cowden_harley
Member
thoroughly enjoying this. Really good rewarding game.
Exactly, that game was spot on in every way, yeah career mode was tough but it was brilliant, and graphically it still holds up as well as being 60fps.
Too bad I bought it via a keystore since now I cannot get it refunded. Game is a total mess. Online is seriously fucked up. I think Codemasters will be in some trouble for this. If this fails (which I hope it does) they should be stripped of the license. Then they can go back and continue making arcade racers like Grid and Dirt. Or simply close the studio and do something else. Clearly they are not capable of making a game without glaring issues. What a total joke this company.
A serious license like F1 needs to be treated with care. Everyone deserves a refund for this piece of crap.
The F1 team at Codies is the smallest team within the whole company, they are doing solid work for a team of their size. They are reported to all fans of the sport as well. F1 is an incrediblely difficult company to work with, and the developers get incredibly little help making the game - getting little to no specs to work off. Going to a different company won't change much, F1 won't offer much help to them either, and at least now fans are working on the game.
Also, F1 is not a "serious license". It does not have the broad appeal of most other sports, and the crossover of F1/Gamers is tiny compared to FIFA, NBA, NFL.
I'd wager it has to do with the change in development environment, Codemasters financial problems and losing staff, and the risen costs in development yet the license itself is still very expensive. The transition to PS4/XBO has been extremely though for many multiplatform developers which I think shows here a bit too. On the positive side we should see a much improved product next year, but that hardly helps now.So between the hyperbole from both sides, I guess this is somewhere in the middle? A solid 7/10?
I don't know what's wrong with this generation, unfinished, buggy games, missing many features that games had from the last gen, but solid at the core.
Is it a hangover from the increased development time of the increase in graphical fidelity?
True, but with the generational change (as evidenced by the problems in the game and nearly all other multiplatform developers have had, even with multitude of more resource) and the strictness of the license could well have made it nigh impossible to make it in the end. The licensing conditions have known to be rather strict and CM hasn't had that much financing nor staff so I'm certanly not surprised it's very bare-bones.It's their biggest selling product, they need to put more resources towards it.
There are plenty of reasons to blame F1 the sport for the failings of the F1 videogame, but Codemasters made the decision to remove features from the game compared to previous editions.
Calm down.
The F1 team at Codies is the smallest team within the whole company, they are doing solid work for a team of their size. They are reported to all fans of the sport as well. F1 is an incrediblely difficult company to work with, and the developers get incredibly little help making the game - getting little to no specs to work off. Going to a different company won't change much, F1 won't offer much help to them either, and at least now fans are working on the game.
Sounds more like the PC community are more disgruntled with the game from what I've read.
How are the console versions online from anyone who has experienced it so far?
Going to a different company won't change much, F1 won't offer much help to them either, and at least now fans are working on the game.
Feels like you're plucking facts out of hat here, any stats to back that up?
It's their biggest selling product, they need to put more resources towards it.
There are plenty of reasons to blame F1 the sport for the failings of the F1 videogame, but Codemasters made the decision to remove features from the game compared to previous editions.
This game also released months earlier than it has before.
Bit simplifying, but yes it's likely that they had some people working on getting EGO working on PS4/XBO, but given that the transition for developers using proprietary tech has been hard, it's no wonder they haven't been able to get the full feature spec with the small amount of staff they have.I thought actually that the 2014 last gen version was phoned in because they were all working on this, so really it's had a longer developement cycle than normal (skipped 14 and gone straight to 15, hence the inclusion of 2014 season)?
features are missing because it's a new engine. This often happens to sports games when they jump to a new generation as they have a short dev cycle to build from the ground up. This game also released months earlier than it has before.
It sounds like they focused on the foundation of handling and AI, which seem good. Hopefully they can do some huge patches like Pcars has had to do.
I thought actually that the 2014 last gen version was phoned in because they were all working on this, so really it's had a longer developement cycle than normal (skipped 14 and gone straight to 15, hence the inclusion of 2014 season)?
Does the game have any sort of tutorial? I have almost no knowledge of F1, including any real strategy regarding fuel or tire types. Will I be in over my head? I don't want to just set everything to be automatically done, but I don't want to be overwhelmed. The game looks really fun, and I don't give a shit about online.
Serious question now - I have all assists turned off while I'm racing in the Standard Sprint hopper, but the car is auto-braking around corners. What. the. hell? I can't compete like this.
It doesn't have a tutorial per se, but your race engineer is explaining you many things in Championship mode. Even if you ignore it, you can usually just jump into the action and drive. You don't necessarily have to tinkle with car settings and strategy.
Equal cars are not equal. Somebody on Racedepartment tested it out:
"In a straight line, the Mercedes can do 202-206 MPH. Meanwhile my mate in a Manor could only manage 190 MPH."
Seriously, fuck Codemasters.
