• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy 16 Extremely Underperformed On PC; Sold Only 289K Units Since Launch

Goalus

Member
You dont have to like it but it's objectively an amazing game.
Are you a pc player who needs to be super stimulated with 10 things at the same time?
It's a immersive single player game lol. It's almost perfection
Or in other words: Forspoken's spiritual successor.
 

PeteBull

Member
Most people disagree 'mate'

Screenshot-20241116-105103-Chrome.jpg


It's a well received game overall. People just like injecting their own reality into things that the general population don't agree with.
Its solid game but compare it to juggernauts in the series aka ff5,6,7,8,9 or 10, those were top of the top usually of whole generation, ff16 is solid, but when gen is over most ppl will not even consider it in their top50 or top100 games of the gen.
TLDR if FF7 or ff10 came out today and had same hype/love from players/reviewers like originally those games had, it would not be 87 meta/8,4 userscore but 95+ meta and 9,5+ userscore too.
 

Clear

CliffyB's Cock Holster
Objectively, how much difference do you guys think releasing day#1 on multiple platforms is going to make?

Personally I don't think sales will change much, and I think PC guys are going to end up with a worse product, both because hitting a single universal launch date across all platforms inevitably means less time to squash bugs , but also because they'll no longer get additional content bundled in at launch and be expected to pay full-price for the base game same as console owners.

I get that people don't like to wait, but objectively you're going to end up paying the same (or more) for less, for no better reason than SE looking to maximize marketing synergies .
 

Mayar

Member
Objectively, how much difference do you guys think releasing day#1 on multiple platforms is going to make?

Personally I don't think sales will change much, and I think PC guys are going to end up with a worse product, both because hitting a single universal launch date across all platforms inevitably means less time to squash bugs , but also because they'll no longer get additional content bundled in at launch and be expected to pay full-price for the base game same as console owners.

I get that people don't like to wait, but objectively you're going to end up paying the same (or more) for less, for no better reason than SE looking to maximize marketing synergies .
You forgot the main part, they will have to pay $70 for less content than they have now. And they don't want to pay $70 now. :messenger_winking:
 

mèx

Member
Objectively, how much difference do you guys think releasing day#1 on multiple platforms is going to make?
It makes a huge difference nowadays.

I would have agreed with you 15-10 years ago, at least for PC ports, but nowadays there are a shit tons of games that get released daily, so people are less inclined to buy "old" games when the new hot game is around the corner.
Also, you cannot capitalize on the hype cycle/marketing if you release your games one year later.
 

Gaiff

SBI’s Resident Gaslighter
Objectively, how much difference do you guys think releasing day#1 on multiple platforms is going to make?

Personally I don't think sales will change much, and I think PC guys are going to end up with a worse product, both because hitting a single universal launch date across all platforms inevitably means less time to squash bugs , but also because they'll no longer get additional content bundled in at launch and be expected to pay full-price for the base game same as console owners.

I get that people don't like to wait, but objectively you're going to end up paying the same (or more) for less, for no better reason than SE looking to maximize marketing synergies .
A big difference. There’s s reason company spend hundreds of millions in marketing for their games and the marketing budget sometimes even exceeds the development budget.

It’s simply moronic to suggest that a game whose marketing has died down wouldn’t have sold a lot more if it had been released at the peak of the marketing campaign.
 

ClosBSAS

Member
just look at dragon quest numbers with day one release...massive difference....its their own fault. they deserve it for being complete morons. rebirth will sell like shit too
 

Mayar

Member
just look at dragon quest numbers with day one release...massive difference....its their own fault. they deserve it for being complete morons. rebirth will sell like shit too
The game did show good results, but you forget one very important point, 61% of the players you see are from Japan, outside of Japan Dragon Quest is not that popular.
In Japan, people take time off from work to play this game if they can. It's like with Wukong, when most of the players were from China. It's worth remembering that different games are popular in different regions. If you remove Japanese players from this game, the results will be much more modest.

I would also wait for the sales results of the Switch version in Japan, it seems to me that there will be huge numbers... Famitsu will publish it at the end of the month as usual.
 
Last edited:
It's just lack of identity of being jrpg even it's action jrpg but no tactical what so ever on this game(no tactical mode such slow mo of ff7 remake series or even ff15 battle pause mode)

Adding all abilities are just combo frenzy style(no elemental weakness such as using fire abilities that still damage well on normal fire resistant enemy (even Kingdom hearts series has enemy who absorb fire attacks) but this one truly button mashing stylish rpg......

