Astray
Member
Someone mentioned ff16 did, not sure where they got it though.Refantazio sold 5 million on PS5? That sounds like crazy talk. Link?
Someone mentioned ff16 did, not sure where they got it though.Refantazio sold 5 million on PS5? That sounds like crazy talk. Link?
Well I don’t think they will suddenly sell less copies.Unironically, yes. The customer base is limited by nature. You need to give off the impression that this thing is exclusive because it’s special. It’s a perception game.
Uh, what? Xbox is about as multiplatform as it gets, and they’re getting more so, and their game sales are in the toilet. Do you think the perception around Halo will get better when there’s a PlayStation logo above it?
FFXVI is far from shit. lol. I do believe that what keeps SE from greatness is the continued miss interpretation of what makes a great game. Hint: It has nothing to do with delaying a release on PC or skipping Xbox.Put up buying shit games? Nah.
In Microsoft's case it's practically a guarantee to be less. Between Gamepass cutting into sales on both PC and Xbox, there's no chance that PS users make up the difference. It wasn't an Xbox exclusive initially, but this has already happened with Blops 6.Well I don’t think they will suddenly sell less copies.
Not everygame needs to have dark and mature theme. FF and DQ are not for those type of themes.It's exactly why I'm scared for the new Dragon Quest, the stories are already mature and dark if they need but the overall tone is still "fun" if that makes sense. Plus the last update said the staff was having trouble adjusting for the "mature tone" isn't the most so I have no idea what to make of it
Yeah everything felt like a step in the wrong direction: non-existent level design, braindead gameplay, almost zero RPG elements, useless party members.For me the weakest of all Final Fantasy games. I finished it, but never really felt like I play a main FF game. Everything just felt like average jrpg quality. Dungeon design was poor, the characters uninteresting and the story was boring without any real surprises.
Perhaps it’s an age thing and the game was clearly targeting younger audiences. But at least I really loved Rebirth.
it peaked at around 33k i believe or even less...rule of thumb to steam numbers is ccu x 8....gives you close to sales numbers....so its not that far fetched honestly. id say its about right. 200 to 300k tops.So this article from some shitty website I've never head of references some no-name twitter user who claims the game only sold 289K... and it's obvious all the did to come to that conclusion was find the average of the two estimations on Steamdb...............
227.6K + 351.9K = 579.5K / 2 = 289.7K
LMAO get this bum out of here. SquareEnix hasn't said shit about how this game has performed on PC.. Though it's obvious they're going to be disappointed... just like we know they are with the PS5 version. Keep skipping PC day 1 and PC will skip your game.. it's that simple. At least it sounds like SquareEnix has learned their lesson and will be doing more PC day 1 releases in the future.. though I bet they fumble the ball again with FF7 Stillbirth (aka part 3) *shrug*
Played 4 hours and thought it sucked. Pretty game that has nothing else going for it. Combat was simplistic, enemies were spongy, level design was 0, roleplaying mechanics were basic, and exploration didn’t exist. I thought it was a bad and boring game.FFXVI is far from shit. lol. I do believe that what keeps SE from greatness is the continued miss interpretation of what makes a great game. Hint: It has nothing to do with delaying a release on PC or skipping Xbox.
I think 16 (and VIIR-2) are starting to move things in the right direction. But spectacle is much less important than good writing/stories, systems, party control/progression, adventure and discovery. Core stuff that made the first 10 games what they were.
I think 16 (and VIIR-2) are starting to move things in the right direction. But spectacle is much less important than good writing/stories, systems, party control/progression, adventure and discovery. Core stuff that made the first 10 games what they were.
they probably shouldn't have said the quiet part out loud and let the game stand on its own. you made your choice and i made mine.well as a person of color myself i bought a ps5 and a PC version and all DLCs, ppl should be free to choose whatever they wanna do with their games and not be forced to add diversity cause a minority % of ppl that has mental health problems ll not buy the game.
The game sold bad on PC cause optimization was trash and game was already one year old.
It's not succesful though.Moral of the story mainline single player final fantasy series is being kept successful by playstation not just through sales, but also the upfront checks SE got for the exclusivity.
Considering how bad it flopped on pc, you have to wonder how it actually comes to Xbox. Gamepass deal? Upfront porting costs?
