Sony benefits on the MS going 3P scenario:
- PS would get (maybe temporary) monopoly on high end home consoles, as Switch had with portables this gen. Meaning, the PS userbase would grow due to getting an important part of the formerly XB userbase.
- PS would get all future MS games. Not only Mojang, Zenimax and ABK, also the MGS ones like Fable, Halo, Gears, Hellblade etc.
- Sony won't need to moneyhat console exclusives that in the past had to keep away from XB or GP, so they will be able to invest this money on 1st/2nd party games or acquisitions (not big 3P publishers because wouldn't be needed and regulators probably wouldn't allow it).
- Since PS userbase would grow, several 3P who now choose Switch would now choose PS instead.
Again, there
ISN'T 'high end console' market. That's a term coined by the FEC (and maybe other regulators) and it ended up backfiring in a way because Microsoft used it to exclude Nintendo out of presentations on market share so try make PlayStation look larger market share-wise than it actually is. Consoles don't really operate like the GPU market, there aren't new ranges of consoles releasing every year or every two years, so I don't understand why the term has gained any traction.
Not only that but how do you then retroactively segment the market for all the previous generations? Did anyone stop to ask if Nintendo purposefully created the Wii to be lower-end compared to PS3 & 360 to explicitly compete against them as a low-power alternative, or did they actually create it to go after a different market segment with their own market targets? Did anyone ask Sony if they designed the PS5 explicitly as a "high-end console", or did they just happen to try developing a logical step forward from the PS4 meeting power & price requirements to satisfy needs of 1P & 3P developers?
That's part of the reason I disagree with that label, "high-end consoles". It's just too loaded.
And your 3rd point, I don't necessarily agree with either for two reasons. #1 because it reduces the 3P exclusives to 'moneyhats', which ignore the multitude of other benefits 3P exclusives bring such as targeted optimization, maximized marketing & distribution efforts, access to certain 1P tech resources, brand coupling association, etc. As for big 3P acquisitions not being allowed by regulators, that really depends on what we mean by "big". Something within the realm of $10 billion valuation (just as an example) would be possible because Sony's market share advantage was earned through being a better competitor to significantly larger, resource-rich companies like Microsoft.
Generally, regulators don't have a problem with market monopolies as long as they were not illegally acquired. Sony/SIE have earned theirs through legitimate competition and showing consistent understanding of the market, and offering superior solutions for developers, publishers, and end customers (console gamers). So if they would want to, they could go for a Square-Enix, or a Capcom (again, I'm just listing as examples), etc. and get approval for them on those grounds alone. Or even somewhat larger publishers than those, if that was something they were interested in.
I know there are people who don't want to see consolidation (I don't necessarily want it, either), some who suddenly don't want to see a "certain" company make a large gaming acquisition, so on and so forth. But it's important IMO, to understand that there aren't nearly as many barriers for Sony/SIE in this area as some seem to think.
Seems that regulators will force at least in Android to allow 3P stores. Meaning we'll end seeing there Epic, MS and Sony stores in Android.
Possibly. Most likely, yeah. That's a bit removed from the console gaming space, but it does open up opportunities for other companies like the ones you listed.
If Xbox is totally dead, Sony could allow MS include a limited version of GP in PS, which only would include MS games published to be sold in PS, while also including some of them in PS Plus. The equivalent to what Sony already does with EA or Ubisoft subs.
Potentially, but that depends on what "totally dead" means. If it means Xbox console hardware continues to exist and get new generational refreshes, but rolls along in a zombie state, that actually still doesn't help Microsoft with getting Game Pass on PlayStation, IMHO. The act of the console hardware still existing whatsoever is the potential problem for platform holders like Sony (and Nintendo), because it would still mean Xbox is effectively operating as a traditional console business-wise. Just, a barely-alive one.
EA and Ubisoft get their services on PS because not only are they full-on 3P publishers (they don't withhold any gaming content from Sony in foreclosure strategies), they also don't have their own console hardware or storefront/launcher where they offer their games in full Day 1 in ways that completely undermine the B2P sales model Microsoft still does both of those things, so they wouldn't have a lot of traction with competing platforms for Game Pass on them.
I originally thought MS would stop making their own hardware and would make their own version of the Steam Machines: console shaped PCs that fit certain specs build by other brands. But the thing is that these brands wouldn't get any benefit because they'd prefer to do it using Steam as store, or as main store.
Well then, it's either they do in fact shift to that PC-style model (IMO they still get a direct benefit: locking PC gamers into the Windows ecosystem for gaming, making it less likely they hop over to Valve's own Steam OS/Linux-powered devices for gaming consumption), or stop making gaming hardware altogether outside of peripherals.
Me? I'm looking for something of a compromise, where they can still make gaming hardware, and potentially actually have some genuine innovation in doing so, while no longer providing so much natural conflict to console platform holders. So that in such a way, MS can go fully 3P in software support. And alongside that, also get services like Game Pass on gaming console platforms (which should be allowed to remain closed ecosystems due to pro-competitive and pro-consumer benefits of that approach for what are ultimately non-essential luxury entertainment devices, that have used a business model to resounding success for successful competitors in fair competitive markets for decades).
