I like to pick out one or two particularly notable selections from the soundtrack for my top ten votes. Nice little gimmick that sets me apart.
1. Undertale ; One of the best-written games I've ever played. I can only imagine that Radiation absorbed an affinity for snappy dialogue, distinctive characters, and clever, subversive jokes through osmosis while he was living in Andrew Hussie's basement. The limited visuals are a feature in themselves; not just for retro aesthetics, but to shock and amaze when they break open and show something more advanced. That sense of "I didn't know that this could be that" is also something I bet Radiation picked up from Homestuck. Of course, the soundtrack is excellent, as you would expect from a career musician, with a densely connected web of leitmotifs and a predilection for breaking out from chiptunes to traditional instrumentation that mirrors the visual style. It's not a perfect game - the puzzles are kind of basic, and the pacing drags a bit at points, especially Hotland - but no game has been as compelling this year.
Standout Track: Begentrucking -> ASGORE have stuck in my head more than anything else, probably because I took so many tries to beat that fight. Never did a No Mercy run, but this might be the best version of Megalovania yet.
2. Splatoon ; It's saying quite a lot that I rank this game so highly despite not normally liking multiplayer shooters. But this game's emphasis on territory control and mobility means that even scrub-tier players can make valuable contributions by jumping and swimming past firefights and inking ground behind the enemy team's back. It's made all the more satisfying by the game's internally and thematically cohesive aesthetics, with a world of J-pop fish fashionistas that feels like refreshing mix of Jet Set Radio and The World Ends With You.
While undoubtedly multiplayer-focused, the single-player campaign is no mere afterthought, demonstrating the strength of Nintendo's commitment to creativty and antepiece-heavy game design, with tons of ideas that are thoughtfully introduced, expanded upon, and then combined in ways that provide serious challenges without overwhelming the player. The final boss is a microcosm of this philosophy, introducing new attacks with each phase until a truly frantic climax.
Standout Track: Final Boss Phase 2 (Squid Sisters). Kicks in right when the fight's starting to get intense, it's just what you need to keep your blood pumping.
3. Yoshi's Woolly World ; This game would have been successful if it had been a worthy followup to either Yoshi's Island or Kirby's Epic Yarn. That it lives up to both of them is nigh miraculous. It brings the feel-good cloth look into HD, combining it with top-tier 2D platforming. Difficulty-wise, it splits the difference, definitely being harder than Epic Yarn (you can actually die!) while being fairly liberal with checkpoints and badges you can spend gems on to trivialize certain types of danger, though even those don't stop the second half of the game from getting pretty rough in places. Secrets are cleverly but fairly hidden, and if you notice a stretch of ground or a ledge that doesn't really need to be there, chances are there's something to find there.
Standout Track: Frozen Solid and Chilled. I'm always a sucker for ice level music (look at my pick for Tropical Freeze last year), and this is no exception. Start off with a little icy percussion to let you know the level's gonna be pretty tricky, and then that synth kicks in.
4. Xenoblade Chronicles X ; Unfortunately, one of several games I wasn't able to put much time into this past year. Even scratching the surface was enough to convince me how great this game is, with incredibly ambitious scope for the size of the world and the variety of its mechanics. There are probably too many things to keep track of, honestly, but as long as you focus on one or two things at a time it's not too bad. The story's been thinned out compared to its predecessor, but it's made up for with sidequests with much more character and charm. The soundtrack is admittedly divisive, but I appreciate aesthetic maximalism for its own sake, and I'm glad Hiroyuki Sawano felt free to throw everything into the pot and turn it up to 11.
Standout Track: Primordia. It's lacking the vocals that tend to drive people away from the OST otherwise, and serves as the perfect introduction to your time with the game, feeling alien, dangerous, and then epic. The night version adds in just enough extra menace, too.