The characters were written in a much more believable way, the character and world design were excellent, they got rid of mini-game distractions, and realized that their stories needed to grow up a bit.I don't know how 16 is moving things in the right direction when it focused entirely on spectacle and pushed most of the elements you describe to the side: Like systems, party control/progression, adventure and discovery.
As an action game it's ok, has some good spectacle and setpiece moments with flashy looking combat. But it lacks deeper combat with more complex combos, more weapon variety and not being forced to play on easy mode.
As an RPG it's just abysmal. The systems are as basic as it gets, there is no interesting progression, no real party, no classes, no interesting loot or crafting, no economy, non existent dungeon design, no discovery or exploration and some of the worst sidequests in modern gaming.
A heavy story focus is about the only think that sort of reminds you this is supposed to be an RPG
It was though, it was in line with squares expectation.It's not succesful though.
It's more successful than you.It's not succesful though.
Square Enix said that FF 16 underperformed, but my wife told me that I "performed adequately". So there.It's more successful than you.
Square Enix said that FF 16 underperformed, but my wife told me that I "performed adequately". So there.
SE already did with their new management after a couple of brain-dead decisions by their game directors.Never understood why 3rd party devs don't release their games on multiple platforms to maximize revenue. This would have sold well if they did.
Like Concord, Horizon Lego, Horizon ZD remaster, and Until Dawn?
I think it's time to admit that the audience on PC and audience on consoles simply dont have the same taste. Plenty of third party games launch on PC day one and we know they max out at 10-15%.
Data like this one justifies decisions by game publishers to take exclusivity deals and/or delay PC releases, ala Rockstar games.
That's also the reason why so many PC ports are now botched. Resources go where the money comes from.
It’s also a rare case where it did bring new players to the series which other past entries all failed to do so. It’s a solid game with finally good writing compared to everything CBU1 did since FF13, solid BS, awesome graphics and OST of the year. Yes they could’ve done with more RPG in it like more skills, customisation, a barebones party mechanics and all… but could be a base to develop these stuff further with the next entry which I hope is still under CBU3 at least we get the chance to see a concept expanding instead of the usual reset everything and go!I've never played this game and don't have an opinion. But just for reference, FF16 has a strong 86% MC, including 9/10 from Gamespot and IGN. Maybe GAF is a bit of an echo chamber on its alleged badness.
it wasnt full pricedfull priced games released years later sell catalog numbers, not launch numbers. those aren't bad catalog numbers.
yep, thats normal. I loved ff16 though as always felt few things could have been different/better of courseI've never played this game and don't have an opinion. But just for reference, FF16 has a strong 86% MC, including 9/10 from Gamespot and IGN. Maybe GAF is a bit of an echo chamber on its alleged badness.
Anyone who’s play games knows: Final Fantasy XVI doesn't live up to expectationsI've never played this game and don't have an opinion. But just for reference, FF16 has a strong 86% MC, including 9/10 from Gamespot and IGN. Maybe GAF is a bit of an echo chamber on its alleged badness.
Maybe it'd have sold better if in its 7 years of development they managed to write dialogue better than this.
Because for all the talk that FFXVI was too Game of Thrones, the one thing it didn't seem to copy was actual writing quality.
Maybe it'd have sold better if in its 7 years of development they managed to write dialogue better than this.
Because for all the talk that FFXVI was too Game of Thrones, the one thing it didn't seem to copy was actual writing quality.
Staggered release was the primary reason because many gamers would rather wait for discount after waiting for more than a year as the game hype was down and many new games occupied their interest instead of jumping to play a late port.Yep. Didn’t SquareEnix was claim the reason for their failure was because of PlayStation exclusivity?
Maybe it'd have sold better if in its 7 years of development they managed to write dialogue better than this.
Because for all the talk that FFXVI was too Game of Thrones, the one thing it didn't seem to copy was actual writing quality.
Maybe it'd have sold better if in its 7 years of development they managed to write dialogue better than this.
Because for all the talk that FFXVI was too Game of Thrones, the one thing it didn't seem to copy was actual writing quality.
Indeed.Can you explain exactly what's wrong with the dialogue in that scene? Genuinely curious.