Swifty said:Is there any reason why Monolith wasn't able to replicate the quality of the combat from the first FEAR? Did they have to redo the AI code from scratch? Did they get complaints from the first FEAR about how thick the smoke got from weapon impacts?
spyshagg said:14 hours downloading FEAR2 from DIRECT2DRIVE.co.uk
CORRUPTED zip on arrival.
A+
would buy again
You're playing on PS3? How's the framerate?Truant said:Played for 30 minutes. The graphics are hard to watch after playing Killzone 2. I mean, it doesn't look bad, but it's so square, and the lighting is so basic.
I'm having some strange graphical issues, though. All light shining through windows look like aliased threads. Weird.
fps fanatic said:You're playing on PS3? How's the framerate?
kinggroin said:Just tell me, is this sequel just as visceral in it's combat as the first? If so, this is a buy.
Xater said:I would say it is but italso got really easy. I played through it on Hard on one day without dying alot. Plus I was playing it on the PS3 so on the PC I can only imagine it being even easier because of the controls.
kinggroin said:Damn.
I take it the AI isn't quite as creative? Or are they just taking less shots to take down?
Chowfahn said:Downloaded FEAR Combat last week and I fucking love it. Would you guys say #2's multiplayer is better?
As long as there are more game modes than DM, TDM, and CTF, I don't see how it can't be, but...
Thanks for the impressions. The same as the demo huh? That's really disappointing to hear. I guess if I ever want to enjoy the F.E.A.R. series on console it's 360 or bust. The PS3 versions always seem to turn out bad. A shame...Xater said:The same as in the demo. For me most part it's fine but at some points the frame drops are sickening.
Flunkie said:Thanks for the fucking spoilers, dick.
Xater said:The same as in the demo. For me most part it's fine but at some points the frame drops are sickening.
AgentOtaku said:Got to the 1st Mech part last night. Nice to see Monolith fixed the key-mapping issue![]()
(It was the one were "E" was permantely mapped to "use" so I was constantly getting out of my mech everytime I moved forward ....I'm a ESDF player)
....Also, I loved the using the Mech![]()
bistromathics said:*mind blown*
Sinatar said:The game is far too easy to bitch about the lack of quicksaves. I'm on interval 6 on hard difficulty, still haven't died.
Ricker said:Completly stuck now in Interval 08 after you find the keycard for the nurse's office and they tell you to head back there...I call the elevator but it doesn't come and there's one of those annoying fat ghost that revives and controls soldiers non stop,I have no clue where to go and wind up dying over and over...what am I missing here??
I had the same issue. ESDF here as well. The superior key map.AgentOtaku said:Got to the 1st Mech part last night. Nice to see Monolith fixed the key-mapping issue![]()
(It was the one were "E" was permantely mapped to "use" so I was constantly getting out of my mech everytime I moved forward ....I'm a ESDF player)
....Also, I loved the using the Mech![]()
Rur0ni said:I had the same issue. ESDF here as well. The superior key map.
Solideliquid said:"You are like free pizza at an anime convention. She can smell you..." WTF
What the hell? That's really in the game. :lol That's so sad.Solideliquid said:"You are like free pizza at an anime convention. She can smell you..." WTF
Solideliquid said:"You are like free pizza at an anime convention. She can smell you..." WTF
You should see the endingFantastical said:What the hell? That's really in the game. :lol That's so sad.
CryptiK said:You should see the ending
Solideliquid said:"You are like free pizza at an anime convention. She can smell you..." WTF
TTG said:I didn't think it was that bad. First attempt at a joke and I'm about 6 levels in...
Anyway, I feel like the game is finally starting to hit a rhythm. They've been very conservative for the first 4 levels or so, but it's picking up now. If only the enemies could last more than 3-5 seconds... I really don't remember taking out the bad guys so quickly in the original and as a result there's not much room for the AI to shine.
Varna said:What's with people hating on the ending? No worse then FEAR 1 and at least it makes sense this time around. There are a lot of clues throughout the game that hint at it.
Varna said:What's with people hating on the ending? No worse then FEAR 1 and at least it makes sense this time around. There are a lot of clues throughout the game that hint at it.
AgentOtaku said:Absolutely ...I mean, it's almost like the slowmo breaks the game at times. You can't really play without using it as the enemy's aim is just too good and you'll die pretty quickly, but when you turn it on, you can walk all over them.
...I'm still enjoying the game but I'm starting to once again feel the formula fatigue only this time the enviroments aren't the issue. The combat and scare set pieces are still interchanged regularly to the point of complete predictability and actual plot is barely there. I just watched, which while suprising, has been the only out of the ordinary thing to occur for the past hour. And yes, while the actual environments have been pretty detailed and unique, they DO still feel like there just a series of connected rooms.Snake-fist get decapited
...believe or not I think the mecha bit was the best part thus far
AgentOtaku said:Absolutely ...I mean, it's almost like the slowmo breaks the game at times. You can't really play without using it as the enemy's aim is just too good and you'll die pretty quickly, but when you turn it on, you can walk all over them.
DevelopmentArrested said:The ending really is terrible. The game is also way too short and easy. I came away dissapointed. I had fun with it though still. Definetely a rental since the mp is pretty meh
ICallItFutile said:Is the original Fear still worth playing at this point or should I just jump straight to Fear 2?
ICallItFutile said:Is the original Fear still worth playing at this point or should I just jump straight to Fear 2?