5. Batman: Arkham Knight ; A large, impressively diverse urban open world, the only thematically and structurally coherent story we've seen from Rocksteady, neat refinements and additions to combat, and a ton of new things added to predator rooms makes this my favorite open-world Arkham game, though I still miss the dense intimacy of Asylum. There are probably too many Riddler trophies, again, and it's disappointing that Rocksteady decided to basically abandon boss fights altogether; I thought they had improved from Asylum to City, and if that had continued here they might have been perfectly acceptable! I can't bring myself to be too upset about the fairly thin DLC offerings, because I got the game in a console bundle and bought the season pass when it was on sale. The Mr. Freeze mission is touching, and the League of Assassins one climaxes with one of the trickier moral decisions I've ever had to make in a video game.
And then there's the Batmobile. It's gotten a lot of hate, but I liked it, for the most part. Racing is fun, driving around the city is fun, fighting tank battles is kind of basic, but still fun. The way it's constantly needed for puzzle solving grates a bit, and the Cobra battles are the worst. I understand Rocksteady felt the need to have a thematic equivalent to predator rooms, but those are all about flexibility; Cobra battles have almost no flexibility. Fortunately they're pretty rare, though their tendency to crop up around key story points is an annoyance.
Standout Track: Fear Within, the successor to my favorite Arkham City track You Should Have Listened to My Warning, both being uptempo predator room themes. I Can't Stop Laughing (SPOILERS) and its reprise (EVEN MORE SPOILERS) are both catchy and darkly funny in very different ways.
6. Transformers: Devastation ; Pure Platinum gameplay goodness, combined with spot-on faithfulness to the old cartoons of my childhood. The campaign's short, true, but there's tons of extra depth with multiple characters and special challenges. It suffers from some of the same problems as Korra (low enemy variety, bland environment design) but thankfully to a lesser extent. The soundtrack is full of awesomely cheesy rock. The loot system is kind of a clunky add-on, and there are story details that actually turn out to be sequel hooks instead of being clearly resolved right here, which is frustrating and exciting in equal measure.
Standout Track: Megatron has the perfect mix of cool and dangerous.
7. Persona 4: Dancing All Night ; A beautiful-looking rhythm game, it plays pretty well but the difficulty balance seems off, with Normal being a tad too hard and Easy being way too easy. The story mode starts off slow, but then takes off and proceeds at a good clip all the way through, letting you spend some time goofing off with your favorite P4 characters. It even has a decent mystery, despite there being only 2 or 3 plausible suspects.
Standout Track: Snowflakes (Narasaki Remix) for being probably the most radical transformation, but of course it's impossible not to love (SPOILERS) Reach Out to the Truth (Dancing on Persona Stage) too.
8. Ori and the Blind Forest ; An absolutely gorgeous-looking game with a heavy focus on movement mechanics. New abilities get doled out regularly, and the game eases you into mastering and combining them so that by the end you're doing tons of crazy shit. The create-your-own save point system introduces some tension, forcing you to think about whether it's really worth saving...for the first couple hours, and then you get some energy upgrades and save as a matter of course before any moderately difficult segment. The story starts off strong but ends up feeling kind of pointless, and the combat is very shallow, with boss fights being both rare and disappointing. The escape sequences are the big climaxes, and while they're certainly intense they probably spike the difficulty a bit too high.
Standout Tracks: Restoring the Light, Facing the Dark and Escaping the Ruins, because I'll be damned if that music didn't give me the motivation to actually beat those escapes no matter how hard they got.
9. Rise of the Tomb Raider ; An iterative improvement on the 2013 game, Rise boosts the combat and weapon variety while opening up the world a lot more and ramping up the setpieces. I wasn't able to do all of the challenge tombs, but the ones I did were serious improvement over their predecessors, with gorgeous scenery and clever puzzles. The story's serviceable, although its twists are extremely obvious. The final few combat sequences are kind of a slog through too many enemies, and there are probably more collectibles than there really need to be. That Tetris one is neat, though! No standout track, nothing really stuck in my mind.
10. Kirby and the Rainbow Curse ; The clay doesn't translate as well as Woolly World;s cloth, and the game repeats some ideas over a relatively low number of levels. Still, it's tons of fun, with a burst of creativity near the end. I had thought this game would be a more sedate puzzle affair, but drawing ropes can get pretty frantic, especially in boss battles. I will say that transformations are used much more extensively and thoughtfully than the other Nintendo platformer on my list.
