1. Rock Band 4 ; 2015 was kind of a weak year for gaming for me personally. I know that this year had a lot of good releases and was, for a lot of people, the year where the eighth gen consoles finally felt justified, but for me personally, as a weeaboo Nintendo fan there just wasn't as much as there usually is. That's not to say that finding 10 games I really enjoyed this year was difficult (I have enough games to play and broad enough tastes for that to never happen), but rather that there was nothing this year that really impressed the hell out of me. There was no Super Smash Bros. Melee. There was no Fire Emblem: Rekka No Ken (although, Super Smash Bros. Melee IS basically my actual Game of the Year. Shout outs to the competitive community for breathing new life into a game I bought 14 years ago). So, in a weak year, what's essentially an unfinished version of Rock Band for the eighth gen consoles (in my case, the Xbox One, which I purchased almost solely for this game even though I already own a PS4, just for DLC and instrument transfers) is my Game of the Year. Is that a silly pick, in a year that brought us games like Undertale, that allowed us to view the medium in a new light? Is that a silly pick, in a year that brought us games like Super Mario Maker, that allowed us to fulfill childhood dreams we've been holding onto for decades? Maybe not, but despite its issues, Rock Band 4 is still easily the most fun I've had playing a game released in the year 2015. I was a huge Rock Band fanatic back in high school. I spent many a lazy Summer playing RB2 and 3 and put tons of money into the DLC ecosystem. I haven't really played any of the games in three years, so coming back just reminded me how much pure, unadulterated fun these games are. There's absolutely nothing like jamming out to "Chiron," or "Ocean Avenue," on Expert Pro Drums. There's nothing like saving your little cousin after she fails a difficult part in a song. There's nothing like nailing the guitar solo in "My Sharona". The on-disc song selection is a little disappointing, but I mean, it has "The Seeker," "Birth in Reverse," and "Uptown Funk," so someone at Harmonix did something right. Some people don't like the mode selection, but I'm fine with them. Show mode allows me to play a variety of songs without just always going into quickplay and hitting random. Band Tour mode is back to its RB1/2 glory, and is less like the one in 3. Yeah, there's no online play, but I always just played multiplayer locally anyways. The biggest disappointments are the lack of keyboard support, and the fact that Harmonix still hasn't gotten practice mode or the songs from previous games to transfer yet. Come on! That being said, I don't put games on lists in the years after they launch, and I have faith that Harmonix will continue to support RB4 over the years and add more and more content. So, in that sense, this game's placement is largely based on faith, which may seem silly, but again, weak year. And really, even if they don't, RB4 is still just fun as hell.
2. Little Battlers eXperience ; Remember the days in the early 2000s, when you could walk into a game store, look at the GBA shelf, and see a bunch of anime RPGs, often inspired by Pokemon to some degree, aimed at young boys? Little Battles eXperience feels like a long lost game from that era was taken, remade into 3D, and then given more nuance to its battle system. LBX is arcady, fast, and fun. It's obviously aimed at a younger crowd and is relatively easy, but that doesn't really bother me. The difficulty is a nice break from stress. The elements aimed at children don't make me cringe like they otherwise would, they just make me filled with nostalgia and delight the 8-year-old boy in me. There's a fairly deep customization system in here too, giving the player a wide variety of totally ways to play. The game is also very clearly a PSP game ported to the 3DS, but it's not like most 3DS games take advantage of the hardware much anyways so eh. But ultimately, LBX was the most underlooked and unsung game of 2015.
3. Splatoon ; Splatoon was a game that I was cautiously optimistic for. The game looked great in all of the footage I had seen but I found something a little off-putting about the enthusiasm in the Nintendo famdom surrounding this game. I guess it reminded me a bit of when people championed Dillon's Rolling Western before we knew much about it. Luckily, Splatoon ended up great. The single player campaign here is really well-designed and not something enough people talk about. It totally feels like mini-Super Mario Galaxy: third-person shooting edition, which is just about the best compliment I can give it. It's excellently paced and is constantly throwing out new ideas in its short run time. But of course, the real meat of Splatoon is the online. Like many others, I'm not a fan of online shooters, I mean, I actually do play them (I put dozens of hours into Halo 3 and 4, and yes, I'm one of those weirdos who liked Halo 4). But they never blow me away. Splatoon, with its unique movement systems, addicting gameplay, weapon unlocks, well-designed maps, just kept me coming back. But I think the one factor Splatoon has over all other online shooters is that it's the first game in the genre that I have EVER IN MY LIFE played that I am any good at. I seriously cannot believe that I am consistently the first or second highest scoring player on my team. I dunno if the Splatoon playerbase just sucks or if I'm a god at it compared to literally every other shooter for some reason, but either way, actually playing a game like this well makes a world of a difference. Splatoon isn't perfect. The campaign, despite its strengths, is short and easy, and the local multiplayer is half-assed, but if it wasn't for these issues Splatoon would probably have a place in my heart as one of my all-time favorite games. Hell, part of me thinks it could be, maybe if I put more time into it I'll regret not putting it as number 1 on here.
