2014 was a horrible year for games, like painfully so. When I made my top ten list last year, Theatrhythm Final Fantasy: Curtain Call was the only game I could include in good conscience and the rest was basically filler. 2015, thank God, was a lot better, and I actually legit enjoyed playing everything in my top ten - I still probably played Spelunky more than the lot of them, though. Onward!
1.
Pokémon Shuffle ; This is a free-to-play mobile game, basically, albeit starting its life on Nintendo 3DS, which is where I play it. I know I'm going to be laughed off NeoGAF for even suggesting that it might be the game of the year, but aside from the aforementioned Spelunky there is no single game into which I have put more hours this year than Pokémon Shuffle, and with that being the case how can I not consider it among the best games I've played this year?
Essentially it is a "match-3" puzzle game but the mechanics differ from most in that you can switch any two tokens on screen rather than any two adjacent tokens, which allows for far more possibilities. There is lots of variation in levels, amounting to powers the enemy Pokémon has, strength, available moves, some levels are timed, others are themed, and the whole thing is wrapped in a "gotta catch 'em all" mechanic which makes it thoroughly addictive.
Obviously there are various things that people criticise, such as the "stamina" bar which only allows you to play a few rounds every few hours (unless you pay up!) but for me, this is what makes the game. It means that I never got bored of it as I undoubtedly would have done if I could sit and play it for hours at a time. It's a game which is best played in very short sessions, which
forces you to play in very short sessions, and as such I honestly can't fault it as a piece of "free-to-play" game design. There are numerous ways to earn in-game currency which mean I was never left wanting for that, though the option is of course there to buy it should I want to.
Basically, to sum up, I'm calling Pokémon Shuffle my game of the year. It's one of those rare games which actually benefits from being "free-to-play," rather than being a paid-game - it feels right, it feels as though this is the game it always should have been.
2.
The Talos Principle: Deluxe Edition ; I didn't know what to expect when I booted this. I knew I was probably going to like it because I absolutely adore logic-puzzles, but I didn't know anything of the nature of the puzzles at all, because all I'd really heard about in regards to The Talos Principle was "the philosophy stuff." I didn't think there'd be much to see there, though, of course it was lauded by gamers but gamers are impressed by absolutely anything a little bit different and so I didn't really read much into it. When I played it, though, I could see why it was getting all the praise it was getting. I don't think a game has ever made me feel so clever and so stupid at the same time - sure I've felt stupid in puzzle games before when I've been stuck, but The Talos Principle made me feel a whole different kind of stupid, and I love it for that.
Of course, even aside from the wonderful and often hilarious writing, the story, there was a puzzle game full of solid and satisfying mechanics which would still have been high up my list.
3.
N++ ; My levels of anticipation for N++ were through the roof, I'd been waiting for it for years and years having been a huge fan of N+, and it was literally the reason I bought my PS4 (well, half the reason, Jon Blow is about to provide me with the other half). When I played it, it didn't disappoint. The mechanics were as solid as I remember them being, it felt exactly as I wanted it to. There was tons of content, colours, music, and it was hard as hell. Add to this a huge amount of secrets and other things to discover.
It's a game I will probably never finish, but at the same time that means it's a game I will always be able to come back to knowing that there's something to do, whether that's metanet's work or the community's in the absolutely fantastic editor.
4.
Snakebird ; This was a pretty late entry, but very quickly became one of my games of the year. Snakebird is cute. Snakebird is BRUTAL. I had solved a total of five levels the first time I got painfully stuck, and that's the point where most games are still holding your hand!