Standout Track: Fly to the Exit. Man, what is it with me and escape sequence music? The pounding guitar and drums of this one combine with the time limit to create a frantic, memorable experience.
x. Code Name: S.T.E.A.M. ; Didn't really put as much time into this one as I should have. An Intelligent Systems strategy game featuring heroes from nineteenth and early twentieth century literature in a goofy comic-book aesthetic. This game is pleasingly insane and fun to play, with an interesting restoration mechanic that leaves you agonizing whether to heal your time now, or wait so it'll be less expensive later.
x. Super Mario Maker ; I do not and have never had a desire to make my own Mario levels, which I recognize as a serious moral failing. Still, it comes prepackaged with a collection of neat little stages, and while there are tons of automatic stages and Kaizo wannabes cluttering up the archives there's also good stuff if you know where to look.
x. The Legend of Zelda: Tri Force Heroes ; Another one I didn't spend much time with. A silly little adventure with a fun fashion theme, playing with enthusiastic randos to clear stages can be enjoyable chaotic, and even playing solo is all right, if a little tedious in places.
x. The Order: 1886 ; This is not a bad game. Certainly the developers spent a lot of time and passion making it look gorgeous. The combat feels good, and it's not as much of a shooting gallery as some detractors would have you believe. The story has an interesting monsters-as-colonialism angle, and there's a diverse cast of interesting characters. There are some fun setpieces, and I really enjoyed using that thermite gun. However, it does feel truncated. The constant presence of AI partners makes it seem like co-op was removed fairly late into development, and certain gameplay features feel like they needed to be fleshed out a lot more, especially the werewolf fights. The story especially, seems to be going to an interesting place right as it ends; I wouldn't say it feels like the end of Act 1, as some have, but more like two-thirds of the way through. Very little is resolved personally or structurally where the story cuts off. It is my sincere hope that Ready at Dawn gets a chance at a sequel to really do some of the ideas in this game the justice they deserve.
1. Undertale ; One of the best-written games I've ever played. I can only imagine that Radiation absorbed an affinity for snappy dialogue, distinctive characters, and clever, subversive jokes through osmosis while he was living in Andrew Hussie's basement. The limited visuals are a feature in themselves; not just for retro aesthetics, but to shock and amaze when they break open and show something more advanced. That sense of "I didn't know that this could be that" is also something I bet Radiation picked up from Homestuck. Of course, the soundtrack is excellent, as you would expect from a career musician, with a densely connected web of leitmotifs and a predilection for breaking out from chiptunes to traditional instrumentation that mirrors the visual style. It's not a perfect game - the puzzles are kind of basic, and the pacing drags a bit at points, especially Hotland - but no game has been as compelling this year.
Standout Track: Begentrucking -> ASGORE have stuck in my head more than anything else, probably because I took so many tries to beat that fight. Never did a No Mercy run, but this might be the best version of Megalovania yet.
2. Splatoon ; It's saying quite a lot that I rank this game so highly despite not normally liking multiplayer shooters. But this game's emphasis on territory control and mobility means that even scrub-tier players can make valuable contributions by jumping and swimming past firefights and inking ground behind the enemy team's back. It's made all the more satisfying by the game's internally and thematically cohesive aesthetics, with a world of J-pop fish fashionistas that feels like refreshing mix of Jet Set Radio and The World Ends With You.
While undoubtedly multiplayer-focused, the single-player campaign is no mere afterthought, demonstrating the strength of Nintendo's commitment to creativty and antepiece-heavy game design, with tons of ideas that are thoughtfully introduced, expanded upon, and then combined in ways that provide serious challenges without overwhelming the player. The final boss is a microcosm of this philosophy, introducing new attacks with each phase until a truly frantic climax.
Standout Track: Final Boss Phase 2 (Squid Sisters). Kicks in right when the fight's starting to get intense, it's just what you need to keep your blood pumping.