Equal cars are not equal. Somebody on Racedepartment tested it out:
"In a straight line, the Mercedes can do 202-206 MPH. Meanwhile my mate in a Manor could only manage 190 MPH."
Seriously, fuck Codemasters.
Out of curiosity, why would you want them to be equal?
What is the issue here?
It's one of the hundreds of bugs. Restart the game and it should be fine (for a while).
You usually have an option to equalize car performance for multiplayer races.
Thanks, it appears to have worked! (for now)
Edit: another bug with the online, I've won several races on track but as soon as we get to the results screen I end up 2nd or 3rd with someone finishing first either with a DNF to their name or a ridiculous 'best time' like 456 minutes or something. Ugh.
It's one of the hundreds of bugs. Restart the game and it should be fine (for a while).
No other way to say it but Codemasters just aren't quite up to the job.
You'd think by now they'd have been building on what's gone before, yet every year it feels like a refresh, new car models, maybe an extra feature here or there, and now we're going back the way again. They should have a base fundamental game. The handling model and visual style should be locked down by now, not constantly changing year after year chasing different markets (how about offer different handling models for different fans?)...
Also I was always perplexed that they had the license yet they used their own crappy UI for timing etc. Please use the official ones we see on TV. I know F1 is a minefield of licensing issues, but c'mon Codies/FOM, sort it out. It should be an intrinsic part of an F1 game ape-ing the TV form of the sport. I remember the PS1 F1 games did this!
I want to know what I'm getting each year. I rather liked F1 2010, even if it looked awful and performed even worse on PS3, the handling was intrinsically good, and playing with a wheel especially you really got a sense of the tyre wearing dropping, and managing that etc. It was actually, briefly, the most involved I've ever been in a driving game. Shame about terrible AI breaking way too early, but nearly every racing game seems to suffer from this, but still you'd think they could match the player capabilities to give you a more believable experience.
It's just frustrating seeing them come close and then missing the mark so many times. We should have a game with the current F1 season, and with a variety of classic F1 cars and tracks to muck around with, it should build and add every year, yet all we get is barebones, a different game every year.
Care to name the hundreds of bugs? I was going to pick this up but if it has hundreds of bugs I'll just pass, or is this just hyperbolic nonsense?
Out of curiosity, why would you want them to be equal?
It's a slight exaggeration, but seriously. There are LOADS of bugs. I haven't encountered too many yet, however.
No other way to say it but Codemasters just aren't quite up to the job.
You'd think by now they'd have been building on what's gone before, yet every year it feels like a refresh, new car models, maybe an extra feature here or there, and now we're going back the way again. They should have a base fundamental game. The handling model and visual style should be locked down by now, not constantly changing year after year chasing different markets (how about offer different handling models for different fans?)...
Also I was always perplexed that they had the license yet they used their own crappy UI for timing etc. Please use the official ones we see on TV. I know F1 is a minefield of licensing issues, but c'mon Codies/FOM, sort it out. It should be an intrinsic part of an F1 game ape-ing the TV form of the sport. I remember the PS1 F1 games did this!
I want to know what I'm getting each year. I rather liked F1 2010, even if it looked awful and performed even worse on PS3, the handling was intrinsically good, and playing with a wheel especially you really got a sense of the tyre wearing dropping, and managing that etc. It was actually, briefly, the most involved I've ever been in a driving game. Shame about terrible AI breaking way too early, but nearly every racing game seems to suffer from this, but still you'd think they could match the player capabilities to give you a more believable experience.
(Edit: When I tried demos of follow up games they'd all changed the handling in different way, sometimes for the better, usually for the worse. I just can't buy in to that. GT/Forza games refine their handling model, but they all follow on and build from what went before, they don't completely muck around with it.)
It's just frustrating seeing them come close and then missing the mark so many times. We should have a game with the current F1 season, and with a variety of classic F1 cars and tracks to muck around with, it should build and add every year, yet all we get is barebones, a different game every year.
In past F1 games they would balance out the cars for multiplayer so the racing was fair, back in f1 2010 depending on the mode it would either set all cars to match the fastest car of the year or keep their real performance info to simulate a championship race.
You know, stuff codies throws out the window because they believe it's not required, like cockpit view in grid 2.
He's basically ranting 'bout all the people saying things like "This game is totally unplayable" and "If you know CM you'll know they won't patch anything"
The thing is (on PC anyway) there are already a couple of games that do racing just as good or better as this one. It's a hard sell for people like myself.Ah ok gotcha.
I've played the bugfest that is Project Cars and still had fun even after 2 patches that fixed the square root of fuck all so I think I could look past all the "hundreds" of F1 2015 bugs and glitches and enjoy the game for what it is, the actual racing. That in itself seems to be getting praised in here and in various reviews and it's only the bells and whistles people/reviewers seem to be complaining about.