Yup you can upgrade weapon or even switching it even armors or accesories or such the game still hurts being not rpg. fetch quest even kill quest are just standard but still gameplay truly makes it hurt to be losing it's identity being rpg but it's exploration is best on ff16 that settings(such town or cities of it make it more livelier than ff15 setting(only one major town and city but restrictive walking due being ocean city(altissia due being too much water) and insomnia(just being open field for final area)+all are just car stops or gas stops(yep camping is good but still it's meh for being final fantasy on exploration side)

Even you try it to sell on Xbox it will not sell well due xbox ecosystem it's just relying on game pass effect(it will be same on PC if it's has game pass but they didn't do it)
 
The game is good, the problem is that it wasn't released on day one.

Thank you for having one of the few intelligent comments on here. Most people that wanted to play it already did. Others are probably just waiting for a sale or don’t care anymore as the FOMO has worn off. If they released it day 1 it would have sold much more. Square already knows this and it’s why they want to release games at the same time all platforms.

Anyone who says it’s not good probably hasn’t played past the first few hours. I initially hated it but within about 5 hours it grew on me. After completing the game i can say that haven’t released a FF game this good since IX.
 
I would recommend ff17 is to return to it's roots being rpg not flashy combat style rpg(mostly it's started in ff13 era due they want like ff7 advent children graphics and gameplay thus it's successors like ff15(ff13 versus can do it due we know it's gameplay on it's trailers but they canceled it then it became ff15) then this one I guess SE want to explore FF series as identity not genre defined(or being called as rpg) like they did on stranger on paradise
 

Irobot82

Member
I would recommend ff17 is to return to it's roots being rpg not flashy combat style rpg(mostly it's started in ff13 era due they want like ff7 advent children graphics and gameplay thus it's successors like ff15(ff13 versus can do it due we know it's gameplay on it's trailers but they canceled it then it became ff15) then this one I guess SE want to explore FF series as identity not genre defined(or being called as rpg) like they did on stranger on paradise
FF either needs to go back to its RPG roots or it needs to lean heavily into Souls-like.
 

GametimeUK

Member
I bought on PS5 day 1. Would have got on Steam if it released there day one instead of PS5. I'll eventually pick up on PC since I couldn't stand 30fps and dropped the game, but right now isn't the time.
 

RoboFu

One of the green rats
Objectively, how much difference do you guys think releasing day#1 on multiple platforms is going to make?

Personally I don't think sales will change much, and I think PC guys are going to end up with a worse product, both because hitting a single universal launch date across all platforms inevitably means less time to squash bugs , but also because they'll no longer get additional content bundled in at launch and be expected to pay full-price for the base game same as console owners.

I get that people don't like to wait, but objectively you're going to end up paying the same (or more) for less, for no better reason than SE looking to maximize marketing synergies .

if a game is good then I do not think it makes much of difference in fact it should case some people to double dip, but if the game is bad than it has the opposite effect it gives people a chance to get actual real world views on the game and find out what it's really all about and then pass accordingly.

The fact is the game was a shitty FF game and that turned off a lot of people causing them to pass on the game.
 

Drake

Member
I think the word was out on this game and the word being that it's an action game, not an RPG which turned a lot of people off. Not sure why Square Enix decided to take the RPG elements out of their biggest RPG series.
 
Last edited:
I think the word was out on this game and the word being that it's an action game, not an RPG which turned a lot of people off. Not sure why Square Enix decided to take the RPG elements out of their biggest RPG series.
I personally was hoping they fully leaned into the DMC combat.

My dream FF game would be an FF game with a decent story with full dmc skilled based combat in one of them semi open worlds.

Ff16 combat is fun enough and does it's job but it's too easy, no risk and is a half assed step.
 

Ebrietas

Member
The steam reviews are those who bought the game because you were trying to dismiss people's opinions and reality with this nugget:



So I gave you steam reviews where it is verified purchases. Where people have to have voted with their wallet and bought the game and liked the game.
What's bizarre is that you're favouring discourse on a forum over it. Like any console warring Tom, Dick, and Harry can't come and leave a comment.

If you say so but like I said a lot of good/liked games sell low numbers. It has nothing to do with how well received that game was. 3M+ isn't even a low number of sales relatively speaking.

Your talks about Capcom are not true either. Resident Evil 8 sales vs previous Resident Evil 7.