3. Yoshi's Woolly World ; This game would have been successful if it had been a worthy followup to either Yoshi's Island or Kirby's Epic Yarn. That it lives up to both of them is nigh miraculous. It brings the feel-good cloth look into HD, combining it with top-tier 2D platforming. Difficulty-wise, it splits the difference, definitely being harder than Epic Yarn (you can actually die!) while being fairly liberal with checkpoints and badges you can spend gems on to trivialize certain types of danger, though even those don't stop the second half of the game from getting pretty rough in places. Secrets are cleverly but fairly hidden, and if you notice a stretch of ground or a ledge that doesn't really need to be there, chances are there's something to find there.
Standout Track: Frozen Solid and Chilled. I'm always a sucker for ice level music (look at my pick for Tropical Freeze last year), and this is no exception. Start off with a little icy percussion to let you know the level's gonna be pretty tricky, and then that synth kicks in.
4. Xenoblade Chronicles X ; Unfortunately, one of several games I wasn't able to put much time into this past year. Even scratching the surface was enough to convince me how great this game is, with incredibly ambitious scope for the size of the world and the variety of its mechanics. There are probably too many things to keep track of, honestly, but as long as you focus on one or two things at a time it's not too bad. The story's been thinned out compared to its predecessor, but it's made up for with sidequests with much more character and charm. The soundtrack is admittedly divisive, but I appreciate aesthetic maximalism for its own sake, and I'm glad Hiroyuki Sawano felt free to throw everything into the pot and turn it up to 11.
Standout Track: Primordia. It's lacking the vocals that tend to drive people away from the OST otherwise, and serves as the perfect introduction to your time with the game, feeling alien, dangerous, and then epic. The night version adds in just enough extra menace, too.
5. Batman: Arkham Knight ; A large, impressively diverse urban open world, the only thematically and structurally coherent story we've seen from Rocksteady, neat refinements and additions to combat, and a ton of new things added to predator rooms makes this my favorite open-world Arkham game, though I still miss the dense intimacy of Asylum. There are probably too many Riddler trophies, again, and it's disappointing that Rocksteady decided to basically abandon boss fights altogether; I thought they had improved from Asylum to City, and if that had continued here they might have been perfectly acceptable! I can't bring myself to be too upset about the fairly thin DLC offerings, because I got the game in a console bundle and bought the season pass when it was on sale. The Mr. Freeze mission is touching, and the League of Assassins one climaxes with one of the trickier moral decisions I've ever had to make in a video game.
And then there's the Batmobile. It's gotten a lot of hate, but I liked it, for the most part. Racing is fun, driving around the city is fun, fighting tank battles is kind of basic, but still fun. The way it's constantly needed for puzzle solving grates a bit, and the Cobra battles are the worst. I understand Rocksteady felt the need to have a thematic equivalent to predator rooms, but those are all about flexibility; Cobra battles have almost no flexibility. Fortunately they're pretty rare, though their tendency to crop up around key story points is an annoyance.
Standout Track: Fear Within, the successor to my favorite Arkham City track You Should Have Listened to My Warning, both being uptempo predator room themes. I Can't Stop Laughing (SPOILERS) and its reprise (EVEN MORE SPOILERS) are both catchy and darkly funny in very different ways.
6. Transformers: Devastation ; Pure Platinum gameplay goodness, combined with spot-on faithfulness to the old cartoons of my childhood. The campaign's short, true, but there's tons of extra depth with multiple characters and special challenges. It suffers from some of the same problems as Korra (low enemy variety, bland environment design) but thankfully to a lesser extent. The soundtrack is full of awesomely cheesy rock. The loot system is kind of a clunky add-on, and there are story details that actually turn out to be sequel hooks instead of being clearly resolved right here, which is frustrating and exciting in equal measure.
Standout Track: Megatron has the perfect mix of cool and dangerous.
7. Persona 4: Dancing All Night ; A beautiful-looking rhythm game, it plays pretty well but the difficulty balance seems off, with Normal being a tad too hard and Easy being way too easy. The story mode starts off slow, but then takes off and proceeds at a good clip all the way through, letting you spend some time goofing off with your favorite P4 characters. It even has a decent mystery, despite there being only 2 or 3 plausible suspects.