Where Snakebird is amazing though, is in its puzzle design. There's a very small aspect to puzzles which almost every puzzle game will overlook, but which the best puzzle games will always offer, and that is a false sense of security. Basically, the way Snakebird works is that every time you eat a fruit, your Snakebird extends by one block (you remember "Snake," from your old Nokia phone, right?) and your goal is to eat all the fruit in a level and navigate to the exit. What it does so brilliantly is that it will always make you think like you're on the right path, before all of a sudden you realise that, actually, you've backed yourself into a corner and you have to go back and rethink it. Every time this happens it makes me laugh, because I know that the game has got one up on me, I know that I fell into the trap it had set for me. Then I want nothing more than to beat it, and there's that wonderful feeling of satisfaction when you manage it, because victory feels all the sweeter. SpaceChem does this too, Lup Salad as well. Like I say, it's an aspect that puzzle games will so often overlook, but there's nothing quite like the smile when you know a game has tricked you. It's a sense of humour in the form of a puzzle, and that's why I love Snakebird.
5.
Guitar Hero LIVE ; This is a hard one to place. The game itself is a brilliant Guitar Hero game and really freshens up a genre which had become incredibly stale and continues to be so with the likes of Rock Band 4. Guitar Hero LIVE introduces "live" crowds to play to which sounded stupid but when you experience it, it's impossible not to become incredibly involved in the sets you play as you watch the crowds reacting to your song. It's hard to explain how good it feels when you're playing well, but I'm confident that everyone who experiences it will feel it.
Then on the other side of the coin, there's "Guitar Hero TV" mode, which contains hundreds of music videos you remember from back in the day. It's basically a massive nostalgia rush set to fantastic gameplay which feels more like playing a guitar than a plastic peripheral ever has done. When they say it can be easier than ever and harder than ever, they're not lying, the new controller and its two rows of buttons really change up the genre for the better - but at the same time therein lies the problem.
The guitar controller itself is just total shit. It feels cheap, it can be slow to respond, it can miss button presses, and the whole time I wanted to love the game there was a controller in my hands fighting against me. Overall I do still love it, but missed notes that aren't the players fault can be the death of a game like this and it saddens me that the same effort that went into the game did not go into the most important aspect of the package.
6.
Rocket League ; I'm not sure I can say anything about this game that someone else won't say better. I got it free on PS+ as many of us no doubt did, and I expected nothing. I only booted it so that I could post on Twitter about how crap it was because I knew it would be crap - I've played "football with cars" games before and they just don't work. Hours later I turned the game off (somehow) and was forced to admit that I was an idiot. Rocket League is the perfect realisation of its genre.
There was a period where suspend/resume on the PS4 made it impossible to play anything else. I'd turn the PS4 on to play something that wasn't Rocket League, but the Rocket League main menu would be sitting right there on my screen - one quick game won't hurt...
7.
Big Pharma ; Big Pharma is a pretty brilliant game. Basically it's part puzzle game, part business sim. Your job is to take ingredients, and then create a production line which turns them into a medication for something. At the end of your production line you'll get paid based on the quality of the drug you've made and the side effects it induces. That's the business bit. The business bit is way more complex than that though, because the world outside your factory is constantly evolving. Rival companies might produce a better drug than yours to combat a specific malady and so yours is suddenly not as profitable. Or there might be a particularly harsh winter and if you can get in quick with a decent cold medicine you could make tons of money... but when spring rolls around you'll have a huge production line making a drug no one wants.
There are loads of other elements to the game. You have to research new ingredients as well as new machines to run them through in order to create higher level cures which will earn more money. You have a limited space to work with unless you expand your factory. Everything can be upgraded to become more efficient or cheaper to buy or produce. There's basically a shit ton to manage if you want to be the most profitable pharmaceutical company you can be.
Or maybe you'd rather be a more ethical one? You can remove side-effects from drugs and produce higher quality medication if you want but that could get expensive and if people aren't paying that much more for it well is that headache you're giving them really that bad?
8.
Axiom Verge ; Axiom Verge is one of those games where, honestly, there's not a great deal that needs to be said about it. Its inspiration comes from the Metroidvania genre and that's exactly what it is, but with enough interesting twists to elevate it above most in the genre. Chief among these is the Address Disruptor, a gun which, well, disrupts your surroundings. Shoot it at an enemy and they will change form in some way, changing attack pattern or becoming weaker. Shoot it at certain walls and they will disappear. Shoot it in the air and blocks may appear to allow passage to otherwise unreachable heights. The whole game feels as though it's broken, with glitches and graphical effects in plentiful supply, but with the Address Disruptor you see that that's just what you're supposed to think, and the game is suddenly full of possibilities. All your other Metroidvania-esque tropes are there, blocked passages you need to come back to later, a huge map, loads of varied enemies - overall it's just a very, very good example of one of my favourite genres in gaming.