"However, it's not got close to the sales of previous Resident Evil games. Sales are down over 25% compared with the launch of Resident Evil 2: Remake (released in 2019) and almost 40% down compared with 2017's Resident Evil 7"

As I said premium game sales are generally tanking with most franchises.
It’s all about feels over facts in these threads. Atlus’ best selling game was a PS exclusive called Persona 5. Their most recent multi platform release isn’t selling more than that. Not sure what increased demand he is seeing.
 
Last edited:

Esppiral

Member
It would have sold better at launch without the bas press and also releasing later at full price, enjoy you money from Sony square
 

Heisenberg007

Gold Journalism
Data like this one justifies decisions by game publishers to take exclusivity deals and/or delay PC releases, ala Rockstar games.

That's also the reason why so many PC ports are now botched. Resources go where the money comes from.
 
full priced games released years later sell catalog numbers, not launch numbers. those aren't bad catalog numbers.


This is the main issue, though let’s not forget how bland the FF series has become over time.

SE needs to overhaul the whole FF franchise since its not working anymore
 

Mayar

Member
  1. There was no bad press. The game was a critical hit - with 8.5+ critics' and user scores.
  2. It also didn't launch on Steam at full price. The game launched at only $49.99.
Don't try, I tried to explain to them that they buy games much cheaper than others, and still continue to complain about the prices. I just see how they run at the start of the game to buy it for $70 if they don't even want it for $50 =)
 

pulicat

Member
The game did show good results, but you forget one very important point, 61% of the players you see are from Japan, outside of Japan Dragon Quest is not that popular.
In Japan, people take time off from work to play this game if they can. It's like with Wukong, when most of the players were from China. It's worth remembering that different games are popular in different regions. If you remove Japanese players from this game, the results will be much more modest.

I would also wait for the sales results of the Switch version in Japan, it seems to me that there will be huge numbers... Famitsu will publish it at the end of the month as usual.
Those are still PC gamers and SE has alienated that group with delayed release. Based on the latest data we got, PC is trending upwards and about to overtake Playstation in Japan.

Let's take a look at a proper comparison.
Dragon Quest 11(late port) - 11.8k
Dragon Quest 3R(day one) - 43.6k

I bet a new mainline game with day one release has no problem to have CCU over 70k.
 
So this article from some shitty website I've never head of references some no-name twitter user who claims the game only sold 289K... and it's obvious all the did to come to that conclusion was find the average of the two estimations on Steamdb...............


image.png.4175f39da49225a4cbac529de15d8fb5.png


227.6K + 351.9K = 579.5K / 2 = 289.7K

LMAO get this bum out of here. SquareEnix hasn't said shit about how this game has performed on PC.. Though it's obvious they're going to be disappointed... just like we know they are with the PS5 version. Keep skipping PC day 1 and PC will skip your game.. it's that simple. At least it sounds like SquareEnix has learned their lesson and will be doing more PC day 1 releases in the future.. though I bet they fumble the ball again with FF7 Stillbirth (aka part 3) *shrug*
 

simpatico

Member
Demo was mega trash. Hopefully not indicative of the full game. I've seen reviewers and posters I generally align with say they like the game, so I don't know what to make of it.
 

Fbh

Member
SE needs to take a look at themselves in the mirror. If Persona can be super successful as a turn based RPG then Final Fantasy can too. I’m not sure who asked for an action game but the series should go back to its roots. Keep Yoshi P on ff14 but away from ff17.

IMO Square is screwing up by being way too worried about making games that appeal to everyone. I really think a big reason for the shift to action and how dumbed down every aspect of XVI felt ,was because they thought it would give the game a broader appeal and it would sell more. It's like they are afraid to have deeper combat and RPG mechanics because they think it will alienate more casual players.
Like XVI is already insanely easy by default and yet they give you multiple options to make it even easier and not a single one to increase the challenge on your first playthrough.

But if you look at the market this gen and look at some of the most successful RPGs, they seem to be doing the exact opposite: Elden Ring has that trademark From Software high level of challenge with little handholding while Baldur's Gate 3 is a proper CRPG with turn based combat and fairly complex RPG mechanics


Demo was mega trash. Hopefully not indicative of the full game. I've seenreviewers and posters I generally align with say they like the game, so I don't know what to make of it.

The demo was the best part IMO lol. It's all downhill from there.
 

Minsc

Gold Member
Did this really release at full price on Steam? I felt like it launched at $40, but maybe it was $49.99. That's what it's showing right now, not a full $70 launch price + $25 of DLC. I definitely spent a good $100 on the PS5 version, and the PC version with all the DLC is only $70.

