaving it off PC reduces competitive advantages for PC over a PlayStation in terms of getting another PlayStation sold).
So Sony can still rely on their own console because it's insanely popular, but still need to continue growing outside their console, mostly on PC and specially mobile, but indirectly also from rival consoles. They are insanely successful with their 1st party games, specially non-GaaS, so they don't need to focus on GaaS that much.
Hmm...this is a very interesting change of tune for you
Unlike MS, Sony can grow in GaaS while also growing in non-GaaS 1st party games.
True, but it's been some tough growing pains and the means of that growth may not be so clear-cut. Take today's news with Naughty Dog as a good example.
Regarding game subs, MS is eating shit: after spending dozens of billions to get content (1st or 3rd party) for it, not only via acquisitions, they got stuck at 25M for a while. Meanwhile, spending a shit ton less Sony has twice the subs and skyrocketed their game subs revenue. Unlike MS they have a thriving, successful, growing and healthy business with their game sub.
Sony is destroying Microsoft, not the opposite. PS is dominating Xbox, not the opposite. PS Plus is crushing GP, not the opposite. MS is the one who has the pressure to improve and fight a bigger rival they can't beat even if spending many dozens of billions. Sooner or later, MS will surrender and will leave Xbox to become full 3rd party.
And Sony will have the MS, Bethesda or ABK games on PlayStation making money for them. And won't care if they are 1 or 3 companies.
Well that's the trajectory things seem to be heading in now that's for certain. Question is how long will it take to get there, and does MS becoming a "full 3P" still mean they keep Xbox hardware around as a console, keep it around as a gaming-centric PC line, or just phase out the hardware altogether but keep peripherals like controllers going?
I think that's the question no one has an answer to yet other than those in the deepest of the Xbox division and Microsoft itself.