9.
Crypt of the NecroDancer ; This is stunning, In essence, it's just a roguelike. You move a space, the enemy moves a space, and your relative positions decide whether or not you'll attack or get attacked. Crypt of the NecroDancer is set to a beat, though, and so rather than moving when you move, enemies move once per beat and you get one action per beat, and staying in time gets you bonuses to the coins you collect.
Basically, it's the genre mash-up I never knew I wanted so badly.
There are tons of enemies, each with different movement patterns and attack patterns and learning how to avoid and then kill each one without missing a beat is key to your survival. There's a few characters, including one (the Bard) who plays more traditionally so enemies just move a space when you move a space - with him the beat is irrelevant. Predictably enough though I find myself mostly moving on the beat anyway because it's really hard not to! That's because the game has an amazing soundtrack by Danny Baranowsky (Super Meat Boy, Binding of Isaac, etc) but if you want, you can just whack any mp3 you want in there. I imagine the results vary depending on your song of choice but I played a stage to The Bay by Metronomy and it was fucking perfect. Enemies, items, traps, power-ups, and some stuff is persistent throughout playthroughs so there's a pleasant grind there too, though it's not too overbearing. Can't wait to play this more on PS4, even if it lacks mp3 support.
10.
Box Boy! ; Sneaking in at number ten is another puzzle game, 2015 was pretty good for the ol' puzzle it seems! This one is as minimalist as they come (in a way). You play as a small white box, and can for some reason generate boxes out of your body, using these to navigate pitfalls, pass tiny passages, climb cliffs, and overcome various other obstacles as you try to reach the exit to each level. It's not particularly hard, really, and all the time I wished the criteria for bonus items was more harsh - you collect crowns by collecting them before you've generated a certain amount of boxes, however you have so many extra boxes to play with that it never feels like a challenge - they should really require you to reach them in the absolute minimum possible to really make you think about playing efficiently.
Still, there are enough times that you'll need to stop and think that it's not really a cake-walk either. It's a nice light-hearted break between SpaceChem sessions, and news of a sequel is welcomed.
Honourable Mentions:
x.
Super Meat Boy ; I love this and am thankful for the PS4 release, but it didn't seem right to vote for it because I would really be voting for the time I spent playing it on Xbox 360. The music is inferior too, but it doesn't affect the quality of the game a great deal really, it's still amazing.
x.
Infinifactory ; It took all the amazing stuff from SpaceChem and made it ever so slightly less playable, but this still makes it better than almost every puzzle game that there has ever been.
x.
TIS-100 ; For the same reasons as Infinifactory!
x.
Nintendo Badge Arcade ; If Pokémon Shuffle is free-to-play done right, Nintendo Badge Arcade is how you do it very wrong. In spite of this, it has the single most charming, most well written character fronting it that Nintendo have ever created, and that's quite an achievement.
x.
Neko Atsume ; Probably the most stress-free game I've ever played - I can barely call it a game in fact, but as a game with no fail-condition it's always a joy to check in and smile.
x.
Everybody's Gone to the Rapture ; For being a terrible, terrible game, but a wonderful, wonderful romp through rural England in what feels like the 1980s. I didn't enjoy it, but it felt like home.
x.
Pokémon Picross ; Yet another free-to-play effort from Nintendo, this one is predictably enough a game full of Pokémon themed nonograms. It plays nice, and can be completed for free if you have the time, which is always a sign of a good free-to-play thing - it really will take time, and it gets criticism for that, but the option also exists to buy the game outright and remove all timers, etc, and this makes the game accessible to all, however they choose to play.