That said I have 0 interest in the PC version, ever, even at $1 I wouldn't rebuy it.
 
Last edited:

Denton

Member
And yet Mass effect 2 sold over 3 million copies in PS3, 2 years after releasing on other platforms. Maybe PC is not the paradise some people preach
Maybe you are a moron when you have to go all the way back to ME2 for your comparison, a game with 96 metascore and universal acclaimed word of mouth. Pretty much the opposite case of FF16.
 

Aenima

Member
Demo was mega trash. Hopefully not indicative of the full game. I've seen reviewers and posters I generally align with say they like the game, so I don't know what to make of it.
Lol. The demo is excelent and so is the full game. But if you think the demo is trash then you will not like the full game as well cuz after the demo part the game slows down alot and only picks up to the levels of awesome from the demo some hours later.

The only trully negative point i give to the game is the lack of rpg elements. Combat is fully action oriented, and pretty good at it, but with zero rpg elements to it. Main story is pretty good too, but side quests are mostlly filler kind of quests you find in MMOs. They add to the game world building but they are all kinda mid.

Overall it is still the best FF game since the PS2.
 

TheCed

Member
I feel like the vibes of XVI is a bit too dark for FF standards.

Even in most darker titles you often have those moments of levity that are severely lacking in XVI.
 

Clear

CliffyB's Cock Holster
if a game is good then I do not think it makes much of difference in fact it should case some people to double dip, but if the game is bad than it has the opposite effect it gives people a chance to get actual real world views on the game and find out what it's really all about and then pass accordingly.

The fact is the game was a shitty FF game and that turned off a lot of people causing them to pass on the game.

This is basically my thinking, and actually I believe its even more flaky than that due to how impactful influencer response is compared to that of the enthusiast press.

I mean, a classic example was Until Dawn which saw massive uplift versus what you'd expect from its critical reception because streamers picked it up.

Conversely, nowadays if a game is perceived to be "woke", the anti-woke contingent are going to do their utmost to crush it out of the gate. Look at Concord, it was literally DOA with very little commentary on whether the game was actually any fun to play or not, it was almost entirely down to its perceived politics.

Ironically if that game had been PS only, and they spent a year rehabbing its image, to focus more on the game paste the initial distaste of its presentation, they *might* have actually been able to release it on multi-platforms to some degree of success.

That's probably a bad example, but the point is if a publisher goes "all-in" straight out of the gate, there really is no way back. Ever.

Honest truth is I think this is just going to make things even worse for SE. Because the reality is, as shown by something like Nier Automata getting a belated port to Switch, you can spread out launches successfully if the product is good enough, and most importantly distinctive enough to stand out.
 

simpatico

Member
Lol. The demo is excelent and so is the full game. But if you think the demo is trash then you will not like the full game as well cuz after the demo part the game slows down alot and only picks up to the levels of awesome from the demo some hours later.

The only trully negative point i give to the game is the lack of rpg elements. Combat is fully action oriented, and pretty good at it, but with zero rpg elements to it. Main story is pretty good too, but side quests are mostlly filler kind of quests you find in MMOs. They add to the game world building but they are all kinda mid.

Overall it is still the best FF game since the PS2.
It was the spongey-ness for me that killed it. I'll pick it up on a deep sale after a GPU upgrade and see if it meshes any better with me.
 

SmokedMeat

Gamer™
Launching long after the hype has died is a dumb move. Square’s already changed that mindset going forward. Sony still has to learn though.
 

Mayar

Member
I like the dynamics of the Modern FF topics:

The game should be released on the same day on all platforms -> No, it shouldn't, it won't change anything -> No, it will -> But you'll have to buy it at full price and with less content for $70 -> No, we don't agree, it's too expensive, it needs to be cheaper -> Yes, but they put it up for $49.99 on Steam -> Still expensive ->They didn't understand the game, it was good -> No, it was bad -> this is the direction FF should develop in -> No, it's bad, they should go back to the turn-based mode...

And so in every topic in every part of FF =)))
And what's most interesting is that everyone will still stick to their point of view.
 

Hrk69

Member
Most people disagree 'mate'

Screenshot-20241116-105103-Chrome.jpg


It's a well received game overall. People just like injecting their own reality into things that the general population don't agree with.
Youre Wrong Season 1 GIF by Sony Pictures Television


It's a 6 at best.

People rating this highly likely only play two or three games a year.
 
Last edited:
Top Bottom