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[GI.biz] Black Ops 6 is make-or-break for the Game Pass strategy

Topher

Identifies as young
A year after buying Activision Blizzard, Microsoft finally has a Game Pass launch exclusive for Call of Duty. How this plays out will weigh heavily on its future strategy

It's just over a year since Microsoft shattered industry records with its $75 billion acquisition of Activision Blizzard – and next week, that eye-wateringly expensive deal will face its most important test yet.

The launch of Call of Duty: Black Ops 6 will be a major data point both for Microsoft itself, and for external observers, as they try to puzzle out the value of the deal and the kind of strategy we're likely to see from the company in the coming years. That's because Black Ops 6 will be available to Game Pass' premium tier subscribers at launch – a major coup for Game Pass, but one whose costs and benefits remain pretty much impossible to predict.

It's not unfair to say that Call of Duty was the Activision IP that Microsoft was most desperate to acquire; it was this franchise that justified that extraordinary acquisition price tag, to the extent that it can be justified at all.

However, owning Call of Duty has actually left the company in an odd position, since it now owns a massive franchise that generates a very large slice of its revenues on PlayStation. Fears that Microsoft could make the franchise Xbox-exclusive were never realistic; even if the Xbox leadership wanted to do that, slashing the revenue potential of such an expensively acquired new subsidiary would never pass muster with Microsoft's top management.

Sony's big fear, and the reason it lobbied competition authorities to block the acquisition, was a little more nuanced; it feared that Call of Duty would be a Game Pass exclusive as a subscription title, tilting the competitive landscape by allowing Microsoft to point out that people paying $70 for the game on PlayStation could instead be playing it for 'free' on Game Pass.

That's exactly what has come to pass – and now it's time to run the experiment and test the theory. The performance of this launch, and in particular the impact that the day-and-date availability on Game Pass has on sales on other platforms, will be watched very closely both by Microsoft itself and by its rivals.

Getting to the point of being comfortable with launching Black Ops 6 day-and-date on Game Pass, however, has taken some strategic rearrangements on Microsoft's part, with the balancing act it is performing sometimes being quite public. It needs Call of Duty to be a big deal on Game Pass in order to grow the subscription service, which is seen as a crucial metric of the success of its overall games business. However, it also needs Call of Duty to make a boatload of money, as it always does, since Xbox still effectively has a $75 billion IOU made out to Microsoft's coffers and can't afford to sacrifice the earning potential of Activision's biggest IP at the altar of Xbox' long term growth.

Consequently, we've seen price increases and rebalancing for Game Pass' tiers ahead of this launch. Xbox players will need to be on the most expensive $19.99 per month tier to get CoD on the launch day, although it's still going to be available on the PC's $11.99 tier, presumably a concession to a more price-sensitive market. Microsoft has also suspended the $1, 14-day Game Pass trial it usually runs, although this isn't a new strategy – it did the same thing before the launch of Starfield and will presumably adopt this as a policy for major day-and-date launches in future as well.

The rebalancing act, however, was a tough call; it was unpopular with consumers (naturally enough) and arguably a risky thing to do at a point when Game Pass' growth seems to be struggling to move past a plateau stage. If CoD is going to be a Game Pass title, though, the company needed to be satisfied that Game Pass would be an attractive option for fans of the franchise, without risking sinking launch revenues for the game. I'm not sure that's actually a balance that can be successfully struck, and I suspect that some internal discussions about whether CoD should even appear day-and-date on Game Pass were pretty heated, but there wasn't really a choice here – without the ability to leverage this IP to push Game Pass, the entire value of the Activision Blizzard acquisition to Xbox would be thrown into question.

Thus we end up with a bit of a halfway house of compromises. Black Ops 6 goes to Game Pass on day one, a coup for that service; but only to the most expensive tier, and only after a price hike for the service.

If many people subscribe for a month to play the game and then cancel, it'll still end up being a significant loss to the games revenues, which is no doubt a significant fear for some people involved in the planning of this launch. Meanwhile, the odds are that the lion's share of sales of the game will be on PlayStation 5 – revenue that will be very welcome on the bottom line of Microsoft's games business, but of which Sony will also be taking a pretty tasty slice as well.