Nah, it isn't. The majority of the games under development to be published by Sony aren't GaaS. While almost all the main MS IPs already are GaaS. There's Gears and Doom left and I'd bet their next entry will be GaaS.
You can't really just focus on the "main" MS titles tho; it's all the titles, same for Sony. And games like Song of Midnight, Hellblade 2, HiFi Rush, Pentiment, Clockwork Revolution, Avowed, Tango's rumored JRPG...at least AFAIK, none of those are GaaS titles. So I'd say it's actually rather balanced on Microsoft's side of things.
With Sony, perhaps it's been balanced all along but the choice of information for 1P titles they've decided to share the past few months, plus the lack of reveals for new titles from a lot of their studios, have created the
perception that they were trending heavily into GaaS with "some" focus on non-GaaS titles. That's on Sony for leading people into feeling that was the trajectory.
It's why the news of them scaling back on the 12 GaaS to 6 GaaS was such welcomed news well, basically, everywhere.
1st/2nd party GaaS are a help for Sony, they are very important and need them for their future. But they are very successful with their non-GaaS games, so they will continue focusing on growing them too. It's what I always thought and said.
Yeah, you have in ways. But when stuff like the funding percentages for GaaS eating up 60% allocation vs. traditional 40% by FY '25 came out, I don't think you were too considerate of the concerns of increased AAA dev costs for budgets, or inflation, factoring into a potential drop in # of games covered by those budget splits.
Although TBF, we also don't know the absolute dollar amounts in funding that were planned for those fiscal budgets. 40% of say $1 billion gets you a lot more than 40% of $250 million.
No, to have some important changes, delays and cancellations during development always have been normal business in the gaming industry. There's nothing special in that front in the GaaS side.
There
kinda is with how public it's been. What you're describing, usually we never even hear about it. But there's been a clear chain of events in announcements and now cancellations for some of the GaaS stuff, that's been very public.
That's the "unusual" part, at least compared to how it normally seems to go.
MS has been slowly moving away from Xbox since a long time ago and slowly transitioning to being a multiplatform 3P. Not sure when, but at some point they will kill their own hardware (gamepads may continue alive) and say 'now Xbox is now a digital ecosystem that covers all gaming platforms: PC, mobile, smart tvs, PS and Nintendo'.
Oh okay, so you are 100% of the idea they will just stop making gaming hardware altogether outside of certain peripherals.
Hmm...well that's definitely possible. I'm trying to be more optimistic in that department for them, all things considered. That they still continue with gaming hardware, it would just operate much more like on a PC hardware/software/OS business model, with heavily gaming-centric hardware they can refresh every couple of years, sell for profits Day 1 upfront.
Having a tightly integrated kernel/OS/UI/apps/hardware package to drive Windows gaming, even if you're otherwise able to use any storefront you want like you would on Windows. Use productivity software like you would on Windows. Upgrade parts of the system (system RAM, SSD, maybe even CPU & GPU up to a limit depending on performance & form factor) like a PC.
But hey, they could just choose to forego hardware altogether, as well. Certainly possible.
They are already saying similar things, and if they can skip the 30% cut in mobile (something that sees will happen in a few years) they may accelerate it. Apparently they are working on a next gen console, which I assume it will be the last one if they release it.
If it's a console with that type of traditional console business model, they'll probably risk repeating what is happening this generation. And as well, just prolong the time they can have in building up a fanbase for their full catalog on Sony & Nintendo platforms, or getting Game Pass on those other platforms.
But their market share is shrinking year after year, to a point that they may decide they don't have enough Xbox userbase or market share to continue fighting for the console market and that it's time to go 3rd party. Specially that now with ABK they will be the top 1 3rd party on console and a one of the top 3rd parties in mobile too.
Kinda depends on if ABK can keep COD from declining in relevance. So there might be a lot riding on next year's entry in all honesty.
I think they will be fine and ok as 3rd party, specially if in addition to stopping the Xbox hardware and related moneyhats, which are only money sinks, they also cut the '3rd party games day one on GP' moneyhats, which is also a worthless money sink because GP growth is stagnant and isn't worth to keep trowing billions at it.
They would be able to refocus their main goal to sell games, and then they'd remove including their 1st party games on GP day one following that new focus, copying the more reasonable focus of Sony for game subs: including there games that already completed -or almost- their sales lifecycle.
True in theory, but like some others were saying in one of the other threads (IIRC), going full 3P might not be so lucrative if the quality of certain games doesn't significantly increase. Like, Forza Motorsport has some degree of relevance on Xbox as the premier racing sim of the platform holder. But if you take Xbox away, and released it in its current state on PS5, it now looks even more like the second-rate GT clone that many already feel it is. And it's perhaps more stark than ever comparing the recent Forza with GT7 in particular.
It's highly probable in that scenario, Forza actually performs worst than it currently has already, unless the quality were to take a massive leap forward to be more competitive with games like GT. And that's just one example. So it's either that, or MS cull back on the total number of games they develop & publish (something they'd likely have to do anyway, just like how we saw Sega do when they stopped making consoles), because a few of those games, like the Pentiments, you no longer need as "variety spices" to the 1P catalog to increase the value proposition of the console...because there
is no longer a console, period.