Standout Track: Snowflakes (Narasaki Remix) for being probably the most radical transformation, but of course it's impossible not to love (SPOILERS) Reach Out to the Truth (Dancing on Persona Stage) too.
8. Ori and the Blind Forest ; An absolutely gorgeous-looking game with a heavy focus on movement mechanics. New abilities get doled out regularly, and the game eases you into mastering and combining them so that by the end you're doing tons of crazy shit. The create-your-own save point system introduces some tension, forcing you to think about whether it's really worth saving...for the first couple hours, and then you get some energy upgrades and save as a matter of course before any moderately difficult segment. The story starts off strong but ends up feeling kind of pointless, and the combat is very shallow, with boss fights being both rare and disappointing. The escape sequences are the big climaxes, and while they're certainly intense they probably spike the difficulty a bit too high.
Standout Tracks: Restoring the Light, Facing the Dark and Escaping the Ruins, because I'll be damned if that music didn't give me the motivation to actually beat those escapes no matter how hard they got.
9. Rise of the Tomb Raider ; An iterative improvement on the 2013 game, Rise boosts the combat and weapon variety while opening up the world a lot more and ramping up the setpieces. I wasn't able to do all of the challenge tombs, but the ones I did were serious improvement over their predecessors, with gorgeous scenery and clever puzzles. The story's serviceable, although its twists are extremely obvious. The final few combat sequences are kind of a slog through too many enemies, and there are probably more collectibles than there really need to be. That Tetris one is neat, though! No standout track, nothing really stuck in my mind.
10. Kirby and the Rainbow Curse ; The clay doesn't translate as well as Woolly World;s cloth, and the game repeats some ideas over a relatively low number of levels. Still, it's tons of fun, with a burst of creativity near the end. I had thought this game would be a more sedate puzzle affair, but drawing ropes can get pretty frantic, especially in boss battles. I will say that transformations are used much more extensively and thoughtfully than the other Nintendo platformer on my list.
Standout Track: Fly to the Exit. Man, what is it with me and escape sequence music? The pounding guitar and drums of this one combine with the time limit to create a frantic, memorable experience.
x. Code Name: S.T.E.A.M. ; Didn't really put as much time into this one as I should have. An Intelligent Systems strategy game featuring heroes from nineteenth and early twentieth century literature in a goofy comic-book aesthetic. This game is pleasingly insane and fun to play, with an interesting restoration mechanic that leaves you agonizing whether to heal your time now, or wait so it'll be less expensive later.
x. Super Mario Maker ; I do not and have never had a desire to make my own Mario levels, which I recognize as a serious moral failing. Still, it comes prepackaged with a collection of neat little stages, and while there are tons of automatic stages and Kaizo wannabes cluttering up the archives there's also good stuff if you know where to look.
x. The Legend of Zelda: Tri Force Heroes ; Another one I didn't spend much time with. A silly little adventure with a fun fashion theme, playing with enthusiastic randos to clear stages can be enjoyable chaotic, and even playing solo is all right, if a little tedious in places.
x. The Order: 1886 ; This is not a bad game. Certainly the developers spent a lot of time and passion making it look gorgeous. The combat feels good, and it's not as much of a shooting gallery as some detractors would have you believe. The story has an interesting monsters-as-colonialism angle, and there's a diverse cast of interesting characters. There are some fun setpieces, and I really enjoyed using that thermite gun. However, it does feel truncated. The constant presence of AI partners makes it seem like co-op was removed fairly late into development, and certain gameplay features feel like they needed to be fleshed out a lot more, especially the werewolf fights. The story especially, seems to be going to an interesting place right as it ends; I wouldn't say it feels like the end of Act 1, as some have, but more like two-thirds of the way through. Very little is resolved personally or structurally where the story cuts off. It is my sincere hope that Ready at Dawn gets a chance at a sequel to really do some of the ideas in this game the justice they deserve.