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Final Fantasy XVI and Final Fantasy VII Rebirth underperformed, says Square Enix

Punished Miku

Human Rights Subscription Service
Square Enix financial people always have the loftiest expectations.
That's really not true in this case. No one should have expected their flagship series to shrink compared to the previous entry while stuff like Monster Hunter, Yakuza, Dark Souls and Persona keep growing.

They were morons for ever approving a slow motion decade long remake trilogy though, so that was certainly lofty BS on their part. They believed the vocal minority online that got their jimmies rustled with that PS3 tech demo and never let it go.
 
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delishcaek

Member
They say sales were up 20 billion yen, so yeah, their games sold well. It’s just never enough for them.
It can't be enough when their whole line-up of games generated a meager 750 million USD. That IS low when you have released historical IPs like FFXVI and 7 Rebirth.... they should be cracking 1 billion easy.

Is that hardware spending or software?

If its hardware?

No shit PC spending has reduced when $500 dollar GPUs were going for $1,500 - $2,000 in Covid times.
It is hardware and software combined and that graph was done by a moron at WSJ. PC hardware sales did decline, but not by that much (23ish billion down to 20), software revenue was up. I posted the actual Aldora report WSJ used for the graph and Aldora themselves are saying that the PC hardware segment proves resilient, as they expect console hardware to come crashing down next FY.

 

StereoVsn

Gold Member
I bought 16 for PC. But I am also well aware of the game's critiques levied against it on this site and other internet outlets. Do you honestly believe negative word of mouth on a game that's been on the market for a year won't affect it's PC sales? When you release games day one on everything you get day one hype, and blind day one purchases. It's important.
Yep, you also take advantage of bigger marketing budget.

Personally I didn’t buy FFXVI as I don’t find that game interesting or enjoyable. However I loved FFVII Rebirth.

That said SE does a shoddy job in general on their PC ports. And does stupid things like releasing exclusively on Epic.

Anyways, a lot of the issues are on SE’s side, but I still want them to succeed because I do generally like their games.
 

Fabieter

Member
It can't be enough when their whole line-up of games generated a meager 750 million USD. That IS low when you have released historical IPs like FFXVI and 7 Rebirth.... they should be cracking 1 billion easy.


It is hardware and software combined and that graph was done by a moron at WSJ. PC hardware sales did decline, but not by that much (23ish billion down to 20), software revenue was up. I posted the actual Aldora report WSJ used for the graph and Aldora themselves are saying that the PC hardware segment proves resilient, as they expect console hardware to come crashing down next FY.


Assuming they get $40 on average for every sale, that's 25 million copies. We're talking about quarterly revenue, aren't we?
 

Bernardougf

Member
FFXVI is not FF .. so no surprise there ... Rebirth is a boring bloat fest and no amount of goty polls will change that.

This modern FF has a proper established fanbase and will not sell beyond that...imho they have zero appeal outside their usual fans.
 
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Aion002

Member
Got some news for ya
vi2QqZI.png
Sad Real World GIF by Paramount+
 
These are the same people who killed Sleeping Dogs because it "underperformed" even though it is STILL highly rated and beloved. I appreciate that it doesn't necessarily equals sales, but for a new IP especially, they overshot. Same with Tomb Raider, as others mentioned.

I'm not a big Final Fantasy fan to say the least, but there is no fucking chance I'm paying £69.99 for FF7 part 1 or 2 or 3, fuck off. Tried the demo of FF16 and it was the same typical nonsense. I swear their animators have never seen a human body in motion. Dialogue, as always, is completely cringe but to each their own.

Maybe if they stopped spending money on big flashy graphics and effects and focused on quality, it might help the game overall and the cost of making it. The demo started with 2 summons fighting and we pressed like 1 button repeatedly. This is why I prefer turn based to this shallow action type.
 

Pejo

Gold Member
Man I remember ALL the posts trying to convince me that Final Fantasy hasn't declined in popularity/prestige as a brand, saying that the latest FF games were knocking it out of the park, sales wise. Bullshit.

They will continue the decline before it gets better, in my opinion. I'd really like to see them reboot the series back to turn-based 1-9 FF with better visuals and a proper budget (more than Octopath/Bravely series). If things keep getting worse, you figure they have to at least try at some point, right?
 

RoboFu

One of the green rats
You deserve nothing because square always has crazy expectations of sales. Same thing happened with the Tomb Raider reboot. Square thinks all their games should be doing COD numbers.

BS you guys were like.. "Oh SQUARE was more than satisfied. " blah blah blah.

apologize now!!
 

Fabieter

Member
BS you guys were like.. "Oh SQUARE was more than satisfied. " blah blah blah.

apologize now!!

Where did it say final fantasy 16 underperformed. So many people are just mad about the new final fantasy games. They are disappointed with the "profit" with all their other shit hitting multiple platforms. Thread title is misleading a little bit.
 