Another cost that's hard to calculate is that Black Ops 6 will presumably be launching without the marketing support and partnership revenue the franchise has traditionally received from Sony. Depending on how the Game Pass situation shakes out – how many new subscriptions this drives, and how long those new customers stay subscribed – it remains at least marginally possible that Sony ends up being the company that enjoys the most black ink on its financials from this launch, which is a bit of a bum note in what should be a triumphal moment for Xbox.

Part of the issue here is that the strategy around Activision Blizzard's content on both Xbox and Game Pass over the past year has been very, very slow to take shape, and quite weird in the shapes it has eventually assumed.

Browsing Game Pass today gives absolutely no hint that Microsoft spent $75 billion on buying a major publisher to bolster this service. By my count only three Activision Blizzard games have made it to Game Pass; only one of them is a Call of Duty title. I was honestly surprised to discover that the CoD back catalogue isn't up there – that feels like incredibly low-hanging fruit, with the launch of older games (even just their single-player campaigns) on Game Pass being a pretty obvious way to drive interest and enthusiasm ahead of the huge 'event' that is the Game Pass launch of Black Ops 6. 'Get ready for Black Ops 6 by subscribing to Game Pass and playing through the old campaigns' is a straightforward and appealing message, and it's nothing short of weird that it didn't happen.

All of these misgivings will evaporate, of course, if Black Ops 6 really can drive a huge surge of Game Pass sign-ups – and then maintain those subscriptions for at least a few months. If not, though – if grabbing the launch-day exclusive subscription availability for one of the industry's biggest franchises can't move the needle for Game Pass enough to change the sales pattern for the game at least a little – then it will bring to the foreground some questions about Game Pass' content strategy that have been getting harder and harder to ignore over the past year or two.

Either way, this launch is a landmark in the grand experiment that is Microsoft's integration of Activision Blizzard and its catalogue. How Black Ops 6 performs next week – and on which platforms that performance is strongest – is going to play a major part in setting the tenor for Microsoft's overall games strategy for years to come.



 

Astray

Member
A year after buying Activision Blizzard, Microsoft finally has a Game Pass launch exclusive for Call of Duty. How this plays out will weigh heavily on its future strategy

It's just over a year since Microsoft shattered industry records with its $75 billion acquisition of Activision Blizzard – and next week, that eye-wateringly expensive deal will face its most important test yet.

The launch of Call of Duty: Black Ops 6 will be a major data point both for Microsoft itself, and for external observers, as they try to puzzle out the value of the deal and the kind of strategy we're likely to see from the company in the coming years. That's because Black Ops 6 will be available to Game Pass' premium tier subscribers at launch – a major coup for Game Pass, but one whose costs and benefits remain pretty much impossible to predict.

It's not unfair to say that Call of Duty was the Activision IP that Microsoft was most desperate to acquire; it was this franchise that justified that extraordinary acquisition price tag, to the extent that it can be justified at all.

However, owning Call of Duty has actually left the company in an odd position, since it now owns a massive franchise that generates a very large slice of its revenues on PlayStation. Fears that Microsoft could make the franchise Xbox-exclusive were never realistic; even if the Xbox leadership wanted to do that, slashing the revenue potential of such an expensively acquired new subsidiary would never pass muster with Microsoft's top management.

Sony's big fear, and the reason it lobbied competition authorities to block the acquisition, was a little more nuanced; it feared that Call of Duty would be a Game Pass exclusive as a subscription title, tilting the competitive landscape by allowing Microsoft to point out that people paying $70 for the game on PlayStation could instead be playing it for 'free' on Game Pass.

That's exactly what has come to pass – and now it's time to run the experiment and test the theory. The performance of this launch, and in particular the impact that the day-and-date availability on Game Pass has on sales on other platforms, will be watched very closely both by Microsoft itself and by its rivals.

Getting to the point of being comfortable with launching Black Ops 6 day-and-date on Game Pass, however, has taken some strategic rearrangements on Microsoft's part, with the balancing act it is performing sometimes being quite public. It needs Call of Duty to be a big deal on Game Pass in order to grow the subscription service, which is seen as a crucial metric of the success of its overall games business. However, it also needs Call of Duty to make a boatload of money, as it always does, since Xbox still effectively has a $75 billion IOU made out to Microsoft's coffers and can't afford to sacrifice the earning potential of Activision's biggest IP at the altar of Xbox' long term growth.

