Don't agree with your assessment at all.
People actually do care, a lot, about deep interactivity. Minecraft and Roblox are deceptively simple, with deep interactivity. Especially the former that allows creative people to create amazing things in it. What were Wii sports but a bundle of innovative interactive simulations that promised a more lifelike experience? NBA games push some of the most advanced simulations around (ball, clothing, collisions, animation, AI) year after year. Pokemon, handwaved as kiddie stuff, was (and still is) a collection of complex overlapping systems that offer a lifestyle simulation of catching, training, and fighting hundreds of beasts, each with their own unique attributes, in an open world power hierarchy you advance upwards methodically. Way ahead of its time, the problem was it hasn't really evolved.
Oh, most of the GTA games were groundbreaking for their time when it came to interactivity (more reactivity in this case) and all kinds of complex simulation, and they are right up there with anything you listed in terms of success. RDR2, even more complex, almost as successful. Skyrim, one of the best selling RPGs of all time? Where you can interact with every object and engage with every character? You gonna argue that's not a deep world simulation?.
So yeah, people do care, the hardware was never there for really advanced physics simulation, but that's really the next step in all this.