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Kumomeme

Member
Square Enix expectation perhaps they expect another Breath of the Wild or Elden Rings number lmao

i understand if FF16 hard to reach the numbers since it type of game that has its own audience. but on paper Rebirth has all the element of a game that has over 10 million unit sold. open world, good action combat, cinematic cutscene, dialogue choice, pretty visual etc. but it seems doesnt make the sparks in the market like it should be. such a shame that the game is a really-really good. i believe the issue is not simply being locked on one platform. plenty of game managed to sold over 10 millions under playstation or nintendo's platform alone.

on paper title like Rebirth should sold very well but for Final Fantasy title, it might be actually not that simple. it is a franchise that slowly fall into niche genre at first place. it is a franchise that the company try their best to grow new younger audiences. and for Rebirth, compared to a brand new Final Fantasy, despite the popularity FFVII remake it is still a game that mostly targeted already existing fans. it is like a big alien wall to a newcomers. most importantly lot of people forgot that if we see the franchise track record for over 30 years, it actually never been casual's favourite over 10 million sellers norm of franchise from very beginning either.

personally to break the number and breach the barrier, Square should not realy only on gaming medium. they cant keep hoping at each new AAA release would be a miracle boom of Elden Ring number lol. even Elden Ring took years to be where it was today. originally the Souls genre started as a niche genre too. another path they could take is look at example of other title like Hogward Legacy or Spiderman. it is already well known beloved franchise across the globe and it immensely helped drive the game sales. so what should they do? they should leverage their position on japanese market as a publisher of media other than videogames to expand the mindshare of the franchise IMO. dont make a CGI movie again. it has a very niche audience. one of easiest way is making anime. they even used to publish tons of anime and merchandise at japan. when last time we got a proper FF anime for example? even one of biggest MMO FF14 also still dont has anime today and yet Genshin Impact anime's are already coming with Ufotable adaptation lmao. some of product like novels for example are hard to get outside japan. they need to work to increase the brand awareness outside of videogames space so it would helped to drive boost to their flagship product in future.

they also need to step up their marketing too. i understand the reason of not want to advertise too much in risk of what happening with the announcement of Fabula Nova Crystallis during PS360 era before but lately there lacking of feeling 'wow' factor in their promotional material. their trailers before often to feels very cinematic but lately it is worth to skip for. Wukong gained lot of attention due to it crazy reception of its inital reveal. when the last time Final Fantasy got that amount of attention hype? i say it is during Versus 13 reveal and XV rebrand announcement before. after that? nah. 16 and Rebirth gained lot attention but it is nowhere on that level.
 
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Clear

CliffyB's Cock Holster
There's a reason why Empire Strikes Back didn't outgross Star Wars.

Middle chapters just come across as less essential.
 

Kacho

Gold Member
Launching on PC and Switch 2 will help somewhat. But the issues with Final fantasy runs deeper than that.

I played the FFXVI demo on PC last night I can see why it didn’t sell enough to meet their expectations. I’m good.

I felt the same about FF7Re when I played that. They can miss me with the unengaging action combat and PS2 level design.
 

delishcaek

Member
Assuming they get $40 on average for every sale, that's 25 million copies. We're talking about quarterly revenue, aren't we?
no, this is for the whole FY. I guess 20-25m games sold throughout the year is a fair estimate but that isn't just FFXVI and 7 Rebirth. That is across all their games and according to their image it seems they had 7 new releases.


What's interesting is that FFXIV generated almost 50 billion Yen by itself... without an expansion.
 

Metnut

Member
Maybe releasing PC Day 1 could’ve been worth more than whatever Sony gave them for toked exclusivity. None of us here know that and anyone claiming they do is a liar.

IMO, the real issue is that FF13, FF15 and even FF12, were all underwhelming at best and arguably flat out bad (FF13) despite selling well. These poor releases hurt the IP. Rebirth is the type of games they need to be making, but it’ll take a string of good releases to build momentum back.
 

Felessan

Member
What I'm saying is if they continued their trend of releasing Final Fantasy games on multiple platforms, they likely would be in a better spot than they are now, albeit still on a downward trend. But putting their big expensive AAA JRPG that's losing relevancy behind an exclusivity wall, only accelerated the IPs decline.
You misplaced your focus.
SE problem is Genshin eating out their playervase, not potentional 20% max more users on PC+consoles.
Going full multiplatform will not save them as we see on number of smaller titles, they have to find a way to battle high-profile gaas invasion.

Player retention wise they should focus on finding a way to get back their core audience (that is asian players, mostly console) and not expanding, money wise they should go whatever is more profitable (and I doubt that Xbox sales would bring more than marketing deal from Sony)
 

Fabieter

Member
no, this is for the whole FY. I guess 20-25m games sold throughout the year is a fair estimate but that isn't just FFXVI and 7 Rebirth. That is across all their games and according to their image it seems they had 7 new releases.