Consequently, we've seen price increases and rebalancing for Game Pass' tiers ahead of this launch. Xbox players will need to be on the most expensive $19.99 per month tier to get CoD on the launch day, although it's still going to be available on the PC's $11.99 tier, presumably a concession to a more price-sensitive market. Microsoft has also suspended the $1, 14-day Game Pass trial it usually runs, although this isn't a new strategy – it did the same thing before the launch of Starfield and will presumably adopt this as a policy for major day-and-date launches in future as well.

The rebalancing act, however, was a tough call; it was unpopular with consumers (naturally enough) and arguably a risky thing to do at a point when Game Pass' growth seems to be struggling to move past a plateau stage. If CoD is going to be a Game Pass title, though, the company needed to be satisfied that Game Pass would be an attractive option for fans of the franchise, without risking sinking launch revenues for the game. I'm not sure that's actually a balance that can be successfully struck, and I suspect that some internal discussions about whether CoD should even appear day-and-date on Game Pass were pretty heated, but there wasn't really a choice here – without the ability to leverage this IP to push Game Pass, the entire value of the Activision Blizzard acquisition to Xbox would be thrown into question.

Thus we end up with a bit of a halfway house of compromises. Black Ops 6 goes to Game Pass on day one, a coup for that service; but only to the most expensive tier, and only after a price hike for the service.

If many people subscribe for a month to play the game and then cancel, it'll still end up being a significant loss to the games revenues, which is no doubt a significant fear for some people involved in the planning of this launch. Meanwhile, the odds are that the lion's share of sales of the game will be on PlayStation 5 – revenue that will be very welcome on the bottom line of Microsoft's games business, but of which Sony will also be taking a pretty tasty slice as well.

Another cost that's hard to calculate is that Black Ops 6 will presumably be launching without the marketing support and partnership revenue the franchise has traditionally received from Sony. Depending on how the Game Pass situation shakes out – how many new subscriptions this drives, and how long those new customers stay subscribed – it remains at least marginally possible that Sony ends up being the company that enjoys the most black ink on its financials from this launch, which is a bit of a bum note in what should be a triumphal moment for Xbox.

Part of the issue here is that the strategy around Activision Blizzard's content on both Xbox and Game Pass over the past year has been very, very slow to take shape, and quite weird in the shapes it has eventually assumed.

Browsing Game Pass today gives absolutely no hint that Microsoft spent $75 billion on buying a major publisher to bolster this service. By my count only three Activision Blizzard games have made it to Game Pass; only one of them is a Call of Duty title. I was honestly surprised to discover that the CoD back catalogue isn't up there – that feels like incredibly low-hanging fruit, with the launch of older games (even just their single-player campaigns) on Game Pass being a pretty obvious way to drive interest and enthusiasm ahead of the huge 'event' that is the Game Pass launch of Black Ops 6. 'Get ready for Black Ops 6 by subscribing to Game Pass and playing through the old campaigns' is a straightforward and appealing message, and it's nothing short of weird that it didn't happen.

All of these misgivings will evaporate, of course, if Black Ops 6 really can drive a huge surge of Game Pass sign-ups – and then maintain those subscriptions for at least a few months. If not, though – if grabbing the launch-day exclusive subscription availability for one of the industry's biggest franchises can't move the needle for Game Pass enough to change the sales pattern for the game at least a little – then it will bring to the foreground some questions about Game Pass' content strategy that have been getting harder and harder to ignore over the past year or two.

Either way, this launch is a landmark in the grand experiment that is Microsoft's integration of Activision Blizzard and its catalogue. How Black Ops 6 performs next week – and on which platforms that performance is strongest – is going to play a major part in setting the tenor for Microsoft's overall games strategy for years to come.




Destin being dumb as usual.

Sony will get more margin on their COD sales royalties because they didn't even do a marketing contract or foot the marketing bill for it (can easily be in the 10s or even 100s of millions range)..
 

Astray

Member
Aren't people just over subscriptions in general? I don't think any game is going to drive sign-ups to the extent that the Game Pass idea will be redeemed. $70 is not too much to ask for a big budget game you know you're going to play for 50+ hours.
Microsofts promotion of COD being on GP has been very half-hearted, they don't even show any platforms on any COD advertising I've seen irl, let alone talking it up on GP.
 

