midasmulligan
Member
Bruh, are you really telling me you see a smoking hot chick and say “ I really wish she was uglier but had a way bigger brain?”
Who doesn't?Bruh, are you really telling me you see a smoking hot chick and say “ I really wish she was uglier but had a way bigger butt?”
I said this before.We are to blame for it. We wanted more everything in our games and that comes with a cost. There used to be a time where we would happily pay 40 pounds for a 7 hour campaign and now if devs do the same we feel ripped off and entitled.
Where are the games with deep physics, interactive environments, incredible AI? It's a sad state when it's certain indie developers that are going the furthest to push this aspect of gaming. It's a sad state that Fear, nearly a 20 year old game has AI that puts nearly all modern games to shame. It's a sad state when Guerrilla: Red Faction still has better destructibility than anything on the market 12 years later. It's a sad state that a Nintendo game (BOTW) released in 2017 on inferior hardware probably has the best use of physics and environmental interactivity of any game ever released. It's not that these games were incredibly expensive to make, the developers just allocated more time into trying to make them.... you know? FUN.
We traded all of that in because the DF console war crowd just couldn't let go of "teh graphics, framerates, and resolutions" to besmirch each others consoles which has very much shaped our current predicament.
And yes it made a huge difference, companies in the PS4/Xbone/Wii U generation were absolutely crippled if their games fell short in head to head comparisons and didn't tick the right boxes with resolution and frame-rate.
What we're left with are graphics focused games with massively bloated budgets that have become GaaS nightmares just to make a return in investment. There's a lot fewer of them and there is a lot less risk in terms of genre (so generic as well). To make matters worse, I don't even feel the games look substantially better. There are exceptions here and there, but I can count them on one hand.
Maybe the industry was headed in this direction anyway, but I can't help but think we played ourselves.
"trash"Beamng looks like trash. It’s just the impressive physics.
"Depression simulators"And indie games are depression simulators.
Who doesn't?
Yeah, and I think I'm going to a similar direction. Recalling the thread of a user with gaming mid-life crisis, I'm 32 and also used to be a pc gamer and loved to research for better hardware combination and play all the latest s#!t here and there, but perhaps I won't bothering anymore, just saving up money to get a new laptop by the end of this year, and if Mac Os Ventura and Metal 3 with Apple M2 can do wonders with emulators and games up to now, i'll get one, otherwise i'll pick up any windows gaming laptop (put linux on it and whatnot). indies may better save the day anyway.Just play the games you enjoy, old or new. Simple, If you no longer enjoy it go do something else, So much to do out there other than gaming. Many people get so caught up in it all.
I'm 41 and been mostly a pc gamer since I was 14. 4 weeks ago I sold my Ryzen 3950x and 3080 to a friend of mine who is a music producer. Right now I'm using my Mac and playing my old ps1 ps2 n64 when I feel like it.
Doing this has made me realise that yes modern games are shit, But the old stuff is still there, will always be there and theres no pressure to play anymore.
I have left. Only maybe two out of every dozen new game releases interest me and I'll play maybe one of them. Most of my gaming life is now spent wandering steam hoping to come across some obscure, forgotten, or overlooked gem that'll scratch my itch for something different. I just like to come on here to bitch on occasion with my fellow old men.It’s like some of you have battered spouse syndrome.. you hate everything but can’t bring yourself to leave.
I'm playing through Sonic Mania with my nephew and it's like better than 99% of the trash released today. I'm not hopeful for the future.Where are the games with deep physics, interactive environments, incredible AI? It's a sad state when it's certain indie developers that are going the furthest to push this aspect of gaming. It's a sad state that Fear, nearly a 20 year old game has AI that puts nearly all modern games to shame. It's a sad state when Guerrilla: Red Faction still has better destructibility than anything on the market 12 years later. It's a sad state that a Nintendo game (BOTW) released in 2017 on inferior hardware probably has the best use of physics and environmental interactivity of any game ever released. It's not that these games were incredibly expensive to make, the developers just allocated more time into trying to make them.... you know? FUN.
We traded all of that in because the DF console war crowd just couldn't let go of "teh graphics, framerates, and resolutions" to besmirch each others consoles which has very much shaped our current predicament.
And yes it made a huge difference, companies in the PS4/Xbone/Wii U generation were absolutely crippled if their games fell short in head to head comparisons and didn't tick the right boxes with resolution and frame-rate.
What we're left with are graphics focused games with massively bloated budgets that have become GaaS nightmares just to make a return in investment. There's a lot fewer of them and there is a lot less risk in terms of genre (so generic as well). To make matters worse, I don't even feel the games look substantially better. There are exceptions here and there, but I can count them on one hand.
Maybe the industry was headed in this direction anyway, but I can't help but think we played ourselves.
