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GeForce RTX 5090 is $1,999 5080 $999 5070 Ti $749 5070 $549 (Availability Starting Jan 30 for RTX 5090 and 5080)

I expect the 5070 multi frame generation with DLSS4 will generate the same amount of frames as a 4090 with DLSS3 - that's what they mean.

Once a 4090 has DLSS4 on it, the frames probably shoot up on that, so it is a bit disingenuous.
 
Isn't Multi Frame Gen nothing more than just ripping off Lossless Scaling?
"ripping off" is really the wrong word here.
Lossless Scaling`s multiframe generation barely works. This is more in the vicinity of releasing something resembling a v1.0 compared to having access to some obscure alpha build. And they are also using their own proprietary tech, so:
Stop Motion No GIF by Mouse
 
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amigastar

Gold Member
with frame gen , also 5070 is only 12gb
jensen is trolling 4090 users for laughs
Oh i see, so you are saying with normal frame gen its 2x performance and with Multigen it reaches 4090 performance, do i understand this right?
 
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V1LÆM

Gold Member
£1939 for a 5090 :messenger_grinning_sweat:

I'd really like one but that's a lot to spend and doesn't include £200-300 for a more powerful PSU that I'd likely need.

5080 is more reasonable but 16GB is a joke.

If we can get an RTX 5080 Ti/Super in a year for the same price with 20-24GB then that's what I would get.... but if the 4000 series is anything to go by then the best thing to do is just get a 5090 and that's it.

£2,000+ though.... :messenger_fearful:
 
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scydrex

Member
Was interested in the 5070 until i saw it has 12gb. No thanks Nvidia. That should have been the 5060 for $300-350.
 

The Cockatrice

I'm retarded?
I wouldn't buy any GPU today with anything less than 20GB. 12GB should be minimum these days with 16-20GB mid range. 24-32GB for high end.
At 4k you mean which is a very small crowd. Most ppl still play at 1080 and 1440p which 12 and 16 is more than enough. That being said the new tech reduces vram consuption considerably in all games, at least based on nvidias presentation which makes high vram redundant if true.
 

A2una1

Member
£1939 for a 5090 :messenger_grinning_sweat:

I'd really like one but that's a lot to spend and doesn't include £200-300 for a more powerful PSU that I'd likely need.

5080 is more reasonable but 16GB is a joke.

If we can get an RTX 5080 Ti/Super in a year for the same price with 20-24GB then that's what I would get.... but if the 4000 series is anything to go by then the best thing to do is just get a 5090 and that's it.

£2,000+ though.... :messenger_fearful:
Yeah here in Germany the 5090 has as msp off 2329€ (inkl. tax). Usally the other board manufactureres add to this, then there is availability and scalping...good luck :messenger_grinning_sweat:
 

ShaiKhulud1989

Gold Member
4080 still rocks. I would also keep it.
TMr1no1.jpeg

Framegen BS aside the real uplift is somewhat in 18-22% range, hardly a thing that is worth bragging about for generational leap.

Part of the reason why I think that gaming cards should slow down with the refresh cycle a bit, throwing 1000w+ PSUs and more transistors at the problem is not a sound strategy.
 
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The saddest part of this presentation is that in the future almost every game developer will not give a single fuck to optimize, native performance is dead, long live upscaling, neural nets now will generate 90+% of the pixels for your game.

On the brighter side though, AI (using this term loosely) is here and it enables many who can't afford costly GPUs to play recent titles smoothly! Many won't care the quality/native res, "a decent framerate" is enough for them.
 

Hot5pur

Gold Member
People really didn't learn from the framegen marketing, that tech had major issues that required it to be turned off in games. So now it's like we're all goldfish with no memory buying into marketing hype.

My take: DLSS is impressive (not the FG part), usually worth turning on
FG often has issues and often needs to be off
MFG will likely have similar issues

The real slap in the face is the low VRAM planned obsolescence. If you want to claim a 5070 is as good as a 4090 at least give it a reasonable level of VRAM lol
 

Gaiff

SBI’s Resident Gaslighter
TMr1no1.jpeg

Framegen BS aside the real uplift is somewhat in 18-22% range, hardly a thing that is worth bragging about for generational leap.

Part of the reason why I think that gaming cards should slow down with the refresh cycle a bit, throwing 1000w+ PSUs and more transistors at the problem is not a sound strategy.
If the charts are to be believed, it’s 30-40%.
 

Bojji

Member
I was referring to Plague Tale and FC6. As far as I’m aware, frame gen isn’t an exact science and you cannot extrapolate the exact numbers because they vary.

Yeah but PT also has FG so I don't think it's that great benchmark... FG could have less GPU overhead in 5xxx so it will pump more fake frames thanks to that.

Only FC4 is close to 1:1 test. We will have to wait quite some time for real numbers...
 
As i told recently this generation is all about CPU and AI.

As for TFLOPS and raw performance, it has reached it's limits and now all the focus is how strong is AI performance that is why PS5 Pro is not even 45% performance all the time
even though it has more than 60% more TFLOPS compare to PS5.

Industry is shifting from TFLOPS to AI now.
 

Braag

Member
No way 5070 is as powerful as a 4090 unless it uses all the AI framegen stuff to achieve similar results. That would require the game to obviously support DLSS and frame gen.
But the biggest problem is the 12gb Vram. A lot of games eat vram like nobody's business when you crank the textures to max and the resolution to 4K.

But it's still the most bang you get from your buck out of the 5000 series cards I believe.
 
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Wolzard

Member
3070 was neck and neck with 2080ti

Until a game requires more than 8 GB of VRAM.

Ultra_2160p-color-p.webp


Sorry Bojji Bojji on this but you don’t know what you’re talking about

RTX GI is not exclusive, it doesn’t work only on Nvidia cards, the foundation of it even works on consoles (see Metro exodus EE)

It’s an SDK. It’s a tool for devs to build their RT solution and anatyse performances or optimize their games, but everything goes through AGNOSTICALLY to DirectX DXR or Vulkan.

Don’t even bother replying. What fucking year is this? We discussed these things in 2020 for Turing.

A shitload of games used that SDK. Same for path tracing. It all works on AMD cards

Cyberpunk 2077 overdrive is ReSTIR RTDI and again, it’s an SDK. It’s not a form of exclusive game work feature.

You’re in way over your head if you think it is.

RTXGI outside of Nvidia is a joke, it doesn't work that well, that's why it's little used. It's just an SDK that Nvidia promotes, but is normally only used in sponsored games.
You don't need it to do RT, nor PT.
Most use Lumen or their own engine solutions.
 

MrJangles

Member
I know benchmarks aren't available but is it likely the basic 5070 will outperform an amd 7900xt?

I assume the 5070ti will? Getting a new rig around springtime and want the best bang for my buck gpu.
 

Gaiff

SBI’s Resident Gaslighter
Yeah but PT also has FG so I don't think it's that great benchmark... FG could have less GPU overhead in 5xxx so it will pump more fake frames thanks to that.

Only FC4 is close to 1:1 test. We will have to wait quite some time for real numbers...
In the case of Plague Tale, they both use the same FG, so there’s at least less extrapolation there than with the other games. I’d be a bit surprised if Blackwell’s standard frame gen added more frames compared to its base number than Lovelace, but we never know. I just think that based on numbers, an uplift of 30-40% is much more likely than 18-22%.
 
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