NickFire

Member
A year after buying Activision Blizzard, Microsoft finally has a Game Pass launch exclusive for Call of Duty. How this plays out will weigh heavily on its future strategy

It's just over a year since Microsoft shattered industry records with its $75 billion acquisition of Activision Blizzard – and next week, that eye-wateringly expensive deal will face its most important test yet.

The launch of Call of Duty: Black Ops 6 will be a major data point both for Microsoft itself, and for external observers, as they try to puzzle out the value of the deal and the kind of strategy we're likely to see from the company in the coming years. That's because Black Ops 6 will be available to Game Pass' premium tier subscribers at launch – a major coup for Game Pass, but one whose costs and benefits remain pretty much impossible to predict.

It's not unfair to say that Call of Duty was the Activision IP that Microsoft was most desperate to acquire; it was this franchise that justified that extraordinary acquisition price tag, to the extent that it can be justified at all.

However, owning Call of Duty has actually left the company in an odd position, since it now owns a massive franchise that generates a very large slice of its revenues on PlayStation. Fears that Microsoft could make the franchise Xbox-exclusive were never realistic; even if the Xbox leadership wanted to do that, slashing the revenue potential of such an expensively acquired new subsidiary would never pass muster with Microsoft's top management.

Sony's big fear, and the reason it lobbied competition authorities to block the acquisition, was a little more nuanced; it feared that Call of Duty would be a Game Pass exclusive as a subscription title, tilting the competitive landscape by allowing Microsoft to point out that people paying $70 for the game on PlayStation could instead be playing it for 'free' on Game Pass.

That's exactly what has come to pass – and now it's time to run the experiment and test the theory. The performance of this launch, and in particular the impact that the day-and-date availability on Game Pass has on sales on other platforms, will be watched very closely both by Microsoft itself and by its rivals.

Getting to the point of being comfortable with launching Black Ops 6 day-and-date on Game Pass, however, has taken some strategic rearrangements on Microsoft's part, with the balancing act it is performing sometimes being quite public. It needs Call of Duty to be a big deal on Game Pass in order to grow the subscription service, which is seen as a crucial metric of the success of its overall games business. However, it also needs Call of Duty to make a boatload of money, as it always does, since Xbox still effectively has a $75 billion IOU made out to Microsoft's coffers and can't afford to sacrifice the earning potential of Activision's biggest IP at the altar of Xbox' long term growth.

Consequently, we've seen price increases and rebalancing for Game Pass' tiers ahead of this launch. Xbox players will need to be on the most expensive $19.99 per month tier to get CoD on the launch day, although it's still going to be available on the PC's $11.99 tier, presumably a concession to a more price-sensitive market. Microsoft has also suspended the $1, 14-day Game Pass trial it usually runs, although this isn't a new strategy – it did the same thing before the launch of Starfield and will presumably adopt this as a policy for major day-and-date launches in future as well.

The rebalancing act, however, was a tough call; it was unpopular with consumers (naturally enough) and arguably a risky thing to do at a point when Game Pass' growth seems to be struggling to move past a plateau stage. If CoD is going to be a Game Pass title, though, the company needed to be satisfied that Game Pass would be an attractive option for fans of the franchise, without risking sinking launch revenues for the game. I'm not sure that's actually a balance that can be successfully struck, and I suspect that some internal discussions about whether CoD should even appear day-and-date on Game Pass were pretty heated, but there wasn't really a choice here – without the ability to leverage this IP to push Game Pass, the entire value of the Activision Blizzard acquisition to Xbox would be thrown into question.

Thus we end up with a bit of a halfway house of compromises. Black Ops 6 goes to Game Pass on day one, a coup for that service; but only to the most expensive tier, and only after a price hike for the service.

If many people subscribe for a month to play the game and then cancel, it'll still end up being a significant loss to the games revenues, which is no doubt a significant fear for some people involved in the planning of this launch. Meanwhile, the odds are that the lion's share of sales of the game will be on PlayStation 5 – revenue that will be very welcome on the bottom line of Microsoft's games business, but of which Sony will also be taking a pretty tasty slice as well.

Another cost that's hard to calculate is that Black Ops 6 will presumably be launching without the marketing support and partnership revenue the franchise has traditionally received from Sony. Depending on how the Game Pass situation shakes out – how many new subscriptions this drives, and how long those new customers stay subscribed – it remains at least marginally possible that Sony ends up being the company that enjoys the most black ink on its financials from this launch, which is a bit of a bum note in what should be a triumphal moment for Xbox.