What's interesting is that FFXIV generated almost 50 billion Yen by itself... without an expansion.

The problem is while final fantasy could have sold better all their AA games sold like crap. People forget those are expensive as well. So they should focus on AAA games.
 

proandrad

Member
It’s kinda insane how they are reaching so hard for sales and skip the console with +100 million user base. All their games should be developed on switch and scaled up and ported to PlayStation and PC.
 

Fabieter

Member
You misplaced your focus.
SE problem is Genshin eating out their playervase, not potentional 20% max more users on PC+consoles.
Going full multiplatform will not save them as we see on number of smaller titles, they have to find a way to battle high-profile gaas invasion.

Player retention wise they should focus on finding a way to get back their core audience (that is asian players, mostly console) and not expanding, money wise they should go whatever is more profitable (and I doubt that Xbox sales would bring more than marketing deal from Sony)

I read somewhere a comment from a Japanese PlayStation player at the release of FF16, saying that he bought the game and checked his friends list, only to see that everyone was playing Genshin, Honkai, and Apex. So this definitely seems true as well.
 

Astray

Member
What Square games have Skip vs come to XBOX since then?
Based on my cursory search.

Phil came on stage with Yoshida and Kiryu (then brand new Square CEO) in July 2023.

Since then at least the following games have skipped Xbox:

- Star Ocean: Second Story R
- SaGa: Emerald Beyond
- Romancing SaGa 2: Revenge of the Seven
- Final Fantasy Pixel Remaster

All these games can run on Xbox consoles just fine (including last gen), but not making Xbox versions of at least Star Ocean and Pixel Remaster is just weird and undercuts your big announcement.

P.S. And no, I'm not putting my hands in the fire for Square. Square is not trustworthy.
But the same reason is what I would also advise those who think that this agreement with P. Spencer is a theatrical performance without substance or effects and that Square's strategy regarding XBOX has not changed.
I didn't think it was theatrical, but the incompetence that followed afterwards is just strange to me, and only Square are to blame for that.

They somehow managed to make the worst out of a Sony moneyhat AND managed to miss the boat on the Series consoles launch slates. That's impressive in a sense.
 

pulicat

Member
A lot of people in this thread clearly (or purposely) don't know what they are talking about.

Squeenix always has stupidly high forecasted expectations for their titles. They think they will get GTA/Fortnite numbers for every game.

Putting something on a different platform isn't going to fix these expectations being wrong, it only makes them worse.

IE. lets pretend they expected rebirth to sell 32 million copies. if they made it completely multiplatform all they are going to do is up that number to something ridiculous like 60-80 million, not be satisfied with the extra 5 or so mil they sell (at best)

the problem has nothing to do with anything other than Squeenix themselves having no idea how to read the market and promising the moon to investors.
It seems you're the one who failed to grasp the financial situation of SE AAA games results. Their expectations are relative to the budgets given to the development teams but those two games failed to deliver commercially.

Final Fantasy mainline budgets are certainly sitting at the top along with a few other games but their sales strategy is holding their titles back from selling to wider audiences.

Resident Evil(day one multiplat strategy) vs Final Fantasy (console exclusive strategy) sales in this generation.

Resident Evil 2 Remake - 14.2m
Final Fantasy 7 Remake - 7m

Resident Evil 4 Remake - 7m(Fastest selling RE game to date)
Final Fantasy XVI - 3.5m
 

Fabieter

Member
It seems you're the one who failed to grasp the financial situation of SE AAA games results. Their expectations are relative to the budgets given to the development teams but those two games failed to deliver commercially.

Final Fantasy mainline budgets are certainly sitting at the top along with a few other games but their sales strategy is holding their titles back from selling to wider audiences.

Resident Evil(day one multiplat strategy) vs Final Fantasy (console exclusive strategy) sales in this generation.

Resident Evil 2 Remake - 14.2m
Final Fantasy 7 Remake - 7m

Resident Evil 4 Remake - 7m(Fastest selling RE game to date)
Final Fantasy XVI - 3.5m

Its not their AAA game result. It's all their non mobile, mmo games.

So we don't know which are the specific games they are disappointed with.
 

FoxMcChief

Gold Member
The problem is that FF is latched to the idea of nostalgia and the fans are growing up. FF isn’t as marketable to the younger generation anymore. Remember FFXV came out 7 years before FFXVI and that’s a big gap already.
They should try to go back to their roots and try to sell a new game that plays like the old ones. It’s not like people are against turn based RPG’s, look at Baldur’s Gate 3.
 