4. Her Story ; Despite its universal acclaim, I went into Her Story with low expectations. I had no idea what to expect, but something about the way the game was described reminded me of Christine Love's visual novels. And, while Christine Love seems like a cool person, the interfaces and settings of her games never really jived with me all too well. Luckily, Her Story is nothing like those games at all. Her Story is a detective game that actually makes you feel like a detective, and not like you're solving a predetermined puzzle designed by someone. You search words in a crappy police department database to find FMV clips of a woman being interviewed. There were a couple of jaw-dropping revelations that gave me a feeling I hadn't felt since the first time I played a Phoenix Wright game, before I got used to how those games work and progress. And they were revelations I discovered and stumbled upon on my own. Her Story is a game that makes you feel genuinely smart. It's a game that reminds me of the fervor I feel when googling and Wikipedia searching a topic I'm interested in and discovering a new piece of info. The story has plot holes, but I still found it well-written and well acted despite this, with genuinely interesting characters and themes that made me think for days to come. Of course, Her Story isn't perfect. The true nonlinear nature of the game causes some inherent design flaws. Her Story took me three and a half hours to finish, and about the last hour of that was spent searching random words, since I had already more or less pieced together the gist of the story and was just trying to find the last clip that I needed to trigger the ending. But such flaws are bound to come up when you have a game as original as Her Story.
5. Etrian Mystery Dungeon ; I had never played an Etrian game prior to this. I always kinda wanted to, but I was put off by the first-person dungeon crawling and draw your own maps thing. Luckily, EMD has none of that, and is instead similar to the Pokemon Mystery Dungeon games in terms of core gameplay. So this seemed like the perfect place for me to jump in. And it was! EMD is more or less what you'd expect. A somewhat generic anime roguelike RPG, with lots of content and solid core gameplay. There's not really much else to say. Usually traditional roguelikes are too difficult for my liking, but the Mystery Dungeon games are easy enough for me to enjoy. These games can get kind of repetitive but there's nothing really inherently wrong with them. It's the perfect game to just kind of relax and play for an hour or so, especially once you get into the groove of things.
6. Rocket League ; A lot of posters here seem to have put hundreds of hours into Rocket League and have been playing it throughout the year. I, however, have only put a few hours into Rocket League and basically just started playing it a few days ago. Let me explain. When Rocket League first came out, it seemed like everyone was playing it. I watched some gameplay and didn't get it. "It's just soccer with cars!". A month ago I picked it up in the Steam Winter Sale and started playing it. I didn't get it. "It's just soccer with cars!". After seeing this game garner so many votes in this topic, I decided to start playing again a few days ago. "Holy shit, it's soccer....with cars!". Rocket League is fast, chaotic, and just plain good fun. It's not as addicting or well-designed as Splatoon, but it still manages to be fun as hell regardless. I kind of suck at this game, but that just makes the feeling of winning a match or just scoring a goal all the more exciting. This game also has incredible production values and content for a cheap download only title. I only recently started playing Rocket League but I certainly won't stop any time soon.
7. Theatrhythm Dragon Quest ; It's Theatrhythm! This game is kind of a step down from Curtain Call. There's no where near as many songs and the Dragon Quest soundtracks just are no where near as memorable as the FF ones. But still, this game is incredibly fun. Theatrhythm games aren't super difficult rhythm games, but they are jam-packed with content and have really polished core gameplay systems. TDQ is no different, and it's something that's fun for dozens of hours. There's also lots of Dragon Quest fanservice here, as one would come to expect. The gameplay might also be the best it's ever been for one simple reason: since the game adopts the DQ battle perspective for BMS, the notes scroll vertically instead of horizontally. As someone who has spent years playing rhythm games with vertically scrolling notes, this change is incredibly appreciated. TDQ may be no Curtain Call, but it is a blast.
8. Aviary Attorney ; I went into this expecting sort of a silly game loosely inspired by the Ace Attorney games with tryhard humor. I ended up getting a game that's heavily inspired by Ace Attorney in terms of gameplay but still carves its own path in terms of everything else. Aviary Attorney is surprisingly well-written and genuinely funny. It sort of has its own brand of humor that I haven't really seen in another game. The characters are unique and delightful, with the main character JayJay Falcon and his assistant Sparrowson playing off of each other throughout the game really well. The story is full of twists and turns and has a couple of genuinely shocking moments. The whole "1840s France with animals that act like humans," setting might signify to some that the developers are creating a silly game, but the game both plays the setting completely straight and nails its atmosphere/vibe. The art style is unlike anything in a game I've played and remains consistent throughout. Aviary Attorney isn't as good as an actual Ace Attorney game. It's missing the Shu Takumi/Capcom magic and the mystery, intrigue, and presentation those games have, but it manages to be delightfully surprising in spite of this.