Part of the issue here is that the strategy around Activision Blizzard's content on both Xbox and Game Pass over the past year has been very, very slow to take shape, and quite weird in the shapes it has eventually assumed.

Browsing Game Pass today gives absolutely no hint that Microsoft spent $75 billion on buying a major publisher to bolster this service. By my count only three Activision Blizzard games have made it to Game Pass; only one of them is a Call of Duty title. I was honestly surprised to discover that the CoD back catalogue isn't up there – that feels like incredibly low-hanging fruit, with the launch of older games (even just their single-player campaigns) on Game Pass being a pretty obvious way to drive interest and enthusiasm ahead of the huge 'event' that is the Game Pass launch of Black Ops 6. 'Get ready for Black Ops 6 by subscribing to Game Pass and playing through the old campaigns' is a straightforward and appealing message, and it's nothing short of weird that it didn't happen.

All of these misgivings will evaporate, of course, if Black Ops 6 really can drive a huge surge of Game Pass sign-ups – and then maintain those subscriptions for at least a few months. If not, though – if grabbing the launch-day exclusive subscription availability for one of the industry's biggest franchises can't move the needle for Game Pass enough to change the sales pattern for the game at least a little – then it will bring to the foreground some questions about Game Pass' content strategy that have been getting harder and harder to ignore over the past year or two.

Either way, this launch is a landmark in the grand experiment that is Microsoft's integration of Activision Blizzard and its catalogue. How Black Ops 6 performs next week – and on which platforms that performance is strongest – is going to play a major part in setting the tenor for Microsoft's overall games strategy for years to come.




I don't get why that Destin guy would laugh at that excerpt. Black ink is referring to profits. One company takes all the risk and pays the dev / marketing cost. The other just takes a percentage of sales. I think a response of duh is more fitting than lol.

Anyway, how much Duty drives subs will be interesting to see play out. I'm not convinced it will be earth shattering but I've been wrong before.
 

XXL

Member
I will quote myself from a month or so ago :)
Best Friends Fist Bump GIF by HULU
 

DenchDeckard

Moderated wildly
Yeah. I think if this doesn't do it. Nothing will. But what's moving the needle to MS?

No one will know their internal targets and anything short of a ridiculous amount will be ridiculed by the "gaming community"
 

Punished Miku

Human Rights Subscription Service
What I think it will prove is what I've known for many years now. The performance of the Xbox is not really related to what MS is doing. The market has mostly just solidified into hardened camps that will not move for virtually any reason.

No one can say it was a lack of competition. $68 gets you 4 months of GPU at full price. Call of Duty, Stalker 2, Avowed, Indiana Jones alone would cost you $280, and many more games are added in the next 4 months besides just those.

If you're putting out 3 exclusives in the next 4 months and you can play those plus Call of Duty for the price of 1 game and people still don't buy in, then they're never going to buy in no matter what you are doing. This is why I say things like "I blame consumers." They don't want anything but the Playstation set up they have, no matter what it costs. Period. No one is moving off PS for this, or for anything.

What I think they're really going to be looking for is a break even point. They're going to weigh the lost Xbox sales vs. the growth they get on GP for expansions and microtransactions plus Steam and if its break even I bet they'll keep it in the hopes that people transition off consoles over the next 10 plus years long term. In that scenario GP could still lay dormant, hoping for a Netflix-esque growth explosion at some point over the next decade.
 

Astray

Member
If you're putting out 3 exclusives in the next 4 months and you can play those plus Call of Duty for the price of 1 game and people still don't buy in, then they're never going to buy in no matter what you are doing. This is why I say things like "I blame consumers." They don't want anything but the Playstation set up they have, no matter what it costs. Period. No one is moving off PS for this, or for anything.
Or maybe these exclusives aren't and haven't been marketed properly to consumers for ages?

No one owes any of these corpos their money or attention. It's up to any given corpo to attract mindshare and $$$ from people.
 
GamePass exclusive as a subscription title?