Which is why I'm so impatient to get next gen games.For me I see a general consensus online and amongst my friends that modern gaming is shit, so no its not just being depressed.... As depressing as today is though with everything that's going on in the world.
dude, you play games, not fuck themBruh, are you really telling me you see a smoking hot chick and say “ I really wish she was uglier but had a way bigger brain?”
No. This is the only thing that is commonly expected.I ain't playing it unless it's 60fps, 30fps is a slide show.
I wish BeamNG had online multiplayer. Then instead of being a fun car physics simulator it could become a destruction derby, racing game, rally, etcI wish every game with realistic vehicles had physics like BeamNG, which I always viewed as a proof of concept of what could be in bigger games.
Honestly this is where it's at for me. People say higher resolutions are needed for bigger screen sizes, but is anyone here genuinely going to play any video game on say, a 150" tv? Or even buy one? 4K is high enough for the next god knows how many years until we come up with some new techI blame the ever increasing resolutions that hardware has to render to.
we should stop at 4k and chill for like... 20 years
Bruh, are you really telling me you see a smoking hot chick and say “ I really wish she was uglier but had a way bigger brain?”
What we're left with are graphics focused games with massively bloated budgets that have become GaaS nightmares just to make a return in investment. There's a lot fewer of them and there is a lot less risk in terms of genre (so generic as well). To make matters worse, I don't even feel the games look substantially better.
Yup have enjoyed PS, Xbox and now PC. I play whatever I want. Getting a PS5 soon and will continue my near $1000 catalogue of games on that platform.The only people playing themselves are the console warriors. On my side, I’m having fun, whatever which plastic box is “winning”.
Which is why I'm so impatient to get next gen games.
These new consoles are meant to allow more creative freedom for developers and a new way to design games but if we're still stuck with this cross gen nonsense, we'll never get to see what's possible on new hardware.
Your outlook on this issue may change once we get next gen exclusives and finally drop the old and busted PS4/XOne
I think it's consumers and marketing driving this trend because you can very easily market better graphics to the masses, something like a better AI or gameplay systems just ain't sexy.More likely the developers themselves are the main graphics whores.
Where are the games with deep physics, interactive environments, incredible AI? It's a sad state when it's certain indie developers that are going the furthest to push this aspect of gaming. It's a sad state that Fear, nearly a 20 year old game has AI that puts nearly all modern games to shame. It's a sad state when Guerrilla: Red Faction still has better destructibility than anything on the market 12 years later. It's a sad state that a Nintendo game (BOTW) released in 2017 on inferior hardware probably has the best use of physics and environmental interactivity of any game ever released. It's not that these games were incredibly expensive to make, the developers just allocated more time into trying to make them.... you know? FUN.
We traded all of that in because the DF console war crowd just couldn't let go of "teh graphics, framerates, and resolutions" to besmirch each others consoles which has very much shaped our current predicament.
And yes it made a huge difference, companies in the PS4/Xbone/Wii U generation were absolutely crippled if their games fell short in head to head comparisons and didn't tick the right boxes with resolution and frame-rate.
What we're left with are graphics focused games with massively bloated budgets that have become GaaS nightmares just to make a return in investment. There's a lot fewer of them and there is a lot less risk in terms of genre (so generic as well). To make matters worse, I don't even feel the games look substantially better. There are exceptions here and there, but I can count them on one hand.
Maybe the industry was headed in this direction anyway, but I can't help but think we played ourselves.
You have a point but fuck me if that isn't a sad list you have there...The problem, OP, with your reasoning is that you incorrectly assume that gamers care about deep interactivity and physics simulation in every game.
In fact, the most successful games of all time are actually the simplest in terms of mechanics and interactivity; Minecraft, Fortnite, Tetris, Pokemon, Roblox, sports games etc.. None of these games chase bleeding edge visuals and yet are far and away the most successful games in the industry.
So folks like you who want deep game world simulation are in the minority. So yeah no one really played themselves.
I remember a tank simulator game for the Amiga 500 that was impossible to play unless you had first read the game's 100 page manual. And we're talking old school manual, not the ps3 era magazine-like manuals.Is it not just that gaming used to be niche,back in the day games were designed with more complexity and depth for people who wanted that experience......these days gaming is mainstream entertainment just like movie going.......therefore more games are dumbed down for a mass audience.
[...]
Gaming has gotten bigger as a whole because its ranks have been swollen by this sort of end-user, not because there are so many more traditional gamers playing. You can see this clearly based on combined console install-bases which have remained fairly static for the last 20 years.
[...]
here's a few reasons why the inferior hardware is a bigger issue than you think![]()
Tell the switch it has inferior hardware and it will give you over 100 million reasons why it doesn’t care