9. Rhythm Tengoku: The Best+ ; Rhythm Tengoku: The Best Plus is sort of a remix of all of the previous Rhythm Tengoku games. As such it retains the same Simon-Says-esque core gameplay of the series. It's addicting, quirky, and solidly designed all around. Like Theatrhythm it's not particularly hardcore and at times can feel gimmicky, but it's fun all the same. The soundtrack is great, and I'm really happy to finally experience one of these games in Japanese, as DS and Fever's soundtracks seemed very....translated whenever the songs had lyrics. Otherwise there isn't a whole lot to say here. The Best is packed with content and is consistently enjoyable.
10. Hatsune Miku: Project Mirai DX ; It's Miku! Now with an adorable chibi artstyle! Project Mirai DX retain the quality of the main Project Diva series, for the most part, while managing to feel fresh and fun. It's a genuinely enjoyable standard rhythm game with a really solid vocaloid soundtrack. I'm glad to see the Project Mirai games finally see release in the US now. Another game where there's not a whole lot to talk about, but playing this game is just pure fun and makes me feel happy.
x. Rare Replay ; The best deal in gaming this side of Sonic's Ultimate Genesis Collection. I don't count compilations for these lists, but if I did, this would take my number 1 spot this year, without a doubt.
x. Dai Gyakuten Saiban: Naruhodou Ryuunosuke no Bouken ; Okay, I only actually played the demo of this game. But it was sooo good. It's Ace Attorney. I haven't played the full game yet, since I prefer to play these games in English, so I'm gonna hold out a little while longer to see if Capcom will budge and release this over here before I pull the trigger on importing it. But if I had played it then I'm almost certain it would be rather high up on my list.
x. SUPERBEAT: XONiC ; A couple rhythm game fans I know have said that this is one of the best rhythm games to ever see a home US release. I've played some of it and I can totes see that. That being said, due to my depth perception problems I kinda had difficulty getting into this. I feel like I can adjust but I never really put in the time to play this as much as I want.
x. Fast Racing NEO ; F-Zero meets Ikaruga sounds almost too good to be true, but that's basically what this game is. It's still clearly developed on a budget, so we're not getting F-Zero GX-tier stuff here, but this game is the closest thing we're probably ever gonna get to another F-Zero. It feels genuinely fast and exciting to play.
x. BOXBOY! ; This game feels like Pushmo had a baby with the calculator game Block Dude. It's fun and just well designed. The perfect example of what Nintendo needs to continue to do with their download games.
x. Crypt of the Necrodancer ; After a few minutes of playing this game I was sure it was going to be on the list. It was one of the games I was playing in preparation for GotY discussion. And yet, it's not. I mean, how could a Roguelike RPG with rhythm game elements not make this list? That sounds perfect for me! And the game is really fun and perfect for playing in short bursts. Unfortunately, I'm terrible at it, and it ultimately hampers my enjoyment of the game. I can't put more than a few hours into a game I can't really progress far in despite my best efforts.
x. Rodea the Sky Solider Wii ; This game has some somewhat significant issues and it doesn't look pretty, but it has one of the coolest control schemes I've seen in a while. It's just so nice to play a game with pointer controls again. Also, this game's sense of speed and score attack-focused design remind me a hell of a lot of Sonic Generations, so if you liked that game then I highly recommend you pick this up.
x. Xenoblade Chronicles X ; I'm playing through this right now. I debated putting it on my main list for a while. I didn't like the original Xenoblade Chronicles very much. I didn't garner much enjoyment from the MMO-inspired battle system and the world never captivated me. X fixes these issues and I don't even completely know why. The battle system is more fun to me this time around (maybe because of the weapon switching), and the game's alien world of Mira marks the first time I've really given a shit about being immersed in an open world since....god, Wind Waker. But ultimately this game is just too big and bloated for me to love it. I have a hard time playing games that are as focused on exploration as this is, I just get lost. I have
dyspraxia, and as a result games with wide open 3D spaces are usually hard for me to enjoy without getting constantly disoriented. This is the reason why the Witcher 3 isn't on my list. I know I wouldn't enjoy a game like that. Despite this, everything else about XCX manages to be enjoyable regardless, so it must have done something right.