It’ll be available everywhere as it always has been, now added to GamePass as well. There’s nothing exclusive at all about it.
 

splattered

Member
I have my doubts that COD will move the needle for GP. Maybe if they would have been allowed to keep ActiBlizz content exclusive to the Xbox ecosystem.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
Question - will MS allow their flagship title to run better on PS5 Pro?

I'm thinking back to that 'parity' shit from a few years ago - can the PS5 Pro version run better than the Xbox version or do they have to run equal?
 
That's one pillar. Cloud only gamepass sub is the other one. I haven't tried GamePass streaming since my sub expired half a year ago. If they have it ready to scale up for a lower price cloud only sub tier to drop queue times and up quality as it is now when it requires Ultimate, that'll give opportunity to see how successful the pre-ActiBlizzKing vision of cloud streaming driving GamePass subs works out
 

//DEVIL//

Member
I think the PS5 pro enhanced version will kill the game pass version for console only owners.

If I am a console only owner. I’ll not touch the Xbox version when I can get an enhanced pro version. ( assuming of course I am buying a PlayStation 5 pro )

Kinda kills the attractiveness of cod on game pass imo
 

Elios83

Member
It's pointless because for people playing mostly this game all year the subscription model isn't convenient at all.
People really interested in the game will buy it, the minority that just wants to give it a try might find convenience in Gamepass but that's not the typical COD target audience.
 

XXL

Member
Question - will MS allow their flagship title to run better on PS5 Pro?

I'm thinking back to that 'parity' shit from a few years ago - can the PS5 Pro version run better than the Xbox version or do they have to run equal?
I think COD will be Pro enhanced and it would be dumb not to do it.

I just think they won't say anything until closer to the Pro's launch (or implement it soon after).
 
Microsofts promotion of COD being on GP has been very half-hearted, they don't even show any platforms on any COD advertising I've seen irl, let alone talking it up on GP.
This was wild to see on Sunday Night Football last night. Playstation made sure COD had their branding at the end of every commercial when they had marketing rights. To not do that for Xbox tells them what they think of the console market

I don't think Gamepass is going anywhere, at least not in the near future. Maybe they take out COD, but that would be it, imo. Microsoft is banking on cloud gaming being a massive market 5-10 years from now. I think they are going to keep Gamepass afloat until this generation is no longer viable, which is probably at least until 2032. They hope to see massive industry growth during that period, including possibly AI being a major factor
 
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XXL

Member
Yup they are fucked if COD doesn't do it.

No decent growth and it's on borrowed time like all sub services.
I think they're be major changes coming to Game Pass if COD doesn't meet their expectations.

What kind of changes, will probably depend on how much it doesn't meet their expectations. Lol.
 

Punished Miku

Human Rights Subscription Service
Or maybe these exclusives aren't and haven't been marketed properly to consumers for ages?

No one owes any of these corpos their money or attention. It's up to any given corpo to attract mindshare and $$$ from people.
Who is talking about owing? At some point you just have to call it for what it is. Literally nothing will change the landscape if this doesn't. I think gamers know what GP is. They're marketing it to Amazon customers, which are probably more getable than PS gamers. Everyone with a PS has zero interest in any other competition in this market in any way and only want PS exclusively, period.

MS has the superior lineup for this holiday. If you're into FPS games you could play Call of Duty, Stalker 2, Indiana Jones and Avowed, plus 2 dozen other games for $68. No one has ever competed that hard, ever. It's embarrassing how much better value it is, but it will still not move the needle. That tells you market forces no longer matter when assessing performance. Price cuts by a factor of 4 not moving the needle is something we never saw in previous gens, and I called that years ago.
 

Topher

Identifies as young
Win/win for MSFT. If it doesn't move GamePass needle, they now own the biggest game of the year, every year.

They own COD regardless. The question is whether COD has any impact on Game Pass. If Game Pass numbers rise, what is the result in ABK revenue? Think this would have been a "win/win" for Microsoft if they had just left ABK's already successful model alone.
 
What I think they're really going to be looking for is a break even point. They're going to weigh the lost Xbox sales vs. the growth they get on GP for expansions and microtransactions plus Steam and if its break even I bet they'll keep it in the hopes that people transition off consoles over the next 10 plus years long term. In that scenario GP could still lay dormant, hoping for a Netflix-esque growth explosion at some point over the next decade.