AJUMP23

Parody of actual AJUMP23
That's really not true in this case. No one should have expected their flagship series to shrink compared to the previous entry while stuff like Monster Hunter, Yakuza, Dark Souls and Persona keep growing.

They were morons for ever approving a slow motion decade long remake trilogy though, so that was certainly lofty BS on their part. They believed the vocal minority online that got their jimmies rustled with that PS3 tech demo and never let it go.

I think it is expected when you change your gameplay style almost completely with FF16.

As for 7 remake/rebirth. The game is bloated, but I like the CG and retelling of the story. But I do not think it appeals to the modern CoD audience.
 

Fabieter

Member
They should try to go back to their roots and try to sell a new game that plays like the old ones. It’s not like people are against turn based RPG’s, look at Baldur’s Gate 3.

I can't wait for the FF9 remake to be available on all platforms from day one, turn-based, and the best Final Fantasy game ever. And yet, all those people who criticize Final Fantasy for not being like the older ones still won’t buy it.
 

StueyDuck

Member
It seems you're the one who failed to grasp the financial situation of SE AAA games results. Their expectations are relative to the budgets given to the development teams but those two games failed to deliver commercially.

Final Fantasy mainline budgets are certainly sitting at the top along with a few other games but their sales strategy is holding their titles back from selling to wider audiences.

Resident Evil(day one multiplat strategy) vs Final Fantasy (console exclusive strategy) sales in this generation.

Resident Evil 2 Remake - 14.2m
Final Fantasy 7 Remake - 7m

Resident Evil 4 Remake - 7m(Fastest selling RE game to date)
Final Fantasy XVI - 3.5m
Your response has nothing to do with what i said?

It is so far removed from anything I was saying in my post that I'm fairly certain you didn't read it.

Resident Evil sales have nothing to do with the fact that square Enix doesn't know how to forecast their sales.

What point are you even making. That one game in a different franchise sold more?
 

FoxMcChief

Gold Member
I can't wait for the FF9 remake to be available on all platforms from day one, turn-based, and the best Final Fantasy game ever. And yet, all those people who criticize Final Fantasy for not being like the older ones still won’t buy it.
I’m not looking to buy a remake of a game I beat 20 years ago though.

Expedition 33 is a great example of the direction I preferred Square went with Final Fantasy.
 

Fabieter

Member
I’m not looking to buy a remake of a game I beat 20 years ago though.

Expedition 33 is a great example of the direction I preferred Square went with Final Fantasy.

People always find excuses to not buy ff games so iam not surprised.

You will have a new direction with ff 17. I can't wait for expedition 33 but you can bet your ass that they will just literate on the first games if its becoming a success. I prefer Square Enix approach with every game being different.
 

skit_data

Member
It's gonna be interesting to see if the sequels perform within Square Enix expectations after going fully multiplat. I have a feeling they won't.
 

pulicat

Member
Your response has nothing to do with what i said?

It is so far removed from anything I was saying in my post that I'm fairly certain you didn't read it.

Resident Evil sales have nothing to do with the fact that square Enix doesn't know how to forecast their sales.

What point are you even making. That one game in a different franchise sold more?
SQE forecast sales numbers are realistic to the budgets given to their developers. They were clearly expecting FF series to sell similarly to successful AAA Japanese games like Resident Evil, Monster Hunter, and Souls series but failed because of exclusive strategy they were adopting not inline with industry standards. Square Enix overestimated Playstation exclusive deal and underestimated multiplatform business strategy.
 

StueyDuck

Member
SQE forecast sales numbers are realistic to the budgets given to their developers. They were clearly expecting FF series to sell similarly to successful AAA Japanese games like Resident Evil, Monster Hunter, and Souls series but failed because of exclusive strategy they were adopting not inline with industry standards. Square Enix overestimated Playstation exclusive deal and underestimated multiplatform business strategy.
So you think their estimations would remain absolutely the same if they had more platforms.

Yes sir, we estimate that adding more platforms to the product Won't add any more sales because our budget says so.

You really think that's how it works?

You don't think the marketing team sees, oh Xbox and Nintendo consoles that's an added 30+ mil potential buyers. We should increase our projections?

You think they expect the exact same number of sales on one platform vs them all?
 

Astray

Member
I can't wait for the FF9 remake to be available on all platforms from day one, turn-based, and the best Final Fantasy game ever. And yet, all those people who criticize Final Fantasy for not being like the older ones still won’t buy it.
The final fantasy audience is deeply fragmented because Square's development of the IP since the PS1 days has been very erratic.

Aesthetic and gameplay elements are rarely built on, and are instead comprehensively overhauled every game.

Compare how Sega has built up the Persona (from 3 on) and SMT franchises in recent years vs how Square did with their own crown jewels and you will see a massive difference imo. They're also doing the same with the Ichiban installments of Yakuza.
 
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