I kind of agree with this. I just don't think they will ever reach that point. Ever since GP came around I thought on the surface it seemed like a good idea but I wasn't sure if a sub service could work for gaming. It's a different form of media compared to TV\Music. After using both GP and PS+ I realized even as someone who games damn near every single day it's not even for me. So if someone like me who plays games all the time doesn't even really enjoy these services what are the chances a casual person would? Will be interesting to see what happens in the future to GP if anything at all.
 

LordBritish

Member
I think the PS5 pro enhanced version will kill the game pass version for console only owners.

If I am a console only owner. I’ll not touch the Xbox version when I can get an enhanced pro version. ( assuming of course I am buying a PlayStation 5 pro )

Kinda kills the attractiveness of cod on game pass imo
People play COD on performance mode... all they care about is fps, and both consoles will run that effortlessly.
 

//DEVIL//

Member
People play COD on performance mode... all they care about is fps, and both consoles will run that effortlessly.

Why would I run it in performance mode if I am getting maxed frames on my monitor / tv in max settings for example ?

And what is performance mode for consoles ? There is no such a thing as. Just the pro version will play better period
 

T4keD0wN

Member
I dont think COD is the type of game that can help subscriptions and i doubt that COD playerbase is interested in playing many other games and even if they were its still a loss for them since the less playtime for COD the less opportunities on selling microtransactions.

I personally wouldnt touch BO6 if it wasnt on gamepass, but i doubt that same is true for the majority. The eventual fallout will be fun to pay attention to.
 
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GHG

Member
If you're putting out 3 exclusives in the next 4 months and you can play those plus Call of Duty for the price of 1 game and people still don't buy in, then they're never going to buy in no matter what you are doing. This is why I say things like "I blame consumers." They don't want anything but the Playstation set up they have, no matter what it costs. Period. No one is moving off PS for this, or for anything.

BXPaCMv.jpeg


You behave as if the games outside of COD are significant enough to move the needle. Why?
 

Matt_Fox

Member
Question - will MS allow their flagship title to run better on PS5 Pro?

I'm thinking back to that 'parity' shit from a few years ago - can the PS5 Pro version run better than the Xbox version or do they have to run equal?

I doubt they would allow unique enhancements on the Pro such as ray tracing, but a superior framerate is surely going to be brute forced even without a 'Pro patch'.

We'll find out in a couple of weeks...
 

clarky

Gold Member
Aren't people just over subscriptions in general? I don't think any game is going to drive sign-ups to the extent that the Game Pass idea will be redeemed. $70 is not too much to ask for a big budget game you know you're going to play for 50+ hours.
I sub to ultimate yet still bought this game on Steam. I play COD a lot and im not dealing with the win store for the large regular updates this game gets.

I'm paid up until next year sometime i think but can't see me renewing unless the significantly up their offerings.
 

XXL

Member
What I think it will prove is what I've known for many years now. The performance of the Xbox is not really related to what MS is doing. The market has mostly just solidified into hardened camps that will not move for virtually any reason.

No one can say it was a lack of competition. $68 gets you 4 months of GPU at full price. Call of Duty, Stalker 2, Avowed, Indiana Jones alone would cost you $280, and many more games are added in the next 4 months besides just those.

If you're putting out 3 exclusives in the next 4 months and you can play those plus Call of Duty for the price of 1 game and people still don't buy in, then they're never going to buy in no matter what you are doing. This is why I say things like "I blame consumers." They don't want anything but the Playstation set up they have, no matter what it costs. Period. No one is moving off PS for this, or for anything.

What I think they're really going to be looking for is a break even point. They're going to weigh the lost Xbox sales vs. the growth they get on GP for expansions and microtransactions plus Steam and if its break even I bet they'll keep it in the hopes that people transition off consoles over the next 10 plus years long term. In that scenario GP could still lay dormant, hoping for a Netflix-esque growth explosion at some point over the next decade.
I think you're looking at it wrong.

Many of us own multiple consoles, it's not about moving hardened platform owners. It's about making your platform attractive like Astray Astray mentioned.

They themselves have failed to do so.

And their biggest problem is not being consistent, they pivot every 5 mins and that doesn't inspire confidence with consumers.

Ask former Xbox fanboys that gave up on them, that's their main issue.
 

DragonNCM

Member
Yeah....maybe they will see some rise in subscriptionс for next 3 or 4 months....after that will be same shit.
 
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